Enemies are a recurring mechanic in The Legend of Zelda series.(Series)
The Legend of Zelda
The Adventure of Link
A Link to the Past
Ocarina of Time
Oracle of Seasons
Oracle of Ages
The Wind Waker
Four Swords Adventures
The Minish Cap
Enemies appear both in the Overworld and inside Dungeons in The Minish Cap. Many of the Enemies from Four Swords reappear in The Minish Cap, though some of their appearances have been altered.
Enemies do not appear at all in the game until Vaati opens the Bound Chest at the Picori Festival, releasing monsters into Hyrule. After Vaati is defeated by Link at Dark Hyrule Castle and Princess Zelda uses the Mage's Cap to undo the damage he caused to Hyrule, all the Enemies disappear from across the land.
A Link Between Worlds
Tri Force Heroes
Breath of the Wild
In Breath of the Wild, Monster is the name given to the category of most animals who harm and are hostile towards Link.[note 1] Most types of Monsters have different variants that differ in strength or attacks.
Color variants consist of the basic Monster and then blue, black, and silver variants of that Monster, each with an increase in attack strength and health. While playing in Master Mode, a fifth color variant is added, gold Monsters, which are even stronger than silver Monsters. When just starting the game, the Monsters encountered would consist mainly of basic Monsters with occasional blue-variant Monsters; a hidden tally of the Monsters defeated is kept by the game, and when certain milestones are hit, the Monsters scale-up to stronger color variants. For example, Link would encounter regular Bokoblins and occasional Blue Bokoblins when just barely awakening from the Shrine of Resurrection, but by the time he frees a Divine Beast, he is most-likely encountering Blue Bokoblins more often and is now encountering new Black Bokoblins.
On top of color variants, elemental variants separate different Monsters by elemental abilities; the three elemental variants include Fire, Ice, and Electricity. Fire and Ice are the opposites of each other, and hitting a Fire-type Monster with an Ice-type Weapon (or vice-versa) will instantly kill the Monster. For example, hitting an Ice Wizzrobe with a Flamespear will instantly kill the Monster.
Furthermore, many Monsters also have a skeletal variant that randomly appears at night to attack Link called stal monsters. These include Stalkoblins, Stalizalfos, Stalmoblins, and Stalnoxes.[note 2] Their bodies are counted as a separate entity from their skull, with the latter bearing the Monsters's health bar. Generally speaking, skeletal Monsters only drop first and second tier Monster Parts and drop an arm in addition to their held Weapons upon death.
In addition to regular Monsters, Bosses can be encountered anywhere throughout Hyrule at any time. Bosses that can be encountered in Hyrule include Stone Taluses, Hinoxes, and Moldugas. Two elemental variants of Stone Taluses, Frost Taluses and Igneo Taluses, reside in very cold and very hot climates, respectively. Stone Taluses and all the color variants of Hinoxes can be found in the grassy plains that take up most of the Hyrule Kingdom. Unlike the other two bosses, Moldugas can only be found in the Gerudo Desert.
The rest of the Monsters that make up the Boss category are encountered in one-time only battles; Fireblight Ganon, Thunderblight Ganon, Waterblight Ganon, Windblight Ganon, and Monk Maz Koshia are fought in each Divine Beast, Master Kohga is fought in the Yiga Clan Hideout, and Calamity Ganon is fought in Hyrule Castle.
All Monsters drop Monster Parts when defeated, which are a class of Material. Monster Parts are grouped into three tiers, with the higher tiers only being dropped by Monsters in higher color variant tiers. (i.e. Bokoblin Horns, a first-tier Monster Part, can be dropped by any Bokoblin, but Bokoblin Guts, a third-tier Monster Part, can only be dropped by Blue Bokoblins or higher.) Monster Parts can be used to create Elixirs, upgrade Armor with a Great Fairy, or sold for Rupees. They can also be sold as the only way to obtain Mon, the currency that Kilton uses in his shop, Fang and Bone.
