Moblin Base: Difference between revisions

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{{Infobox Dungeon
{{Infobox Dungeon
|image= File:TFH Moblin Base.png
|image= File:TFH Moblin Base Stage 3.png
|caption= Stage 3 of Moblin Base
|caption= Stage 3 of Moblin Base
|pronunciation=  
|pronunciation=  
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The {{Term|TFH|Moblin Base}} is a fortress situated within a forest, run by {{Plural|TFH|Moblin|link}} and various other {{Plural|TFH|Enemy|link}}.
The {{Term|TFH|Moblin Base}} is a fortress situated within a forest, run by {{Plural|TFH|Moblin|link}} and various other {{Plural|TFH|Enemy|link}}.


[[File:TFH Moblin Base Stage 1.png|250px|right|thumb|The statue puzzle in Stage 1]]
'''Stage 1''' starts the {{Plural|TFH|Links|link}} off in the clearing of a forest, where they each appear standing on a {{Term|TFH|Tree Stump|link}}, below a cliff. The cliff can be climbed using one of the two {{Plural|TFH|Magic Plant|link}} that ascend once a {{Term|TFH|Links}} stands on it, then disappear and soon regrow in their initial spot. Atop the cliff are a pair of {{Plural|TFH|Bow|link}} and a {{Term|TFH|Bomb|link}}, partially surrounded by {{Term|TFH|Grass|link}}. Ahead of the {{Plural|TFH|Link}} is a series of {{Term|TFH|Totem|link}}-like statues blocking the path across a river to the {{Term|TFH|Triforce Gateway|link}}. On each side of the statues is an elevated ledge; the left one can be accessed by a ramp, after using {{Plural|TFH|Bomb}} to blow up the {{Plural|TFH|Cracked Block|link}} at the top, while the right ledge can only be accessed via throwing a {{Term|TFH|Links}} onto it. Ahead of the ledges, across the river, is a pair of elevated {{Plural|TFH|Shock Switch|link}} that are too far and too high to be activated with the {{Term|TFH|Sword|link}}, so the {{Plural|TFH|Links}} must use {{Plural|TFH|Arrow|link}}. By forming a two-{{Term|TFH|Links}} {{Term|TFH|Totem|link}} on either ledge, one of the {{Plural|TFH|Shock Switch}} can be shot at, after which the top {{Term|TFH|Links}} must be quickly thrown to the third {{Term|TFH|Links}} on the other ledge and shoot the second {{Term|TFH|Switch}} before the first deactivates. Done quickly enough, this causes the statues to lower, allowing the {{Plural|TFH|Links}} to walk on top of them to cross the river and reach the {{Term|TFH|Triforce Gateway}}.
'''Stage 1''' starts the {{Plural|TFH|Links|link}} off in the clearing of a forest, where they each appear standing on a {{Term|TFH|Tree Stump|link}}, below a cliff. The cliff can be climbed using one of the two {{Plural|TFH|Magic Plant|link}} that ascend once a {{Term|TFH|Links}} stands on it, then disappear and soon regrow in their initial spot. Atop the cliff are a pair of {{Plural|TFH|Bow|link}} and a {{Term|TFH|Bomb|link}}, partially surrounded by {{Term|TFH|Grass|link}}. Ahead of the {{Plural|TFH|Link}} is a series of {{Term|TFH|Totem|link}}-like statues blocking the path across a river to the {{Term|TFH|Triforce Gateway|link}}. On each side of the statues is an elevated ledge; the left one can be accessed by a ramp, after using {{Plural|TFH|Bomb}} to blow up the {{Plural|TFH|Cracked Block|link}} at the top, while the right ledge can only be accessed via throwing a {{Term|TFH|Links}} onto it. Ahead of the ledges, across the river, is a pair of elevated {{Plural|TFH|Shock Switch|link}} that are too far and too high to be activated with the {{Term|TFH|Sword|link}}, so the {{Plural|TFH|Links}} must use {{Plural|TFH|Arrow|link}}. By forming a two-{{Term|TFH|Links}} {{Term|TFH|Totem|link}} on either ledge, one of the {{Plural|TFH|Shock Switch}} can be shot at, after which the top {{Term|TFH|Links}} must be quickly thrown to the third {{Term|TFH|Links}} on the other ledge and shoot the second {{Term|TFH|Switch}} before the first deactivates. Done quickly enough, this causes the statues to lower, allowing the {{Plural|TFH|Links}} to walk on top of them to cross the river and reach the {{Term|TFH|Triforce Gateway}}.
{{Clear}}


