Warping: Difference between revisions

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{{Ability
{{Infobox Ability
|image= File:ST Spacetime Gate.png
|image= File:ST Spacetime Gate.png
|caption= Link's Spirit Train about to pass through an opened Spacetime Gate
|caption= Link's Spirit Train about to pass through an opened Spacetime Gate
|type=  
|type=  
|game= {{TLoZ}}<br>{{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{OoS}}<br>{{OoA}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|game= TLoZ, ALttP, LA, OoT, MM, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW, TotK
|other= {{BSTLoZ}}
|other= BSTLoZ
|req=  
|req=  
|uses=  
|uses=  
|comp=  
|comp=  
}}
}}
{{Term/Store|Warping||Series}} is a recurring ability in {{TLoZ|Series}}.{{Fact}} New additions to the series often bring newer methods of warping. In all cases, warping is the fastest mode of traveling across the land and sea. No physical or magical explanation is usually offered for these mysterious portals and songs.
{{Term/Store|Warping||Series, OoT, OoT3D, MM, OoS, TP, TPHD}},{{Exp Game|OoT, MM, OoS, TP}}<ref>{{Cite|You got {{Color|OoT3D Green|Farore's Wind}}! This is warp magic you can use with {{Icon|OoT3D I}}, {{Icon|OoT3D X Yellow}}, {{Icon|OoT3D Y Yellow}} or {{Icon|OoT3D II}} inside dungeons. Use it once to create a {{Color|OoT3D Green|Warp Point}}. Use it again to return there.|N/A|OoT3D}}</ref><ref>{{Cite Guide|game= MM |page= 16 |publisher= Nintendo}}</ref><ref>{{Cite Guide|quote= |game= OoS |publisher= BradyGames |page= 65{{Exp Game|OoS}} |edition= Pocket Guide}}</ref><ref>{{Cite|I can even {{Color|TPHD Red|warp}} you {{Color|TPHD Red|out}} of here if you want to leave!|Ooccoo|TPHD}}</ref>{{Name Ref|TLoZ, ALttP, LANS, MM3D, OoA, TWWHD, FSA, PH, ST, SSHD, ALBW, TFH}} also known as '''Teleportation''',{{Exp Game|BotW}}<ref>{{Cite|Don't you make it a point to dig up rumors while traveling? In any case, today's topic of discussion is... The Dream of Teleportation!|Super Rumor Mill V2|BotW}}</ref> is a recurring ability in {{TLoZ|Series}}. New additions to the series often bring newer methods of warping. In all cases, warping is the fastest mode of traveling across the land and sea. No physical or magical explanation is usually offered for these mysterious portals and songs. {{Term|Series|Warping}} goes unnamed in {{TMC}}.


{{OTOC}}
{{OTOC}}
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A [[Recorder]] will warp to any dungeon that [[Link]] has cleared. If Link is facing North or East, he will warp to the next dungeon. If he is facing South or West, he will warp to the dungeon before the one he is at. The Recorder can also be used to reveal hidden secrets.
A [[Recorder]] will warp to any dungeon that [[Link]] has cleared. If Link is facing North or East, he will warp to the next dungeon. If he is facing South or West, he will warp to the dungeon before the one he is at. The Recorder can also be used to reveal hidden secrets.


After obtaining the [[Power Bracelet]] and the ability to push boulders around, Link can access certain stairwells that warp to others across Hyrule. The [[Old Man]] inside the cave offers 3 paths. The stairways and where they lead to are always set and not chosen randomly, although there is no visible indicator of which stairway takes Link where.
After obtaining the [[Power Bracelet]] and the ability to push boulders around, Link can access {{Plural|TLoZ|Warp Hall|link}} that can warp him to other {{Plural|TLoZ|Warp Hall}} across Hyrule. The [[Old Man]] inside the cave offers 3 paths. The stairways and where they lead to are always set and not chosen randomly, although there is no visible indicator of which stairway takes Link where.


=={{ALttP|-}}==
=={{ALttP|-}}==
[[File:Ww lw01.png|Link near a Whirlpool Waterway|frame|right]]
[[File:ALttP Whirlpool Waterway.png|Link near a Whirlpool Waterway|frame|right]]
This [[Super Nintendo Entertainment System|Super NES]] title returned warping to {{TLoZ|-}} series after a notable absence in {{TAoL}}. Instead of the [[Recorder]] in {{TLoZ}}, the [[Ocarina|Flute]] takes the same role, calling upon a bird to carry Link to different locations across Hyrule. Playing the Flute by the [[Weathercock]] in [[Kakariko Village]] will release the [[Flute Boy's Bird]]. Blowing into the wind instrument will summon this Bird, who will carry Link to any of the following places:
This [[Super Nintendo Entertainment System|Super NES]] title returned warping to {{TLoZ|-}} series after a notable absence in {{TAoL}}. Instead of the [[Recorder]] in {{TLoZ}}, the [[Ocarina|Flute]] takes the same role, calling upon a bird to carry Link to different locations across Hyrule. Playing the Flute by the [[Weathercock]] in [[Kakariko Village]] will release the [[Flute Boy's Bird]]. Blowing into the wind instrument will summon this Bird, who will carry Link to any of the following places:


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Reaching the [[Dark World]] is also done via warping, using Warp Tiles. These are usually hidden under [[Rock]]s in various places across Hyrule, and there are eight in all.
Reaching the [[Dark World]] is also done via warping, using Warp Tiles. These are usually hidden under [[Rock]]s in various places across Hyrule, and there are eight in all.


