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{{DISPLAYTITLE: {{TLoZ|Colon}} {{LA|-}} (Nintendo Switch)}}
{{DISPLAYTITLE: {{TLoZ|Colon}} {{LA|-}} (Nintendo Switch)}}
{{GameNav}}
{{Quick Links|
{{Quick Links|
  {{Nav Icon|File:LANS Marin Render.png|Characters in Link's Awakening (Nintendo Switch)|Characters}}
  {{Nav Icon|File:LANS Marin Render.png|Characters in Link's Awakening|Characters}}
  {{Nav Icon|File:Quick Links LANS Bosses.png|Bosses in Link's Awakening (Nintendo Switch)|Bosses}}
  {{Nav Icon|File:Quick Links LANS Bosses.png|Bosses in Link's Awakening (Nintendo Switch)|Bosses}}
  {{Nav Icon|File:LANS Moblin Render.png|Sub-Bosses in Link's Awakening (Nintendo Switch)|{{Plural|CoH|Miniboss}}}}
  {{Nav Icon|File:LANS Moblin Render.png|Sub-Bosses in Link's Awakening (Nintendo Switch)|{{Plural|CoH|Miniboss}}}}
  {{Nav Icon|File:LANS Octorok Render.png|Enemies in Link's Awakening (Nintendo Switch)|Enemies}}
  {{Nav Icon|File:LANS Octorok Render.png|Enemies in Link's Awakening (Nintendo Switch)|Enemies}}
  {{Nav Icon|File:LANS Telephone Booth Model.png|Places in Link's Awakening (Nintendo Switch)|Locations}}
  {{Nav Icon|File:LANS Telephone Booth Model.png|Locations in Link's Awakening (Nintendo Switch)|Locations}}
  {{Nav Icon|File:LANS Chamber Dungeon Render.png|Dungeons in Link's Awakening (Nintendo Switch)|Dungeons}}
  {{Nav Icon|File:LANS Chamber Dungeon Render.png|Dungeons in Link's Awakening (Nintendo Switch)|Dungeons}}
  {{Nav Icon|File:LANS Full Moon Cello Render.png|Items in Link's Awakening (Nintendo Switch)|Items}}
  {{Nav Icon|File:LANS Full Moon Cello Render.png|Items in Link's Awakening (Nintendo Switch)|Items}}
  {{Nav Icon|File:LANS Owl Render.png|Link's Awakening (Nintendo Switch) Translations|Translations}}
  {{Nav Icon|File:LANS Owl Render.png|Link's Awakening (Nintendo Switch) Translations|Translations}}
  {{Nav Icon|File:Quick Links LANS Credits.png|Link's Awakening (Nintendo Switch)/Credits|Credits}}
  {{Nav Icon|File:Quick Links LANS Credits.png|The Legend of Zelda: Link's Awakening (Nintendo Switch)/Credits|Credits}}
}}
}}
:''This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].''
{{Hatnote|This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].}}
{{Game
{{Infobox Game
|name= The Legend of Zelda: Link's Awakening
|name= The Legend of Zelda: Link's Awakening
|image= [[File:LANS English Logo White.png|320px]]<br>[[File:LANS NA Box Art.png|x320px]]
|image= [[File:LANS English Logo 2.png|250px]]<br/>[[File:LANS NA Box Art.png|250px]]
|developer= [[Grezzo]]<ref name= "Kotaku">{{Cite web|quote= |author= Jason Schreier|published= June 18, 2019|retrieved= June 18, 2019|url= https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233|title= Breath Of The Wild Is Getting A Sequel Because The Team Had Too Many DLC Ideas (And Other Info From Zelda's Producer)|site= Kotaku|type= }}</ref>
|developer=  
{{List|
[[Grezzo]]<ref name= "Kotaku">{{Cite Web|quote= |author= Jason Schreier|published= June 18, 2019|retrieved= June 18, 2019|url= https://kotaku.com/breath-of-the-wild-is-getting-a-sequel-because-the-team-1835624233|title= Breath Of The Wild Is Getting A Sequel Because The Team Had Too Many DLC Ideas (And Other Info From Zelda's Producer)|site= Kotaku|type= }}</ref>,
[[Nintendo EPD]] {{Small|(Additional support)}}
}}
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer=  
|designer=  
|released= {{Release|jp= September 20, 2019|na= September 20, 2019|eu= September 20, 2019|aus= September 20, 2019}}
|released=  
{{Release
|JP= September 20, 2019
|US= September 20, 2019
|UK= September 20, 2019
|AU= September 20, 2019
}}
|ratings=
|ratings=
{{List
{{List|
  |{{Game Rating|ESRB|E}}
{{Game Rating|ESRB|E}},
  |{{Game Rating|PEGI|7}}
{{Game Rating|PEGI|7}},
{{Game Rating|CERO|B}},
{{Game Rating|ACB|PG}},
{{Game Rating|GCAM|7}},
{{Game Rating|NMC|7}}
}}
}}
|platforms= [[Nintendo Switch]]
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
|platform= [[Nintendo Switch]]
|strategy= {{StrategyWiki}}
}}
}}
'''''The Legend of Zelda: Link's Awakening''''' is a [[Nintendo Switch]] remake of the [[Game Boy]] game, {{LA}}. It was officially announced during a [[Nintendo Direct]] on February 13, 2019,<ref name= "Direct">{{Cite web|quote= |author= Nintendo|published= February 13, 2019|retrieved= February 13, 2019|url= https://www.youtube.com/watch?v=SCME2yPJKWk&t=2064|title= Nintendo Direct 2.13.2019|site= YouTube|type= Video}}</ref> and was released on September 20, 2019.
'''''The Legend of Zelda: Link's Awakening''''' is a [[Nintendo Switch]] remake of the [[Game Boy]] game, {{LA}}. It was officially announced during a [[Nintendo Direct]] on February 13, 2019,<ref name= "Direct">{{Cite Web|quote= |author= Nintendo|published= February 13, 2019|retrieved= February 13, 2019|url= https://www.youtube.com/watch?v=SCME2yPJKWk&t=2064|title= Nintendo Direct 2.13.2019|site= YouTube|type= Video}}</ref> and was released on September 20, 2019.