[[File:TFH Moblin Base Stage 2.png|250px|right|thumb|Enemies on the west side of Stage 2]]
'''Stage 2''' sees the {{Plural|TFH|Links}} appear in the southeast corner of a large, square clearing, with a stone structure standing in the middle of the {{Term|TFH|Stage}} and {{Plural|TFH|Enemy}} all around it. The structure can be entered via a staircase on its south side, and the inactive {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}} can be found inside. The south and east parts of the {{Term|TFH|Stage}} both have chasms that must be crossed by walking on a log to reach the other sections from where the {{Plural|TFH|Links}} begin. Along the west side of the {{Term|TFH|Stage}}, four {{Plural|TFH|Buzz Blob|link}} can be found. On its north side, two {{Plural|TFH|Life Like|link}} (disguised among a group of four {{Plural|TFH|Heart|link}}) and another {{Term|TFH|Buzz Blob}} can be found. On the east side, there are three {{Plural|TFH|Totem Deku|link}}; defeating them with {{Plural|TFH|Arrow}} requires the use of {{Plural|TFH|Totem}} of various heights, depending on which of the various ledges or logs the {{Plural|TFH|Link}} stand atop. Once every {{Term|TFH|Enemy}} is defeated, the {{Term|TFH|Triforce Gateway}} activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the {{Term|TFH|Stage}}, two parts of the cliff side can be blown up using {{Plural|TFH|Bomb}}, and both reveal a {{Term|TFH|Treasure Chest|link}} containing a {{Term|TFH|Red Rupee|link}}.
'''Stage 2''' sees the {{Plural|TFH|Links}} appear in the southeast corner of a large, square clearing, with a stone structure standing in the middle of the {{Term|TFH|Stage}} and {{Plural|TFH|Enemy}} all around it. The structure can be entered via a staircase on its south side, and the inactive {{Term|TFH|Triforce Gateway}} and a {{Term|TFH|Squiddy|link}} can be found inside. The south and east parts of the {{Term|TFH|Stage}} both have chasms that must be crossed by walking on a log to reach the other sections from where the {{Plural|TFH|Links}} begin. Along the west side of the {{Term|TFH|Stage}}, four {{Plural|TFH|Buzz Blob|link}} can be found. On its north side, two {{Plural|TFH|Life Like|link}} (disguised among a group of four {{Plural|TFH|Heart|link}}) and another {{Term|TFH|Buzz Blob}} can be found. On the east side, there are three {{Plural|TFH|Totem Deku|link}}; defeating them with {{Plural|TFH|Arrow}} requires the use of {{Plural|TFH|Totem}} of various heights, depending on which of the various ledges or logs the {{Plural|TFH|Link}} stand atop. Once every {{Term|TFH|Enemy}} is defeated, the {{Term|TFH|Triforce Gateway}} activates, and three more staircases appear on the north, east, and west sides of the stone structure. In the north and northeast parts of the {{Term|TFH|Stage}}, two parts of the cliff side can be blown up using {{Plural|TFH|Bomb}}, and both reveal a {{Term|TFH|Treasure Chest|link}} containing a {{Term|TFH|Red Rupee|link}}.
{{Clear}}


