Indestructible Enemies: Difference between revisions

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The many incarnations of [[Link]] have been faced with a plethora of different [[enemies]]. Some can be defeated simply by a properly-timed [[sword]] slash, while others require greater ingenuity, such as using a specific item or [[sword#Sword Techniques|sword technique]]. However, there are some enemies that can be defeated under no conditions.
The many incarnations of [[Link]] have been faced with a plethora of different {{Plural|Series|Enemy|link}}. Some can be defeated simply by a properly-timed [[sword]] slash, while others require greater ingenuity, such as using a specific item or [[sword#Sword Techniques|sword technique]]. However, there are some enemies that can be defeated under no conditions.


==Animals==
==Animals==
{{Main|Animals}}
{{Main|Animal}}
Many of the [[Animals]] found in {{TLoZ|Series}} may be docile animals by nature, but will attack if provoked.
Many of the [[Animal]]s found in {{TLoZ|Series}} may be docile animals by nature, but will attack if provoked.
[[File:Ordon Goat.png|120px|left]]
[[File:TP Ordon Goat Model.png|120px|left]]
===Goats===
===Goats===
{{main|Ordon Goat}}
{{main|Ordon Goat}}
The main dairy-producer in [[Hyrule]] during the events of {{TP}}, an entire ranch is dedicated to them in [[Ordon Village]]. If Link attacks a goat, flips one over by its horns, or hollers at one too often while riding [[Epona]], the goat may become enraged and charge at Link. The goat is incapable of actually damaging Link, however.
The main dairy-producer in [[Hyrule]] during the events of {{TP}}, an entire ranch is dedicated to them in [[Ordon Village]]. If Link attacks a goat, flips one over by its horns, or hollers at one too often while riding [[Epona]], the goat may become enraged and charge at Link. The goat is incapable of actually damaging Link, however.


[[File:Wild Pig Figurine TWW.png|170px|right]]
[[File:TWW Wild Pig Figurine Model.png|170px|right]]
===Pigs===
===Pigs===
{{main|Pig}}
{{main|Pig}}
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===Remlits===
===Remlits===
{{main|Remlit}}
{{main|Remlit}}
[[File:Remlit.png|left|120px]]
[[File:SS Remlit Model.png|left|120px]]
Docile during the day, Remlits are seemingly harmless small creatures that inhabit the floating island of [[Skyloft]]. However, once night falls, they will aggressively attack Link. If enough sword hits are landed on a Remlit, the tiny monster will whimper and retreat, curling itself into a tight ball. Link can continue beating the cowering creature, but it will never be completely destroyed. Even throwing a Remlit off of Skyloft will not kill it. The creature will use its large ears to fly back to solid ground.  
Docile during the day, Remlits are seemingly harmless small creatures that inhabit the floating island of [[Skyloft]]. However, once night falls, they will aggressively attack Link. If enough sword hits are landed on a Remlit, the tiny monster will whimper and retreat, curling itself into a tight ball. Link can continue beating the cowering creature, but it will never be completely destroyed. Even throwing a Remlit off of Skyloft will not kill it. The creature will use its large ears to fly back to solid ground.  


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===Deku Hornets===
===Deku Hornets===
[[File:SS Deku Hornet Icon.png|left]]
[[File:SS Deku Hornet Icon.png|left]]
{{Main|Bug#Deku Hornet|Deku Hornet}}
{{Main|Deku Hornet}}
'''[[Bug#|Deku Hornet]]s''' are bee-like [[Bug]]s in {{SS}}. Similar to most of the other bugs in ''Skyward Sword'', the Hornets are collectible with a [[Bug Net#Skyward Sword|Bug Net]]. Yet unlike all the other insects, the Deku Hornets won't run cowardly for their lives, rather come at whoever approaches them, in swarms - and they do inflict damage. This allows Link to "harvest" them with his net. However, Link can only catch a maximum of 99 Deku Hornets and if he surpasses that number, he stands vulnerable and defenseless to the stings.
'''[[Bug#|Deku Hornet]]s''' are bee-like [[Bug]]s in {{SS}}. Similar to most of the other bugs in {{SS|-}}, the Hornets are collectible with a [[Bug Net#Skyward Sword|Bug Net]]. Yet unlike all the other insects, the Deku Hornets won't run cowardly for their lives, rather come at whoever approaches them, in swarms - and they do inflict damage. This allows Link to "harvest" them with his net. However, Link can only catch a maximum of 99 Deku Hornets and if he surpasses that number, he stands vulnerable and defenseless to the stings.


