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The Legend of Zelda: Oracle of Ages: Difference between revisions

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==Gameplay==
==Gameplay==
===General Mechanics===
===General Mechanics===
The two games of the [[Oracle Series]] retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in ''Oracle of Ages'' and ''Oracle of Seasons'' are reused from ''Link's Awakening''), audio and top-view perspective. As in ''Link's Awakening'', items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in ''Link's Awakening'', which was located at the bottom of the screen).  
The two games of the [[Oracle Series]] retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in ''Oracle of Ages'' and ''Oracle of Seasons'' are reused from {{LA|-}}), audio and top-view perspective. As in {{LA|-}}, items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in {{LA|-}}, which was located at the bottom of the screen).  


''Oracle of Ages'', like the great majority of Zelda games, features eight regular dungeons and a large [[Labrynna|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games of the [[Oracle Series]], who will direct Link to the next dungeon, among other things. The ''Oracle Series'', like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
''Oracle of Ages'', like the great majority of Zelda games, features eight regular dungeons and a large [[Labrynna|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games of the [[Oracle Series]], who will direct Link to the next dungeon, among other things. The ''Oracle Series'', like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
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