==Changes and Additions==
==Changes and Additions==
===Graphics===
===Graphics===
*The game features HD, 3D graphics with a fully modeled world rather than a sprite based one. The game also features a new diorama-like art style.
*The game features HD, 3D graphics with a fully modeled world rather than a sprite based one. The game also features a new diorama-like art style.
*The game's introduction is a fully animated cutscene.
**On a similar note, Link is now depicted as having blond hair throughout the game. In the original and ''DX'' versions, the blond hair was only apparent in the opening and ending cutscenes (and in the case of the latter, during the photograph quests), with his sprite depicting him with dark hair due to a limited color pallette.
*The game's introduction and ending cutscenes are fully animated.
*Enemy models resemble their {{ALBW}} and {{TFH}} counterparts.
*Enemy models resemble their {{ALBW}} and {{TFH}} counterparts.
*Doors that require a pot to be thrown at to open shows a picture of a pot on it.
*Doors that require a pot to be thrown at to open show a picture of a pot on it.


===Gameplay===
===Gameplay===
*The overworld no longer has screen transitions as areas are loaded in their entirety.
*The overworld no longer has screen transitions as areas are loaded in their entirety.
**Many dungeon and caves that have big rooms no longer have separate screens in each zone; instead, the screen scrolls with Link continuously within the big room.
**Many dungeon and caves that have big rooms no longer have separate screens in each zone; instead, the screen scrolls with Link continuously within the big room.
*{{Term|LANS|Link|link}} can slash his Sword in eight directions instead of the four directions of the [[Game Boy]]'s D-Pad.
*The new {{Term|LANS|Hero Mode|link}} is available at the beginning of the game and can be selected upon the creation of a new save file.
**Link now swings his sword with his left hand all the time; in the original, when facing east, he would use his right hand due to his sprite being flipped.
*{{Term|LANS|Link|link}} can slash his Sword in eight directions, instead of only the four directions of the [[Game Boy]]'s D-Pad.
**Link now swings his sword with his left hand all the time; in the original, when facing east, he would use his right hand due to his sprite being flipped. The only exception is on sidescrolling sections where Link always swings his sword downwards when facing left or right.
*The maximum amount of {{Plural|LANS|Heart Container|link}} {{Term|LANS|Link}} can have has been increased from 14 to 20.
*The maximum amount of {{Plural|LANS|Heart Container|link}} {{Term|LANS|Link}} can have has been increased from 14 to 20.
*After defeating bosses, the doors leading to the {{Plural|LANS|Instrument of the Sirens|link}} open before collecting the {{Term|LANS|Heart Container}}, making a [[Three Heart Challenge]] possible.
*{{Term|LANS|Link}} can now receive a quarter heart of damage (most damages at minimum is half-heart, but quarter damage can be done via [[Guardian Acorn]]).
*{{Term|LANS|Link}} can now receive a quarter heart of damage (most damages at minimum is half-heart, but quarter damage can be done via [[Guardian Acorn]]).
*{{Plural|LANS|Marker|link}} and {{Plural|LANS|Pin|link}} can be placed on the {{Term|LANS|Map|link}}.
*{{Plural|LANS|Marker|link}} and {{Plural|LANS|Pin|link}} can be placed on the {{Term|LANS|Map|link}}.
*A new screen called Memories can be accessed from the Map, which shows previous conversations with characters, such as the {{Term|LANS|Owl|link}} and {{Term|LANS|Marin|link}}, and the location of already obtained {{Plural|LANS|Piece of Heart|link}} and {{Plural|LANS|Secret Seashell|link}}.
*A new {{Term|LANS|Memories|link}} screen can be accessed from the Map, which shows previous conversations with characters, such as the {{Term|LANS|Owl|link}} and {{Term|LANS|Marin|link}}, and the location of already obtained {{Plural|LANS|Piece of Heart|link}} and {{Plural|LANS|Secret Seashell|link}}.
*New {{Plural|LANS|Warp Point|link}} have been added, and Link can choose where to warp instead of there being a preset sequence.
*New {{Plural|LANS|Warp Point|link}} have been added, and Link can choose where to warp instead of there being a preset sequence.
*The {{Term|LANS|Sword|link}}, {{Term|LANS|Shield|link}}, {{Term|LANS|Power Bracelet|link}}, and {{Term|LANS|Pegasus Boots|link}} are always equipped and have their own dedicated buttons.
*There is a new dungeon creator in {{Term|LANS|Tal Tal Heights|link}} called the {{Term|LANS|Chamber Dungeon|link}}.
*There is a new dungeon creator in {{Term|LANS|Tal Tal Heights|link}} called the {{Term|LANS|Chamber Dungeon|link}}.
*The {{Term|LANS|Sword|link}}, {{Term|LANS|Shield|link}}, {{Term|LANS|Power Bracelet|link}}, and {{Term|LANS|Pegasus Boots|link}} are always equipped and have their own dedicated buttons.
*[[amiibo]] functionality has been added: {{TLoZ|Series}} amiibo unlock content for the Chamber Dungeon.
*[[amiibo]] functionality has been added, with {{TLoZ|Series}} amiibo unlocking content for the Chamber Dungeon.
*Doors in dungeons that [[Switch#Monster_Switch|require all enemies in the room to be killed]] will permanently be open even when they respawn, no longer requiring Link to re-kill enemies when backtracking.
*The number of [[arrow]] hits in order to defeat [[DethI]] have been reduced from 16 to 10.


