Shock Switch: Difference between revisions

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  |Model TFH= File:TFH Shock Switch Open Closed Models.png
  |Model TFH= File:TFH Shock Switch Open Closed Models.png
  |Model BotW= File:BotW Crystal Model.png
  |Model BotW= File:BotW Crystal Model.png
<!-- Uses Series term -->|Model TotK= File:TotK Shock Switch Model.png
  |Sprite ALttP= File:Crystal Switch Blue Sprite LttP.gif
  |Sprite ALttP= File:Crystal Switch Blue Sprite LttP.gif
  |Sprite LA= File:LA Crystal Switch Sprite.png
  |Sprite LA= File:LA Crystal Switch Sprite.png
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|pronunciation=  
|pronunciation=  
|plural=  
|plural=  
|game= ALttP, LA, OoT, MM, OoA, FSA, TMC, PH, ST, ALBW, TFH, BotW
|game= ALttP, LA, OoT, MM, OoA, FSA, TMC, PH, ST, ALBW, TFH, BotW, TotK
|other= ZA
|other= ZA
|uses=  
|uses=  
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|theme=  
|theme=  
}}
}}
{{Term/Store|Shock Switch|Shock Switches|Series, MM, MM3D|plural}},{{Exp Game|MM}}<ref>{{Cite|Canyon, #3: Shock Switch A|Sheikah Stone|MM3D}}</ref>{{Name Ref|OoT, OoT3D}} also known as {{Term/Store|Crystal Switch|Crystal Switches|ALttP, LA, LADX, LANS, OoT, OoT3D, FSA, ALBW, ZA|plural}},{{Exp Game|ALttP, LA, OoT, FSA, ALBW, ZA}}<ref>{{Cite Guide|quote= |game= ALttP |guide= Nintendo |page= 63}}</ref><ref>{{Cite Guide|quote= |game= LA |guide= Nintendo |page= 36}}</ref><ref>{{Cite Guide|quote= |game= OoT |guide= Prima |page= 63}}</ref><ref>{{Cite eGuide|quote= |game= OoT3D |guide= Prima |page= 86}}</ref><ref>{{Cite Manual|quote= |game= FSA |page= 32}}</ref><ref>{{Cite Guide|quote= |game= ALBW |guide= Prima |page= 16}}</ref><ref>{{Cite Manual|quote= |game= ZA |page= 9}}</ref> {{Term/Store|Crystal Ball|Crystal Balls|OoA|plural}},{{Exp Game|OoA}}<ref>{{Cite Guide|quote= |game= OoA |guide= BradyGames |page= 60 |edition= Pocket Guide}}</ref> and {{Term/Store|Crystal|Crystals|BotW|plural}},{{Exp Game|BotW}}<ref>{{Cite Guide|game= BotW |guide= Piggyback |page= 31 |edition= Expanded Edition}}</ref> are recurring {{Plural|Series|Object|link}} in {{TLoZ|Series}}. {{Plural|Series|Shock Switch}} go unnamed in {{LA|NS}}, {{TMC}}, {{PH}}, {{ST}}, and {{TFH}}.
{{Term/Store|Shock Switch|Shock Switches|Series, MM, MM3D|plural}},{{Exp Game|MM}}<ref>{{Cite|Canyon, #3: Shock Switch A|Sheikah Stone|MM3D}}</ref>{{Name Ref|OoT, OoT3D}} also known as {{Term/Store|Crystal Switch|Crystal Switches|ALttP, LA, OoT, OoT3D, FSA, ALBW, ZA|plural}},{{Exp Game|ALttP, LA, OoT, FSA, ALBW, ZA}}<ref>{{Cite Guide|quote= |game= ALttP |guide= Nintendo |page= 63}}</ref><ref>{{Cite Guide|quote= |game= LA |guide= Nintendo |page= 36}}</ref><ref>{{Cite Guide|quote= |game= OoT |guide= Prima |page= 63}}</ref><ref>{{Cite eGuide|quote= |game= OoT3D |guide= Prima |page= 86}}</ref><ref>{{Cite Manual|quote= |game= FSA |page= 32}}</ref><ref>{{Cite Guide|quote= |game= ALBW |guide= Prima |page= 16}}</ref><ref>{{Cite Manual|quote= |game= ZA |page= 9}}</ref> {{Term/Store|Crystal Ball|Crystal Balls|OoA|plural}},{{Exp Game|OoA}}<ref>{{Cite Guide|quote= |game= OoA |guide= BradyGames |page= 60 |edition= Pocket Guide}}</ref> and {{Term/Store|Crystal|Crystals|BotW|plural}},{{Exp Game|BotW}}<ref>{{Cite Guide|game= BotW |guide= Piggyback |page= 31 |edition= Expanded Edition}}</ref> are recurring {{Plural|Series|Object|link}} in {{TLoZ|Series}}. {{Plural|Series|Shock Switch}} go unnamed in {{LANS}}, {{TMC}}, {{PH}}, {{ST}}, {{TFH}}, and {{TotK}}.


