The Legend of Zelda: The Minish Cap

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This article is about the game. For other uses, see The Minish Cap (Disambiguation).

The Legend of Zelda: The Minish Cap is the twelfth main installment of The Legend of Zelda series. It was released for the Game Boy Advance in 2004.

Like most other titles in the series, The Minish Cap features the fully explorable land of Hyrule, although it can be viewed from the eyes of a human or the eyes of a Minish, a race of tiny people and an alternate form that Link can transform into. The game is the first in the story surrounding the Four Sword and features Vaati as the game's main villain. However, unlike the multiplayer focus of the other games in the series, The Minish Cap retains the original form of exploration and dungeons as seen in A Link to the Past, Oracle of Seasons, and Oracle of Ages, as well as returning characters and game mechanics such as Malon and the Spin Attack. New features include fusing Kinstones and shrinking to the size of a Minish.

Backstory

Evil spirits appeared in the land of Hyrule, and just when it seemed that the world was to be cast into the darkest of shadows, the tiny Picori descended from the skies and bestowed on a courageous human the golden Light Force and the Picori Blade. This Hero of Men used his wisdom and courage, the golden light, and his sword to fight off the demons and restore peace to the world.

The people were so grateful to the Picori that they held an annual celebration in their honor. Whoever won the sword competition held at the festival would earn the honor of touching the sacred blade. The tradition of the Picori Festival continued, but over the generations, the Picori themselves passed into legend. The legend of the Picori tells of a mystic doorway that opens just once every hundred years. When the door is open, the Picori can cross from their world into Hyrule.

Plot

One year, in celebration of when the Picori last came to Hyrule 100 years ago to the day, the festival was unusually grand. Hyrule Castle was hosting a tournament of sword-fighting skill that calls to mind the heroes of legend. That year's champion was a mysterious man by the name of Vaati. He won the tournament with an almost magical ease, and all of Hyrule was abuzz with rumors about this shadowy figure. The young Link, who attends the festival that year with his childhood friend, Princess Zelda, is charged by his grandfather, Smith, with delivering the sword that will be presented to the champion.

During the ceremony following the sword competition, Vaati shatters the sacred Picori Blade and opens the Bound Chest, which, for an age, had been sealed by the Picori Blade, trapping evil monsters within. Vaati is after the Light Force, the golden light that was once wielded by the Hero of Men mentioned in the legends of the Picori. He subdues the castle guards and turns Princess Zelda to stone before departing. Vaati was once a Minish, an apprentice of the Minish sage Ezlo. Ezlo had made a magical Cap with the power to grant wishes, but Vaati had stolen it and used it to become a powerful sorcerer. He had transformed Ezlo into a hat himself, then proceeded to hunt down the Light Force. Link is asked by King Daltus to seek out the Picori and ask them to reforge the sacred blade, and he travels to the Minish Woods with the help of his Map.

There he meets Ezlo, a curious creature whom he rescues from a group of Octoroks. Ezlo hops onto his head and offers to help him find the Picori. He also helps Link shrink down to a minuscule size — the size of the Picori people, who call themselves the Minish. Link meets with Gentari, the elder of the Minish Village, who tells him that in order to reforge the sacred Picori Blade, he will need the Four Elements, the embodiment of the sacred powers of earth, fire, water, and wind. Vaati had learned from the legend of the Wind Tribe that when the Four Elements were collected, the path to the Light Force will open. Knowing that Link is collecting them, Vaati decides to wait until the task is complete.

Once Link has gathered the Four Elements, he brings the Picori Blade — renamed the White Sword by Melari, a Minish sword-smith — to the Elemental Sanctuary hidden within the courtyard of Hyrule Castle. There he infuses the White Sword with the Four Elements, fully restoring the sacred Four Sword — a legendary blade with the power to split one warrior into four. Link then gains access to a chamber with stained glass, where the location of the Light Force is revealed to be within Princess Zelda.

Meanwhile, Vaati has brainwashed King Daltus and shrouded Hyrule Castle in darkness. He discovers from the stained glass of the chamber inside the Elemental Sanctuary that the sacred Light Force had actually been passed down through Hyrule's princesses, and so he prepares to extract it from Princess Zelda. Link rushes to her rescue, and, after vanquishing Vaati, uses the Four Sword's evil-banishing power to restore Princess Zelda.

With Vaati defeated, the Mage's Cap could be used to restore Hyrule. Princess Zelda puts on the cap and wishes with all her heart that Vaati's cruelty might be undone. With her righteous wish and the power of the Light Force that still dwelt within her, many miracles happen as a result.

Now that the land of the humans had been saved, Ezlo ventures back into the world of the Minish through the Minish Door, not to return until perhaps the next time, one hundred years later, when the doorway to their world would open once more.

Game Information

Timeline Placement

Main article: Zelda Timeline

Telling the origin of Vaati and the Four Sword, The Minish Cap takes place many years before Four Swords, making it the first story in the Four Swords trilogy.