===Places===
===Locations===
*The interior of houses are much more decorated and feature tropical styled furniture, such as palm trees and hammocks.
*The interior of houses are much more decorated and feature tropical styled furniture, such as palm trees and hammocks.
**Some of them also have stands where figures based on characters and enemies can be placed.
**Some of them also have stands where figures based on characters and enemies can be placed.
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*The entrance to the {{Term|LANS|Mysterious Woods|link}} has more {{Plural|LANS|Tree|link}} but less grass.
*The entrance to the {{Term|LANS|Mysterious Woods|link}} has more {{Plural|LANS|Tree|link}} but less grass.
*A {{Term|LANS|Piranha|link}} has been added near the entrance of {{Term|LANS|Bottle Grotto|link}}.
*A {{Term|LANS|Piranha|link}} has been added near the entrance of {{Term|LANS|Bottle Grotto|link}}.
*One of the plants around the entrance to the Bottle Grotto has been replaced with a rock, allowing access to it even after BowWow is taken home.
*One of the plants around the entrance to the Bottle Grotto has been replaced with a rock, allowing access to it even without the Magic Rod after BowWow is taken home.
*The size of the island where a bush with a Secret Seashell is located in {{Term|LANS|Ukuku Prairie|link}} has been reduced.
*The size of the island where a bush with a Secret Seashell is located in {{Term|LANS|Ukuku Prairie|link}} has been reduced.
*The spot where a {{Term|LANS|Secret Seashell}} is buried on top of the {{Term|LANS|Key Cavern}} has been moved up.
*The spot where a {{Term|LANS|Secret Seashell}} is buried on top of the {{Term|LANS|Key Cavern}} has been moved up.
*{{Term|LANS|Dampé's Shack|link}} replaces the {{Term|LANS|Camera Shop|link}} from {{LA|DX}}.
*{{Term|LANS|Dampé's Shack|link}} replaces the {{Term|LANS|Camera Shop|link}} from {{LADX}}.
*{{Term|LANS|Kanalet Castle|link}}'s second floor has ledges where Link can drop off.
*{{Term|LANS|Kanalet Castle|link}}'s second floor has ledges where Link can drop off.
*Some {{Plural|LANS|Rock|link}} have been replaced by wooden crates in the {{Term|LANS|Signpost Maze|link}}.
*Some {{Plural|LANS|Rock|link}} have been replaced by wooden crates in the {{Term|LANS|Signpost Maze|link}}.
*The {{Term|LANS|Rapids Ride|link}} has been altered.
*The {{Term|LANS|Rapids Ride|link}} has been altered.
*One of the skulls in the {{Term|LANS|Yarna Desert|link}} has been moved slightly upward.
*One of the skulls in the {{Term|LANS|Yarna Desert|link}} has been moved slightly upward.
*There is a new {{Term|LANS|Waterfall|link}} north of {{Term|LANS|Kanalet Castle|link}}, with a {{Term|LANS|Secret Seashell}} beneath it.


===Characters===
===Characters===
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*The {{Term|LANS|Raccoon|link}} has been moved to the left of the grass.
*The {{Term|LANS|Raccoon|link}} has been moved to the left of the grass.
*{{Term|LANS|Dampé|link}} appears in the game, running the {{Term|LANS|Chamber Dungeon}} in his {{Term|LANS|Dampé's Shack|display= Shack}}.
*{{Term|LANS|Dampé|link}} appears in the game, running the {{Term|LANS|Chamber Dungeon}} in his {{Term|LANS|Dampé's Shack|display= Shack}}.
*Christine's photo no longer has her name on it when it is shown to Mr. Wright, and the photo itself has been altered to utilize {{smw|File:PeachwithParasol.png|promotional artwork}} of Princess Peach with a parasol.
*When returning to the [[Town Tool Shop]] after stealing from it, the [[Town Tool Shopkeeper|shopkeeper]] now has a furious facial expression when saying "Now you will pay the ultimate price!" and promptly killing Link, only returning to his default facial expression after Link dies.


===Enemies===
===Enemies===
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*Many bosses are now able to face in any direction instead of just south, removing such limitations like [[Master Stalfos]] unable to use his shield if Link is on the right side of the boss.
*Many bosses are now able to face in any direction instead of just south, removing such limitations like [[Master Stalfos]] unable to use his shield if Link is on the right side of the boss.
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.
*The pre-fight scene for the {{Plural|LANS|Shadow Nightmare|link}} now has them emerging from within Link. Originally, they appeared beneath Link immediately after the boss fight started.
*Contact with and fighting against enemies that can fly now operate on the Z-Axis as well as X- and Y-Axes, with enemies not on Link's plane only hurting him through contact if they are low enough to the ground.