The gateway of Hyrule Castle will also warp to the Dark World after overthrowing Agahnim.<ref>{{Cite manual|quote=Once you have overthrown the wizard Agahnim, you can also enter the Dark World from the entrance of Hyrule Castle.|game=A Link to the Past|page=27}}</ref>
The gateway of Hyrule Castle will also warp to the Dark World after overthrowing Agahnim.<ref>{{Cite Manual|quote=Once you have overthrown the wizard Agahnim, you can also enter the Dark World from the entrance of Hyrule Castle.|game= ALttP|page=27}}</ref>


To travel back from the Dark World, Link must use an item called the [[Magic Mirror]]. Doing so leaves behind a small sparkling portal that he can use to return to the Dark World at any time. Also new to the series, Link is able to warp to the entrance to a dungeon at any time by using the Magic Mirror.
To travel back from the Dark World, Link must use an item called the [[Magic Mirror]]. Doing so leaves behind a small sparkling portal that he can use to return to the Dark World at any time. Also new to the series, Link is able to warp to the entrance to a dungeon at any time by using the Magic Mirror.


===Teleportation Tile===
===Teleportation Panel===
{{Main|Teleportation Panel}}
[[File:Warp Tile.gif|left]][[File:Warp Target.gif|right]]
[[File:Warp Tile.gif|left]][[File:Warp Target.gif|right]]
The Teleportation Tile also offers a new twist to complicated dungeon mazes. Stepping on one warps Link to another room in the dungeon, often with choices of other warp tiles to go through. This seemingly simple innovation proved complex to navigate, often disorientating Link by transporting him to a seemingly similar room on the other side of the dungeon. Inactive, gray versions of the Teleportation Tile serve as warp target locations. The warped-to tile will be inactive thus preventing Link from going back easily.
{{Plural|ALttP|Teleportation Panel}} also offer a new twist to complicated dungeon mazes. Stepping on one warps Link to another room in the dungeon, often with choices of other warp tiles to go through. This seemingly simple innovation proved complex to navigate, often disorientating Link by transporting him to a seemingly similar room on the other side of the dungeon. Inactive, gray versions of the Teleportation Tile serve as warp target locations. The warped-to tile will be inactive thus preventing Link from going back easily.
{{Clear}}
{{Clear}}


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*Playing [[Manbo's Mambo]] will warp Link to [[Manbo's Pond]] near [[Crazy Tracy's Health Spa]].
*Playing [[Manbo's Mambo]] will warp Link to [[Manbo's Pond]] near [[Crazy Tracy's Health Spa]].
**Manbo's Mambo will also warp to the dungeon entrance when played inside of dungeons.
**Manbo's Mambo will also warp to the dungeon entrance when played inside of dungeons.
*Warp Holes can be found on elevated platforms at various points across the overworld. They can be used to warp Link to the next warp hole he has seen, in a specific sequence.<ref>{{Cite|'There are some Warp Holes on Koholint Island. You can warp to and fro using these holes. If you jump into the Warp Hole at which you arrived, you will go to the next one in the sequence. You can only warp to a hole you have seen with your own eyes...' |The Properties Of Warp Holes |LADX}}</ref>[[File:LADX Warp Hole Sprite.png|right]]
**In the Nintendo Switch remake, playing Manbo's Mambo will warp Link to any of the active Warp Holes.
*[[Warp Hole]]s can be found on elevated platforms at various points across the overworld. They can be used to warp Link to the next warp hole he has seen, in a specific sequence.<ref>{{Cite|'There are some Warp Holes on Koholint Island. You can warp to and fro using these holes. If you jump into the Warp Hole at which you arrived, you will go to the next one in the sequence. You can only warp to a hole you have seen with your own eyes...' |The Properties Of Warp Holes |LADX}}</ref>[[File:LADX Warp Hole Sprite.png|right]]
**'''Warp Hole Locations'''
**'''Warp Hole Locations'''
***Ukuku Prairie
***Ukuku Prairie
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[[File:OoT Ocarina of Time Render.png|left|50px]]The title of this game is the [[Ocarina of Time (Item)|instrument]] used for warping, as well as other magical effects such as acting as the key to open the [[Door of Time]] and solving certain puzzles. The main new feature to using an instrument to warp is the use of multiple songs to get to specific locations, usually warping to the entrances of temple dungeons, including the [[Temple of Time]]. The feature thus far is unique to this title. This title also debuted the ability to warp through time as opposed to only warping through space, although by using the Master Sword rather than the Ocarina (except at the end, when [[Princess Zelda]] uses it for this purpose). A third method of warping is available through the spell [[Farore's Wind]].
[[File:OoT Ocarina of Time Render.png|left|50px]]The title of this game is the [[Ocarina of Time (Item)|instrument]] used for warping, as well as other magical effects such as acting as the key to open the [[Door of Time]] and solving certain puzzles. The main new feature to using an instrument to warp is the use of multiple songs to get to specific locations, usually warping to the entrances of temple dungeons, including the [[Temple of Time]]. The feature thus far is unique to this title. This title also debuted the ability to warp through time as opposed to only warping through space, although by using the Master Sword rather than the Ocarina (except at the end, when [[Princess Zelda]] uses it for this purpose). A third method of warping is available through the spell [[Farore's Wind]].


