Castor Wilds: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
(Major Expansion)
Line 2: Line 2:
{{stub}}
{{stub}}
The Castor Wilds are a marshy area only featured in one Zelda game: [[The Legend of Zelda: The Minish Cap]]
The Castor Wilds are a marshy area only featured in one Zelda game: [[The Legend of Zelda: The Minish Cap]]
The Castor Wilds are extremely marshy and bogged, filled with grennish-brown water, Link will not drown upon stepping into the swamp water, but starts sinking and slows down a large ammount. To cross the Castor Wilds Swampwater, Link needs the Pegasus Boots(Obtained by waking up the Shoemaker in Hyrule Town)to cross the swamp. When he reaches the apperent way out of Castor Wilds, it is blocked by a huge boulder, and 3 statues on the oppisite side, go up to them and they will want to fuse Gold kinstones. Gold Kinstones, unlike Regular Kinstones, do not add Random Passages/Items, but help advance Link's quest. The first Gold Kinstone is Guarded by a Dark Nut, but it is weak and alone, not very hard, Another Kinstone Lies in A Cave to the North, and another in another cave. Once you fuse Kinstones with all 3 statues, The way into the Wind Ruins is opened.
[[category:Places]]
[[category:Places]]
[[Category:Places in The Legend of Zelda: The Minish Cap]]
[[Categoryas:Places in The Legend of Zelda: The Minish Cap]]

Revision as of 18:23, 9 June 2008

File:Castorwilds.png


The Castor Wilds are a marshy area only featured in one Zelda game: The Legend of Zelda: The Minish Cap

The Castor Wilds are extremely marshy and bogged, filled with grennish-brown water, Link will not drown upon stepping into the swamp water, but starts sinking and slows down a large ammount. To cross the Castor Wilds Swampwater, Link needs the Pegasus Boots(Obtained by waking up the Shoemaker in Hyrule Town)to cross the swamp. When he reaches the apperent way out of Castor Wilds, it is blocked by a huge boulder, and 3 statues on the oppisite side, go up to them and they will want to fuse Gold kinstones. Gold Kinstones, unlike Regular Kinstones, do not add Random Passages/Items, but help advance Link's quest. The first Gold Kinstone is Guarded by a Dark Nut, but it is weak and alone, not very hard, Another Kinstone Lies in A Cave to the North, and another in another cave. Once you fuse Kinstones with all 3 statues, The way into the Wind Ruins is opened. Categoryas:Places in The Legend of Zelda: The Minish Cap