===Items===
===Items===
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*The number of {{Plural|LANS|Secret Seashell}} was increased to 50.
*The number of {{Plural|LANS|Secret Seashell}} was increased to 50.
**All Secret Seashell are no longer [[Permanently Missable Items]]:
**All Secret Seashell are no longer [[Permanently Missable Items]]:
***The Secret Seashell near the entrance of [[Kanalet Castle]] have a wooden crate that Link can [[Hookshot]] to, no longer requiring a [[Flying Rooster]] to get across.
***The {{Term|LANS|Secret Seashell}} near the entrance of {{Term|LANS|Kanalet Castle|link}} has a {{Term|LANS|Tree Stump}} that {{Term|LANS|Link}} can {{Term|LANS|Hookshot|link}} to, no longer requiring the {{Term|LANS|Flying Rooster|link}} to cross. Additionally there is now an opening on the railing that {{Term|LANS|Link}} can use to escape into the moat.
***The [[Seashell Mansion]] now awards Link if he has a certain amount of Secret Seashells '''at minimum'''; in the original and DX version, he must have '''exactly''' five or 10 Secret Seashells to obtain the additional two Secret Seashells.
***The [[Seashell Mansion]] now awards Link if he has a certain amount of Secret Seashells '''at minimum'''; in the original and DX version, he must have '''exactly''' five or 10 Secret Seashells to obtain the additional two Secret Seashells.
*The maximum Rupee count was increased from 999 to 9,999.
*The maximum Rupee count was increased from 999 to 9,999.
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*Red and green {{Plural|LANS|Apple|link}} can fall down when dashing into {{Plural|LANS|Tree}}. These can be collected and eaten by {{Term|LANS|Link}}.
*Red and green {{Plural|LANS|Apple|link}} can fall down when dashing into {{Plural|LANS|Tree}}. These can be collected and eaten by {{Term|LANS|Link}}.
*Items in the inventory remain fixed at all times, with the Boomerang obtained through the Item Trader occupying the remaining slot, while the item used to trade for it disappearing from its respective slot.
*Items in the inventory remain fixed at all times, with the Boomerang obtained through the Item Trader occupying the remaining slot, while the item used to trade for it disappearing from its respective slot.
*The item to give the [[Mermaid]] is now the [[Necklace]] across all versions rather than outside Japan (and in the case of the DX version, within Europe).


===Miscellaneous===
===Miscellaneous===
*The soundtrack has been re-arranged, using a mixture of live instruments, synthesised and electronic instruments, and samples from the original Game Boy soundtrack.
** DethI is given a new musical theme when it is fought. Originally, it reused the Sub-Boss theme music.
** Angler's Tunnel has a new original melody for the majority of the song, incorporating the original theme into the background of the track.  This is was likely done to give the dungeon a more unique piece of music, as the original song was almost identical to the regular cave theme music.
** In addition to re-arrangements of the secret file select screen songs that play when the player enters their name as "Zelda" or "Totakeke" respectively, a third, new song has been added for when the player enters their name as "Marin".
** The Overworld, Mysterious Forest and Tal Tal Heights themes receive an additional re-arrangement for when Marin is following Link.
** The Tal Tal Heights theme receives an additional re-arrangement that plays in the Tal Tal Mountain Range area after Marin has been rescued from the bridge.