The primary method of warping in {{OoT}} is by using the {{OoT|Item}}.<ref>{{Cite manual|quote=With the Ocarina, you can also warp to other places.|game=The Legend of Zelda: Ocarina of Time|page=23}}</ref> Link learns several songs such as the [[Minuet of Forest]] that warp him to a special pad in front of the song's corresponding [[temple]]; i.e. the [[Nocturne of Shadow]] will carry him to the [[Shadow Temple]], and so forth.<ref>{{Cite manual|quote=Playing certain tunes can warp you to different places.|game=OoT|page=30}}</ref>
The primary method of warping in {{OoT}} is by using the {{Term|OoT3D|Ocarina of Time (Item)|link}}.<ref>{{Cite Manual|quote=With the Ocarina, you can also warp to other places.|game= OoT|page=23}}</ref> Link learns several songs such as the [[Minuet of Forest]] that warp him to a special pad in front of the song's corresponding [[temple]]; i.e. the [[Nocturne of Shadow]] will carry him to the [[Shadow Temple]], and so forth.<ref>{{Cite Manual|quote=Playing certain tunes can warp you to different places.|game=OoT|page=30}}</ref>
*[[Minuet of Forest]] - warps [[Link]] to the [[Sacred Forest Meadow]].
*[[Minuet of Forest]] - warps [[Link]] to the [[Sacred Forest Meadow]].
*[[Bolero of Fire]] - warps Link to the [[Death Mountain Crater]].
*[[Bolero of Fire]] - warps Link to the [[Death Mountain Crater]].
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There is also a Spell that can be found known as [[Farore's Wind]]. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker. This is a useful tool as it can also warp Link out of locked rooms and escape from difficult enemies, such as the dungeon's boss or mini-boss. It can also be used to warp from one dungeon to another, if a warp point was set and Farore's Wind was later used. It cannot be used to warp between Child Link dungeons and Adult Link dungeons, however.
There is also a Spell that can be found known as [[Farore's Wind]]. When used, it will place a "marker" at the door of the most recently traveled-through entrance. Upon being used again, it will carry Link back to that marker. This is a useful tool as it can also warp Link out of locked rooms and escape from difficult enemies, such as the dungeon's boss or mini-boss. It can also be used to warp from one dungeon to another, if a warp point was set and Farore's Wind was later used. It cannot be used to warp between Child Link dungeons and Adult Link dungeons, however.


[[File:PedestalofTime.png‎|left|thumb]]
[[File:OoT Link Returning Master Sword.png‎|left|thumb]]
Drawing the [[Master Sword]] from the [[Pedestal of Time]] will warp Link 7 years into the future. Replacing the sword warps back 7 years. Link's age will change from a child to adult and vice versa in this warping system. This would be the first time-warping used in {{TLoZ|-}} series.  
Drawing the [[Master Sword]] from the [[Pedestal of Time]] will warp Link 7 years into the future. Replacing the sword warps back 7 years. Link's age will change from a child to adult and vice versa in this warping system. This would be the first time-warping used in {{TLoZ|-}} series.  
{{Clear}}
{{Clear}}
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Due to the unusual nature of [[Saving]] in {{MM}}, the primary use for warping tends to be getting to a save point. The game may be saved once at any of the owl statues, which serve as warp destination points; as well as returning to the First Day. Although the Ocarina of Time returned, the warping function reverted to having only one song which allows for selecting a specific warp destination from a map. It did, however, gain the ability to warp through time as well as space.
Due to the unusual nature of [[Saving]] in {{MM}}, the primary use for warping tends to be getting to a save point. The game may be saved once at any of the owl statues, which serve as warp destination points; as well as returning to the First Day. Although the Ocarina of Time returned, the warping function reverted to having only one song which allows for selecting a specific warp destination from a map. It did, however, gain the ability to warp through time as well as space.


[[File:Soaring.jpg|thumb|left|[[Song of Soaring]]]][[File:MM TimeWarp.png|thumb|[[Link]] warping to 1st Day]]Not long into the game, Link learns the [[Song of Soaring]], which can be used to take Link to any [[Owl Statue]] that he has marked with his sword.<ref>{{Cite manual|quote=And when you play the Song of Soaring, which you will learn at some point in your quest, you will be able to warp to areas where there are Owl Statues.|game=Majora's Mask|page=40}}</ref> It is the only song Link needs for warping to specific locations, unlike in {{OoT|-}} where he had several songs. Once the song is played, the map screen will appear showing an owl icon in the areas Link had activated them. Link simply selects an area, and warps.
[[File:Soaring.jpg|thumb|left|[[Song of Soaring]]]][[File:MM TimeWarp.png|thumb|[[Link]] warping to 1st Day]]Not long into the game, Link learns the [[Song of Soaring]], which can be used to take Link to any [[Owl Statue]] that he has marked with his sword.<ref>{{Cite Manual|quote=And when you play the Song of Soaring, which you will learn at some point in your quest, you will be able to warp to areas where there are Owl Statues.|game= MM|page=40}}</ref> It is the only song Link needs for warping to specific locations, unlike in {{OoT|-}} where he had several songs. Once the song is played, the map screen will appear showing an owl icon in the areas Link had activated them. Link simply selects an area, and warps.
{{Clear}}
{{Clear}}


