Training Ground: Difference between revisions
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Htwretched (talk | contribs) (Proofread, fixups, Challenge info. Still needs new Enemy list.) |
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{{Term/Store|Training Ground||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.{{Name Ref|TFH}} It is the third {{Term|TFH|Level}} of the {{Term|TFH|Fortress|link}} {{Term|TFH|Area}}. | {{Term/Store|Training Ground||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.{{Name Ref|TFH}} It is the third {{Term|TFH|Level}} of the {{Term|TFH|Fortress|link}} {{Term|TFH|Area}}, preceded by {{Term|TFH|Bomb Storage|link}} and followed by {{Term|TFH|The Lady's Lair|link}}. | ||
==Themes and Navigation== | ==Themes and Navigation== | ||
{{Term|Series|Training Ground}} takes place in a chamber filled with numerous traps and obstacles, likely used for training for the {{Term|TFH|Fortress}}'s {{Plural|TFH|Soldier (Enemy)|link}}, hence the {{Term|TFH|Level}}'s name. The {{Term|TFH|Level}} notably features several parked {{Plural|TFH|Totem Armos|link}}, which the {{Plural|TFH|Links|link}} can ride on to reach other sections of the {{Plural|TFH|Stage}} and do battle with {{Plural|TFH|Enemy}}. | |||
[[File:TFH Training Ground Stage 1 2.png|250px|right|thumb|One method of activating the Switches in Stage 1]] | [[File:TFH Training Ground Stage 1 2.png|250px|right|thumb|One method of activating the Switches in Stage 1]] | ||
In '''Stage 1''', the Links appear in a room with a pit of | In '''Stage 1''', the {{Plural|TFH|Links}} appear in a room with a pit of {{Term|TFH|Lava}}. In the center of the room is a {{Term|TFH|Big Switch|link}}, which after pressing with all three {{Plural|TFH|Links}}, will make a {{Term|TFH|Totem Armos}} rise out of a trap door in the floor. This {{Term|TFH|Totem Armos}} can be used to cross the pit of {{Term|TFH|Lava}} ahead or to the left of them; on the other side, a {{Term|TFH|Gust Jar|link}} and a {{Term|TFH|Gripshot|link}} can be found near several {{Plural|TFH|Shock Switch|link}} and {{Plural|TFH|Floor Switch|link}}. If the {{Plural|TFH|Links}} go right from the starting area, they will find a {{Term|TFH|Bow|link}} up a staircase. To clear the {{Term|TFH|Stage}}, at least two of the {{Plural|TFH|Links}} must first cross the {{Term|TFH|Lava}} pit using the {{Term|TFH|Totem Armos}}, then step on the two {{Plural|TFH|Floor Switch}} to make a bridge appear across the pit. Then the {{Plural|TFH|Links}} must then hit all three of the {{Plural|TFH|Shock Switch}} with their {{Plural|TFH|Item}} in a very short time, but must do so from a distance as the {{Plural|TFH|Switch}} will cover up if they get too close. The elevated center {{Term|TFH|Switch}} can be hit by quickly forming a {{Term|TFH|Totem|link}} after hitting the other two, or by having one {{Term|TFH|Links}} ride the {{Term|TFH|Totem Armos}}. Once the three {{Plural|TFH|Switch}} are activated, a door opens to four more {{Plural|TFH|Floor Switch}}, one of which is inside a green panel. One of the {{Plural|TFH|Links}} must park the {{Term|TFH|Totem Armos}} on top of this {{Term|TFH|Switch}} while the other three are stepped on. This will open the second door to the {{Term|TFH|Triforce Gateway|link}}. | ||
{{Clear}} | {{Clear}} | ||
[[File:TFH Training Ground Stage 2.png|250px|right|thumb|Stage 2]] | [[File:TFH Training Ground Stage 2.png|250px|right|thumb|Stage 2]] | ||
In '''Stage 2''', the Links ride an elevator to a room containing another Totem Armos. | In '''Stage 2''', the {{Plural|TFH|Links}} ride an elevator to a room containing another {{Term|TFH|Totem Armos}} in the center. As they approach it, {{Plural|TFH|Blue Sword Soldier|link}} and {{Plural|TFH|Red Hardhat Beetle|link}} suddenly appear, which can all be easily defeated with the {{Term|TFH|Totem Armos}}. The {{Plural|TFH|Blue Sword Soldier}}' shields will protect them from the {{Term|TFH|Totem Armos}}, however their shields can be removed with the {{Term|TFH|Gripshot}}. After all {{Plural|TFH|Enemy}} are defeated, the doors to the {{Term|TFH|Triforce Gateway}} open. | ||
