The Legend of Zelda: Four Swords Adventures: Difference between revisions

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{{Infobox Game
{{Infobox Game
|name= ''The Legend of Zelda: Four Swords Adventures''
|image= {{List|[[File:FSA English Logo.png|250px]], [[File:FourSwordsA Box.jpg|250px]]}}
|image= [[File:FSA English Logo.png|250px]]<br/>[[File:FourSwordsA Box.jpg|250px]]
|developer= [[Nintendo EAD]]
|developer= [[Nintendo EAD]]
|publisher= [[Nintendo]]
|publisher= [[Nintendo]]
|designer= Toshiaki Suzuki (director)<br/>[[Shigeru Miyamoto]] (producer)<br/>[[Eiji Aonuma]] (producer)<br/>[[Takashi Tezuka]] (supervisor)<br/>Toshihiko Nakago (supervisor)<br/>[[Koji Kondo]] (sound composer)<br/>{{nw|Asuka Ohta}} (sound composer)<br/>Akito Nakatsuka (Navi Trackers sound composer)<br/>[[Kenta Nagata]] (Navi Trackers sound composer)<br/>Masami Yone (Navi Trackers sound composer)<br/>Tomokazu Abe (Navi Trackers sound composer)<br/>Takuya Maekawa (Navi Trackers sound composer)
|designer= {{List|
|released= {{release|en= June 7, 2004<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|jp= March 18, 2004<ref name="E 7"/>|uk= January 7, 2005<ref>{{Cite Web|retrieved=July 12, 2013 |url=http://www.nintendo.co.uk/Games/Nintendo-GameCube/The-Legend-of-Zelda-Four-Swords-Adventures-269028.html |title=<nowiki>The Legend of Zelda: Four Swords Adventures | Nintendo GameCube | Games | Nintendo</nowiki> |site=Nintendo}}</ref>|au=April 7, 2005|ko= 2004{{Fact}}}}
Toshiaki Suzuki (Hyrulean Adventure director) <ref name="suzuki">{{Cite Web|quote= 鈴木利明 ディレクター 任天堂株式会社 情報開発本部 制作部制作課|url= https://web.archive.org/web/20230408004835/https://www.nintendo.co.jp/nom/0403/12/index.html|title= 1-2 駆け込み大改変? 開発スタッフインタビュー}}</ref><ref name="directors">{{Cite Web|quote= ハイラルアドベンチャーとシャドウバトルは鈴木が、ナビトラッカーズは土山が担当しました。|url= https://web.archive.org/web/20230408004835/https://www.nintendo.co.jp/nom/0403/12/index.html|title= 1-2 駆け込み大改変? 開発スタッフインタビュー}}</ref>,
Toshiaki Suzuki (Shadow Battle director) <ref name="suzuki" /><ref name="directors" />,
Yoshinori Tsuchiyama (Navi Trackers director) <ref>{{Cite Web|quote= 土山芳紀 ディレクター 任天堂株式会社 情報開発本部 制作部制作課|url= https://web.archive.org/web/20230408004835/https://www.nintendo.co.jp/nom/0403/12/index.html|title= 1-2 駆け込み大改変? 開発スタッフインタビュー}}</ref><ref name="directors" />,
[[Shigeru Miyamoto]] (producer),
[[Eiji Aonuma]] (producer),
[[Takashi Tezuka]] (supervisor),
Toshihiko Nakago (supervisor),
[[Koji Kondo]] (sound composer),
{{nw|Asuka Ohta}} (sound composer),
Akito Nakatsuka (Navi Trackers sound composer),
[[Kenta Nagata]] (Navi Trackers sound composer),
Masami Yone (Navi Trackers sound composer),
Tomokazu Abe (Navi Trackers sound composer),
Takuya Maekawa (Navi Trackers sound composer)
}}
|released= {{Release|US= June 7, 2004<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|JP= March 18, 2004<ref name="E 7"/>|UK= January 7, 2005<ref>{{Cite Web|retrieved=July 12, 2013 |url=http://www.nintendo.co.uk/Games/Nintendo-GameCube/The-Legend-of-Zelda-Four-Swords-Adventures-269028.html |title=<nowiki>The Legend of Zelda: Four Swords Adventures | Nintendo GameCube | Games | Nintendo</nowiki> |site=Nintendo}}</ref>|AU=April 7, 2005|KR= April 15, 2004{{Fact}}}}
|genre= Action Adventure
|genre= Action Adventure
|modes= Single player, Multiplayer
|modes= {{List|Single player, Multiplayer}}
|ratings={{List
|ratings={{List|
  |{{Game Rating|ESRB|E}}
{{Game Rating|ESRB|E}},
  |{{Game Rating|PEGI|3}}
{{Game Rating|PEGI|3}},
  |{{Game Rating|CERO|All}}
{{Game Rating|CERO|All}},
  |{{Game Rating|ACB|G8+}}
{{Game Rating|ACB|G8+}},
  |{{Game Rating|USK|0}}
{{Game Rating|USK|0}},
}}
}}
|platforms= [[Nintendo GameCube]]
|platform= [[Nintendo GameCube]]
|media= 1.4 gigabyte GameCube optical disc
|media= 1.4 gigabyte GameCube optical disc
|requirements=  
|requirements=  
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==Story==
==Story==
===Intro===
===Intro===
[[File:Maidens.png|thumb|250px|left|The Maidens opening a portal to the [[Four Sword Sanctuary]]]]
[[File:FSA Seven Maidens.png|thumb|250px|left|The Maidens opening a portal to the [[Four Sword Sanctuary]]]]
One night, an ominous cloud covers Hyrule, throwing fear into the people.<ref>{{Cite|…dark clouds covered all of Hyrule. Ominous clouds that filled all those who saw them with fear... A sense of dread swept across the land.|N/A|FSA}}</ref> [[Princess Zelda]] calls upon her most trusted childhood friend, [[Link]]. She wants to check up on the [[Four Sword]], fearing that the seal that imprisoned the evil wind sorcerer [[Vaati]] inside of it at the end of {{FS}} might have weakened. Inside the castle they meet up with the gathered six [[Maiden]]s, whose purpose is to protect Hyrule as well as the [[Four Sword Sanctuary]].<ref>{{Cite|The six maidens who guard Hyrule are gathered here in the castle… I'm worried about the seal that binds the wind sorcerer Vaati.|Princess Zelda|FSA}}</ref> With the help of the maidens Zelda summons a portal to the sanctuary.  
One night, an ominous cloud covers Hyrule, throwing fear into the people.<ref>{{Cite|…dark clouds covered all of Hyrule. Ominous clouds that filled all those who saw them with fear... A sense of dread swept across the land.|N/A|FSA}}</ref> [[Princess Zelda]] calls upon her most trusted childhood friend, [[Link]]. She wants to check up on the [[Four Sword]], fearing that the seal that imprisoned the evil wind sorcerer [[Vaati]] inside of it at the end of {{FS}} might have weakened. Inside the castle they meet up with the gathered six [[Maiden]]s, whose purpose is to protect Hyrule as well as the [[Four Sword Sanctuary]].<ref>{{Cite|The six maidens who guard Hyrule are gathered here in the castle… I'm worried about the seal that binds the wind sorcerer Vaati.|Princess Zelda|FSA}}</ref> With the help of the maidens Zelda summons a portal to the sanctuary.  