==Location and Uses==
==Location and Uses==
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{{Stub|ALBW}}
{{Stub|ALBW}}
There are various types and behaviors of {{Plural|ALBW|Shock Switch}} in {{ALBW}}, indicated by color:
There are various types and behaviors of {{Plural|ALBW|Shock Switch}} in {{ALBW}}, indicated by color:
* Dark-blue: Inactive.
* Dark-blue: Inactive.
* Cyan: Activated, cannot be switched off.
* Cyan: Activated, cannot be switched off.
* Yellow: Timed.
* Yellow: Timed.
* Red and blue: Functions the same as {{ALttP}}, it raises and lowers [[Elevator Block]]s throughout the dungeon. Just like {{PH|-}}, its color is the color of the raised barriers rather than the lowered ones.
* Red and blue: Functions the same as {{ALttP}}, they raises and lowers [[Elevator Block]]s throughout the dungeon. Just like in {{PH|-}}, its color is the color of the raised barriers rather than the lowered ones.
* Pink: Can be struck again to become an inactive state.
* Pink: Can be struck again to enter an inactive state.


==={{TFH|-}}===
==={{TFH|-}}===
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==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, striking Shock Switches with a Weapon does not affect the [[Durability]] of the Weapon.
In {{BotW}}, striking Shock Switches with a Weapon does not affect the [[Durability]] of the Weapon.
==={{TotK|-}}===
{{Stub|TotK}}


==Other Appearances==
==Other Appearances==
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{{Noncanon|Start}}
{{Noncanon|Start}}
{{Stub|ZA}}
{{Stub|ZA}}
{{Noncanon|End}}
{{Noncanon|End}}


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File:ALBW Shock Switch Active Model.png|An activated, cyan {{Term|ALBW|Shock Switch}} from {{ALBW|-}}
File:ALBW Shock Switch Active Model.png|An activated, cyan {{Term|ALBW|Shock Switch}} from {{ALBW|-}}
File:BotW Shock Switch Active Model.png|An activated {{Term|BotW|Shock Switch}} from {{BotW|-}}
File:BotW Shock Switch Active Model.png|An activated {{Term|BotW|Shock Switch}} from {{BotW|-}}
File:TotK Shock Switch Model 2.png|A horizontal {{Term|TotK|Shock Switch}} from {{TotK|-}}
File:TotK Shock Switch Model 3.png|A vertical {{Term|TotK|Shock Switch}} from {{TotK|-}}
</gallery>
</gallery>


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{{Categories
{{Categories
  |Crystals, Switches
  |Crystals, Switches
  |objects= LANS, MM, MM3D, OoA, FSA, TMC, PH, ST, TFH, BotW
  |objects= LANS, MM, MM3D, OoA, FSA, TMC, PH, ST, TFH, BotW, TotK<!-- Uses Series term -->
}}
}}
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