[[File:TFH Moblin Base Stage 3 2.png|250px|right|thumb|A river crossing in Stage 3]]
'''Stage 3''' starts the {{Plural|TFH|Links}} off on one side of a river with two {{Plural|TFH|Blob|link}} nearby. The river can be crossed using a small log, and on the other side are two {{Plural|TFH|Buzz Blob}}, a {{Term|TFH|Life Like}} disguised as a {{Term|TFH|Heart}}, and a {{Term|TFH|Totem Deku|link}}. A large bridge can then be used to reach a higher ledge on the first side of the river, where a {{Term|TFH|Spear Moblin|link}} and a locked door can be found. To the east from this ledge, another log can be used to cross the river as it turns; a {{Term|TFH|Spear Moblin}} walks along the log. In this final portion on the east side of the {{Term|TFH|Stage}}, a {{Term|TFH|Shock Switch}} lies under a grate to the northeast, and can only be activated with a {{Term|TFH|Bomb}} blast. Once activated, a gate in front of it opens, revealing five more {{Plural|TFH|Shock Switch}} across the river, which are too far away to be reached with the {{Term|TFH|Sword}}. Three of the {{Plural|TFH|Shock Switch}} can be reached using a two-{{Term|TFH|Links}} {{Term|TFH|Totem}}, while the other two can be reached by one {{Term|TFH|Links}} alone. All five must be activated within a few seconds, and once they are, a {{Term|TFH|Key|link}} appears next to two {{Plural|TFH|Heart}} on a platform in the river, and another platform rises in the middle of the river. The {{Term|TFH|Key}} can only be reached by tossing two {{Plural|TFH|Links}} onto the middle platform, then tossing one {{Term|TFH|Links}} from there. The third {{Term|TFH|Links}} must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the middle platform, who must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the other side of the river, who can then carry it back across the log to the locked door. If the {{Term|TFH|Key}} happens to fall into the river, it will reappear on its starting platform. Beyond the door is the {{Term|TFH|Triforce Gateway}}.
'''Stage 3''' starts the {{Plural|TFH|Links}} off on one side of a river with two {{Plural|TFH|Blob|link}} nearby. The river can be crossed using a small log, and on the other side are two {{Plural|TFH|Buzz Blob}}, a {{Term|TFH|Life Like}} disguised as a {{Term|TFH|Heart}}, and a {{Term|TFH|Totem Deku|link}}. A large bridge can then be used to reach a higher ledge on the first side of the river, where a {{Term|TFH|Spear Moblin|link}} and a locked door can be found. To the east from this ledge, another log can be used to cross the river as it turns; a {{Term|TFH|Spear Moblin}} walks along the log. In this final portion on the east side of the {{Term|TFH|Stage}}, a {{Term|TFH|Shock Switch}} lies under a grate to the northeast, and can only be activated with a {{Term|TFH|Bomb}} blast. Once activated, a gate in front of it opens, revealing five more {{Plural|TFH|Shock Switch}} across the river, which are too far away to be reached with the {{Term|TFH|Sword}}. Three of the {{Plural|TFH|Shock Switch}} can be reached using a two-{{Term|TFH|Links}} {{Term|TFH|Totem}}, while the other two can be reached by one {{Term|TFH|Links}} alone. All five must be activated within a few seconds, and once they are, a {{Term|TFH|Key|link}} appears next to two {{Plural|TFH|Heart}} on a platform in the river, and another platform rises in the middle of the river. The {{Term|TFH|Key}} can only be reached by tossing two {{Plural|TFH|Links}} onto the middle platform, then tossing one {{Term|TFH|Links}} from there. The third {{Term|TFH|Links}} must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the middle platform, who must then throw the {{Term|TFH|Key}} to the {{Term|TFH|Links}} on the other side of the river, who can then carry it back across the log to the locked door. If the {{Term|TFH|Key}} happens to fall into the river, it will reappear on its starting platform. Beyond the door is the {{Term|TFH|Triforce Gateway}}.
{{Clear}}