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After rescuing the {{Term|FSA|Green Maiden|link}}, she tells the four Links about the four [[Royal Jewels]] which is needed to reach the in [[Realm of the Heavens]], where Zelda is being held. They were divided among four [[Knights of Hyrule]], known to have valiantly defended Hyrule, but they have mysteriously disappeared.<ref>{{Cite|In Hyrule, four sacred jewels can open the path to the Realm of the Heavens. The safety of these jewels has for ages been entrusted to the Knights of Hyrule. And yet, in these dark times, the knights are nowhere to be seen...|Green Maiden|FSA}}</ref> The four Links eventually find them, who reveal they have been cursed and thrown in the Dark World.
After rescuing the {{Term|FSA|Green Maiden|link}}, she tells the four Links about the four [[Royal Jewels]] which is needed to reach the in [[Realm of the Heavens]], where Zelda is being held. They were divided among four [[Knights of Hyrule]], known to have valiantly defended Hyrule, but they have mysteriously disappeared.<ref>{{Cite|In Hyrule, four sacred jewels can open the path to the Realm of the Heavens. The safety of these jewels has for ages been entrusted to the Knights of Hyrule. And yet, in these dark times, the knights are nowhere to be seen...|Green Maiden|FSA}}</ref> The four Links eventually find them, who reveal they have been cursed and thrown in the Dark World.