The complete set of warp locations are as follows:
The complete set of warp locations is as follows:
*[[South Clock Town]] to the west side of the [[Clock Tower]]
*[[South Clock Town]] to the west side of the [[Clock Tower]]
*[[Milk Road]] near the fork in the road
*[[Milk Road]] near the fork in the road
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*[[Mountain Village]] near the northern side of the map close to [[Frog Choir|Don Gero]]
*[[Mountain Village]] near the northern side of the map close to [[Frog Choir|Don Gero]]
*[[Snowhead]] at the bottom of the path leading to the [[Snowhead Temple]]
*[[Snowhead]] at the bottom of the path leading to the [[Snowhead Temple]]
*[[Great Bay Coast]] at the bottom of the ladders to the [[Marine Research Laboratory]]
*[[Great Bay Coast]] at the bottom of the ladders to the {{Term|MM3D|Marine Research Lab|link}}
*[[Zora Cape]]
*[[Zora Cape]]
*[[Ikana Canyon]], the upper part
*[[Ikana Canyon]], the upper part
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===={{OoA|-}}====
===={{OoA|-}}====
*'''Gale:''' [[Symmetry Village]] (present), [[Zora Village]]
*'''Gale:''' [[Symmetry Village]] (present), [[Zora Village]]
*'''Pegasus:''' [[Rolling Ridge]] (past)
*'''Pegasus:''' [[Rolling Ridge]] (past)
*'''Scent:''' [[Crescent Island]] (present), [[Ambi's Palace]] (past)
*'''Scent:''' [[Crescent Island]] (present), [[Ambi's Palace]] (past)
*'''Mystery:''' [[Rolling Ridge]] (past), [[Deku Forest (Oracle of Ages)|Deku Forest]] (past)
*'''Mystery:''' [[Rolling Ridge]] (past), [[Deku Forest]] (past)
*'''Ember:''' [[Lynna City|South Lynna]] (present) / [[South Shore]] (past) ''(these are actually at the same location, but its name has changed)''
*'''Ember:''' [[Lynna City|South Lynna]] (present) / [[South Shore]] (past) ''(these are actually at the same location, but their names are different)''


===Time Warping===
===Time Warping===
[[File:Oracle of Ages - Harp of Ages.png|left]]The [[Harp of Ages]] and its songs warps Link through time. This works similarly to warping from the Dark World to the Light World in {{ALttP|-}}: via warping Link to the same map coordinates the item is used. The [[Tune of Echoes]], the first tune learned, will open up sleeping time portals, whereas the [[Tune of Currents]] which is learned later will instantly warp Link to the present day regardless of where he is. Only the [[Tune of Ages]] can warp Link to any of the two time eras, anywhere. In the case of the Tune of Currents and Tune of Ages, a sparkling warp point will also stay and remain from where Link was standing when he first warped in. Standing on this will send Link back or forward.
[[File:OoA Harp of Ages Artwork.png|left]]The [[Harp of Ages]] and its songs warps Link through time. This works similarly to warping from the Dark World to the Light World in {{ALttP|-}}: via warping Link to the same map coordinates the item is used. The [[Tune of Echoes]], the first tune learned, will open up sleeping time portals, whereas the [[Tune of Currents]] which is learned later will instantly warp Link to the present day regardless of where he is. Only the [[Tune of Ages]] can warp Link to any of the two time eras, anywhere. In the case of the Tune of Currents and Tune of Ages, a sparkling warp point will also stay and remain from where Link was standing when he first warped in. Standing on this will send Link back or forward.


===Portals===
===Portals===
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=={{TWW|-}}==
=={{TWW|-}}==
[[File:TWW Wind Waker Render.png|60px|left]][[File:HyruleCastleLightRing.jpg|thumb|right|Warp portal from Great Sea to Hyrule]]{{TWW}} features more warping utilizing the game's titular item, the [[Wind Waker (Item)|Wind Waker]]. After obtaining the [[bow]], Link can face any of the larger cyclones and shoot [[Cyclos]], who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the [[Ballad of Gales]], which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the [[Mother and Child Isles]]. Every island in the Great Sea, except for [[Thorned Fairy Island]], is within one square of one of these warp points; the [[Forsaken Fortress]] and the nearby [[Star Island]] and [[Four-Eye Reef]] may also be considered exceptions, since the [[Mother & Child Isles]] warp point only takes Link inside the island.
[[File:TWWHD Wind Waker Artwork.png|60px|left]][[File:HyruleCastleLightRing.jpg|thumb|right|Warp portal from Great Sea to Hyrule]]{{TWW}} features more warping utilizing the game's titular item, the [[Wind Waker (Item)|Wind Waker]]. After obtaining the [[bow]], Link can face any of the larger cyclones and shoot [[Cyclos]], who is hiding within the cyclone. If three successful hits are achieved, Cyclos will submit to Link and teach him the [[Ballad of Gales]], which allows Link to harness the power of the cyclones and travel to one of several squares of the map, and is in fact the only way to get inside the [[Mother and Child Isles]]. Every island in the Great Sea, except for [[Thorned Fairy Island]], is within one square of one of these warp points; the [[Forsaken Fortress]] and the nearby [[Star Island]] and [[Four-Eye Reef]] may also be considered exceptions, since the [[Mother & Child Isles]] warp point only takes Link inside the island.


A glowing ring of light appears centered in the waters before the [[Tower of the Gods]] which serves to warp Link and the King of Red Lions to a path leading to Hyrule Castle.
A glowing ring of light appears centered in the waters before the [[Tower of the Gods]] which serves to warp Link and the King of Red Lions to a path leading to Hyrule Castle.


The different warping places are as follows:
The different warping places are as follows:
[[File:BoGlocations.png‎|right|150px]]  
[[File:TWW Warp Locations Map.png‎|right|150px]]  
* B7 - [[Outset Island]]  
* B7 - [[Outset Island]]  
* D6 - [[Southern Fairy Island]]
* D6 - [[Southern Fairy Island]]
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Within many [[dungeon]]s there are also pots with fogs of various colors. These are known as [[Warp Jar]]s. These jars are often covered by wooden planks to prevent usage, but these planks can be removed with the use of a [[bomb]]. The cycle is green, blue, yellow. The yellow pot is usually right outside the [[boss]] room. If one of the pots is still covered, that pot is skipped in the cycle.
Within many [[dungeon]]s there are also pots with fogs of various colors. These are known as [[Warp Jar]]s. These jars are often covered by wooden planks to prevent usage, but these planks can be removed with the use of a [[bomb]]. The cycle is green, blue, yellow. The yellow pot is usually right outside the [[boss]] room. If one of the pots is still covered, that pot is skipped in the cycle.