** The Mabe Village Fishing Hole, the Trendy Game and the area under the bridge at Martha's Bay, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** Mr. Write's house and Christine's house, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
** Southern Face Shrine features dynamic music, where strings are added to the song only once Link observes the relief at the end of the shrine.
** The Owl's theme receives an additional re-arrangement that plays before Link enters the Wind Fish's Egg.
** While the majority of music cues are identical to the original game, the opening cut-scene where Link is caught in a storm no longer features any music.
** Brand new music has been composed for all content related to Dampé and the Chamber Dungeon gameplay.
*The {{Term|LANS|Sea Urchin|link}} near {{Term|LANS|Link}}'s {{Term|LANS|Sword}} on {{Term|LANS|Toronbo Shores|link}} have been moved between the rocky structures.
*The {{Term|LANS|Sea Urchin|link}} near {{Term|LANS|Link}}'s {{Term|LANS|Sword}} on {{Term|LANS|Toronbo Shores|link}} have been moved between the rocky structures.
*New {{Plural|LANS|Signpost|link}} have been added to the overworld.
*New {{Plural|LANS|Signpost|link}} have been added to the overworld.
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*The message that appears when {{Term|LANS|Link}} tries to lift something without the {{Term|LANS|Power Bracelet}} only appears when pressing the A Button.
*The message that appears when {{Term|LANS|Link}} tries to lift something without the {{Term|LANS|Power Bracelet}} only appears when pressing the A Button.
*Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
*Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
*The {{Term|LANS|Color Dungeon}} adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color.{{Plural|LANS|Orb Monster|link}} now bear patterns on their sides; {{Plural|LANS|Red Orb Monster|link}} bear circles, {{Plural|LANS|Blue Orb Monster|link}} bear squares, and yellow {{Plural|LANS|Orb Monster}}, which replace the {{Plural|LADX|Green Orb Monster|link}}, bear triangles. {{Plural|LANS|Switch|link}} that change from red to blue also follow this pattern, though they no longer appear as yellow. {{Plural|LANS|Camo Goblin|link}} emerge from squares on the floor with specific patterns. {{Plural|LANS|Red Camo Goblin|link}} emerge from square patterns, {{Plural|LANS|Blue Camo Goblin|link}} emerge from diamond patterns, and {{Plural|LANS|Green Camo Goblin|link}} emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
*The {{Term|LANS|Color Dungeon}} adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color. {{Plural|LANS|Orb Monster|link}} now bear patterns on their sides; {{Plural|LANS|Red Orb Monster|link}} bear circles, {{Plural|LANS|Blue Orb Monster|link}} bear squares, and yellow {{Plural|LANS|Orb Monster}}, which replace the {{Plural|LADX|Green Orb Monster|link}}, bear triangles. {{Plural|LANS|Switch|link}} that change from red to blue also follow this pattern, though they no longer appear as yellow. {{Plural|LANS|Camo Goblin|link}} emerge from squares on the floor with specific patterns. {{Plural|LANS|Red Camo Goblin|link}} emerge from square patterns, {{Plural|LANS|Blue Camo Goblin|link}} emerge from diamond patterns, and {{Plural|LANS|Green Camo Goblin|link}} emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
*Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.
*Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.
*DethI is given a new musical theme when it is fought. Originally, he reused the Sub-Boss theme music.
*The boomerang can now move above ground on return, eliminating the ability to have it hover below you when flying with the {{Term|LANS|Flying Rooster|link}}.
**Its use against DethI is seemingly no longer a one-shot kill.
*The {{Term|LANS|Magic Powder}} and {{Term|LANS|Magical Rod}} can no longer kill {{Plural|LANS|Cucco|link}} or {{Plural|LANS|Mutt|link}}.