The official timeline released in Hyrule Historia places The Minish Cap and Four Swords between Skyward Sword and Ocarina of Time. Four Swords Adventures, which concludes the Four Swords trilogy, is an indirect sequel to Twilight Princess and currently the third member (along with Majora's Mask and Twilight Princess) of the "Child Timeline".

Ports and Remakes

The Minish Cap was one of the ten Game Boy Advance games available on the 3DS Virtual Console as part of the Ambassador Program.[11] It was later released on the Wii U's Virtual Console on June 5th, 2014 in North America.[12]

Limited Editions

OutsideInside

A special limited edition Zelda-themed Game Boy Advance SP bundle was also released. Limited to 25,000 copies, it featured a golden console with the Triforce outside and the Royal Crest inside, it also included a copy of The Minish Cap (without box). It was available for sale only in Europe and Australia.

A limited edition adventure set was also released. Limited to 300 copies, it included the limited edition Game Boy Advance SP, a copy of The Minish Cap (without box), a shirt, a knit cap and a certificate of authenticity.

Speedrun Records

Main article: Speedrun Records
Category Runner Time Date
Any% TGH 1h 27m 40s January 21, 2022
Any% (Glitchless) TGH 2h 13m 15s December 28, 2021
100% ToadsWoot 3h 58m 1s August 16, 2020
Fire Rod Myth197 32m 5s March 4, 2022

Post-release Content

Updates



The North American release of The Minish Cap for the Wii U's Virtual Console received a minor revision.

Listings

Characters

Bosses

Enemies

Locations

Dungeons

Items and Equipment

Translations

Credits

Glitches

Reception

By 2005, The Minish Cap had sold more than 1 million copies worldwide.[13]

Awards

At the Interactive Achievement Awards in 2006, The Minish Cap received one nomination.[14]

Event Award Result
Interactive Achievement Awards 2006 Outstanding Achievement in Game Design Nominated

Trivia

All three The Minish Cap cartridges
  • Director Hidemaro Fujibayashi wanted to use hand drawings for the graphics instead of the regular pixelated arts seen in the final product.[15]
  • The game was originally planned to feature various Masks and hats Link can wear. This idea was scrapped after Fujibayashi came up with the idea of a sentient hat for Link's companion.[16]
  • The concept of Link exploring the world as a small being came from Fujibayashi's idea to use the contrast between "being big or small" for a new "alternative dimension" similar to the elements seen in the past games.[17]
    • The Gnat Hat from Four Swords, which has the ability to shrink Link down, influenced the world-building revolving around "being big or small".[18]
  • The Minish Cap is the only Game Boy Advance game with two different "Not For Resale" cartridges which were used in store kiosks. One says "Not For Resale" and contains the full version of the game. The other says "Not For Resale Demo," where there are three playable areas to explore. Subsequent Zelda games like Phantom Hourglass and Spirit Tracks also had demo carts with selectable stages.
  • The logo for the game featured in pre-release material and some commercials featured the Master Sword rather than the Four Sword. The Master Sword does not appear in the final version of the game.
  • There have been three existing official logos for the game. These include one with Ezlo next to the name, and one with the Master Sword next to the name. Some commercials incorporate some of these alternate logos.
  • There are several Super Mario references in The Minish Cap. These include enemies such as Bob-ombs, Spinies, and Lakitus. In the Palace of Winds, chain-link platforms with spinning gates such as those found in Super Mario World and Super Mario Sunshine appear. In Mount Crenel, small beanstalks use the same sound effect from Super Mario Bros. when growing.
  • The game over music is an excerpt from the opening demo music in A Link to the Past.
  • The Minish Cap is the only main Zelda game to feature an optional sound test.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ゼルダの伝説 ふしぎのぼうし (Zeruda no Densetsu Fushigi no Bōshi)[19]The Legend of Zelda: The Wonder Hat
This table was generated from Zelda Wiki's translation data.