The [[Savage Labyrinth]] has Pillars of Light that serve as a warp spot. Warping back to the entrance is the only possibility. This dungeon doesn't allow Link to warp to any previously cleared areas.
The [[Savage Labyrinth]] has Pillars of Light that serve as a warp spot. Warping back to the entrance is the only possibility. This dungeon does not allow Link to warp to any previously cleared areas.


=={{FSA|-}}==
=={{FSA|-}}==
One notable semi-warp system from the setup of Four Swords Adventures is the ability to choose which stage to play at any time after completing levels. Otherwise, the game prominently features [[Moon Gate]]s and [[Moon Pearl]]s as connections between the Dark and Light Worlds. Enchanted Pits in some cases serve the same purpose as a Moon Gate by sending Link to the Dark World counterpart of the area.  
One notable semi-warp system from the setup of {{FSA}} is the ability to choose which stage to play at any time after completing levels. Otherwise, the game prominently features [[Moon Gate]]s and [[Moon Pearl]]s as connections between the Dark and Light Worlds. Enchanted Pits in some cases serve the same purpose as a Moon Gate by sending Link to the Dark World counterpart of the area.  


Several areas contain warping systems that send the Links back to set points. These enchanted areas are listed below. Also returning in certain areas are Whirlpool Waterways.
Several areas contain warping systems that send the Links back to set points. These enchanted areas are listed below. Also returning in certain areas are Whirlpool Waterways.


=={{TMC|-}}==
=={{TMC|-}}==
[[File:Windcrest.png|left]][[File:TMC Ocarina of Wind Sprite.png|left]]
[[File:TMC Wind Crest Sprite 2.png|left]][[File:TMC Ocarina of Wind Sprite.png|left]]
{{TMC}} brings back the Ocarina warping system from {{ALttP}} with the [[Ocarina of Wind]]. Finding and activating any of the many [[Wind Crest]]s around [[Hyrule]] will shatter the stone, leaving only a [[Symbols|symbol]] in its place, and sets the spot as a warp point. Once obtained, the Ocarina of Wind can be used to summon Zeffa the bird to carry Link to any of the activated Wind Crests.  
{{TMC}} brings back the Ocarina warping system from {{ALttP}} with the [[Ocarina of Wind]]. Finding and activating any of the many [[Wind Crest]]s around [[Hyrule]] will shatter the stone, leaving only a [[Symbols|symbol]] in its place, and sets the spot as a warp point. Once obtained, the Ocarina of Wind can be used to summon Zeffa the bird to carry Link to any of the activated Wind Crests.  


<nowiki>The different Wind Crest Locations are as follows:</nowiki>
The different Wind Crest locations are as follows:
*Hyrule [[Hyrule Castle Town|Castle Town]]
*{{Term|TMC|Castor Wilds|link}}
*South [[Hyrule Field]]
*{{Term|TMC|Cloud Tops|link}}
*[[Minish Woods]]
*{{Term|TMC|Hyrule Town|link}}
*[[Mount Crenel]]
*{{Term|TMC|Lake Hylia|link}}
*[[Lake Hylia]]
*{{Term|TMC|Minish Woods|link}}
*[[Castor Wilds]]
*{{Term|TMC|Mount Crenel|link}}
*[[Cloud Tops]]
*{{Term|TMC|South Hyrule Field|link}}
*{{Term|TMC|Veil Falls|link}}


Other, different warp pads also appear within dungeons, similarly to the [[Game Boy]] and [[Game Boy Color]] {{TLoZ|Series|-}} games of past. A blue warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated. Using the newly found warp tile will activate its counterpart near the entrance to the dungeon. Once both are activated warping will be unrestricted between the two. A red pad will appear at the entrance and in the room right before the dungeon's [[:Category:Bosses|boss]]. As with the blue one, using it causes its counterpart to appear near the entrance; thus allowing free travel between the two. These are useful to prepare for a boss fight and return close enough to retain [[Heart Container|health]] and stocked inventories. Green warps only appear in the boss room after a boss has been defeated, and warp Link back to the entrance. Green warps are one-way only.  
Other, different warp pads also appear within dungeons, similarly to the [[Game Boy]] and [[Game Boy Color]] {{TLoZ|Series|-}} games of past. A blue warp pad will appear at the entrance and in the mini-boss room once said mini-boss is defeated. Using the newly found warp tile will activate its counterpart near the entrance to the dungeon. Once both are activated warping will be unrestricted between the two. A red pad will appear at the entrance and in the room right before the dungeon's [[:Category:Bosses|boss]]. As with the blue one, using it causes its counterpart to appear near the entrance; thus allowing free travel between the two. These are useful to prepare for a boss fight and return close enough to retain [[Heart Container|health]] and stocked inventories. Green warps only appear in the boss room after a boss has been defeated, and warp Link back to the entrance. Green warps are one-way only.  
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=={{TP|-}}==
=={{TP|-}}==
{{Image|image=TPTwilightPortalBlue.png|size=140px|align=left|caption=A usable [[Portal (Object)|Portal]]|captionalign=center}}
{{Image|image=TPTwilightPortalBlue.png|size=140px|align=left|caption=A usable {{Term|TP|Portal|link}}|captionalign=center}}
The largest overworld of {{TLoZ|-}} series would be expected to employ a powerful warping system. {{TP}} delivers via [[Midna]]'s help and a function to warp otherwise immovable objects far across the Hylian landscape.
The largest overworld of {{TLoZ|-}} series would be expected to employ a powerful warping system. {{TP}} delivers via [[Midna]]'s help and a function to warp otherwise immovable objects far across the Hylian landscape.


