Totem Armos: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
{{Term|TFH|Totem Armos}} are so-named because they are frequently encountered with other {{Plural|TFH|Enemy|link}} riding on top of them, such as {{Plural|TFH|Moblin|link}} and {{Plural|TFH|Soldier (Enemy) | {{Term|TFH|Totem Armos}} are so-named because they are frequently encountered with other {{Plural|TFH|Enemy|link}} riding on top of them, such as {{Plural|TFH|Moblin|link}} and {{Plural|TFH|Soldier (Enemy)|link}}, forming a {{Term|TFH|Totem}}. {{Term|TFH|Totem Armos}} will pursue the {{Term|TFH|Links|link}} by hopping after them, while the monster above uses their weapons to attack. The combined efforts of both monsters can make them a difficult enemy to deal with, as the {{Term|TFH|Armos}}'s invincibility to most attacks protects its rider who controls it. The {{Plural|TFH|Soldier}} who ride {{Term|TFH|Totem Armos}} can also make their {{Term|TFH|Armos}} jump high into the air and crash down as a devastating attack. Occasionally, a stack of three monsters may be encountered, consisting of two {{Term|TFH|Totem Armos}} stacked on top of each other while a third monster sits at the very top. | ||
The {{Term|TFH|Totem Armos}} and their riders can be defeated in two ways. One way involves the {{Term|TFH|Links}} forming their own {{Term|TFH|Totem}}, allowing them to reach the rider's height and strike back. A monster stack of three will require a {{Term|TFH|Totem}} of three {{Plural|TFH|Link}}. When the {{Term|TFH|Armos}}'s rider is knocked off or defeated, the {{Term|TFH|Armos}} will lose control as it begins to spin madly towards the {{Term|TFH|Links}} before self-destructing. Another option is to toss a {{Term|TFH|Bomb|link}} near the pursuing {{Term|TFH|Armos}}, as the blast's radius will defeat the rider. For taller stacks of {{Plural|TFH|Armos}}, this may require timing the {{Term|TFH|Bomb}}'s throw so that it explodes in midair. | The {{Term|TFH|Totem Armos}} and their riders can be defeated in two ways. One way involves the {{Term|TFH|Links}} forming their own {{Term|TFH|Totem}}, allowing them to reach the rider's height and strike back. A monster stack of three will require a {{Term|TFH|Totem}} of three {{Plural|TFH|Link}}. When the {{Term|TFH|Armos}}'s rider is knocked off or defeated, the {{Term|TFH|Armos}} will lose control as it begins to spin madly towards the {{Term|TFH|Links}} before self-destructing. Another option is to toss a {{Term|TFH|Bomb|link}} near the pursuing {{Term|TFH|Armos}}, as the blast's radius will defeat the rider. For taller stacks of {{Plural|TFH|Armos}}, this may require timing the {{Term|TFH|Bomb}}'s throw so that it explodes in midair. |