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==Z-Targeting==
{{Reorg}}
Up until the release of the [[N64]], all Zelda games were 2-dimensional games with a clear view of all the action on the screen. In order to incorporate an easy battle system into a 3-dimensional game, something different had to be done to make combat more managable and less frustrating. [[Ocarina of Time]] marked the beginning of '''Z-Targeting''', a combat and environment interaction interface that locks [[Link]]'s focus onto a single enemy with a press of the Z Button. Once an enemy is Z-Targeted, [[Navi]] flies to the selected enemy and all of [[Link]]'s attacks are directed at the targeted enemy. [[Navi]] can give [[Link]] useful information about enemies that are targeted. Z-Targeting helped make [[OoT]] a success, and the interface was carried over to [[Majora's Mask]] with the help of a new [[fairy]], [[Tatl]].
{{Infobox Ability
|image= File:OoT Z Targeting.jpg
|caption= Z-Targeting in {{OoT|-}}
|type=
|game= OoT, MM, TWW, TP, SS, BotW, TotK
|other= HW
|req=
|uses= Focusing on enemies and characters
|comp=  
}}
{{Term/Store|Targeting||Series, OoT, OoT3D, BotW, TotK, HW, HWL, HWDE}},{{Exp Game|OoT, BotW, TotK, HW}}<ref>{{Cite|Use {{Icon|OoT3D L}} Targeting to always look in the proper direction.|Navi|OoT3D}}</ref><ref>{{Cite|If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can {{Color|BotW Red|target}} while mounted and then force the horse to {{Color|BotW Red|move step by step}}. Just be sure you don't put your horse in a dangerous situation.|Tasseren|BotW}}</ref><ref>{{Cite|If a horse gets spooked or doesn't like where it's at, it might shut down and refuse to move at all. If that happens, you can {{Color|TotK Red|target}} while mounted and then force the horse to {{Color|TotK Red|move step by step}}.|Varke|TotK}}</ref><ref name="Tutorial">{{Cite|Move {{Icon|HWDE Right Stick}} while {{Color|HWDE Green|targeting}} an enemy to change the enemy being targeted.|Tutorial|HWDE}}</ref> also known as '''Target Lock-On''',{{Exp Game|HW}}<ref>{{Cite|Target Lock-On|Tutorial|HWDE}}</ref> is a recurring ability in {{TLoZ|Series}}.{{Name Ref|MM3D, TWWHD, TPHD, SS}}


==L-Targeting==
==Overview==
The layout of the [[GameCube]] controller lacks a *convieniantly located* Z Button. In order to carry the popular targeting system over to the [[GCN]], the button used for targeting was switched from Z to L. The idea is the same, but with a different button. The L Button is used in [[Wind Waker]] and in [[GameCube]] rereleases of [[Ocarina of Time]] and [[The Legend Of Zelda: Majoras Mask]], it will also be in use in the [[The Legend of Zelda: Twilight Princess]].
Targeting is used to direct [[Link]]'s focus onto a single enemy or target, typically through either the [[#Z-Targeting|Z]] or [[#L-Targeting|L Buttons]], depending on the controller used. Prior to the release of the [[Nintendo 64]], all ''Zelda'' games were 2D with a clear view of everything on the screen. To accommodate for the third dimension, the targeting system was introduced.


[[Category:Zelda]]
In {{OoT}} and {{MM}}, Link can only target with the help of a [[Fairy]], though this is rarely acknowledged (for example, during the battle with [[Ganon#Ocarina of Time|Ganondorf]] in {{OoT|-}},<ref>{{Cite|Link! I can't help you! Because of the waves of darkness, I can't get close! I'm sorry, Link!|Navi|OoT}}</ref> Link cannot target him as his dark magic drives [[Navi]] away). In {{MM|-}}, targeting is achieved with [[Tatl]], and her light is used to guide [[Dampé]] through the catacombs of the [[Ikana Graveyard]].
 