In {{TP|-}}, [[Shadow Beast]]s appear at key locations across the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a [[Portal (Object)|Portal]] near their location, which Midna can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.
In {{TP|-}}, [[Shadow Beast]]s appear at key locations across the landscapes of [[Hyrule]]. Defeating each of the groups of Shadow Beasts will create a {{Term|TPHD|Portal|link}} near their location, which Midna can then utilize to warp [[Link]] and herself across Hyrule. Very large objects can be transported in this manner.
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[[File:Warping Locations TP.jpg|thumb|right|The warping locations]]
[[File:TP Warp Locations Map.jpg|thumb|right|The warping locations]]
The complete set of warp locations are as follows:
The complete set of warp locations is as follows:
*[[Ordon Spring]]
*[[Ordon Spring]]
*Southern [[Faron Woods]]
*Southern [[Faron Woods]]
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[[File:TP Ooccoo and Ooccoo Jr. Models.png|right|130px]] [[Ooccoo]] and [[Ooccoo Jr.]] are characters in {{TP|-}}, however they can be obtained as a temporary item if found. They can warp Link out of the dungeon, and return later to the room that he warped from. This item works very much in the same fashion as the [[Warp Jar]] found in {{TWW|-}}. Ooccoo is removed from Link's inventory upon completion of the temple he found her in.
[[File:TP Ooccoo and Ooccoo Jr. Models.png|right|130px]] [[Ooccoo]] and [[Ooccoo Jr.]] are characters in {{TP|-}}, however they can be obtained as a temporary item if found. They can warp Link out of the dungeon, and return later to the room that he warped from. This item works very much in the same fashion as the [[Warp Jar]] found in {{TWW|-}}. Ooccoo is removed from Link's inventory upon completion of the temple he found her in.


The [[Great Fairy]] offers to warp Link back to the [[Cave of Ordeals]] entrance or to any of the Fountains in which she has sent fairies to. This power is not unexpected from such a magically powerful person. This option, only available every 10 floors, is the only way to get back out of the cave if Link doesn't have the proper tools or enough health to continue.  
The [[Great Fairy]] offers to warp Link back to the [[Cave of Ordeals]] entrance or to any of the Fountains in which she has sent fairies to. This power is not unexpected from such a magically powerful person. This option, only available every 10 floors, is the only way to get back out of the cave if Link does not have the proper tools or enough health to continue.  


When in a [[Cave|dig cavern]], Link can climb onto a rock where a beam of light shines, and will then appear above ground. This is similar to the way hidden grottos work in {{OoT|-}}.
When in a [[Cave|dig cavern]], Link can climb onto a rock where a beam of light shines, and will then appear above ground. This is similar to the way hidden grottos work in {{OoT|-}}.
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[[File:Cyclone Slate PH.png|150px|left]][[File:ser.jpg|right|thumb|The six warping symbols.|150px]]
[[File:Cyclone Slate PH.png|150px|left]][[File:PH Cyclone Slate Symbols.png|right|thumb|The six warping symbols.|150px]]
[[File:Goldenfroglocations.gif|right|250px|thumb|The [[Golden Frog]]s locations]]
[[File:PH Warp Locations Map.png|right|250px|thumb|The [[Golden Frog]]s locations]]
{{PH}} also features a system of warping across the Great Sea similar to {{TWW}}, although instead of using the Wind Waker baton to summon cyclones, [[Link]] uses a [[Cyclone Slate]] obtained from the [[Golden Chief Cylos]] of [[Uncharted Island]]. There are a total of six [[symbols]] which can be drawn, and are each learned from [[Golden Frog]]s shot down by [[Linebeck]]'s ship cannon throughout the seas.  
{{PH|-}} also features a system of warping across the {{Term|PH|World of the Ocean King}} similar to {{TWW|-}}, although instead of using the {{Term|TWWHD|Wind Waker (Item)}} baton to summon cyclones, {{Term|PH|Link|link}} uses the {{Term|PH|Cyclone Slate|link}} obtained from the {{Term|PH|Golden Chief Cylos|link}} of {{Term|PH|Uncharted Island|link}}. There are a total of six [[Symbol]]s which can be drawn, and are each learned from {{Plural|PH|Golden Frog|link}} shot down by the {{Term|PH|SS Linebeck|link}}'s {{Term|PH|Cannon|link}} throughout the seas.  


The [[World of the Ocean King]] map features the ability to notate the symbols at their respective warp points, one of the key ways of interacting with {{PH|-}}{{'}}s stylus-based system. Drawing a symbol on the slate will take Link to the location of the frog that taught him that symbol. The symbols must be drawn in one stroke without the stylus mistouching the screen. However simple it may be, random failure can be expected but there is no penalty.
The in-game {{Plural|PH|Sea Chart|link}} feature the ability to notate the symbols at their respective warp points; one of the key ways of interacting with {{PH|-}}'s stylus-based system. Drawing a symbol on the {{Term|PH|Cyclone Slate}} will warp {{Term|PH|Link}}'s ship to the location of the {{Term|PH|Golden Frog}} that taught him that symbol. The symbols must be drawn in one stroke without lifting the stylus from the screen. There is no penalty if an invalid or inaccurate symbol is drawn.


