Skull Woods: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
m (Text replacement - "''A Link Between Worlds''" to "{{ALBW|-}}")
mNo edit summary
(46 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Disambig}}
:''Not to be confused with [[Skeleton Forest]], or [[Skull Dungeon]] from {{OoA}}.''
{{Infobox Dungeon
|image=
{{Media
|Artwork ALttP= File:ALttP Skull Woods Artwork.png‎
|Screenshot ALttP= File:ALttP Skull Woods.png‎
|Screenshot ALBW= File:Skull-Woods.png
}}
|caption=
|location=
{{Infobox Game Blocks
|ALttP= [[Skeleton Forest]]
|ALBW= [[Skull Woods Region]]
}}
|game= ALttP, ALBW
|item=
{{Infobox Game Blocks
|ALttP= [[Fire Rod]]
|ALBW= [[Master Ore]]
}}
|boss=
{{Infobox Game Blocks
|ALttP= [[Mothula]]
|ALBW= [[Knucklemaster]]
}}
|quest=
{{Infobox Game Blocks
|ALttP= [[Crystal]], [[Heart Container]]
ALBW= [[Seres]], [[Heart Container]]
}}
|theme=
|strategy=
{{Infobox Game Blocks
|ALttP= {{StrategyWiki|The Legend of Zelda: A Link to the Past/Skull Woods#Skull Dungeon|Skull Woods}}
|ALBW= {{StrategyWiki|The Legend of Zelda: A Link Between Worlds/Skull Woods|Skull Woods}}
}}
}}
The {{Term/Store|Skull Woods|Skull Woods|Series, ALttP}},<ref>{{Cite Book|quote= |book= E |publisher= |page= 147 {{Exp Game|ALttP}} & 158 {{Exp Game|ALBW}}}}</ref> also known as the '''Level 3''',<ref>{{Cite|Level 3<br/>Skull Woods|N/A|ALttP|Game Boy Advance version}}</ref> is a recurring [[Dungeon]] in {{TLoZ|Series}}.{{Note|The {{Term|Series|Skull Woods}} were referred to as '''Skull Dungeon''' and '''Skull Palace''' in {{Guide|ALttP|Nintendo}}.<ref>{{Cite Guide|quote= |game= ALttP|publisher= Nintendo|page= 84}}</ref><ref>{{Cite Guide|quote= |game= ALttP|publisher= Nintendo|page= 127}}</ref> However, as these contradict the name given in {{E}}, they are not considered [[Guidelines:Canon|Canon]].}}


'''Skull Woods''' may refer to any of the following locations:
==Overview==
==={{ALttP|-}}===
====Entrance to the {{Term|ALttP|Skull Woods}}====
The Skull Woods dungeon is found in the [[Skeleton Forest]] (the [[Dark World]] counterpart of the [[Lost Woods]]), north of the [[Village of Outcasts]]. However, the two entrances north of the Village of Outcasts are impassable, so [[Link]] must use the entrance farther to the east.


*'''[[Skull Woods (A Link to the Past)|Skull Woods]]''', third [[Dungeon]] from the [[Dark World]] in {{ALttP}}.
Unlike other dungeons, Skull Woods has a vast number of entrances throughout the forest, hidden within large, gaping skulls. It is also possible to enter the dungeon by dropping through pits in the forest floor. The dungeon sprawls under almost the entirety of the Skeleton Forest. The number of entrances to this dungeon, a total of eight in all, as well as the disconnected sections of the dungeon, makes it entirely unique among ''Zelda'' dungeons. The variety of entrances make for a labyrinthine layout, which can get very disorienting. The dungeon also makes heavy use of Star Tiles, which rearrange the layout of the pitfalls found on the floors throughout the dungeon.
*'''[[Skull Woods (A Link Between Worlds)|Skull Woods]]''', a Dungeon in [[Lorule]] from {{ALBW}}.
 
*'''[[Skull Woods Region]]''', a forest in Lorule from {{ALBW|-}}.
While Link can enter almost any entrance first, the section of the dungeon that leads to the boss is cut off from the rest of the dungeon, similar to the {{Term|ALttP|Desert Palace|link}}. To reach the Dungeon Master, Link must enter a huge insect-like skull near the resting place of the [[Master Sword]] in the Light World. To enter this part of the dungeon, Link will first have to obtain the [[Fire Rod]], then locate the correct exit to reach this final section.
 
Despite being called “Level 3”, Link can conquer four other dungeons before even entering. Those dungeons are the [[Palace of Darkness]], [[Swamp Palace]], [[Thieves' Town (Dungeon)|Thieves’ Town]], and [[Misery Mire]].
 
