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:''This page is about the {{Plural|HWDE|Element}} attached to {{Plural|HWDE|Weapon|link}} in {{HW}}. For the Element in {{TMC}}, see {{Term|TMC|Four Elements|link}}.'' | |||
{{Noncanon}} | {{Noncanon}} | ||
{{Ability | {{Ability | ||
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{{Term/Store|Element|Elements|Series, HW, HWL, HWDE|plural}} are attributes in {{HW}}, which determine the strengths, resistances and effects of {{Plural|HWDE|Warrior|link}} and their class of {{Term|HWDE|Weapon|link}}.<ref name="Element">{{Cite|Each weapon belongs to an element, and some of its attacks will be boosted by an elemental effect.|Manual|HW}}</ref> Elements are divided into five types: '''Fire''', '''Water''', '''Lightning''', '''Light''' and '''Darkness'''.<ref>{{Cite|An elemental effect can be added to certain attacks from specific weapons. The effect will change depending of whether the weapon has fire, water, lightning, light, or darkness attributes.|"Elemental Attributes" Tutorial|HW}}</ref> | {{Term/Store|Element|Elements|Series, HW, HWL, HWDE|plural}} are attributes in {{HW}}, which determine the strengths, resistances and effects of {{Plural|HWDE|Warrior|link}} and their class of {{Term|HWDE|Weapon|link}}.<ref name="Element">{{Cite|Each weapon belongs to an element, and some of its attacks will be boosted by an elemental effect.|Manual|HW}}</ref> Elements are divided into five types: '''Fire''', '''Water''', '''Lightning''', '''Light''' and '''Darkness'''.<ref>{{Cite|An elemental effect can be added to certain attacks from specific weapons. The effect will change depending of whether the weapon has fire, water, lightning, light, or darkness attributes.|"Elemental Attributes" Tutorial|HW}}</ref> | ||
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{|class = "altrow" cellpadding = "2" style="text-align:center" | {|class = "altrow" cellpadding = "2" style="text-align:center" | ||
! width="10%"| {{Section|Fire|[[File:HWDE Fire Element Icon.png|link=|30px]]<br>'''Fire'''}} | ! width="10%"| {{Section|Fire|[[File:HWDE Fire Element Icon.png|link=|30px]]<br>'''Fire'''}} | ||
| width="90%"| The Fire Element causes foes to create a small explosion when they hit the ground, damaging other nearby foes.<ref>{{Cite|Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast.| | | width="90%"| The Fire Element causes foes to create a small explosion when they hit the ground, damaging other nearby foes.<ref>{{Cite|Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast.|Tutorial|HW}}</ref><br>Applying Fire+ to a weapon will increase the blast radius. | ||
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! {{Section|Water|[[File:HWDE Water Element Icon.png|link=|30px]]<br>'''Water'''}} | ! {{Section|Water|[[File:HWDE Water Element Icon.png|link=|30px]]<br>'''Water'''}} | ||
| The Water Element forms a bubble of water around foes' heads, causing them to take damage periodically over time.<ref>{{Cite|Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time.| | | The Water Element forms a bubble of water around foes' heads, causing them to take damage periodically over time.<ref>{{Cite|Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time.|Tutorial|HW}}</ref><br>The Water+ Skill will cause the bubble to stay for longer, thus dealing more damage. | ||
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! {{Section|Lightning|[[File:HWDE Lightning Element Icon.png|link=|30px]]<br>'''Lightning'''}} | ! {{Section|Lightning|[[File:HWDE Lightning Element Icon.png|link=|30px]]<br>'''Lightning'''}} | ||
| The Lightning Element will cause the enemy to take extra damage from miniature lightning strikes with each hit until they once more land on the ground.<ref>{{Cite|Enemies sent flying by lightning elemental attacks will take extra damage from your attacks while in the air.| | | The Lightning Element will cause the enemy to take extra damage from miniature lightning strikes with each hit until they once more land on the ground.<ref>{{Cite|Enemies sent flying by lightning elemental attacks will take extra damage from your attacks while in the air.|Tutorial|HW}}</ref><br>Electricity+ makes it easier to keep enemies from hitting the ground. | ||
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! {{Section|Light|[[File:HWDE Light Element Icon.png|link=|30px]]<br>'''Light'''}} | ! {{Section|Light|[[File:HWDE Light Element Icon.png|link=|30px]]<br>'''Light'''}} | ||
| The Light Element increases damage the more that groups of enemies are attacked by consecutive attacks.<ref>{{Cite|Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies.| | | The Light Element increases damage the more that groups of enemies are attacked by consecutive attacks.<ref>{{Cite|Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies.|Tutorial|HW}}</ref><br>Light+ increases the length of time the effect remains, allowing the Warrior to pick up more easily from one string of attacks to the next. | ||
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! {{Section|Darkness|[[File:HWDE Darkness Element Icon.png|link=|30px]]<br>'''Darkness'''}} | ! {{Section|Darkness|[[File:HWDE Darkness Element Icon.png|link=|30px]]<br>'''Darkness'''}} | ||
| The Darkness Element increases damage the more a single enemy is attacked by consecutive attacks.<ref>{{Cite|Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy.| | | The Darkness Element increases damage the more a single enemy is attacked by consecutive attacks.<ref>{{Cite|Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy.|Tutorial|HW}}</ref><br>Darkness+ allows the Element to affect more than one enemy at a time. | ||
|} | |} | ||
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