[[File:TFH Moblin Base Stage 4.png|250px|right|thumb|Battling Enemies in Stage 4]]
'''Stage 4''' places the {{Plural|TFH|Links}} in a small, foggy path surrounded by trees. This path leads into a pit-like stone structure below, and once the {{Plural|TFH|Links}} enter, three {{Plural|TFH|Spear Throwing Moblin}} appear; one of them atop a {{Term|TFH|Totem Armos|link}}. On either side of the {{Term|TFH|Stage}} is a series of ledges with several {{Plural|TFH|Heart}} along them, that can only be reached by using all three {{Plural|TFH|Links}} to toss one another up to them. In the middle of these ledges, another {{Term|TFH|Spear Throwing Moblin}} stands atop a wooden lookout tower. Defeating them requires all three {{Term|TFH|Links}} working together, either by tossing the top {{Term|TFH|Links}} up to the towers, or by having him throw {{Plural|TFH|Bomb}}. Once the three {{Plural|TFH|Spear Moblin}} in the main pit area are defeated, three more appear; this time, two of them each ride a {{Term|TFH|Totem Armos}}. Once this second wave is defeated, two more {{Plural|TFH|Spear Moblin}} appear, one of which rides atop two {{Plural|TFH|Totem Armos}}. Once every {{Term|TFH|Moblin}} is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the {{Term|TFH|Triforce Gateway}}. At the top of the staircase and to the left, just before reaching the {{Term|TFH|Triforce Gateway}}, a {{Term|TFH|Links}} can be thrown on top of an elevated ledge to find a hidden {{Term|TFH|Treasure Chest}} with a {{Term|TFH|Red Rupee}} inside.
'''Stage 4''' places the {{Plural|TFH|Links}} in a small, foggy path surrounded by trees. This path leads into a pit-like stone structure below, and once the {{Plural|TFH|Links}} enter, three {{Plural|TFH|Spear Throwing Moblin}} appear; one of them atop a {{Term|TFH|Totem Armos|link}}. On either side of the {{Term|TFH|Stage}} is a series of ledges with several {{Plural|TFH|Heart}} along them, that can only be reached by using all three {{Plural|TFH|Links}} to toss one another up to them. In the middle of these ledges, another {{Term|TFH|Spear Throwing Moblin}} stands atop a wooden lookout tower. Defeating them requires all three {{Term|TFH|Links}} working together, either by tossing the top {{Term|TFH|Links}} up to the towers, or by having him throw {{Plural|TFH|Bomb}}. Once the three {{Plural|TFH|Spear Moblin}} in the main pit area are defeated, three more appear; this time, two of them each ride a {{Term|TFH|Totem Armos}}. Once this second wave is defeated, two more {{Plural|TFH|Spear Moblin}} appear, one of which rides atop two {{Plural|TFH|Totem Armos}}. Once every {{Term|TFH|Moblin}} is defeated, including the two on the lookout towers, a staircase appears at the north edge and a doorway at the top of it opens, revealing the {{Term|TFH|Triforce Gateway}}. At the top of the staircase and to the left, just before reaching the {{Term|TFH|Triforce Gateway}}, a {{Term|TFH|Links}} can be thrown on top of an elevated ledge to find a hidden {{Term|TFH|Treasure Chest}} with a {{Term|TFH|Red Rupee}} inside.
{{Clear}}


==={{Plural|TFH|Drablands Challenge}}===
==={{Plural|TFH|Drablands Challenge}}===
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}}
}}


=={{Plural|TFH|Treasure Chest}}==
==={{Plural|TFH|Treasure Chest}}===
{{Treasure Chests|game= TFH
{{Treasure Chests|game= TFH
|-
|-
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==Trivia==
==Trivia==
*As described in Vol. 1 of the {{Term|TFH|Drablands Diary|link}}, a bright green {{Term|TFH|Butterfly|link}} is hidden in each {{Term|TFH|Level|link}} of the {{Term|TFH|Woodlands|link}}. One can be found on a tree in {{Term|TFH|Stage}} 2 of {{Term|TFH|Moblin Base}}, atop the cliff directly above the {{Term|TFH|Cracked Wall|link}} in the northeast corner.
*As described in Vol. 1 of the {{Term|TFH|Drablands Diary|link}}, a bright green {{Term|TFH|Butterfly|link}} is hidden in each {{Term|TFH|Level|link}} of the {{Term|TFH|Woodlands|link}}. One can be found on a tree atop the cliff in {{Term|TFH|Stage}} 2 of {{Term|TFH|Moblin Base}}, directly above the {{Term|TFH|Cracked Wall|link}} in the northeast corner.


==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
==Gallery==
<gallery>
File:TFH Kokiri Clothes Promotional Screenshot 2.png|Using the {{Term|TFH|Kokiri Clothes}} in {{Term|TFH|Stage}} 1
File:TFH Moblin Base Stage 1 2.png|{{Term|TFH|Stage}} 1 during the "Pop all balloons!" {{Term|TFH|Drablands Challenge}}
File:TFH Moblin Base Stage 2 2.png|{{Plural|TFH|Enemy}} on the north side of {{Term|TFH|Stage}} 2
</gallery>


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