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The Legend of Zelda: Twilight Princess: Difference between revisions

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→‎Trivia: Revised a portion and added Metroid Prime 3 connectivity. It only seems to work for the Wii version, even though I've seen Wii games that can access GameCube memory cards. I assume it's the same for MP:Trilogy.
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(→‎Trivia: Revised a portion and added Metroid Prime 3 connectivity. It only seems to work for the Wii version, even though I've seen Wii games that can access GameCube memory cards. I assume it's the same for MP:Trilogy.)
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*This is the very first ''Zelda'' game where the [[Octorok]] enemies are absent.     
*This is the very first ''Zelda'' game where the [[Octorok]] enemies are absent.     
*This is the first game in which Link appears in human form shirtless. This happens only when Link learns how to Sumo wrestle. He appears shirtless in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', but in [[Deku Scrub]], [[Goron]], and [[Zora]] forms.
*This is the first game in which Link appears in human form shirtless. This happens only when Link learns how to Sumo wrestle. He appears shirtless in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', but in [[Deku Scrub]], [[Goron]], and [[Zora]] forms.
*This is the only Zelda game that, when released, was available on two Nintendo consoles. Due to this, each version is a port from the other, and not a remake.
*This is the only Zelda game that, when released, was available on two Nintendo consoles.
*Like in ''The Wind Waker'', but not ''Ocarina of Time'', the [[Iron Boots]] are treated as an item rather than an upgrade, and thus can be applied quickly rather than by pausing the game.
*Like in ''The Wind Waker'', but not ''Ocarina of Time'', the [[Iron Boots]] are treated as an item rather than an upgrade, and thus can be applied quickly rather than by pausing the game.
*Also, unlike in ''Ocarina of Time'', [[Epona]] is acquired very early in the game.
*Also, unlike in ''Ocarina of Time'', [[Epona]] is acquired very early in the game.
*In his wolf form, Link can talk to animals. At Horse Grass, Link can call Epona.
*In his wolf form, Link can talk to animals. Some of them even manage to recognize Link from his human form.
*This is the first ''The Legend of Zelda'' game in which Link obtains a [[Horse Call|musical instrument]] that is not necessary to complete the game.
*This is the first ''The Legend of Zelda'' game in which Link obtains a [[Horse Call|musical instrument]] that is not necessary to complete the game.
*The title theme incorporates elements from the classic ''Zelda'' series theme.
*The title theme incorporates elements from the classic ''Zelda'' series theme.
*The Wii version of the game strangely has more glitches than the Gamecube version. One infamous glitch is the Cannon Room glitch that results in an incompletable save file. Another is a debug function left in the game: skipping through the Cave of Ordeals by putting out the torches on each floor. Other beta elements, like Green Chus, were left in the Wii version.<ref>[http://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess The Legend of Zelda: Twilight Princess - The Cutting Room Floor]</ref>
*If one has a save from the Wii version of ''Twilight Princess'', an emblem of Hyule is unlocked as a bumper sticker for Samus' ship in ''Metroid Prime 3: Corruption''.
*One major beta element left out of the final game was the Magic Meter, which was present in the 3D games before ''Twilight Princess''. Unused text left in the game hints that Link would have needed magic power in order to transform into his wolf form.{{fact}} A magic meter can still be seen on a screenshot on the back of the game's box (coincidentally, that screenshot also shows Link using the Jump Strike on the Temple of Time's Darknut. He normally can't gain that move until after the Temple of Time.)
*The Wii version of the game has more glitches than the GameCube version, likely due to its earlier release. One infamous glitch is the Cannon Room glitch that results in an incomplete-able save file. Another is a debug function left in the game: skipping through the Cave of Ordeals by putting out the torches on each floor. Other unused elements, like Green Chus, were left in the Wii version.<ref>[http://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess The Legend of Zelda: Twilight Princess - The Cutting Room Floor]</ref>
*One major feature left out of the final game was the Magic Meter, which was present in the 3D games before ''Twilight Princess''. Unused text left in the game hints that Link would have needed magic power in order to transform into his wolf form.{{fact}} A magic meter can still be seen on a screenshot on the back of the game's box (coincidentally, that screenshot also shows Link using the Jump Strike on the Temple of Time's Darknut. He normally can't gain that move until after the Temple of Time.)


==Gallery==
==Gallery==