[[File:Fsa map.png|thumb|right|250px|Hyrule as seen from the stage selection]]
[[File:FSA Overworld.png|thumb|right|250px|Hyrule as seen from the stage selection]]
It is revealed that the one who is ultimately behind everything is a mighty foe who is not Vaati, but rather, someone using him.<ref>{{Cite|Yet the one who enshrouded me in darkness was not Vaati! It was... Ah! If the one who enchanted me and turned the jewel into a dark portal wanted Vaati restored... His goal must be to use Vaati to remake Hyrule into a land of darkness.|Green Knight|FSA}}</ref> Once the four Links reach the part of Hyrule which has been transformed into the [[Dark World]], they discover from the White Maiden that there was once a [[Dark Mirror]] in which an ancient tribe was sealed. The mirror was being kept away from the world in a "[[Temple of Darkness|forest temple]]".<ref>{{Cite|Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the mirror. The tribe's mirror prison was then secreted away and hidden in the forest temple to sever its connection to this world.|White Maiden|FSA}}</ref> They believe the mirror to be the source of the Shadow Links. Rumors also reach them of a King of Darkness named [[Ganon]].  
It is revealed that the one who is ultimately behind everything is a mighty foe who is not Vaati, but rather, someone using him.<ref>{{Cite|Yet the one who enshrouded me in darkness was not Vaati! It was... Ah! If the one who enchanted me and turned the jewel into a dark portal wanted Vaati restored... His goal must be to use Vaati to remake Hyrule into a land of darkness.|Green Knight|FSA}}</ref> Once the four Links reach the part of Hyrule which has been transformed into the [[Dark World]], they discover from the White Maiden that there was once a [[Dark Mirror]] in which an ancient tribe was sealed. The mirror was being kept away from the world in a "[[Temple of Darkness|forest temple]]".<ref>{{Cite|Long ago, a dark tribe invaded Hyrule. They were defeated and imprisoned within the mirror. The tribe's mirror prison was then secreted away and hidden in the forest temple to sever its connection to this world.|White Maiden|FSA}}</ref> They believe the mirror to be the source of the Shadow Links. Rumors also reach them of a King of Darkness named [[Ganon]].  


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==Timeline Placement==
==Timeline Placement==
{{FSA|-}} is the second of the three games (and the third chronologically) in the so-called ''"Four Swords'' Trilogy".<ref>{{Cite|Long ago, in the kingdom of Hyrule, a wind sorcerer named Vaati appeared. Vaati terrorized the people of Hyrule and kidnapped many beautiful girls from their homes. When all hope seemed lost, a young boy carrying little more than a sword appeared. According to the legends, when the boy drew his sword, he split into four, the four-who-are-one worked together to vanquish Vaati. The hero used his sword to bind Vaati in a remote area of Hyrule. The people christened the blade the Four Sword and built a shrine around it. There it remained undisturbed for many years. Ages flowed by... The wind sorcerer Vaati broke free of his prison and kidnapped Zelda, the princess of Hyrule. Princess Zelda's childhood friend Link used the power of the Four Sword to defeat Vaati and seal him away once again. And, for a time, the people of Hyrule believed that their land was safe. Until...|N/A|FSA}}</ref> It was long assumed to be a [[Timeline Glossary#Direct Sequel|direct sequel]] to {{FS}}, one reason being that the {{FSA|-}} intro does not refer to the hero of the {{FS|-}} backstory by name, whereas the heroes of {{FS|-}} and {{FSA|-}} are both referred to as Link, giving the impression that the games feature the same hero. However, the official timeline revealed in {{HH}} shows that {{FSA|-}} takes place much later, hundreds of years after {{TP}} in the "Child Timeline."<ref name=HH>{{Cite Book|quote=Several hundred years after Ganondorf's defeat, relations between Gerudo Village and Hyrule had become friendly once more, and peace had been restored to the land. However, one day a new Ganondorf was born into the world. He violated the laws of the town, trespassing into an ancient pyramid and taking possession of the Trident. He also stole the Dark Mirror from the Temple of Darkness in the forest in order to turn Hyrule into a place of darkness.|book=HH|page=119}}</ref>
{{FSA|-}} is the third chronological game to follow the story of {{Term|FSA|Vaati|link}} and the {{Term|FSA|Four Sword|link}}.
 
