Category:Mechanics
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A game mechanic is a particular way in which the player interacts with a game. It can be an ability (e.g. Cooking), an interface (e.g. Map Screen), or a recurring concept such as a Boss, Dungeon, Quest, etc.
Instances of a particular mechanic are not mechanics themselves. Dungeons in general are a mechanic, but the Fire Temple is not a mechanic.
Subcategories
This category has the following 2 subcategories, out of 2 total.
M
Pages in category "Mechanics"
The following 188 pages are in this category, out of 188 total.
A
D
E
F
L
M
P
S
- Sand Shroud
- Sandstorm
- Saving
- Scenario
- Schematic
- Scorching Climate
- Seal
- Sealed Skill
- Season
- Secret
- Secret Code
- Secrets in Ripened Tingle's Balloon Trip of Love
- Select Game Screen
- Select Item Screen
- Select Warrior
- Sell Price
- Set Bonus
- Shield Gauge
- Shock Resistance
- Shrine Quest
- Side Adventure
- Side Quest
- Song
- Spectral Figure
- Split Gauge
- Spring
- Stage
- Stage-Selection Screen
- Stamina
- Stamina Restoration
- Stamina Wheel
- Status Effect
- Status Report
- Stealth
- StreetPass
- Sub-Boss
- Subscreen
- Summer
- Switching Puzzle
- System