{{Clear}} | {{Clear}} | ||
[[File:TFH Training Ground Stage 3.png|250px|right|thumb|The beginning of Stage 3]] | [[File:TFH Training Ground Stage 3.png|250px|right|thumb|The beginning of Stage 3]] | ||
In '''Stage 3''', the Links enter another chamber filled with pits of | In '''Stage 3''', the {{Plural|TFH|Links}} enter another chamber filled with pits of {{Term|TFH|Lava}}. To the right side is a narrow walkway surrounded by {{Term|TFH|Lava}}, however, {{Plural|TFH|Gargantuan Ball|link}} will roll down the path and prevent the {{Plural|TFH|Links}} from crossing. A {{Term|TFH|Totem Armos}} sits nearby, but a {{Term|TFH|Beamos|link}} sitting on top of it will fire beams at any of the {{Plural|TFH|Links}} who approach. The {{Term|TFH|Beamos}} can be destroyed by forming a {{Term|TFH|Totem}} and firing an {{Term|TFH|Arrow|link}} into its eye, blasting it onto the floor with the {{Term|TFH|Gust Jar}}, or by stunning it and striking it with the {{Term|TFH|Sword|link}}. With the {{Term|TFH|Totem Armos}} freed, one of the {{Plural|TFH|Links}} can ride it down the narrow pathway, clearing a path for the others as the {{Term|TFH|Totem Armos}} destroys the {{Plural|TFH|Gargantuan Ball}} it comes in contact with. A {{Term|TFH|Beamos}} will threaten to fire beams at them along the way. Once they cross the pathway, another {{Term|TFH|Beamos}} awaits, followed by a green panel for the Totem Armos to park at. On a nearby ledge is a {{Term|TFH|Treasure Chest|link}} containing three {{Plural|TFH|Heart|link}}. | ||
To the right | To the right is a pathway with a complex trap made up of four stationary {{Plural|TFH|Guruguru Bar|link}} firing streams of flames, and {{Plural|TFH|Shock Switch}} in between them. To get all of the {{Plural|TFH|Links}} safely past the flames, one of them must ride the {{Term|TFH|Totem Armos}} straight to the right, which blocks the streams of flames momentarily, allowing the other two {{Plural|TFH|Links}} to pass. However, the floor gives way to a pool of {{Term|TFH|Lava}} for the {{Term|TFH|Link}} riding the {{Term|TFH|Totem Armos}}. The {{Plural|TFH|Links}} on foot can strike one of the {{Plural|TFH|Shock Switch}} to alternately raise and lower a grated platform out of the {{Term|TFH|Lava}}. Before the {{Term|TFH|Totem Armos}} reaches the second stream of flames, the grated platform needs to be raised so that the {{Term|TFH|Links}} riding it does not get burned. The third {{Term|TFH|Guruguru Bar}} is elevated, so the grated platform must be lowered again. Before the fourth stream of flames, the platform must be raised again. Essentially: the {{Plural|TFH|Links}} on foot should stay below the {{Term|TFH|Totem Armos}} to keep safe from the flames, and strike the {{Term|TFH|Shock Switch}} in between each pair of {{Plural|TFH|Guruguru Bar}}. Should they fail at any point and need to try again, they can fall off the pathway to the south, where an elevator takes them back to the start. Once they pass the trap, the {{Plural|TFH|Links}} come to a small room with a {{Term|TFH|Squiddy|link}}, a rising lift in the floor, and a green panel. Parking the {{Term|TFH|Totem Armos}} will launch the {{Term|TFH|Links}}(s) riding it toward the {{Term|TFH|Triforce Gateway}}. In order to get all of the {{Plural|TFH|Links}} there together, the ones on foot must stand on the lift, ride it upward as the {{Term|TFH|Totem Armos}} hops nearby, then drop off of it into a {{Term|TFH|Totem}}. | ||
{{Clear}} | {{Clear}} | ||
[[File:TFH Training Ground Stage 4.png|250px|right|thumb|The first wave of Soldiers in Stage 4]] | [[File:TFH Training Ground Stage 4.png|250px|right|thumb|The first wave of Soldiers in Stage 4]] | ||
