Module:Data Table/Tags: Difference between revisions
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PhantomCaleb (talk | contribs) No edit summary |
PhantomCaleb (talk | contribs) (checkExists = false to fix too many expensive parser function calls on Material) |
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Line 274: | Line 274: | ||
local image = File.image(entry.file, { | local image = File.image(entry.file, { | ||
size = tagArgs[2] or "64x64px", | size = tagArgs[2] or "64x64px", | ||
checkExists = false, | |||
}) | }) | ||
return { | return { |
Revision as of 13:22, 22 May 2023
local File = require("Module:File")
local Franchise = require("Module:Franchise")
local GalleryList = require("Module:Gallery List")
local Sequences = require("Module:Sequences")
local Term = require("Module:Term")
local TermList = require("Module:Term List")
local utilsMarkup = require("Module:UtilsMarkup")
local utilsString = require("Module:UtilsString")
local utilsTable = require("Module:UtilsTable")
local frame = mw.getCurrentFrame()
local playerNameOutput
local function playerName()
return playerNameOutput or frame:expandTemplate({
title = "Player Name"
})
end
local function list(items, listType)
if listType == "*" then
return utilsMarkup.bulletList(items)
elseif listType == "#" then
return utilsMarkup.numberList(items)
elseif listType == "plain" then
return utilsMarkup.list(items)
elseif #items > 1 then
return utilsMarkup.list(items)
else
return items[1]
end
end
local function value(templateName, hasGameParam)
return {
formatter = function(cell, tableArgs, tagArgs)
local values = utilsString.split(cell, '%s*,[%D+|%s*]')
local amountGame = tableArgs.game or tagArgs[1]
local format = tagArgs[2]
local cellSize = 0
local sortValue
values = utilsTable.map(values, function(value)
local value, info = utilsMarkup.separateMarkup(value)
if #values == 1 then
sortValue = value:gsub(",", "")
end
cellSize = math.max(cellSize, value:len())
local args = {value, format}
if hasGameParam then
table.insert(args, 1, amountGame)
end
local text = frame:expandTemplate({
title = templateName,
args = args,
})
return text..info
end)
local valuesList = list(values, "plain")
return {
text = valuesList,
size = cell:len(),
sortValue = sortValue
}
end
}
end
local function terms(tagName, plural)
return {
formatter = function(cell, tableArgs, tagArgs)
local game = tagArgs[1] or tableArgs.game
cell = string.gsub(cell, "%[Player Name%]", "Link")
local pages
if tagName == "Term" or tagName == "Plural" then
pages = {cell}
else
pages = utilsString.split(cell)
end
local entries = utilsTable.map(pages, function(page)
return GalleryList.entry(game, "", page, {
plural = plural,
link = true
})
end)
local cellSize = 0
for i, entry in ipairs(entries) do
local term = entry.term or ""
cellSize = math.max(term:len(), cellSize)
end
local isBulletList = tagName == "TermList" or tagName == "PluralList"
local links = utilsTable.map(entries, "link")
local list = list(links, isBulletList and "*" or "plain")
local sortValue
if #entries == 1 then
sortValue = entries[1].term
end
return {
text = list,
sortValue = sortValue,
size = cellSize
}
end
}
end
local spanningCellsByColumn = {}
local spanCountsByColumn = {}
function computeRowspan(cell)
local columnIndex = cell.columnIndex
if not columnIndex then
return
end
local spanningCell = spanningCellsByColumn[columnIndex]
local spanCount = spanCountsByColumn[columnIndex]
if not spanningCell then
spanningCell = cell
spanCount = 1
elseif tostring(cell.content) == tostring(spanningCell.content) then
cell.skip = true
spanCount = spanCount + 1
else
spanningCell.rowspan = spanCount
spanningCell = cell
spanCount = 1
end
if cell.isLastRow then
spanningCell.rowspan = spanCount
end
spanCountsByColumn[columnIndex] = spanCount
spanningCellsByColumn[columnIndex] = spanningCell
end
-- So that the template is evaluated at most once per page
local NA
function notApplicable()
NA = NA or mw.getCurrentFrame():expandTemplate({ title = "NA" })
return NA
end
local p = {
-- formatter (required): a function that returns an object with the following properties:
-- - text (required): the text to display in the cell
-- - size (optional): an estimation of the cell's width in characters
-- - sortValue (optional): a column sort value — column is unsortable if false, sorted by its content if nil
-- noCopy (optional): if set to true, the tag will not be automatically carried over to copies of the table
contentTags = {
[""] = {
formatter = function(cell) -- default: no tags
local text = string.gsub(cell, "%[Player Name%]", playerName())
local sortValue
local markupStripped = string.gsub(text, "'", "") -- strip any bold or italics formatting
local leadingNumber = string.match(markupStripped, "^(%d[%d,]*)")
if leadingNumber then
leadingNumber = string.gsub(leadingNumber, ",", "")
leadingNumber = tonumber(leadingNumber)
