Fire Rod

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Fire Rods are recurring Items in the The Legend of Zelda series.(ALttPA Link to the Past | FSAFour Swords Adventures | ALBWA Link Between Worlds | BotWBreath of the Wild | CoHCadence of Hyrule)[1][2][3][4][5]

Location and Uses

A Link to the Past

Descriptionshide ▲
A Link to the Past instruction booklet
Fire Rod
This rod spits out a ball of fire that will sear most enemies to a crisp. Some enemies are especially vuknerable to fire, so use the Fire Rod wisely. The Fire Rod can also be used like the lantern to light torches, but from a distance.

In A Link to the Past, Link obtains the Fire Rod in the Skull Woods. It can be used as a weapon to burn Enemies or light unreachable Torches. The Fire Rod drains magic from the Magic Meter when used. It is especially effective against Gibdos, whose bandages can be burned away to reveal Stalfos.

Four Swords Adventures

Descriptionshide ▲
Four Swords Adventures instruction booklet
Fire Rod

Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.

Lev. 2
The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flames in four directions.

In Four Swords Adventures, the Fire Rod can only be found in certain areas. It can be used to defeat Enemies and burn grass to reveal hidden Items such as Force Gems. This Fire Rod can either shoot fireballs or a continuous cascade of flames.[6] If Link gives the Fire Rod to a Great Fairy to upgrade it, the Fire Rod will act like the Cane of Somaria, creating Somarian Blocks that can be used as platforms. If Link uses the Fire Rod again, the Somarian Block will explode, sending fire in four directions.[7]

Dark Link also uses the Fire Rod in some levels.

A Link Between Worlds

In A Link Between Worlds, the Fire Rod can be rented as the Rented Fire Rod from Ravio for 100 Rupees. Later on, it can be purchased for 1200 Rupees. It drains the Energy Gauge when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for Link to hurt himself by coming into contact with Fire generated by the Fire Rod.

By finding 10 Maiamais, Link can give the Fire Rod to Mother Maiamai in order to upgrade it to the Nice Fire Rod. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.

Breath of the Wild

Hyrule Compendium Entry
233  (238Master Mode) Fire Rod
Description
A magical rod that can cast fireballs, said to have been crafted by an ancient magician. The rod will break if it strikes something directly, so use it wisely.
Common Locations
Gerudo Highlands
Great Hyrule Forest
Properties
Atk 5

Fire Rods are one-handed Weapons in Breath of the Wild. They are weaker counterparts to Meteor Rods. Fire Rods are not made of flammable materials and can safely be used around open Fire or Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with Magnesis. Fire Rods do not attract Lightning during Thunderstorms or conduct Electricity, and they will float in sufficiently deep bodies of Water.

Fire Rods are imbued with the elemental energy of Fire, generating a ball of Fire that bounces around when swung. However, Fire Rods are fragile and will break easily if they make direct contact with Objects or Enemies. They will also break simply from extended use, or if they directly strike an Object.[2] If Link executes a Spin Attack while wielding a Fire Rod, he will loose five blasts at once in different directions. They also provide one level of Cold Resistance when equipped. When thrown with the R button, Fire Rods will not leave Link's hand, and they instead produce a ball of Fire that will bounce in the direction they are thrown. Fire Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

During "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Fire Rod, which are uncommon around Hateno Village.[8] If Link brings him a Fire Rod, Nebb will be excited and give him a Purple Rupee as a reward.[9]

Elemental Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_060"
Description

Internal name

Name
Life
Value
14
Description

Durability of the weapon

Name
Power
Value
5
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
false
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
30.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
400
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
100
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
10.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
90
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
3
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
3
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
2
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
3
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
4
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
8
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
4
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
7
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.0
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
1.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.0
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
MagicName
Value
"FireRodLv1Fire"
Description

