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Color Dungeon: Difference between revisions

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{{Dungeon
{{Dungeon
|name= Color Dungeon
|image=  
|image= [[File:Color Dungeon Map.png|260px]]
{{Media
|Screenshot LADX= File:Color Dungeon Map.png
|Screenshot LANS= File:LANS Color Dungeon.png
}}
|location= [[Graveyard]]
|location= [[Graveyard]]
|game= {{LA|DX}}<br>{{LA|NS}}
|game= {{LA|DX}}<br>{{LA|NS}}
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==Entrance==
==Entrance==
[[File:LADX Stone Hinox Sprite.png|left|Stone Hinox, one of the mini-bosses of the Color Dungeon.]]
[[File:LADX Stone Hinox Sprite.png|left|Stone Hinox, one of the mini-bosses of the Color Dungeon.]]
In the [[Library#Link's Awakening|Library]] of [[Mabe Village]], an unreachable book high on a bookshelf gives directions as to locating and revealing the dungeon's entrance.<ref>{{Cite Text Dump|LADX|26}}</ref> By dashing into the shelves with the Pegasus Boots, the book will fall to the floor. At the [[Graveyard#Link's Awakening|Cemetery]] of Koholint Island, southwest of the [[Tabahl Wasteland]], the book instructs Link to push gravestones in a specific order; by following the book's directions, the entrance reveals itself under the last disturbed gravestone. However, before Link can enter, two skeletal guards stand in his way; he must describe to them what color of tunic each is wearing.<ref>{{Cite Text Dump|LADX|19}}</ref> Upon two correct answers, admittance is granted.
In the [[Library#Link's Awakening|Library]] of [[Mabe Village]], an unreachable book high on a bookshelf gives directions as to locating and revealing the dungeon's entrance.<ref>{{Cite|New world of color under the 5 gravestones.<br>3{{Icon|LADX Up Arrow}} 4{{Icon|LADX Right Arrow}} 5{{Icon|LADX Up Arrow}}<br>2{{Icon|LADX Left Arrow}} 1{{Icon|LADX Down Arrow}}<br>Try with all your might. Open a new path! Whoever is worthy receives the power of color. I wonder what the world of color is?|Book|LADX}}</ref> By dashing into the shelves with the Pegasus Boots, the book will fall to the floor. At the [[Graveyard#Link's Awakening|Cemetery]] of Koholint Island, southwest of the [[Tabahl Wasteland]], the book instructs Link to push gravestones in a specific order; by following the book's directions, the entrance reveals itself under the last disturbed gravestone. However, before Link can enter, two skeletal guards stand in his way; he must describe to them what color of tunic each is wearing.<ref>{{Cite|Our colors are never the same! If I am red, he is blue! If he is red, I am blue! What color is my cloth?|Gar|LADX}}</ref> Upon two correct answers, admittance is granted.


With a bit of luck, the Color Dungeon can be accessed without the Pegasus Boots or the Library's navigational book, as the gravestones can be moved as soon as Link has obtained the Power Bracelet. However, the final gravestone cannot be moved if Link is accompanied by another character such as ([[BowWow]], [[Marin]], the [[Ghost (Link's Awakening)|Ghost]], or the [[Flying Rooster]]).
With a bit of luck, the Color Dungeon can be accessed without the Pegasus Boots or the Library's navigational book, as the gravestones can be moved as soon as Link has obtained the Power Bracelet. However, the final gravestone cannot be moved if Link is accompanied by another character such as ([[BowWow]], [[Marin]], the [[Ghost (Link's Awakening)|Ghost]], or the [[Flying Rooster]]).
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To be expected, the dungeon incorporates many color-based puzzles; because only the Game Boy Color has a color screen, this aspect of the game cannot be accessed at all if the game is to be played on the original Game Boy. In some rooms, Link must walk on tiles in order to change their color; in others, he must hit switches to harmonize colors, or throw [[Orb Monster]]s into matching-color holes to progress. Like the puzzles, few enemies are exclusive to this dungeon, including the [[Bone Putter]], [[Camo Goblin]], and Orb Monster.
To be expected, the dungeon incorporates many color-based puzzles; because only the Game Boy Color has a color screen, this aspect of the game cannot be accessed at all if the game is to be played on the original Game Boy. In some rooms, Link must walk on tiles in order to change their color; in others, he must hit switches to harmonize colors, or throw [[Orb Monster]]s into matching-color holes to progress. Like the puzzles, few enemies are exclusive to this dungeon, including the [[Bone Putter]], [[Camo Goblin]], and Orb Monster.