In {{OoT|-}} and {{MM|-}}, [[Poe]]s will turn invisible when targeted. When this happens, Link can no longer target or attack them until they turn visible again. The accuracy of this is disputable, as oftentimes, Navi will continue to target the invisible Poe. Certain enemies, like the [[Gold Skulltula]], cannot be targeted for unknown reasons, forcing Link to manually aim his weapons at them. In both {{OoT|-}} and {{MM|-}}, unused targeting text for Gold Skulltulas exists but is never used.<ref>{{Cite Web|quote= Gold Skulltula<br/>This is also known as a Spider of the Curse. If you defeat it, you'll get a token as proof!|author= Sheeza|published= September 23, 2012|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Unused_text#Navi|title= The Legend of Zelda: Ocarina of Time/Unused text|site= The Cutting Room Floor|type=}}</ref><ref>{{Cite Web|quote= {{Exp|What?! You don't even know about Gold Skultullas? Unless each of these fearsome cursed spiders is defeated, victims of the curse will never return to normal.|黄金のスタルチュラも知らないの? 呪いのクモと恐れられ、呪われた人は 全部倒さないと元に戻らないの}}|author= Rightman|published= September 3, 2014‎|retrieved=October 22, 2014|url= http://tcrf.net/The_Legend_of_Zelda:_Majora%27s_Mask/Unused_text#Tatl|title= The Legend of Zelda: Majora's Mask/Unused text|site= The Cutting Room Floor|type=}}</ref>
 
The targeting system of {{OoT|-}} was originally meant to be more like the one in {{TWW|-}} or {{TP|-}}; with an upside down triangle above the targeted object, but the character designer, Yoshiaki Koizumi, thought it too simple and opted for a Fairy.<ref>{{Cite Web|quote= Right. Usually, if you were to make a fairy, you would make a cute girl, but that wasn't possible with the Nintendo 64 system, so I just made a ball of light with wings.|author= Yoshiaki Koizumi|published= |retrieved=September 18, 2015|url= https://iwataasks.nintendo.com/interviews/3ds/zelda-ocarina-of-time/1/3|title= Iwata Asks : The Legend of Zelda: Ocarina of Time 3D : Where the Name Navi Came From|site= Iwata Asks|type=}}</ref> He proposed using a cute girl-like Fairy, though the design proved too difficult for the system to display, so it was reworked to being a glowing ball with wings.
 
===Z-Targeting===
{{OoT|-}} marked the beginning of '''Z-Targeting'''. Once an enemy is Z-Targeted, Navi flies to the selected enemy and all of Link's attacks are directed at the targeted enemy. Navi can give Link useful information about enemies that are targeted. The interface was carried over to {{MM|-}} (with the help of a new Fairy, Tatl), the Wii version of {{TP}}, and {{SS}}.
{{clear}}
 
===L-Targeting===
The layout of the [[Nintendo GameCube]] controller lacks a conveniently located Z Button. In order to carry the popular targeting system over to the GameCube, the button used for targeting was switched from Z to L. Implementation is the same, but with a different button. The L Button is used in the GameCube titles {{TWW}} and {{TP|-}}, as well as {{OoT|-}} and {{MM|-}} in the GameCube collection {{CE}} and The Wind Waker Bonus Disc. Due to the changed button, in-game text was changed accordingly in the Nintendo 64 games.
 
Since the [[Nintendo 3DS]] lacks a Z Button whatsoever, the L Button is also used in {{OoT3D}} and {{MM3D}}.
 
===Other Targeting Methods===
In {{TWWHD}} and {{TPHD}}, Targeting is achieved by pressing the ZL Button.<ref>{{Cite|You, my friend, have just targeted me. You see, when you press [ZL], you can target certain objects. I, for one, use it quite often to talk to folks who are far away from me. Of course, even if there isn't anything around to target, you can press [ZL] to face forward, you know. It's quite handy indeed.|Sturgeon|TWWHD}}</ref> due to its more natural position in the Wii U GamePad.
 
==Other Appearances==
==={{HW|-}}===
{{Noncanon|Start}}
In {{HW}}, {{Term|HWDE|Targeting}} can be used to switch a {{Term|HWDE|Warrior|link}}'s attention to an {{Term|HWDE|Enemy|link}} by pressing L.<ref>{{Cite|By pressing {{Icon|HWDE L}}, you can make the camera lock on to a nearby powerful enemy.|Tutorial|HWDE}}</ref> Pressing the Right Stick in the direction of another {{Term|HWDE|Enemy}} will switch {{Term|HWDE|Targeting}} off of the first {{Term|HWDE|Enemy}} and onto the new {{Term|HWDE|Enemy}}.<ref name="Tutorial"/>
{{Noncanon|End}}
 
== Trivia ==
* Whenever Link is near an Object that can be Targeted, he will automatically turn his head towards it.
* In {{BotW|-}} and {{TotK}}, Link is able to target {{Plural|Series|Lynel|link}} even if they are offscreen. These are the only {{Plural|Series|Enemy|link}} he can do so with.
 
==Nomenclature==
{{Nomenclature}}
 
==See Also==
* {{Term|Series|Controller Buttons|link}}
 
{{Ref}}
 
{{Categories
|abilities= OoT, OoT3D, MM, MM3D, TWW, TWWHD, TP, TPHD, SS, SSHD, BotW
}}
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