Type of actor to spawn if the weapon has elemental properties

Name
ChargeMagicNum
Value
5
Description

How many actors are spawned when doing a charged attack with the weapon

Name
MagicPower
Value
10
Description

Damage of the spawned actor

Name
MagicSpeed
Value
30.0
Description

Multiplier affecting the base speed of the spawned actor when attacking with Y

Name
MagicSpeedByThrow
Value
45.0
Description

Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast

Name
MagicGravity
Value
1.0
Description

Multiplier affecting the vertical acceleration of the spawned actor

Name
MagicRadius
Value
1.0
Description

Multiplier affecting the size of the spawned actor

Name
MagicRange
Value
100.0
Description

Distance where the spawned actor will despawn, from the weapon that spawned it

Name
MagicSpeedByEnemy
Value
12.5
Description

Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon

Name
MagicGravityByEnemy
Value
0.075
Description

Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon

Name
MagicRadiusByEnemy
Value
0.5
Description

Multiplier affecting the size of the spawned actor when an enemy uses the weapon

Name
MagicRangeByEnemy
Value
30.0
Description

Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it

Name
SellingPrice
Value
18
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
120
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Sword_060"

Internal name

Life
14

Durability of the weapon

Power
5

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
false

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
30.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
400

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
100

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
10.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
90

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
3

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
3

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
2

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
3

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
4

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
8

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
4

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
7

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.0

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
1.0

Maximal value for throw distance up modifier

ThrowSpeed
1.0

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

MagicName
"FireRodLv1Fire"

Type of actor to spawn if the weapon has elemental properties

ChargeMagicNum
5

How many actors are spawned when doing a charged attack with the weapon

MagicPower
10

Damage of the spawned actor

MagicSpeed
30.0

Multiplier affecting the base speed of the spawned actor when attacking with Y

MagicSpeedByThrow
45.0

Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast

MagicGravity
1.0

Multiplier affecting the vertical acceleration of the spawned actor

MagicRadius
1.0

Multiplier affecting the size of the spawned actor

MagicRange
100.0

Distance where the spawned actor will despawn, from the weapon that spawned it

MagicSpeedByEnemy
12.5

Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon

MagicGravityByEnemy
0.075

Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon

MagicRadiusByEnemy
0.5

Multiplier affecting the size of the spawned actor when an enemy uses the weapon

MagicRangeByEnemy
30.0

Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it

SellingPrice
18

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
120

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Ancient Stone Tablets

The following section is not part of the Zelda canon and should not be taken as such.


Hyrule Warriors

The following section is not part of the Zelda canon and should not be taken as such.
Main article: Magic Rod

The Fire Rod appears as the first in the Magic Rod class of Weapons.

In Hyrule Warriors Legends, it also appears as an Item Card in the Lorule Map.

Cadence of Hyrule

The following section is not part of the Zelda canon and should not be taken as such.

The Fire Rod appears as a weapon in Cadence of Hyrule, capable of launching fireballs at opponents from a distance at the cost of Stamina, sometimes causing them to be burned temporarily. When either Cadence, Link, or Zelda runs out of stamina, the rod can be used to club opponents at close range.

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.

The Fire Rod is a Rod that can be wielded by all Warriors in Age of Calamity, as well as by Fire Wizzrobes. Located on the left bumper wheel with the Ice Rod, Lightning Rod, and Apples, the Fire Rod is a limited charge attack item that will set aflame anything in its attack radius like Monsters or Bomb Barrels, and can help whittle away at exposed Weak-Point Gauges. When used on Ice Elemental Enemies, it causes their Weak-Point Gauges to drain away faster, indicated by a cracked effect on the Gauge.

The Fire Rod is first obtained when the Warriors slay their first Fire Wizzrobe in the "The Battle of Hyrule Field" Scenario.

The energy needed to power the Fire Rod can be found by either slaying Fire Elemental Enemies such as Fire Wizzrobes or by smashing open Iron or Wooden Boxes. The Fire Rod needs Fire elemental energy as fuel for its attacks, and the amount of charges it has carries over into future battles. While the Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Quests both reward the Warriors with one additional charge to all Rods, Fire Rod included.

Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
The United Kingdom of Great Britain and Northern IrelandThe United Kingdom of Great Britain and Northern Ireland
EnglishBRBritish
Fire Rod (HWLHyrule Warriors Legends)[12][13]
JapanJapan
Japanese
ファイアロッド (Faia Roddo) (ALttPA Link to the Past | ALBWA Link Between Worlds | HWLHyrule Warriors Legends | CoHCadence of Hyrule)[14][15][16][17][18]Same as English.Editor warning: Conflicting meanings in data
CanadaCanada
FrenchCACanadian
Baguette de feu (ALBWA Link Between Worlds | HWLHyrule Warriors Legends | CoHCadence of Hyrule)[19][20][21][22]Same as English.
The French RepublicThe French Republic
FrenchEUEuropean
Baguette de feu (ALBWA Link Between Worlds | HWLHyrule Warriors Legends | HWDEHyrule Warriors: Definitive Edition | CoHCadence of Hyrule)[19][23][24][25][26]Same as English.
The Federal Republic of GermanyThe Federal Republic of Germany
German
Feuerstab (ALBWA Link Between Worlds | HWLHyrule Warriors Legends | HWDEHyrule Warriors: Definitive Edition)[27][28][29][30]Same as English.
The Italian RepublicThe Italian Republic
Italian
  • Bacchetta del Fuoco (ALttPA Link to the Past | FSAFour Swords Adventures)[31][32]
  • Bacchetta del fuoco (ALBWA Link Between Worlds | HWLHyrule Warriors Legends)[33][34]
  • Staffa del fuoco (HWLHyrule Warriors Legends)[35]
The Republic of KoreaThe Republic of Korea
Korean
파이어 로드 (Paieo Rodeu) (ALBWA Link Between Worlds | HWLHyrule Warriors Legends)[36][37][38] 
Latin AmericaLatin America
SpanishLALatin American
  •  
  •  
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
  •  
  •  
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 123 (ALttPA Link to the Past | FSAFour Swords Adventures | ALBWA Link Between Worlds)
  2. 2.0 2.1 Fire Rod
    A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.
    — Inventory (Breath of the Wild)
  3. Fire Rod: Adds Fire to recommended elements. Use one ice statues to reveal enemies. — Tutorial (Hyrule Warriors: Definitive Edition)
  4. Fire Rod -- Assign it to A Button B Button X Button Y Button
    This will launch a ball of fire dealing 1 damage in the direction you're facing, at the cost of stamina.
    — Inventory (Cadence of Hyrule)
  5. Fire Rod: [L]IconFile:AoC L Button Icon.png + [Y]IconFile:AoC Y Button Icon.png
    Launch a fireball at enemies.
    Fireballs can set grass on fire, which can seriously damage enemies.
    — Tutorials (Age of Calamity)
  6. Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames. (Four Swords Adventures manual, pg. 31)
  7. The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions. (Four Swords Adventures manual, pg. 31)
  8. Have you heard of the fire rod? Grandpa said you can't find those around here. If you get ahold of one, let me see it! — Nebb (Breath of the Wild)
  9. Isn't that the fire rod? So cool! Let me see! Whoooa! The real thing is really the real deal! Thanks! Here's a token of my thanks! — Nebb (Breath of the Wild)
  10. Zelda Minish Cap: HACKED - The Leveleditor
  11. They're weak against fire, so hit them with your Fire Rod! — Figurine (The Minish Cap, PAL version)
  12. You got the Fire Rod Item Card! — N/A (Hyrule Warriors Legends, British English version)
  13. Fire Rod — Smithy (Hyrule Warriors Legends, British English version)
  14. A Link to the Past manual, pg. 46 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 25 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