''Hyrule Historia'' describes the Ganondorf of this game to be a different Ganondorf from the one appearing in {{OoT}} and {{TP|-}}, having been reincarnated after being defeated by the [[Link#Twilight Princess|Hero Chosen by the Gods]],<ref name=HH/> similar to how multiple incarnations of Link and Zelda have appeared throughout ''The Legend of Zelda'' series.
The prologue of {{FSA|-}} recounts events described in {{FS}} and the {{FS|-}} manual, which led to Vaati being sealed within the {{Term|FSA|Four Sword Sanctuary|link}}, establishing a period of peace until the events of {{FSA|-}}.<ref name=":02">{{Cite|Long ago, in the kingdom of Hyrule, a wind sorcerer named Vaati appeared. Vaati terrorized the people of Hyrule and kidnapped many beautiful girls from their homes. When all hope seemed lost, a young boy carrying little more than a sword appeared. According to the legends, when the boy drew his sword, he split into four, the four-who-are-one worked together to vanquish Vaati. The hero used his sword to bind Vaati in a remote area of Hyrule. The people christened the blade the Four Sword and built a shrine around it. There it remained undisturbed for many years. Ages flowed by... The wind sorcerer Vaati broke free of his prison and kidnapped Zelda, the princess of Hyrule. Princess Zelda's childhood friend Link used the power of the Four Sword to defeat Vaati and seal him away once again. And, for a time, the people of Hyrule believed that their land was safe. Until...|N/A|FSA}}</ref> [[Eiji Aonuma]], the series producer, revealed upon the release of {{FSA|-}}, that {{FSA|-}} was a sequel to {{FS|-}}, taking place sometime after it.<ref>“The GBA {{FS|-}} Zelda is what we’re thinking as the oldest tale in the Zelda timeline.  With this one on the GameCube being a sequel to that, and taking place sometime after that.” — Eiji Aonuma, Interview with GameInformer, 5/17/2004</ref>
 
However, the timeline revealed in {{HH}}, despite what is stated in the game's prologue, places {{FSA|-}} after the events of {{TP}} in the [[Child Timeline]].<ref name="HH2">{{Cite Book|quote=Several hundred years after Ganondorf's defeat, relations between Gerudo Village and Hyrule had become friendly once more, and peace had been restored to the land. However, one day a new Ganondorf was born into the world. He violated the laws of the town, trespassing into an ancient pyramid and taking possession of the Trident. He also stole the Dark Mirror from the Temple of Darkness in the forest in order to turn Hyrule into a place of darkness.|book=HH|page=119}}</ref> {{HH|-}} describes {{Term|FSA|Ganondorf|link}} to be different in {{FSA|-}} from his appearance in {{OoT}} and {{TP|-}}, having been reincarnated after his defeat in {{TP|-}}.<ref name="HH2" />


==Gameplay==
==Gameplay==
This title is unique in having two main styles of gameplay: Single Player ({{Term|FSA|Single-Player Game|link}}) and [[Multiplayer]] ({{Term|FSA|Two-Player Game|link}}, {{Term|FSA|Three-Player Game|link}}, and {{Term|FSA|Four-Player Game|link}}). Regardless of the number of players, there will be four Links to control. The game mechanics ease this feat by having four set [[Battle Formations]] for the Links to battle with. When not in formation, one can choose to have the remaining Links follow him or stay seated until switching between them. As a multiplayer with four players, each player will control their own Link. A competitive atmosphere is achieved by the stages ranking and rewarding everyone upon completion, as well as the ability to attack one another. With fewer than four players, one may pick up an extra Link to control.  
This title is unique in having two main styles of gameplay: Single Player ({{Term|FSA|Single-Player Game|link}}) and [[Multiplayer]] ({{Term|FSA|Two-Player Game|link}}, {{Term|FSA|Three-Player Game|link}}, and {{Term|FSA|Four-Player Game|link}}). Regardless of the number of players, there will be four Links to control. The game mechanics ease this feat by having four set {{Plural|FSA|Formation|link}} for the Links to battle with. When not in formation, one can choose to have the remaining Links follow him or stay seated until switching between them. As a multiplayer with four players, each player will control their own Link. A competitive atmosphere is achieved by the stages ranking and rewarding everyone upon completion, as well as the ability to attack one another. With fewer than four players, one may pick up an extra Link to control.  