The Legend of Zelda (TV Series)
Zelda (Game & Watch)
A Link to the Past (Ishinomori)
The Faces of Evil
The Wand of Gamelon
BS The Legend of Zelda
Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland
Link's Crossbow Training
Super Smash Bros. Brawl
Ripened Tingle's Balloon Trip of Love
Mario Kart 8
Cadence of Hyrule
|Names in Other Regions|
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- ↑ A few select animals, like Maraudo Wolves, are classified as Creatures even though they are hostile towards Link. Furthermore, many animals are able to cause damage to Link, but are not actively hostile towards him, causing them to be classified as Creatures.
- ↑ Stalnoxes are a Boss which do not randomly appear.
- ↑ Encyclopedia, Dark Horse Books, pg. 162 (Series)
- ↑ "You defeated the correct enemy!" — N/A (Hyrule Warriors: Definitive Edition)
- ↑ "Empty? There was nothing in there but a rabble of monsters?" — Vaati (The Minish Cap)
- ↑ "Creepy... It’s like all these monsters just appeared out of nowhere..." — Bremor (The Minish Cap)
- ↑ "It will be a dangerous journey, now that those monsters have been freed." — King Daltus (The Minish Cap)
- ↑ "So, that Picori Blade was just a lock keeping those monsters in that chest? The rumor is that Vaati was looking for something inside the chest... I mean, something other than monsters. But nobody knows for sure what it is." — Vassal (The Minish Cap)
- ↑ "The hat has the power to turn the thoughts of its wearer into reality. Vaati’s heart was filled with evil, and that was reflected in what he became. But it seems that Zelda’s pure heart, coupled with the hat’s power... ...has created a miracle!" — Ezlo (The Minish Cap)
- ↑ 8.0 8.1 8.2 8.3 The Legend of Zelda: Breath of the Wild — The Complete Official Guide (Expanded Edition, 2018), Piggyback Interactive Limited, pg. 300
- ↑ The Legend of Zelda: Breath of the Wild — The Complete Official Guide (Expanded Edition, 2018), Piggyback Interactive Limited, pg. 322
- Mechanics in The Legend of Zelda
- Mechanics in The Adventure of Link
- Mechanics in A Link to the Past
- Mechanics in Link's Awakening
- Mechanics in Link's Awakening DX
- Mechanics in Link's Awakening (Nintendo Switch)
- Mechanics in Ocarina of Time
- Mechanics in Ocarina of Time 3D
- Mechanics in Majora's Mask
- Mechanics in Majora's Mask 3D
- Mechanics in Oracle of Seasons
- Mechanics in Oracle of Ages
- Mechanics in Four Swords
- Mechanics in The Wind Waker
- Mechanics in The Wind Waker HD
- Mechanics in Four Swords Adventures
- Mechanics in The Minish Cap
- Mechanics in Twilight Princess
- Mechanics in Twilight Princess HD
- Mechanics in Phantom Hourglass
- Mechanics in Spirit Tracks
- Mechanics in Skyward Sword
- Mechanics in Skyward Sword HD
- Mechanics in A Link Between Worlds
- Mechanics in Tri Force Heroes
- Mechanics in Breath of the Wild
- Mechanics in Zelda (Game & Watch)
- Mechanics in The Legend of Zelda (TV Series)
- Mechanics in A Link to the Past (Ishinomori)
- Mechanics in The Faces of Evil
- Mechanics in The Wand of Gamelon
- Mechanics in BS The Legend of Zelda
- Mechanics in Zelda's Adventure
- Mechanics in Ancient Stone Tablets
- Mechanics in Soulcalibur II
- Mechanics in Freshly-Picked Tingle's Rosy Rupeeland
- Mechanics in Link's Crossbow Training
- Mechanics in Ripened Tingle's Balloon Trip of Love
- Mechanics in Nintendo Land
- Mechanics in Mario Kart 8
- Mechanics in Hyrule Warriors
- Mechanics in Hyrule Warriors Legends
- Mechanics in Hyrule Warriors: Definitive Edition
- Mechanics in Super Smash Bros. for Nintendo 3DS
- Mechanics in Super Smash Bros. for Wii U
- Mechanics in Mario Kart 8 Deluxe
- Mechanics in Super Smash Bros. Ultimate
- Mechanics in Cadence of Hyrule
- Mechanics in Hyrule Warriors: Age of Calamity