===[[Cucco]]s===
===[[Cucco]]s===
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==={{OoT|-}}===
==={{OoT|-}}===
[[File:HotRodderGoron2.png|150px|left]]
[[File:OoT Hot Rodder Goron Model.png|150px|left]]
When the Gorons refused to relinquish the [[Goron's Ruby]] prior to the events of {{OoT}}, [[Ganondorf]] blocked the entrance to [[Dodongo's Cavern]], thus cutting the Gorons off from their food supply. In an effort to feed his starving people, a lone Goron repeatedly attempts to roll down [[Death Mountain Trail]] with a [[Bomb Flower]] to destroy the rock barrier placed by Ganondorf. Intently focusing on his goal, the Goron will not notice Link as the young hero passes him on Death Mountain Trail, and may explosively slam into the green-clad boy. Link has no way to damage the rolling Goron.
When the Gorons refused to relinquish the [[Goron's Ruby]] prior to the events of {{OoT}}, [[Ganondorf]] blocked the entrance to [[Dodongo's Cavern]], thus cutting the Gorons off from their food supply. In an effort to feed his starving people, a lone Goron repeatedly attempts to roll down [[Death Mountain Trail]] with a [[Bomb Flower]] to destroy the rock barrier placed by Ganondorf. Intently focusing on his goal, the Goron will not notice Link as the young hero passes him on Death Mountain Trail, and may explosively slam into the green-clad boy. Link has no way to damage the rolling Goron.


There are two Gorons rolling in [[Goron City]] as well: [[Hot Rodder Goron]] in Child Link's time, and the Goron named [[Link_(Goron)#Ocarina_of_Time|Link]] in Adult Link's time. These two Gorons roll continuous laps around the circular Goron City, and they must each be stopped by exploding a [[bomb]] in their path.<ref>{{Cite|If you can stop my wild rolling, you might get something great. -Hot Rodder Goron|A sign in [[Goron City]]|OoT}}</ref> However, like the Gorons on Death Mountain Trail, they may damage Link by crashing into him.
There are two Gorons rolling in [[Goron City]] as well: [[Hot Rodder Goron]] in Child Link's time, and the Goron named [[Link_(Goron)#Ocarina_of_Time|Link]] in Adult Link's time. These two Gorons roll continuous laps around the circular Goron City, and they must each be stopped by exploding a [[bomb]] in their path.<ref>{{Cite|If you can stop my wild rolling, you might get something great. -Hot Rodder Goron|Sign|OoT}}</ref> However, like the Gorons on Death Mountain Trail, they may damage Link by crashing into him.


{{clear|left}}
{{clear|left}}


===''Twilight Princess''===
==={{TP|-}}===
[[File:TPGoron.png|130px|right]]
[[File:TP Goron Render.png|130px|right]]
Due to an order from [[Gor Coron]], all outsiders were prohibited from infiltrating the Goron tribe's home in Death Mountain.<ref>{{Cite|These lands ahead belong to the Goron tribe! The elder said no humans may pass!|Goron|TP}}</ref> The Goron guards will roll at Link, attempting to force him back to [[Kakariko Village]]. The only way to get past these foes is to equip the [[Iron Boots]] and wrestle the attacking Goron to the ground.
Due to an order from [[Gor Coron]], all outsiders were prohibited from infiltrating the Goron tribe's home in Death Mountain.<ref>{{Cite|These lands ahead belong to the Goron tribe! The elder said no humans may pass!|Goron|TP}}</ref> The Goron guards will roll at Link, attempting to force him back to [[Kakariko Village]]. The only way to get past these foes is to equip the [[Iron Boots]] and wrestle the attacking Goron to the ground.