The GameCube controller can be used only in Single Player. Multiplayer requires the use of [[Game Boy Advance]]s. While off of the main screen, the player will be able to see game action on the Game Boy Advance screen.
The GameCube controller can be used only in Single Player. Multiplayer requires the use of [[Game Boy Advance]]s. While off of the main screen, the player will be able to see game action on the Game Boy Advance screen.
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The game, originally titled ''Four Swords for Nintendo GameCube'',<ref name= "E3 2003">{{Cite Web|quote= |author= NinEverything|published= June 2, 2013|retrieved= July 16, 2015|url= https://www.youtube.com/watch?v=buJVXcFC6uU&t=6m10s|title= Nintendo at E3 - a look back - E3 2003|site= YouTube|type=}}</ref> was first shown at [[E3]] 2003 alongside Tetra's Trackers (later renamed Navi Trackers) as separate games.<ref>{{Cite Web|quote= Nintendo had Zelda Four Swords, and that went over well|author= |published= |retrieved= July 16, 2015|url= http://www.ign.com/wikis/e3/E3_2003|title= E3 2003|site= IGN|type=}}</ref> It was announced later that year that both games, plus a new one called Shadow Battle, would be included in the same disc. However, only the {{Term|FSA|Hyrulean Adventure|link}} and {{Term|FSA|Shadow Battle}} modes were included in non-Japanese versions of the game.
The game, originally titled ''Four Swords for Nintendo GameCube'',<ref name= "E3 2003">{{Cite Web|quote= |author= NinEverything|published= June 2, 2013|retrieved= July 16, 2015|url= https://www.youtube.com/watch?v=buJVXcFC6uU&t=6m10s|title= Nintendo at E3 - a look back - E3 2003|site= YouTube|type=}}</ref> was first shown at [[E3]] 2003 alongside Tetra's Trackers (later renamed Navi Trackers) as separate games.<ref>{{Cite Web|quote= Nintendo had Zelda Four Swords, and that went over well|author= |published= |retrieved= July 16, 2015|url= http://www.ign.com/wikis/e3/E3_2003|title= E3 2003|site= IGN|type=}}</ref> It was announced later that year that both games, plus a new one called Shadow Battle, would be included in the same disc. However, only the {{Term|FSA|Hyrulean Adventure|link}} and {{Term|FSA|Shadow Battle}} modes were included in non-Japanese versions of the game.