Gallery

External links

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 7
  2. The Legend of Zelda: The Minish Cap | Game Boy Advance | Games | Nintendo , Nintendo, retrieved July 12, 2013.
  3. 3.0 3.1 3.2 3.3 "3DS Ambassadors in Europe and Japan were notified this week that their ten free Game Boy Advance games would be coming today, December 16. Those in North America didn't get any word on whether the games would be coming today or if the same list of high-quality titles would be offered to them. Luckily all ten games are now available, even to those in the United States." — Chris Pereira, 3DS Ambassadors Get Their Free GBA Games Today , 1Up, published December 16, 2011, retrieved July 12, 2013.
  4. The Legend of Zelda: The Minish Cap , Nintendo of America, retrieved June 10, 2014.
  5. Troy Wassenaar, Nintendo Download Update (29/5) – Gaining Traction , Vooks, published May 29, 2014, retrieved June 11, 2014.
  6. The Legend of Zelda: The Minish Cap , Nintendo Europe, retrieved June 10, 2014.
  7. Wii U|ゼルダの伝説 ふしぎのぼうし|Nintendo , Nintendo Japan, retrieved June 10, 2014.
  8. Game Boy™ Advance – Nintendo Switch Online , Nintendo of America, retrieved March 21, 2023.
  9. ゲームボーイアドバンス Nintendo Switch Online ダウンロード版 | My Nintendo Store(マイニンテンドーストア) , Nintendo Japan, retrieved March 21, 2023.
  10. Encyclopedia, Dark Horse Books, pg. 10
  11. 3DS Ambassador Games Revealed - Minish Cap Confirmed , Link's Hideaway.
  12. The Legend Of Zelda: Minish Cap Will Be Sizing Up The Wii U eShop Soon , Nintendo Life.
  13. "'The Legend of Zelda: The Minish Cap', a game that lets the main character change body size during the adventure, sold more than a million units."Annual Report 2005 , Nintendo.
  14. 2006 9th Annual Interactive Achievement Awards (web archive), Academy of Interactive Arts & Sciences, retrieved January 23, 2025.
  15. ―― 今回の画面は、とても柔らかく感じられますね。There's a very soft feel in the game's screen.
    藤林 イメージボードを描いてくれたデザイナーのタッチによる部分が大きいですね。今回は、本当はすべて取り込んだ絵で仕上げたかったんですね。せっかくGBAなんで、ドット絵だけでいく手はないだろうって。開発初期の頃にそういう話を繰り返していたんで、ドット絵のデザイナーたちもそこを理解して仕上げてくれた結果です。It's hugely influenced by the style of the designer who worked on the image boards. I wanted to use imported artworks [Note: It is likely referring to the images downscaled from either digital arts or scanned traditional arts.] for every graphic in the game. The game is developed for GBA, so it'd be a waste to make the game with sprites [drawn pixel by pixel.] I told them the vision frequently in the early stage of the development, and the designers who did the sprites really got what I aimed for.(Translation: BluishBlue)
    (Nintendo Dream vol. 124 no. December 6, 2004, Mainichi Communications Inc., November 6, 2004, pg. 96)
  16. 藤林 [...] それとは別に、いろいろな仮面やぼうしをリンクがかぶるってアイデアを考えていたので、じゃあいっそのことぼうしにしゃべらせようと。普段はリンクのかぶっているぼうしなんだけど、何かしゃべるときだけ口が開くような。Fujibayashi: [...] Aside from it, I had an idea that let Link wear masks or hats, and a talking hat came to my mind. It acts as Link's hat but opens its mouth when it speaks something.(Translation: BluishBlue) (Nintendo Dream vol. 124 no. December 6, 2004, Mainichi Communications Inc., November 6, 2004, pg. 95)
  17. 裏と表、過去と未来、光と闇など、みんなこれまでにやっているし、どこかに何か残っていないかと悩んでいたときに、リンクが小さくなれば、いまある世界も別の世界になると思いついたんです。Fujibayashi: [...] The frontal side and flipside, past and future, light and dark—everything is used for the games already. I was struggling to find an untapped idea [to show two contrasting dimensions], then it came to my mind that the same world can be represented differently if Link is shrunk down.
    青沼 小さくなるっていうのは『4つの剣』でもやっていたんで、その話を聞いたときに。「ああいうことをふくらませていくんだな」と理解しやすかったですね。Aonuma: He already put the shrinking ability in Four Swords, so it was easy to get what the idea he'd explore was when he told me that.(Translation: BluishBlue)
    (Nintendo Dream vol. 124 no. December 6, 2004, Mainichi Communications Inc., November 6, 2004, pg. 95)
  18. ―― 『4つの剣』で登場した小人のぼうしは、藤林さんのお気に入りアイテムだったんですか?[Interviewer: Was the Gnat Hat from Four Swords your favorite item?]
    藤林 そういうわけではないんです。もともとあのアイテムは、宮本さんが宝箱の中に入ってみたいとか、いろいろいたずらしてみたいって話されていて、じゃあリンクが小さくなるアイテムがあればどうなんだろうと考え生まれたものなんです。実際に2ドットくらいのリンクにしてみて遊んでみたらおもしろかったので、また機会があればこれを使ってみたいとは考えていたんです。そのことが、世界観づくりで「大きい・小さい」を思いついたときに重なったというわけです。Fujibayashi: No, the item [Gnat Hat] originally came from the things Miyamoto told me, like he wanted to get inside of a treasure chest or make mischief, which inspired me to make an item that shrinks Link [to explore Miyamoto's idea.] It was fun to play with 2-pixel Link when we tested, so I was looking forward to using it again if there's an opportunity, and it affected shaping the world building centered on "being big or small."(Translation: BluishBlue)
    (Nintendo Dream vol. 124 no. December 6, 2004, Mainichi Communications Inc., November 6, 2004, pg. 95)
  19. ゼルダの伝説 ふしぎのぼうし (The Minish Cap box)
Games in The Legend of Zelda Series
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