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Objects are a recurring mechanic in The Legend of Zelda series.[1][2][3][4][5][6][7][8][9][10][11][12][name references needed] Objects go unnamed in The Minish Cap.


Objects are anything that is not stored within a character's Inventory. Objects are separate from Items, which are things that exist inside the Inventories. Some Objects, such as Torches, may also overlap with Items.

The Legend of Zelda

The Adventure of Link

A Link to the Past

Link's Awakening

Ocarina of Time 3D

Majora's Mask

Oracle of Seasons

Oracle of Ages

Four Swords

The Wind Waker

Four Swords Adventures

The Minish Cap

There are many Objects scattered throughout Hyrule for Link to interact with in The Minish Cap. Some, such as Lilies and Minish Portals, are seemingly innocuous and naturally occurring Objects that will grant Link access to new areas while Minish-sized. Others, such as Crimson Cyclones, Elastic Mushrooms, and Tornadoes, help him to traverse more dangerous areas of Hyrule, including Dungeons. A number of staple Objects in The Legend of Zelda series appear in The Minish Cap as well, including Jars and various Switches.

Twilight Princess

Phantom Hourglass

Spirit Tracks

Skyward Sword

A Link Between Worlds

Tri Force Heroes

Breath of the Wild

Tears of the Kingdom

Objects can be used in unique ways in Tears of the Kingdom. Many Objects can be Fused to Link's equipment to form new Weapons and Shields with additional effects. Objects can also be bonded together with other Objects and Items with the Ultrahand ability.

Other Appearances

The Faces of Evil

The Wand of Gamelon

BS The Legend of Zelda

Zelda's Adventure

Ancient Stone Tablets

Super Smash Bros.

Super Smash Bros. Melee

Freshly-Picked Tingle's Rosy Rupeeland

Link's Crossbow Training

Super Smash Bros. Brawl

Ocarina of Time (Himekawa)

Ripened Tingle's Balloon Trip of Love

Nintendo Land

Mario Kart 8

Hyrule Warriors

Super Smash Bros. for Nintendo 3DS / Wii U

Super Smash Bros. Ultimate

Cadence of Hyrule


ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also


  1. A Link to the Past manual, pg. 15
  2. Link's Awakening manual, pg. 15
  3. Link's Awakening DX manual, pg. 20
  4. "You got the Ice Arrow! Set it to X Button, Y Button, I Button or II Button to power up your arrows with magic! Now you can freeze enemies and objects! Aim wisely to turn shimmering water into icy platforms!" — N/A (Majora's Mask 3D)
  5. Oracle of Seasons manual, pg. 25
  6. Oracle of Ages manual, pg. 25
  7. The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 10
  8. Four Swords Adventures manual, pg. 32
  9. The Legend of Zelda: Phantom Hourglass—Prima Official Game Guide, Prima Games, pg. 14
  10. The Legend of Zelda: Spirit Tracks—PRIMA Official Game Guide (Collector's Edition), Prima Games, pg. 18
  11. The Legend of Zelda: A Link Between Worlds Prima Official Game Guide, Prima Games, pg. 16
  12. "Pushing Objects
    Barrels and boxes can be pushed around. Use this to your advantage!
    " — Tips and Tricks (Breath of the Wild)