The game was designed in 2D using the graphic style of {{FS|-}} in order to add continuity to its Game Boy Advance prequel. A top-down view was also used to make the four player action easier to understand.<ref>{{Cite Person|quote= There were two main reasons that we went with the 2D graphics for the GameCube Four Swords. One was that it was a sequel to the Game Boy Advance Four Swords game and so for continuity we chose to retain the same graphic style. The second reason was that as a connectivity game with four players, we found that it would be a lot easier to understand what's going on with all four players on one screen and being able to look at it from a top-down point of view. That obviously had a big impact in choosing that direction as well.|name= Eiji Aonuma|url= https://web.archive.org/web/20100224055215/uk.cube.ign.com/articles/517/517033p1.html|title= The Legend of Zelda producer talks about the game, the franchise, the past and the future.}}</ref> {{FSA|-}} originally featured graphics and sprites based on {{ALttP}}. The game also featured a [[Magic Meter]],<ref>{{Cite Web|quote= You don't have enough magic power to use this item!|author= |published= |retrieved= July 16, 2015|url= https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures/Unused_Text_From_French_Translation|title= Unused Text From French Translation|site= The Cutting Room Floor|type=}}</ref> no item slots, and no numbers indicating in which ranking each Link is. Instead of collecting [[Force Gem]]s, the [[Links]] originally collected [[Rupee]]s.<ref name= "E3 2003"/> {{FSA|-}} also had considerably more story than the final release, but [[Shigeru Miyamoto]] thought that the game should have a stronger focus on gameplay and the story was simplified.<ref>{{Cite Person|quote= In an example with Four Swords Adventures, I was the producer on that game, so I didn't actually put the story for that game together—that would be put together by the director of the game. And in the end on that game, as we got closer to finishing it, of course, Mr. Miyamoto then came in and upended the tea table, and we changed the story around quite a bit at the end with Four Swords Adventures. And what Mr. Miyamoto pointed out in the case of that game was that the storyline shouldn’t be something complicated that confuses the player. It should really be kind of a guideline that helps ease the player through the gameplay process and helps them understand what it is that they’re doing. So that was one example of how the gameplay was there first, and the storyline changed all the way up until the very end.|name= Eiji Aonuma|url= http://web.archive.org/web/20070322073751/http://www.gameinformer.com/News/Story/200405/N04.0517.1915.59084.htm|title= A Legend Of Zelda: The Eiji Aonuma Interview}}</ref>
The game was designed in 2D using the graphic style of {{FS|-}} in order to add continuity to its Game Boy Advance prequel. A top-down view was also used to make the four player action easier to understand.<ref>{{Cite Person|quote= There were two main reasons that we went with the 2D graphics for the GameCube Four Swords. One was that it was a sequel to the Game Boy Advance Four Swords game and so for continuity we chose to retain the same graphic style. The second reason was that as a connectivity game with four players, we found that it would be a lot easier to understand what's going on with all four players on one screen and being able to look at it from a top-down point of view. That obviously had a big impact in choosing that direction as well.|name= Eiji Aonuma|url= https://web.archive.org/web/20100224055215/uk.cube.ign.com/articles/517/517033p1.html|title= The Legend of Zelda producer talks about the game, the franchise, the past and the future.}}</ref> {{FSA|-}} originally featured graphics and sprites based on {{ALttP}}. The game also featured a [[Magic Meter]],<ref>{{Cite Web|quote= You don't have enough magic power to use this item!|author= |published= |retrieved= July 16, 2015|url= https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures/Unused_Text_From_French_Translation|title= Unused Text From French Translation|site= The Cutting Room Floor|type=}}</ref> no item slots, and no numbers indicating in which ranking each Link is. Instead of collecting [[Force Gem]]s, the [[Links]] originally collected [[Rupee]]s.<ref name= "E3 2003"/> {{FSA|-}} also had considerably more story than the final release, but [[Shigeru Miyamoto]] thought that the game should have a stronger focus on gameplay and the story was simplified.<ref>{{Cite Person|quote= In an example with Four Swords Adventures, I was the producer on that game, so I didn't actually put the story for that game together—that would be put together by the director of the game. And in the end on that game, as we got closer to finishing it, of course, Mr. Miyamoto then came in and upended the tea table, and we changed the story around quite a bit at the end with Four Swords Adventures. And what Mr. Miyamoto pointed out in the case of that game was that the storyline shouldn’t be something complicated that confuses the player. It should really be kind of a guideline that helps ease the player through the gameplay process and helps them understand what it is that they’re doing. So that was one example of how the gameplay was there first, and the storyline changed all the way up until the very end.|name= Eiji Aonuma|url= https://www.nintendoworldreport.com/interview/2180/gdc-2004-eiji-aonuma-zelda-roundtable|title= GDC 2004 - Eiji Aonuma Zelda Roundtable}}</ref>


===Graphics===
===Graphics===
[[File:FSA Tower of Flames.png|thumb|right|215px|The graphics portray a cross between {{ALttP|-}} and {{TWW|-}}]]
[[File:FSA Tower of Flames 2.png|thumb|right|215px|The graphics portray a cross between {{ALttP|-}} and {{TWW|-}}]]
Graphically, the title incorporates a mixture between {{ALttP|-}} and {{TWW}}: cel-shading and realistic elements from the [[Super Nintendo Entertainment System|SNES]] game that are more advanced in {{FSA|-}}, such as the area's textures and colors. {{FSA|-}} features the sprites of Link from {{FS}}, although the animations were modified to mimic those of Link's sprite in {{ALttP|-}}.
Graphically, the title incorporates a mixture between {{ALttP|-}} and {{TWW}}: cel-shading and realistic elements from the [[Super Nintendo Entertainment System|SNES]] game that are more advanced in {{FSA|-}}, such as the area's textures and colors. {{FSA|-}} features the sprites of Link from {{FS}}, although the animations were modified to mimic those of Link's sprite in {{ALttP|-}}.


