Torch

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For the recurring Objects in The Legend of Zelda series, see Torch.

Torches are recurring Items in The Legend of Zelda series.[2][3][4]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
200 (205) Torch
BotW Hyrule Compendium Torch.png
Description
This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again.
Common Locations
Great Hyrule Forest
Hyrule Field
Properties
Atk 2

Torches are a common Item that Link can use to carry Fire with him and spread that Fire to stationary Torches and other flammable objects such as grass, bushes, and wood. Torches can also be used as a Weapon, but they have a very low attack power of 2. After being ignited by contact with a Fire, Torches stay lit until Link puts the Torch away or it rains.[2] Torches are useful for navigating dark areas, such as the Thyphlo Ruins. Being made of wood, they will not attract Lightning during a Thunderstorm, and they do not conduct Electricity. They will float in Water if dropped.

After first exiting the Shrine of Resurrection and meeting the Old Man on the Great Plateau, Link can steal the Old Man's Torch. He will then ask Link what he intends to use it for.[5] If Link replies saying that he plans to use it as a Weapon, the Old Man will advise him to take his Woodcutter's Axe instead.[6] If Link tells him that he plans to use it to light Fires, the Old Man will tell him to be cautious.[7] If Link refuses to tell the Old Man what he plans to do with the Torch, he will tell him to do as he pleases and will let him be.[8]

Link can find Torches in the Lost Woods, which can aid him in navigating the area by lighting Torches and watching the direction the Fire blows with the wind. Torches are also useful for lighting all of the Blue Flame Pedestals around the Hateno Ancient Tech Lab and the Akkala Ancient Tech Lab with Blue Flame, as Link must travel long distances without the Fire burning out.

Torches belong to the Daily Use Goods equipment archetype, which consists of unconventional Weapons that Link can make use of.[9]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_043"
Description
Internal name
Name
Life
Value
8
Description
Durability of the weapon
Name
Power
Value
2
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
2
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
2
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
3
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
4
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
4
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
2
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
9
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_043"
Internal name
Life
8
Durability of the weapon
Power
2
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
2
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
2
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
3
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
4
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
4
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
2
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
9
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom



Other Appearances

Cadence of Hyrule



Torches allow Cadence, Link, Yves, or Zelda to see in the dark, light up braziers, and burn stumps that may be blocking their path.[10] However, they have a limited use and go out over time, forcing the heroes to switch between different kinds of torches in order to light their way through caves and dungeons. They can be found in red Treasure Chests, dropped by slain enemies, or bought from a Shopkeeper for 10 Rupees. After a Game Over, Torches can also be found at the Fate's shop selling for 1 Diamond.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
燭台 (Shokudai) (TMC)[12]Same as English.
The People's Republic of China
ChineseSI
火把 (Huǒbǎ) (CoH)[13] 
The Italian Republic
Italian
Torcia (CoH)[11]Same as English.
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "Great! You used your torch to burn the stump!" — Trill (Cadence of Hyrule)
  2. 2.0 2.1 "Torch
    This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again.
    " — Inventory (Breath of the Wild)
  3. "Torch
    This torch will stay lit once ignited, but if you put it away, the flame will be extinguished until you light it again.
    " — Inventory (Tears of the Kingdom)
  4. "Torch
    Increases visibility in dark areas. Can burn stumps and light up braziers.
    " — Inventory (Cadence of Hyrule)
  5. "Well then, just help yourself to that torch there. And how, may I ask, are you planning to use it?" — Old Man (Breath of the Wild)
  6. "[As a weapon!] Innovative... However, that is probably best used to light fires. If you need a weapon, you can find something better. Many beasts roam the land past this point. You can take my axe with you, if you please. Assuming you can find it." — Old Man (Breath of the Wild)
  7. "[To set things on fire!] That is rather...unnerving. Please be cautious with that around any dry grass that might catch fire." — Old Man (Breath of the Wild)
  8. "[It's a secret...] I see, Well then, do as you please." — Old Man (Breath of the Wild)
  9. Creating a Champion, Dark Horse Books, pg. 169
  10. "Increases visibility in dark areas. Can burn stumps and light up braziers." — Inventory (Cadence of Hyrule)
  11. "Torcia" — Inventory (Cadence of Hyrule, Italian localization)
  12. Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap, Shogakukan, pg. 34
  13. "火把" — N/A (Cadence of Hyrule, Simplified Chinese localization)