Inside the dungeon, the [[Power Bracelet]] is required to complete some puzzles, and [[Magic Powder]] is an item vital to defeating one of the dungeon's mini-bosses, [[Giant Buzz Blob]]; this is alluded to by one of the dungeon's guards.<ref>{{Cite Text Dump|LADX|18}}</ref> The dungeon's other mini-boss, [[Stone Hinox]], exhibits a more mechanical appearance in comparison to the versions found all across [[Koholint Island]]. This incarnation can also rain [[Boulder]]s from the ceiling.
Inside the dungeon, the [[Power Bracelet]] is required to complete some puzzles, and [[Magic Powder]] is an item vital to defeating one of the dungeon's mini-bosses, [[Giant Buzz Blob]]; this is alluded to by one of the dungeon's guards.<ref>{{Cite|Do you have the powder? If not, you must go back.|Gar|LADX}}</ref> The dungeon's other mini-boss, [[Stone Hinox]], exhibits a more mechanical appearance in comparison to the versions found all across [[Koholint Island]]. This incarnation can also rain [[Boulder]]s from the ceiling.


The reward for clearing this dungeon is not an [[Instrument of the Sirens|instrument]], but rather Link meets a [[Great Fairy]] who offers him "the power of color", a new-found strength embodied in either the [[Red Clothes]] or the [[Blue Clothes]] granted by the Great Fairy herself.<ref>{{Cite Text Dump|LADX|27}}</ref> The Blue Tunic increases Link's defense; he will take less damage in battle when it is worn (similar to the [[Guardian Acorn]]).<ref>{{Cite Text Dump|LADX|13}}</ref> The Red Tunic increases Link's sword attack strength (much like a [[Piece of Power]], sans speed bonus).<ref>{{Cite Text Dump|LADX|14}}</ref> Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his Green Tunic after his first successful completion.
The reward for clearing this dungeon is not an [[Instrument of the Sirens|instrument]], but rather Link meets a [[Great Fairy]] who offers him "the power of color", a new-found strength embodied in either the [[Red Clothes]] or the [[Blue Clothes]] granted by the Great Fairy herself.<ref>{{Cite|Welcome, Link . I admire you for coming this far. I will give you the power of color. If you want offense, choose red. If you want defense choose blue. Which power do you want?|Great Fairy|LADX}}</ref> The Blue Tunic increases Link's defense; he will take less damage in battle when it is worn (similar to the [[Guardian Acorn]]).<ref>{{Cite|You've got the Blue Clothes! Your damage will be reduced by half!|N/A|LADX}}</ref> The Red Tunic increases Link's sword attack strength (much like a [[Piece of Power]], sans speed bonus).<ref>{{Cite|You've got the Red Clothes! Your body is full of energy!|N/A|LADX}}</ref> Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his Green Tunic after his first successful completion.


Unlike the rest of the dungeons in {{LA|-}}, completing this dungeon has no effect on the overall plot and is entirely optional. The Color Dungeon cannot be accessed while Link is tied to his quest, i.e. in the middle of another dungeon, etc. The theme played during Link's voyage through the Color Dungeon is a remixed version of the dungeon theme from the original {{TLoZ}}.
Unlike the rest of the dungeons in {{LA|-}}, completing this dungeon has no effect on the overall plot and is entirely optional. The Color Dungeon cannot be accessed while Link is tied to his quest, i.e. in the middle of another dungeon, etc. The theme played during Link's voyage through the Color Dungeon is a remixed version of the dungeon theme from the original {{TLoZ}}.
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