====Themes and Navigation====
The dungeon introduces the powerful [[Gibdo]]s to the game, which are weak to fire but take many sword hits to kill. It also features the notorious [[Wallmaster]], who for the first time in the series drops from the ceiling, dragging Link back to where he entered the dungeon. To reach the Fire Rod, Link will have to destroy an entire wall to reach the [[Big Chest]], which is otherwise inaccessible. The Fire Rod is vital in the dungeon, able to destroy the immensely resilient Gibdos (as well as Wallmasters) in one hit, and is required to light torches from a distance so Link can reach the Dungeon Master, [[Mothula]]. Mothula is also unique among bosses in the game, as the room itself is more of an enemy than it is, with a moving floor and unpredictable [[Trap]]s lining the arena. After defeating it, [[Link]] will receive a [[Heart Container]] and the third [[Crystal]].
 
=====Minor {{Plural|ALttP|Enemy}}=====
{{Gallery List|Enemies
|ALttP= Biri, Blade Trap, Blue Bari, Blue Hardhat Beetle, Blue Stalfos, Bumper, Gibdo, Guruguru Bar, Helmasaur, Mini-Moldorm, Rabbit Beam, Red Bari, Red Hardhat Beetle, Red Stalfos, Spark, Wallmaster, Winder
}}
 
==={{ALBW|-}}===
====Entrance to the {{Term|ALBW|Skull Woods}}====
[[File:ALBW Skull Woods Dungeon Exterior.png|right|thumb|200px|The entrance to Skull Woods]]
Skull Woods is in the [[Skull Woods Region]] of [[Lorule]], directly north of [[Thieves' Town]]. The temple can be accessed through the southeastern entrance to the woods.
 
====Themes and Navigation====
The Skull Woods is a set of haunted catacombs beneath the forest which features numerous entrances and exits, including some that are merely hidden pits in the earth above. The dungeon is infested with [[Wallmaster]]s, with several puzzles that require [[Link]] to actually exploit the Wallmasters' instincts by tricking them into pouncing on switches or crumbling floors. The dungeon also introduces a new type of switch, activated by placing crystal eyes into statues.
 
Just like in the dungeon of the same name from {{ALttP}}, the Skull Woods dungeon requires Link to find various exits back into the forest, so that he can find a different entrance to proceed with the dungeon.
 
The [[Compass]] is in the northeastern room of the first floor; the chest is already visible and can be opened immediately. The [[Big Key]] is at the northernmost point of the first floor--in the northwestern room. Link must first complete the crystal eye puzzle by placing the two irises inside their eye statues on the north side of the room. After the puzzle is completed, the chest containing the Big Key can be accessed.
 
The [[Master Ore]] chest can be found on a ledge in the northwestern room of the first floor (same room as the Big Key, just on the opposite end). To access it, Link must fall through a hidden hole in the Skull Woods area and land on the southeastern ledge of the correct room. He can then [[Wall Merge]] to get to the ledge that the chest is on.
 
=====Minor {{Plural|ALBW|Enemy}}=====
{{Gallery List|Enemies
|ALBW= Chasupa, Gibdo, Guruguru Bar, Purple Mini-Moldorm, Skullrope, Stalfos, Wallmaster, White Bari
}}
 
==Trivia==
*In the Japanese version of {{ALttP|-}}, both the Skeleton Forest and Skull Woods share the same name, Dokuro no Mori, meaning "Skull Forest". There is no apparent distinction between the forest and the Dungeon itself in terms of their name. This also applies to the {{Term|ALttP|Thieves' Town (Dungeon)|link}} and [[Misery Mire (Dungeon)|Misery Mire]] Dungeons.
*With clever routing, it is possible to finish the {{ALttP|-}} Dungeon with two extra {{Plural|ALttP|Small Key|link}}. This makes it the game's shortest Dungeon, consisting of only 13 rooms, including the Boss room.
*In {{ALBW|-}}, Skull Woods is one of two Dungeons not based around or requiring any Items from {{Term|ALBW|Ravio's Shop|link}}; the other being {{Term|ALBW|Thieves' Hideout|link}}.
 
==Nomenclature==
{{Nomenclature}}
 
{{Notes}}
{{Ref}}
 
{{DungeonNav2|ALBW}}
{{Categories
|Lorule, Woods
|dungeons= ALttP, ALBW
}}
autopatrol, curators
24,450

edits

Navigation menu