  15. ファイアロッド
    取扱い注意!
    大きな火柱で敵を攻撃!!
    炎に触れると自分も痛い!
    — Inventory (A Link Between Worlds)
  16. アイテムカード「ファイアロッド」を()()れた! — N/A (Hyrule Warriors Legends, Japanese version)
  17. ファイアロッド — Smithy (Hyrule Warriors Legends, Japanese version)
  18. ファイアロッド -- A ButtonB ButtonX ButtonY Buttonにセットする。 — Inventory (Cadence of Hyrule, Japanese version)
  19. 19.0 19.1 Baguette de feu
    Invoque une redoutable colonne de flammes. À manipuler avec précaution.
    — Inventory (A Link Between Worlds)
  20. Vous avez obtenu la carte d'objet « Baguette de feu » ! — N/A (Hyrule Warriors Legends, Canadian French version)
  21. Baguette de feu — Smithy (Hyrule Warriors Legends, Canadian French version)
  22. Baguette de feu -- Assignez-la à A Button B Button X Button Y Button — Inventory (Cadence of Hyrule, Canadian French version)
  23. Vous avez obtenu une carte d'objet « Baguette de feu » ! — N/A (Hyrule Warriors Legends, European French version)
  24. Baguette de feu — Smithy (Hyrule Warriors Legends, European French version)
  25. Baguette de feu — View Warriors (Hyrule Warriors: Definitive Edition, European French version)
  26. Baguette de feu -- Assignez-la à A Button B Button X Button Y Button — Inventory (Cadence of Hyrule, European French version)
  27. Feuerstab
    Greife Gegner mit einer Flammensäule an, aber verbrenne dich nicht selbst!
    — Inventory (A Link Between Worlds)
  28. Du hast die Item-Karte „Feuerstab“ erhalten! — N/A (Hyrule Warriors Legends, German version)
  29. Feuerstab — Smithy (Hyrule Warriors Legends, German version)
  30. Feuerstab: Fügt Feuer als empfohlenes Element hinzu und macht an Eisstatuen Gegner sichtbar. — Tutorial (Hyrule Warriors: Definitive Edition, German version)
  31. Ecco la Bacchetta del Fuoco! — N/A (A Link to the Past, Italian version)
  32. Hai preso la Bacchetta del Fuoco! — N/A (Four Swords Adventures, Italian version)
  33. Bacchetta del fuoco
    Attacca i nemici con le colonne di fuoco. Ma se tocchi le fiamme ti fai male.
    — Inventory (A Link Between Worlds, Italian version)
  34. Hai ottenuto la carta oggetto Bacchetta del fuoco! — N/A (Hyrule Warriors Legends, Italian version)
  35. Staffa del fuoco — Smithy (Hyrule Warriors Legends, Italian version)
  36. 파이어 로드
    취급 주의!
    커다란 불기둥으로 적을 공격!!
    화염에 닿으면 대미지를 입는다!
    — Inventory (A Link Between Worlds)
  37. '파이어 로드'의 아이템 카드를 획득했다!! — N/A (Hyrule Warriors Legends, Korean version)
  38. 파이어 로드 — Smithy (Hyrule Warriors Legends, Korean version)
  39. 39.0 39.1 Cetro de Fuego
    ¡Manéjalo con cuidado! Conjura un torbellino ígneo que quema todo lo que toca.
    — Inventory (A Link Between Worlds)
  40. Cetro de Fuego — Smithy (Hyrule Warriors Legends, Latin American Spanish version)
  41. ¡Has conseguido la carta de objeto Cetro de fuego! — N/A (Hyrule Warriors Legends, Latin American Spanish version)
  42. Cetro de Fuego — Smithy (Hyrule Warriors Legends, European Spanish version)
  43. ¡Has conseguido la carta de objeto Cetro de fuego! — N/A (Hyrule Warriors Legends, European Spanish version)
Recurring Items
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8+ Appearances
6+ Appearances
4+ Appearances
Rods
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A Link to the Past
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Breath of the Wild
Tears of the Kingdom
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