==Game Information==
==Game Information==
===Development===
===Development===
{{LA|NS|-}} was first teased by series producer [[Eiji Aonuma]] during an interview with EDGE magazine in 2016.<ref>{{Cite person|quote= Actually, Nintendo has been telling me to create a new IP. But then, they're also telling me to make more Zelda games, I can't really share much; I'm not sure I'm allowed to say anything. But I really like the idea of a game where I can live as a thief. That's all I'll say.|name= Eiji Aonuma|url= https://www.nintendo-insider.com/eiji-aonuma-teased-the-zelda-links-awakening-remake-back-in-2016/|title= Eiji Aonuma Admits He Teased The Zelda: Link’s Awakening Remake Back In 2016}}</ref> The game was officially announced during a Nintendo Direct on February 13, 2019.<ref name= "Direct"/> Its release date was announced during E3 2019.<ref>{{Cite web|quote= |author= Nintendo|published= June 11, 2019|retrieved= June 11, 2019|url= https://www.youtube.com/watch?v=PtC6U8hOZTk|title= The Legend of Zelda: Link’s Awakening - Nintendo Switch Trailer - Nintendo E3 2019|site= YouTube|type= Video}}</ref>
{{LANS|-}} was first teased by series producer [[Eiji Aonuma]] during an interview with EDGE magazine in 2016.<ref>{{Cite Person|quote= Actually, Nintendo has been telling me to create a new IP. But then, they're also telling me to make more Zelda games, I can't really share much; I'm not sure I'm allowed to say anything. But I really like the idea of a game where I can live as a thief. That's all I'll say.|name= Eiji Aonuma|url= https://www.nintendo-insider.com/eiji-aonuma-teased-the-zelda-links-awakening-remake-back-in-2016/|title= Eiji Aonuma Admits He Teased The Zelda: Link’s Awakening Remake Back In 2016}}</ref> The game was officially announced during a Nintendo Direct on February 13, 2019.<ref name= "Direct"/> Its release date was announced during E3 2019.<ref>{{Cite Web|quote= |author= Nintendo|published= June 11, 2019|retrieved= June 11, 2019|url= https://www.youtube.com/watch?v=PtC6U8hOZTk|title= The Legend of Zelda: Link’s Awakening - Nintendo Switch Trailer - Nintendo E3 2019|site= YouTube|type= Video}}</ref>