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==Reception==
==Reception==
The game received generally positive reviews from critics.  GameSpot applauded the game's story and integration of the GameBoy Advance connectivity feature <ref>https://www.gamespot.com/reviews/the-legend-of-zelda-four-swords-adventures-review/1900-6100049/</ref>. Game Revolution was more critical of the game, citing the mix of sprites and particle effects as feeling inconsistent and the requirement of the GBA and the link cable for multiplayer.<ref>https://web.archive.org/web/20060822031549/http://www.gamerevolution.com/oldsite/games/gamecube/rpg/legend_of_zelda_four_swords.htm</ref> The game currently holds a Metascore of 86 and a User Score of 7.4 on Metacritic.<ref>http://www.metacritic.com/game/gamecube/the-legend-of-zelda-four-swords-adventures</ref>  However, Four Swords Adventures is the least successful game in the series, only selling around 937,000 copies in its lifetime.<ref>https://www.vgchartz.com/game/2397/the-legend-of-zelda-four-swords-adventures/?region=All</ref>
The game received generally positive reviews from critics.  GameSpot applauded the game's story and integration of the GameBoy Advance connectivity feature.<ref>https://www.gamespot.com/reviews/the-legend-of-zelda-four-swords-adventures-review/1900-6100049/</ref> Game Revolution was more critical of the game, citing the mix of sprites and particle effects as feeling inconsistent and the requirement of the GBA and the link cable for multiplayer.<ref>https://web.archive.org/web/20060822031549/http://www.gamerevolution.com/oldsite/games/gamecube/rpg/legend_of_zelda_four_swords.htm</ref> The game currently holds a Metascore of 86 and a User Score of 7.4 on Metacritic.<ref>http://www.metacritic.com/game/gamecube/the-legend-of-zelda-four-swords-adventures</ref>  However, Four Swords Adventures is the least successful game in the series, only selling around 937,000 copies in its lifetime.<ref>https://www.vgchartz.com/game/2397/the-legend-of-zelda-four-swords-adventures/?region=All</ref>


==Trivia==
==Trivia==
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** {{Plural|FSA|Power Bracelet|link}} and {{Plural|FSA|Heart Container|link}} are only used for one {{Term|FSA|Stage|link}}.
** {{Plural|FSA|Power Bracelet|link}} and {{Plural|FSA|Heart Container|link}} are only used for one {{Term|FSA|Stage|link}}.
* Hidden in the game's files is a streaming audio file named "smw.ast". Playing it with the appropriate Winamp plugins (vgmstream) will reveal that the file is actually the ''{{Smw|Super Mario Bros.}}'' theme, specifically the {{Smw|Special World|secret theme}} found in ''{{Smw|Super Mario World}}''.<ref>{{Cite Web|quote= |author=|published= |retrieved= |url= http://youtu.be/Josy_91xBIg|title= Secret Music in Zelda: Four Swords Adventures Disc|site= Youtube|type=}}</ref>
* Hidden in the game's files is a streaming audio file named "smw.ast". Playing it with the appropriate Winamp plugins (vgmstream) will reveal that the file is actually the ''{{Smw|Super Mario Bros.}}'' theme, specifically the {{Smw|Special World|secret theme}} found in ''{{Smw|Super Mario World}}''.<ref>{{Cite Web|quote= |author=|published= |retrieved= |url= http://youtu.be/Josy_91xBIg|title= Secret Music in Zelda: Four Swords Adventures Disc|site= Youtube|type=}}</ref>
* Contrary to popular belief, the {{NT}} mode was, in fact, released outside of Japan, but only in South Korea. This is because the Korean version was a repackaging of the Japanese version, with only the region coding changed and the outer boxart and a card explaining controls translated.
* Contrary to popular belief, the {{NT}} mode was, in fact, released outside of Japan, but only in Korea. This is because the Korean version was a repackaging of the Japanese version, with only the region coding changed and the outer boxart and a card explaining controls translated.
 
==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|ゼルダの伝説 4つの剣+|Zeruda no Densetsu Yottsu no Tsurugi+||3}}
|jaM= The Legend of Zelda: Four Swords Plus
|esS=
|esSM=
|esL=
|esLM=
|frF=
|frFM=
|frC=
|frCM=
|de= {{De|The Legend of Zelda: Four Swords Adventures}}
|deM=
|it=
|itM=
|ko= 젤다의 전설 4개의 검+
|koM=
|zhS= 塞尔达传说 四支剑+
|zhT= 薩爾達傳說 四人之劍+}}


==Gallery==
==Gallery==
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[[de:The Legend of Zelda: Four Swords Adventures]]
[[de:The Legend of Zelda: Four Swords Adventures]]
[[de-niwa:The Legend of Zelda: Four Swords Adventures]]
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