sortValue = leadingNumber
end
return {
text = cell,
size = cell:len(),
sortValue = sortValue,
}
end,
},
["EmptyCell"] = {
formatter = function(cell) -- special case: empty cell
return {
text = " ",
sortValue = "",
size = 0,
}
end,
},
["NotApplicable"] = {
formatter = function(cell) -- special case: cell starts with N/A
local text, info = utilsMarkup.separateMarkup(cell)
text = text:gsub("N/A", notApplicable())
return {
text = text..info,
sortValue = text,
size = cell:len(),
}
end,
},
["Amounts"] = {
formatter = function(cell, tableArgs, tagArgs)
local text = frame:expandTemplate({
title = "Amounts",
args = {tableArgs.game, cell}
})
local cellSize = 0
local amounts = utilsString.split(cell, '%s*,[%D+|%s*]')
for i, amount in ipairs(amounts) do
local item = string.gsub(amount, "$[%d,]+ ", "")
local subject, info = utilsMarkup.separateMarkup(item)
cellSize = math.max(cellSize, subject:len())
end
return {
text = text,
size = cellSize,
sortValue = false,
}
end,
},
["Code"] = {
formatter = function(cell, tableArgs, tagArgs)
local value, info = utilsMarkup.separateMarkup(cell)
return {
text = "<code>"..value.."</code>"..info,
size = value:len(),
}
end,
},
["Defense"] = value("Defense", true),
["Description"] = {
formatter = function(cell, tableArgs, tagArgs)
local text = string.gsub(cell, "%[Player Name%]", playerName())
text = "\n"..text.."\n" -- bullet lists don't work without the newlines
return {
text = text,
size = cell:len(),
sortValue = false,
}
end,
},
["Effect"] = value("Effect", false),
["HeartAmount"] = {
formatter = function(cell, tableArgs, tagArgs)
local text = frame:expandTemplate({
title = "HeartAmount",
args = {cell, "true"}
})
return {
text = text,
size = 12,
sortValue = cell
}
end,
},
["IconList"] = {
formatter = function(cell, tableArgs, tagArgs)
local cellSize = 0
local listItems = utilsString.split(cell)
for i, listItem in ipairs(listItems) do
cellSize = math.max(listItem:len(), cellSize)
end
local iconList = frame:expandTemplate({
title = "Icon List",
args = {tableArgs.game, cell}
})
return {
text = iconList,
size = cellSize,
sortValue = false,
}
end,
},
["Image"] = {
formatter = function(cell, tableArgs, tagArgs)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local fileType = tagArgs[1] or Franchise.graphics(tableArgs.game) == "2D" and "Sprite" or "Icon"
local entry = GalleryList.entry(tableArgs.game, fileType, cell, {
useTerms = false,
})
local image = File.image(entry.file, {
size = tagArgs[2] or "64x64px",
checkExists = false,
})
return {
text = image,
size = 20,
sortValue = false,
}
end,
},
["List"] = {
formatter = function(cell, tableArgs, tagArgs)
local listItems = utilsString.split(cell, '%s*,[%D+|%s*]')
local cellSize = 0
for i, listItem in ipairs(listItems) do
cellSize = math.max(cellSize, listItem:len())
end
local list = list(listItems, tagArgs[1] or "*")
return {
text = list,
sortValue = false,
}
end,
},
["Mon"] = value("Mon", false),
["Name"] = {
formatter = function(cell, tableArgs, tagArgs)
local cellSize = cell:len()
local text = string.gsub(cell, "%[Player Name%]", playerName())
local text = GalleryList.parseVariant(text)
return {
text = text,
}
end,
},
["Plural"] = terms("Plural", true),
["PluralList"] = terms("PluralList", true),
["Rupees"] = value("Rupee", true),
["SortValue"] = {
formatter = function(cell, tableArgs, tagArgs)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local sortValue = Sequences.sortValue(tableArgs.game, nil, cell)
local termLink = Term.link(cell, tableArgs.game)
return {
size = cell:len(),
text = termLink,
sortValue = sortValue,
}
end,
},
["SyntaxHighlight"] = {
formatter = function(cell, tableArgs, tagArgs)
local text, notes = utilsMarkup.separateMarkup(cell)
local codeBlock = frame:extensionTag({
name = "syntaxhighlight",
args = {
inline = true,
lang = tagArgs[1] or "lua"
},
content = text
})
return {
text = codeBlock..notes,
size = text:len(),
}
end,
},
["Term"] = terms("Term"),
["Terms"] = terms("Terms"),
["TermList"] = terms("TermList"),
["Transcript"] = {
formatter = function(cell, tableArgs, tagArgs)
local text = string.gsub(cell, "%[Player Name%]", playerName())
text = "\n"..text.."\n" -- bullet lists don't work without the newlines
return {
text = text,
size = cell:len(),
sortValue = false,
}
end,
},
},
attributeTags = {
["ID"] = {
formatter = function(cell, tableArgs, tagArgs)
cell.id = string.gsub(cell.raw, "%[Player Name%]", "Link")
end,
},
["Nowrap"] = {
formatter = function(cell, tableArgs, tagArgs)
cell.content:addClass("data-table__cell-content--nowrap")
end,
},
["Rowspan"] = {
formatter = function(cell, tableArgs, tagArgs)
computeRowspan(cell)
end,
},
["Unsortable"] = {
formatter = function(cell, tableArgs, tagArgs)
cell.sortValue = false
end,
},
["Width"] = {
noCopy = true,
formatter = function(cell, tableArgs, tagArgs)
cell.styles = cell.styles or {}
cell.styles["width"] = tagArgs[1]
end,
},
}
}
return p