Eiji Aonuma decided to remake {{LA}} as he considers the original game hard to get many years after its release.<ref name= "Kotaku"/> The miniature diorama-like art style was chosen as the original game had a {{Wp|Tilt–shift photography|tilt-shift perspective}},<ref>{{Cite person|quote= So, when I played the original Game Boy version, it was in this small screen and it felt like a small world but very vast as well, and so, it kind of had this tilt-shift perspective, and so that's why I thought this miniature diorama-like art style would be perfect for this game.|name= Eiji Aonuma|url= https://www.youtube.com/watch?v=LHwhTv-LdPY&t=94|title= The Legend of Zelda: Link’s Awakening Gameplay - Nintendo Treehouse: Live | E3 2019}}</ref> which is commonly used in {{Wp|miniature faking}}.
Eiji Aonuma decided to remake {{LA}} as he considers the original game hard to get many years after its release.<ref name= "Kotaku"/> The miniature diorama-like art style was chosen as the original game had a {{Wp|Tilt–shift photography|tilt-shift perspective}},<ref>{{Cite Person|quote= So, when I played the original Game Boy version, it was in this small screen and it felt like a small world but very vast as well, and so, it kind of had this tilt-shift perspective, and so that's why I thought this miniature diorama-like art style would be perfect for this game.|name= Eiji Aonuma|url= https://www.youtube.com/watch?v=LHwhTv-LdPY&t=94|title= The Legend of Zelda: Link’s Awakening Gameplay - Nintendo Treehouse: Live | E3 2019}}</ref> which is commonly used in {{Wp|miniature faking}}.


===Limited Editions===
===Limited Editions===
In North America and Japan, the Dreamer Edition (called Artbook Set in Japan) included a copy of the game plus a 120 page artbook.<ref>{{Cite web|quote= |author= |published= |retrieved= June 12, 2019|url= https://www.amazon.com/gp/product/B07SZXKBPV?th=1|title= The Legend of Zelda: Link's Awakening: Dreamer Edition - Nintendo Switch|site= Amazon|type= }}</ref> The limited edition, released in Europe and Oceania, included the game, a steelbook case, and the artbook.<ref>{{Cite web|quote= |author= |published= |retrieved= June 12, 2019|url= https://www.ebgames.com.au/product/nintendo-switch/252816-the-legend-of-zelda-links-awakening-limited-edition|title= The Legend of Zelda: Link's Awakening Limited Edition|site= EB Games Australia|type= }}</ref>
In North America and Japan, the Dreamer Edition (called Artbook Set in Japan) included a copy of the game plus a 120 page artbook.<ref>{{Cite Web|quote= |author= |published= |retrieved= June 12, 2019|url= https://www.amazon.com/gp/product/B07SZXKBPV?th=1|title= The Legend of Zelda: Link's Awakening: Dreamer Edition - Nintendo Switch|site= Amazon|type= }}</ref> The limited edition, released in Europe and Oceania, included the game, a steelbook case, and the artbook.<ref>{{Cite Web|quote= |author= |published= |retrieved= June 12, 2019|url= https://www.ebgames.com.au/product/nintendo-switch/252816-the-legend-of-zelda-links-awakening-limited-edition|title= The Legend of Zelda: Link's Awakening Limited Edition|site= EB Games Australia|type= }}</ref>
 
===Awards===
{{LANS|-}} was a nominee for the 2019 edition of {{Wp|The Game Awards}} in the Action/Adventure and Art Direction categories.<ref>{{Cite Twitter|quote= The Legend of #Zelda: Link's Awakening, #FireEmblem: Three Houses, and #ASTRALCHAIN are just a few of the #NintendoSwitch nominees at #TheGameAwards, including a Game of the Year nomination for Super #SmashBrosUltimate!<br/><br/>Which games this year were your favorites?
@thegameawards|url= https://twitter.com/NintendoAmerica/status/1196950174049787904|archive= https://web.archive.org/web/20221118043631/https://twitter.com/NintendoAmerica/status/1196950174049787904}}</ref><ref>{{Cite Web|author= Eddie Makuch|published= December 13, 2019|retrieved= December 13, 2019|url= https://www.gamespot.com/articles/the-game-awards-2019-winners-sekiro-takes-game-of-/1100-6472169/|title= The Game Awards 2019 Winners: Sekiro Takes Game Of The Year|site= GameSpot}}</ref>
 
