Category:Mechanics
Jump to navigation
Jump to search
A game mechanic is a particular way in which the player interacts with a game. It can be an ability (e.g. Cooking), an interface (e.g. Map Screen), or a recurring concept such as a Boss, Dungeon, Quest, etc.
Instances of a particular mechanic are not mechanics themselves. Dungeons in general are a mechanic, but the Fire Temple is not a mechanic.
Subcategories
This category has the following 2 subcategories, out of 2 total.
M
Pages in category "Mechanics"
The following 200 pages are in this category, out of 357 total.
(previous page) (next page)A
B
C
D
- Daily Bonus
- Damage Reduced
- Damage Reduced +
- Dampé's Tips
- Darkness Cost Down
- Darkness Damage Up
- Dead Man's Volley
- Defense
- Defense Up
- Delivery
- Desert Heat
- Difficulty
- Disguise (Mechanic)
- Dive Through the Ring
- Dive Time Up
- Diving to Zelda
- User:Doge229/Sandbox
- Downclimbing
- Dungeon
- Dungeon Item
- Durability
E
- Effect
- Element
- Emit Terror
- Enemy
- Enemy Progression
- Energy
- Energy Consumption Reduced Lv. 1
- Energy Consumption Reduced Lv. 2
- Energy Consumption Reduced Lv. 3
- Energy Gauge
- Energy Recharge Up
- Energy Recovery
- Energy Up
- Enhancing
- Event
- Experience
- Experience Gauge
- Extra Energy Appearance Up
- Extra Energy Appearance Up +
- Extra Hearts
- Extra Stamina
- Extreme Temperature
- Extremely Hot Zone
F
- User:Fae/Sandbox/Cooking
- Fairy Appearance Up
- Fairy Appearance Up +
- Fairy Dust (Fixed Position)
- Fairy Dust (Moving)
- File-Selection
- Final Boss
- Fire Cost Down
- Fire Damage Up
- Fire-Proof
- Fireproof
- Fishing
- Fix the Roof
- Flame Guard
- User:Float07/Sandbox/Attack Up
- Flower Trail
- Follower
- Food Offering
- Freezing Climate