The complete list of Golden Frog locations are as follows:  
The complete list of {{Term|PH|Golden Frog}} locations is as follows:  
*Southwestern Sea
*Southwestern Sea
**Midway between [[Mercay Island]] and [[Isle of Ember]].
**Midway between {{Term|PH|Mercay Island|link}} and {{Term|PH|Isle of Ember|link}}.
**North-northwest of [[Molida Island]].
**North-northwest of {{Term|PH|Molida Island|link}}.
*Northwestern Sea
*Northwestern Sea
**Southwest from the port of [[Bannan Island]].
**Southwest from the port of {{Term|PH|Bannan Island|link}}.
*Southeastern Sea
*Southeastern Sea
**North-northwest of [[Dee Ess Island]].
**North-northwest of {{Term|PH|Dee Ess Island|link}}.
**West-northwest of [[Isle of Frost]].
**West-northwest of {{Term|PH|Isle of Frost|link}}.
*Northeastern Sea
*Northeastern Sea
**Outside of both rock circles, north-northwest of the first of the bottom three small sea stones.
**Outside of both rock circles, north-northwest of the first of the bottom three small sea stones.


===[[Battle Mode]]===
===[[Battle Mode]]===
Most of the '''Battle Mode''' Stages are symmetrical rooms with a set of staircases at opposing points; even though the stages take place in single-storied rooms. The staircases serve as warp points between one another. All of the staircases are surrounded by walls and [[Safe Zone]]s. For this reason, only Link is capable of using the stairways to traverse from one side of the room to another.
Most of the '''Battle Mode''' Stages are symmetrical rooms with a set of staircases at opposing points; even though the stages take place in single-storied rooms. The staircases serve as warp points between one another. All of the staircases are surrounded by walls and [[Safe Zone]]s. For this reason, only Link is capable of using the stairways to traverse from one side of the room to another.
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Besides that, after obtaining three parts of [[Song of the Hero]], [[Groosenator]] can be used for fast transportation from [[Sealed Grounds]] to various minigames both on The Surface and in The Sky. In some cases this way of travelling can be faster than using Loftwing, but main downsides are its one-way nature and limited set of destinations.
Besides that, after obtaining three parts of [[Song of the Hero]], [[Groosenator]] can be used for fast transportation from [[Sealed Grounds]] to various minigames both on The Surface and in The Sky. In some cases this way of travelling can be faster than using Loftwing, but main downsides are its one-way nature and limited set of destinations.


[[File:Trial Gate.png|left]]
[[File:SS Trial Gate Icon.png|left]]
{{SS|-}} also features alternate dimensions known as the [[Silent Realm]]s, where Link must undergo a test in order to grow spiritually and earn a sacred treasure.<ref>{{Cite|This is the nature of places known as Silent Realms. They are domains of the spirit, accessible only to the goddess’s chosen hero.|Fi|SS}}</ref> Each realm is accessible through a portal called the [[Trial Gate]]. After playing the corresponding [[Sacred Songs|Sacred Song]], petals will grow around the gate mark.<ref>{{Cite|Something here is reacting to our performance of Farore’s Courage. I have confirmed the appearance of a strange mark on the ground. I calculate a 90% possibility that this mark is a Trial Gate...|Fi|SS}}</ref> Once petals completely surround it, the Trial Gate will fully activate, and Link must thrust his sword into the center of the gate mark to be transported to the Silent Realm. Link is only able to use the Trial Gates once, for he has proven his spiritual growth. However, he will be able to access the Silent Realms in [[Lanayru (Dragon)|Lanayru]]'s [[Thunder Dragon's Lightning Round|Lightning Round]].
{{SS|-}} also features alternate dimensions known as the [[Silent Realm]]s, where Link must undergo a test in order to grow spiritually and earn a sacred treasure.<ref>{{Cite|This is the nature of places known as Silent Realms. They are domains of the spirit, accessible only to the goddess’s chosen hero.|Fi|SS}}</ref> Each realm is accessible through a portal called the [[Trial Gate]]. After playing the corresponding song, petals will grow around the gate mark.<ref>{{Cite|Something here is reacting to our performance of Farore’s Courage. I have confirmed the appearance of a strange mark on the ground. I calculate a 90% possibility that this mark is a Trial Gate...|Fi|SS}}</ref> Once petals completely surround it, the Trial Gate will fully activate, and Link must thrust his sword into the center of the gate mark to be transported to the Silent Realm. Link is only able to use the Trial Gates once, for he has proven his spiritual growth. However, he will be able to access the Silent Realms in [[Lanayru (Dragon)|Lanayru]]'s [[Thunder Dragon's Lightning Round|Lightning Round]].
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* {{Term|ALBW|Vacant House|link}}
* {{Term|ALBW|Vacant House|link}}
* [[Blacksmith (A Link Between Worlds)|Blacksmith]]
* [[Blacksmith]]
* {{Term|ALBW|Thieves' Town (Dungeon)|link}}
* {{Term|ALBW|Thieves' Town (Dungeon)|link}}
* [[Dark Palace]]
* [[Dark Palace]]
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{{Main|Triforce Gateway}}
{{Main|Triforce Gateway}}
In {{TFH}}, warping primarily involves [[Triforce Gateway]]s and occurs when the [[Links]] stand together on the three floor tiles representing the pieces of the [[Triforce]]. The heroes use the Triforce Gateways inside [[Hytopia Castle]] to warp to the [[Levels in Tri Force Heroes|Level]] of their choosing, as well as to warp between the segments of each Level or the Floors of the [[Den of Trials]]. After collecting their rewards from the [[Treasure Chest]]s at the conclusion of each Level, the Links return to Hytopia Castle by warping, strangely without the use of a Triforce Gateway.
In {{TFH}}, warping primarily involves [[Triforce Gateway]]s and occurs when the [[Links]] stand together on the three floor tiles representing the pieces of the [[Triforce]]. The heroes use the Triforce Gateways inside [[Hytopia Castle]] to warp to the [[Levels in Tri Force Heroes|Level]] of their choosing, as well as to warp between the segments of each Level or the Floors of the [[Den of Trials]]. After collecting their rewards from the [[Treasure Chest]]s at the conclusion of each Level, the Links return to Hytopia Castle by warping, strangely without the use of a Triforce Gateway.
=={{BotW|-}}==
In {{BotW}}, any [[Ancient Shrine]]s and [[Sheikah Tower]]s that Link activates can be warped to, even if he does not complete the Trial inside. Befitting the size of the overworld being greater than any other in the series, there are as much as 120 Shrines (136 if DLC included) to make it easier to travel. Also, Link can warp to the [[Shrine of Resurrection]].
Once Link successfully boards a [[Divine Beast]], he will activate the [[Travel Gate]]s within, allowing him to leave the Beast via warping, and reenter in the same way. Once the Beast has been calmed and settles to aim at [[Hyrule Castle (Dungeon)|Hyrule Castle]], Link can no longer warp into its interiors, instead appearing near it.
The [[Akkala Ancient Tech Lab]] and the [[Hateno Ancient Tech Lab]] can be warped to once the [[Furnace]] at each is lit with [[Blue Flame]]s.
While inside Hyrule Castle, Link can warp outside to the front entrance.
A DLC exclusive item, the [[Travel Medallion]], allows Link to place a travel point virtually anywhere, allowing him to warp there anytime. Only one travel point may be placed at a time.
=={{TotK|-}}==
In {{TotK}}, Warping works much the same way as in {{BotW}}. {{Plural|TotK|Shrine of Light|link}}, {{Plural|TotK|Lightroot|link}}, and {{Plural|TotK|Skyview Tower|link}} all bear {{Plural|TotK|Travel Point|link}} that can be Warped to once activated, as can the five main {{Plural|TotK|Temple|link}}. However, unlike in {{BotW|-}}, Shrines locked behind {{Plural|TotK|Shrine Quest}} do not need their respective quests completed before Link can Warp to them. Instead, their Travel Point will be enabled as soon as he interacts with the magical panel on the front.
The [[Hateno Ancient Tech Lab]] can also be warped to once [[Robbie]] returns there after completing the {{Term|TotK|Main Quest|link}} "{{Term|TotK|A Mystery the Depths|link}}". The [[Travel Medallion]] also returns and is part of the base game. Link can obtain up to three of them from Robbie by completing the "[[Presenting: The Travel Medallion!]]" [[Side Adventure]].