===Speedrun Records===
{{Main|Speedrun Records}}
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (https://zelda.fandom.com/wiki/Speedrun_Records). This table will automatically be updated with the records on that page. -->
{{#section:Speedrun Records|LANS}}
 
==Downloadable Content==
===Updates===
{| class="wikitable" style="text-align:center; width: 100%; max-width:60em"
!style="width:25%"| Update
!style="width:20%"| Release Date
!style="width:55%"| Content
|-
| Version 1.0.1
| October 24, 2019<ref>{{Cite Web|quote= Ver. 1.0.1 (Released October 24, 2019)|author= |published= |retrieved= October 24, 2019|url= https://en-americas-support.nintendo.com/app/answers/detail/a_id/47920/kw|title= How to Update The Legend of Zelda: Link's Awakening|site= Nintendo.com|type= }}</ref>
|style="text-align:left"|
*Fixes error regarding {{Term|LANS|Marin}}
|}


==Listings==
==Listings==
<!--do not add text to the following sections-->
<!--do not add text to the following sections-->
===[[Characters in Link's Awakening (Nintendo Switch)|Characters]]===
===[[Characters in Link's Awakening|Characters]]===
===[[Bosses in Link's Awakening (Nintendo Switch)|Bosses]]===
===[[Bosses in Link's Awakening (Nintendo Switch)|Bosses]]===
===[[Sub-Bosses in Link's Awakening (Nintendo Switch)|Minibosses]]===
===[[Enemies in Link's Awakening (Nintendo Switch)|Enemies]]===
===[[Enemies in Link's Awakening (Nintendo Switch)|Enemies]]===
===[[Dungeons in Link's Awakening (Nintendo Switch)|Dungeons]]===
===[[Dungeons in Link's Awakening (Nintendo Switch)|Dungeons]]===
===[[Places in Link's Awakening (Nintendo Switch)|Places]]===
===[[Locations in Link's Awakening (Nintendo Switch)|Locations]]===
===[[Items in Link's Awakening (Nintendo Switch)|Items]]===
===[[Items in Link's Awakening (Nintendo Switch)|Items]]===
===[[Link's Awakening (Nintendo Switch) Translations|Translations]]===
===[[Link's Awakening (Nintendo Switch) Translations|Translations]]===
===[[The Legend of Zelda: Link's Awakening (Nintendo Switch)/Credits|Credits]]===
===[[The Legend of Zelda: Link's Awakening (Nintendo Switch)/Credits|Credits]]===
==Reception==
===Sales===
As of December 31, 2021, ''Link's Awakening'' for Nintendo Switch has sold 6.08 million copies worldwide.<ref>{{Cite Book|quote=|book= ''2022 CESA Games White Papers''|publisher=Computer Entertainment Supplier's Association|page= }}</ref>


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|ゼルダの伝説 夢をみる島|Zeruda no Densetsu: Yume o Miru Shima}}
|jaM= The Legend of Zelda: The Dreaming Island
|zhS=
|zhSM=
|zhT=
|zhTM=
|nl=
|nlM=
|fi=
|fiM=
|frC=
|frCM=
|frF=
|frFM=
|de=
|deM=
|hu=
|huM=
|it=
|itM=
|ko=
|koM=
|no=
|noM=
|pl=
|plM=
|ptB=
|ptBM=
|ptP=
|ptPM=
|ru=
|ruM=
|esS=
|esSM=
|esL=
|esLM= }}


==Gallery==
==Gallery==
Line 196: Line 224:


{{Ref}}
{{Ref}}
{{Games}}
{{Games}}
{{DEFAULTSORT:Link's Awakening}}
{{DEFAULTSORT:Link's Awakening}}
[[Category:3D games]]
[[Category:3D Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Remakes]]
[[Category:Remakes]]
[[de:The Legend of Zelda: Link’s Awakening (Nintendo Switch)]]

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