In '''Stage 4''', the Links fight a | In '''Stage 4''', the {{Plural|TFH|Links}} each appear on a ledge above a parked {{Term|TFH|Totem Armos}} and must fight a pair of {{Plural|TFH|Soldier (Enemy)|display=Sword Soldiers}} and a {{Term|TFH|Spear Throwing Soldier|link}} aboard {{Plural|TFH|Totem Armos}} of their own. The {{Plural|TFH|Soldier (Enemy)}} can be attacked with {{Plural|TFH|Arrow}} and well-placed {{Term|TFH|Sword}} strikes, or knocked off their {{Plural|TFH|Totem Armos}} with the {{Term|TFH|Gust Jar}} and easily defeated by trampling them. The {{Term|TFH|Blue Sword Soldier}} is much more durable, but its shield can be stolen with the {{Term|TFH|Gripshot}}. Once they are defeated, a wall lowers revealing another {{Term|TFH|Blue Sword Soldier}} and a {{Term|TFH|Grey Ball and Chain Soldier|link}} riding {{Plural|TFH|Totem Armos}}, and a {{Term|TFH|Bomb Soldier|link}} riding two stacked {{Plural|TFH|Totem Armos}}. The {{Term|TFH|Soldier (Enemy)}} riding the two {{Plural|TFH|Totem Armos}} can be defeated by attacking it from one of the ledges along the sides of the {{Term|TFH|Stage}}. Once the {{Plural|TFH|Enemy}} are defeated, a door opens to three green panels and the {{Term|TFH|Triforce Gateway}}. | ||
{{Clear}} | {{Clear}} | ||
===Drablands Challenge=== | ==={{Plural|TFH|Drablands Challenge}}=== | ||
Training Ground | Once the {{Plural|TFH|Boss|link}} of the {{Term|TFH|Fortress|link}} have been defeated, {{Term|TFH|Training Ground}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", "[[Drablands Challenge#Halved attack and defense!|Halved attack and defense!]]", and "[[Drablands Challenge#Don't drop the pot!|Don't drop the pot!]]". Each {{Term|TFH|Drablands Challenge|display=Challenge}} features the same configuration of {{Plural|TFH|Enemy|link}}. | ||
In "Clear within the time limit!", the {{Plural|TFH|Links|link}} are given a timer of two minutes in [[Multiplayer]], or two minutes and 40 seconds in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}. | |||
In "Don't drop the pot!", a {{Term|TFH|Bomb Flower|link}} can be found near the {{Plural|TFH|Shock Switch|link}} in {{Term|TFH|Stage}} 1 to assist in activating them all. However, the {{Plural|TFH|Links}} can simply unlock the doors to the {{Term|TFH|Triforce Gateway|link}} before picking up the pot. | |||
==={{Plural|TFH|Material}}=== | ==={{Plural|TFH|Material}}=== | ||
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===Enemies=== | ===Enemies=== | ||
{{Gallery List|Enemies | {{Gallery List|Enemies | ||
|TFH= Grey Ball and Chain Soldier, | |TFH= Beamos, Blue Sword Soldier, Bomb Soldier, Gargantuan Ball, Green Sword Soldier, Grey Ball and Chain Soldier, Guruguru Bar, Red Hardhat Beetle, Spear Throwing Soldier, Squiddy, Totem Armos | ||
}} | }} | ||
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File:TFH Training Ground Stage 3 2.png|Using the {{Term|TFH|Totem Armos}} to pass rolling {{Plural|TFH|Gargantuan Ball}} in {{Term|TFH|Stage}} 3 | File:TFH Training Ground Stage 3 2.png|Using the {{Term|TFH|Totem Armos}} to pass rolling {{Plural|TFH|Gargantuan Ball}} in {{Term|TFH|Stage}} 3 | ||
File:TFH Training Ground Stage 3 3.png|Passing the {{Plural|TFH|Guruguru Bar}} in {{Term|TFH|Stage}} 3 | File:TFH Training Ground Stage 3 3.png|Passing the {{Plural|TFH|Guruguru Bar}} in {{Term|TFH|Stage}} 3 | ||
File:TFH Training Ground Stage 4 2.png|The second wave of {{Plural|TFH|Soldier}} in {{Term|TFH|Stage}} 4 | File:TFH Training Ground Stage 4 2.png|The second wave of {{Plural|TFH|Soldier (Enemy)}} in {{Term|TFH|Stage}} 4 | ||
File:TFH Training Ground Stage 4 3.png|Using a thrown {{Term|TFH|Bomb}} against a {{Term|TFH|Soldier}} in {{Term|TFH|Stage}} 4 | File:TFH Training Ground Stage 4 3.png|Using a thrown {{Term|TFH|Bomb}} against a {{Term|TFH|Soldier}} in {{Term|TFH|Stage}} 4 | ||
</gallery> | </gallery> |