==Other Appearances==
==Other Appearances==
{{Ambig|Start}}
==={{BSTLoZ|-}}===
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
[[File:Flute Sprite.png|left]]
[[File:Flute Sprite.png|left]]
An [[Ocarina]] located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.
An [[Ocarina]] located in the fourth level will warp Link to any completed dungeon, and thus works exactly like the Recorder. When the Ocarina is played while facing West, it will warp Link to the next dungeon. If played while facing East, it will return Link to the previous dungeon. The Ocarina can also be used to reveal a few hidden secrets within the game.
{{Ambig|End}}
{{Noncanon|End}}


==Other Warping==
==Other Warping==
[[File:DiamondSteppeIsland.jpg|right|150px|thumb|Diamond Steppe Warp Points mapped]]  
[[File:TWW Diamond Steppe Island Map.jpg|right|150px|thumb|Diamond Steppe Warp Points mapped]]  
===Enchanted Areas===
===Enchanted Areas===
The wrong direction in many enchanted areas will warp Link back to the entrance, unless he knows the specific directions or the trick to get through.
The wrong direction in many enchanted areas will warp Link back to the entrance, unless he knows the specific directions or the trick to get through.
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*[[Snowpeak]] Base ({{TP}}) - Follow the [[Reekfish]] Scent as [[Wolf Link]].
*[[Snowpeak]] Base ({{TP}}) - Follow the [[Reekfish]] Scent as [[Wolf Link]].
*The Phantom Hallway on [[Isle of the Dead]] ({{PH}}) - Learn the correct path from the [[Sage]]s.
*The Phantom Hallway on [[Isle of the Dead]] ({{PH}}) - Learn the correct path from the [[Sage]]s.
*Chasing the {{Term|PH|Ghost Ship|link}} - Restore [[Ciela]]'s memory and all three [[Servant Spirits]] will blink when the [[S.S. Linebeck]] is headed directly toward the Ghost Ship.
*Chasing the {{Term|PH|Ghost Ship|link}} - Restore [[Ciela]]'s memory and all three servant [[Spirit]]s will blink when the [[SS Linebeck]] is headed directly toward the Ghost Ship.
*[[Sand Realm]] ({{ST}}) - Reverse the Spirit Train back through the tunnel from which it came until it arrives in the [[Ocean Realm]].
*[[Sand Realm]] ({{ST}}) - Reverse the Spirit Train back through the tunnel from which it came until it arrives in the [[Ocean Realm]].


===Dungeon Warping===
===Dungeon Warping===
[[File:OoT Wallmaster Model.png|right]]
[[File:OoT Wallmaster Model.png|right]]
*Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The [[Tower of Hera (A Link to the Past)|Tower of Hera]] prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
*Dungeon Warp Tiles serve as an interactive maze in many dungeons. These tiles test a hero's mental powers. The [[Tower of Hera]] prominently features warp tiles. Note: This is similar to the mini-boss and Boss room warping tiles. The difference is that the exit points and entrance points are often in rooms with no further way out.
*Often after slaying a dungeon boss, Link will be warped outside.
*Often after slaying a dungeon boss, Link will be warped outside.
*[[Wallmaster]]s and [[Floormaster]]s grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
*[[Wallmaster]]s and [[Floormaster]]s grab Link and frequently drag him back to the entrance. This is rarely used by a player's own free will.
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{{Categories
{{Categories
  |Abilities, Transportation
  |Transportation
|abilities= TLoZ, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, BotW
}}
}}
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