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==Guardian==
==Guardian==
[[File:SS Mace Guardian Artwork.png|130px|left]]
[[File:SS Earth Guardian Render.png|130px|left]]
{{main|Guardian}}
{{main|Guardian}}
These enemies appear only in [[Silent Realm|Silent Realms]]. A single blow of their swords will shatter Link's spirit and force him to restart the trial. There are two types of Guardians that inhabit Silent Realms. One looks like a mace-wielding [[Darknut]], which can run quickly, but is limited by obstacles and generally confined to certain areas. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way, and vaguely resembles a [[Garo]]. Both types have three distinctive glowing eyes and pure white armor and robes laced with black and gold. If Link has gathered a [[Sacred Tear]] within the past 90 seconds, the Guardians will return to their dormant state.<ref>{{Cite|Guardians can't detect you as long as petals remain on your Spirit Vessel. Find tears to restore petals.|[[Fi]]|SS}}</ref>
These enemies appear only in [[Silent Realm|Silent Realms]]. A single blow of their swords will shatter Link's spirit and force him to restart the trial. There are two types of Guardians that inhabit Silent Realms. One looks like a mace-wielding [[Darknut]], which can run quickly, but is limited by obstacles and generally confined to certain areas. The other type is a robed beast that slowly hovers around with two blades, passing through any obstacle in its way, and vaguely resembles a [[Garo]]. Both types have three distinctive glowing eyes and pure white armor and robes laced with black and gold. If Link has gathered a [[Sacred Tear]] within the past 90 seconds, the Guardians will return to their dormant state.<ref>{{Cite|Guardians can't detect you as long as petals remain on your Spirit Vessel. Find tears to restore petals.|Fi|SS}}</ref>


When in a Silent Realm, Link is allowed to bring no weapons along. As such, it is impossible to fight a Guardian, and they are effectively invincible.
When in a Silent Realm, Link is allowed to bring no weapons along. As such, it is impossible to fight a Guardian, and they are effectively invincible.
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==Zant's Hand==
==Zant's Hand==
[[File:TPZantsHand.png|120px|left]]
[[File:TP Zant's Hand Model.png|120px|left]]
{{main|Zant's Hand}}
{{main|Zant's Hand}}
While transporting the captured light-bearing [[Sol|Sols]] from the [[Palace of Twilight]] to the '''Pedestals of Light''', Link will be constantly accosted by one of Zant's Hands. These disembodied hands can pass through solid objects, and will continue to follow Link until he manages to escape the Palace wing that he is currently in. The hands can be stunned by sword slashes or three shots of the [[clawshot]] or [[arrow|arrows]], though there is no way to permanently destroy them. Once the Sol has been placed in its '''Pedestal of Light''', the Hand corresponding to that Sol will remain in the back of its Palace wing, completely lifeless. These enemies have no means of directly harming Link.
While transporting the captured light-bearing [[Sol|Sols]] from the [[Palace of Twilight]] to the '''Pedestals of Light''', Link will be constantly accosted by one of Zant's Hands. These disembodied hands can pass through solid objects, and will continue to follow Link until he manages to escape the Palace wing that he is currently in. The hands can be stunned by sword slashes or three shots of the [[clawshot]] or [[arrow|arrows]], though there is no way to permanently destroy them. Once the Sol has been placed in its '''Pedestal of Light''', the Hand corresponding to that Sol will remain in the back of its Palace wing, completely lifeless. These enemies have no means of directly harming Link.
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==Chain Chomp==
==Chain Chomp==
[[File:Bow-Wow.png|70px|left]]
[[File:LA BowWow Artwork.png|70px|left]]
{{main|Chain Chomp}}
{{main|Chain Chomp}}
These creatures, later adopted by the Mario series, exist as a malicious, aggressive ball on a chain attached to some central point. This point is typically a block or a torch, though the point is [[Chain Chomp#Four Swords|occasionally]] a [[Links|Link]]. They are not an enemy in all games they appear in, notably {{LA}}, in which Link must rescue a pet Chain Chomp named BowWow.<ref>{{Cite Text Dump|LADX|622}}</ref>
These creatures, later adopted by the Mario series, exist as a malicious, aggressive ball on a chain attached to some central point. This point is typically a block or a torch, though the point is [[Chain Chomp#Four Swords|occasionally]] a [[Links|Link]]. They are not an enemy in all games they appear in, notably {{LA}}, in which Link must rescue a pet Chain Chomp named BowWow.<ref>{{Cite|Hey buddy! It's serious! Yeah, really serious!! Yeah, it is! The Moblins came to the village! Yeah, that's right! A whole gang of Moblins! Then... It's for real! They all went to the house... Yeah, that house, and then they did something at Bow Wow's house!! It was a really bad scene, with the M-m-moblins! So, I mean, ahh! ... ... ... ... ... ... ... ... It might be faster to find out for yourself what happened!|Quadruplet|LADX}}</ref>
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{{clear|left}}
==={{ALttP|-}}===
==={{ALttP|-}}===
[[File:BowWow ALttP.png|right|100px]]
[[File:ALttP Chain Chomp Sprite.png|right|100px]]
In {{ALttP}}, Chain Chomps can be found as enemies in [[Turtle Rock (A Link to the Past)|Turtle Rock]] and the [[Palace of the Four Sword]]. They are invulnerable to all forms of attack and yield an incredible amount of damage. In Turtle Rock, there are only two Chain Chomps found in one room, but in the [[Palace of the Four Sword]], numerous Chain Chomps line the entrance hallway, all chained to [[torch|torches]].
In {{ALttP}}, Chain Chomps can be found as enemies in {{Term|ALttP|Turtle Rock|link}} and the [[Palace of the Four Sword]]. They are invulnerable to all forms of attack and yield an incredible amount of damage. In Turtle Rock, there are only two Chain Chomps found in one room, but in the [[Palace of the Four Sword]], numerous Chain Chomps line the entrance hallway, all chained to [[torch|torches]].
{{clear}}
{{clear}}


==={{FS|-}}===
==={{FS|-}}===
[[File:ChainChomp FS.png|25px|left]]
[[File:FS Chain Chomp Sprite.png|25px|left]]
A Chain Chomp can be obtained as an "item" in [[Palace of Winds|Vaati's Palace]]. While the Chain Chomp is the "pet" of one of the [[Links]], it attacks enemies and other Links within its reach - because it will attack a Link, this incarnation of the Chain Chomp can be considered an enemy. It is, like its other iterations, invincible.
A Chain Chomp can be obtained as an "item" in [[Palace of Winds|Vaati's Palace]]. While the Chain Chomp is the "pet" of one of the [[Links]], it attacks enemies and other Links within its reach - because it will attack a Link, this incarnation of the Chain Chomp can be considered an enemy. It is, like its other iterations, invincible.


===''Four Swords Adventures''===
==={{FSA|-}}===
A Chain Chomp appears again, briefly, as an indestructible obstacle in [[Kakariko Village]]. As with {{ALttP|-}}, this one is an enemy in the same sense [[Blade Trap]]s are enemies.
A Chain Chomp appears again, briefly, as an indestructible obstacle in [[Kakariko Village]]. As with {{ALttP|-}}, this one is an enemy in the same sense [[Blade Trap]]s are enemies.
{{clear}}
{{clear}}


==Phantoms==
==Phantoms==
[[File:Phantom Guard.png|160px|left]]
[[File:PH Phantom Artwork.png|160px|left]]
{{main|Phantom}}
{{main|Phantom}}
A Phantom is an extremely powerful enemy, able to knock out Link with only one swipe of its sword. They appear in many varieties, most with different abilities. These enemies are presented in a similar fashion in both {{PH}} and {{ST}}. When a Phantom attacks Link, it forces him to automatically return to the door from which he entered the area, but it will only cost him one heart of his health. When Phantoms first appear, Link has no means of defeating these powerful enemies.<ref>{{Cite|Wait, Link! The evil that cursed this temple made these monsters. Phantoms are very dangerous enemies. Their armor is nearly impenetrable, and they strike very hard.|Leaf|PH}}</ref> Though Link does later gain the ability to defeat these foes, in their initial appearance they are invincible.  
A Phantom is an extremely powerful enemy, able to knock out Link with only one swipe of its sword. They appear in many varieties, most with different abilities. These enemies are presented in a similar fashion in both {{PH}} and {{ST}}. When a Phantom attacks Link, it forces him to automatically return to the door from which he entered the area, but it will only cost him one heart of his health. When Phantoms first appear, Link has no means of defeating these powerful enemies.<ref>{{Cite|Wait, Link! The evil that cursed this temple made these monsters. Phantoms are very dangerous enemies. Their armor is nearly impenetrable, and they strike very hard.|Leaf|PH}}</ref> Though Link does later gain the ability to defeat these foes, in their initial appearance they are invincible.  
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==Blade Trap==
==Blade Trap==
[[File:Blade Trap.png|130px|right]]
[[File:OoT Razor Model.png|130px|right]]
{{main|Blade Trap}}
{{Main|Blade Trap}}
Appearing in every game except for {{TAoL}}, Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in {{TP}}.
Appearing in every game except for {{TAoL}}, Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in {{TP}}.


===Chaser===
===Chaser===
[[File:Chaser FS.png|50px|left]]
[[File:FS Chaser Sprite.png|50px|left]]
{{main|Chaser}}
{{main|Chaser}}
Chasers appear in a number of games. They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
Chasers appear in a number of games. They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
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