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Weapon Strength: Difference between revisions

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m
Renamed Table Note to List Note
Tags: Mobile edit Mobile web edit
m (Renamed Table Note to List Note)
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| [[Golden Sword]]{{Table Note|Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.}}
| [[Golden Sword]]{{List Note|Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.}}
| {{Key|8}}{{#var:8}}
| {{Key|8}}{{#var:8}}
|-
|-
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| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| [[Hookshot]]{{Table Note|The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.}}
| [[Hookshot]]{{List Note|The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.}}
| {{#var:NA}}
| {{#var:NA}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Silver Arrow]]{{Table Note|The Silver Arrows deal less damage (24 times the fighter sword damage instead of 100) to Ganon than targets vulnerable to it.}}
| [[Silver Arrow]]{{List Note|The Silver Arrows deal less damage (24 times the fighter sword damage instead of 100) to Ganon than targets vulnerable to it.}}
| {{Key|50}}{{#var:50}}
| {{Key|50}}{{#var:50}}
|-
|-
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| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| [[Lantern]]{{Table Note|The Lantern only deals damage in the [[Game Boy Advance]] version of the game.}}
| [[Lantern]]{{List Note|The Lantern only deals damage in the [[Game Boy Advance]] version of the game.}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{LA|-}}===
==={{LA|-}}===
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| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| [[Level 2 Sword]]{{Table Note|Sword Beams from this sword deal the same amount of damage as a direct hit.}}
| [[Level 2 Sword]]{{List Note|Sword Beams from this sword deal the same amount of damage as a direct hit.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Magic Rod]]{{Table Note|Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.}}
| [[Magic Rod]]{{List Note|Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| [[Boomerang]]{{Table Note|The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.}}
| [[Boomerang]]{{List Note|The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.}}
| {{#var:NA}}
| {{#var:NA}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{OoT|-}}===
==={{OoT|-}}===
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Fire Arrow]]{{Table Note|Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.|name= Arrow}}
| [[Fire Arrow]]{{List Note|Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.|name= Arrow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| [[Ice Arrow]]{{Table Note|name= Arrow}}
| [[Ice Arrow]]{{List Note|name= Arrow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{MM|-}}===
==={{MM|-}}===
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| 3
| 3
|-
|-
| [[Fierce Deity Sword]]{{Table Note|The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.|name=Fierce Deity}}
| [[Fierce Deity Sword]]{{List Note|The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.|name=Fierce Deity}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3
| 3
|-
|-
| [[Sword Beam|Energy Disk]]{{Table Note|name= Fierce Deity}}
| [[Sword Beam|Energy Disk]]{{List Note|name= Fierce Deity}}
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
| 2{{Table Note|As dodongos cannot take damage from the Energy Disk this was tested against [[Odolwa]], who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.}}
| 2{{List Note|As dodongos cannot take damage from the Energy Disk this was tested against [[Odolwa]], who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.}}
|-
|-
| [[Goron Link|Goron Spikes]]{{Table Note|These are the spikes that Goron Link has when he is using magic while rolling.}}
| [[Goron Link|Goron Spikes]]{{List Note|These are the spikes that Goron Link has when he is using magic while rolling.}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 12
| 12
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| 6
| 6
|-
|-
| [[Goron Link|Goron Punch]]{{Table Note|A Goron Punch will not damage a [[Chuchu]].}}
| [[Goron Link|Goron Punch]]{{List Note|A Goron Punch will not damage a [[Chuchu]].}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
| 4
| 4
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| [[Powder Keg]]
| [[Powder Keg]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3{{Table Note|Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.}}
| 3{{List Note|Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.}}
|-
|-
| [[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{Table Note|Unlike in {{OoT|-}}, enemies frozen with the Ice Arrows in {{MM|-}} take no damage, not even the damage they would take from a regular Arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.}}
| [[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{List Note|Unlike in {{OoT|-}}, enemies frozen with the Ice Arrows in {{MM|-}} take no damage, not even the damage they would take from a regular Arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
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| 6
| 6
|}
|}
{{Table Notes}}
{{List Notes}}


==={{OoS|-}}===
==={{OoS|-}}===
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Magic Boomerang]]{{Table Note|In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.}}
| [[Magic Boomerang]]{{List Note|In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| [[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{Table Note|Assuming the [[Mystical Seed|Seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other Seeds have non-damaging effects.}}
| [[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{List Note|Assuming the [[Mystical Seed|Seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other Seeds have non-damaging effects.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Ember Seed]]{{Table Note|Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.}}
| [[Ember Seed]]{{List Note|Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{TWW|-}}===
==={{TWW|-}}===
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| [[Light Arrow]]{{Table Note|The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganondorf]] in his [[Gerudo]] form.}}
| [[Light Arrow]]{{List Note|The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganondorf]] in his [[Gerudo]] form.}}
| {{Key|5}}{{#var:NA}}
| {{Key|5}}{{#var:NA}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{TMC|-}}===
==={{TMC|-}}===
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| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
|-
|-
| {{Term|TMC|Bow of Light|link}}{{Table Note|Charging the {{Term|TMC|Bow of Light}} doubles its power, dealing 4 damage.}}
| {{Term|TMC|Bow of Light|link}}{{List Note|Charging the {{Term|TMC|Bow of Light}} doubles its power, dealing 4 damage.}}
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
|}
|}
{{Table Notes}}
{{List Notes}}


==={{PH|-}}===
==={{PH|-}}===
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Hammer]]{{Table Note|Powering up a strike with the [[Hammer]] doubles the damage dealt.}}
| [[Hammer]]{{List Note|Powering up a strike with the [[Hammer]] doubles the damage dealt.}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
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| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{ST|-}}===
==={{ST|-}}===
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! Weapon !! Strength !! Hits Required  
! Weapon !! Strength !! Hits Required  
|-
|-
| [[Practice Sword]]{{Table Note|Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful. However, if the game is hacked to equip Link with the Practice Sword, it will indeed take 50 hits to kill a Moblin, double that of the Goddess Sword.}}
| [[Practice Sword]]{{List Note|Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful. However, if the game is hacked to equip Link with the Practice Sword, it will indeed take 50 hits to kill a Moblin, double that of the Goddess Sword.}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
| 50
| 50
|-
|-
| [[Goddess Sword]]{{Table Note|In normal play, for each sword capable of performing it (with the exception of both Master Swords), a [[Skyward Strike]] deals the same amount of damage as a strike from the Goddess Sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.|name= Sword}}
| [[Goddess Sword]]{{List Note|In normal play, for each sword capable of performing it (with the exception of both Master Swords), a [[Skyward Strike]] deals the same amount of damage as a strike from the Goddess Sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.|name= Sword}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 25
| 25
|-
|-
| [[Goddess Longsword]]{{Table Note|name= Sword}}
| [[Goddess Longsword]]{{List Note|name= Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 13
| 13
|-
|-
| [[Goddess White Sword]]{{Table Note|name= Sword}}
| [[Goddess White Sword]]{{List Note|name= Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 13
| 13
|-
|-
| [[Master Sword]]{{Table Note|name= Sword}}
| [[Master Sword]]{{List Note|name= Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
|-
|-
| [[True Master Sword]]{{Table Note|name= Sword}}
| [[True Master Sword]]{{List Note|name= Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
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| 3
| 3
|-
|-
| [[Bow]]{{Table Note|Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.|name= Bow}}
| [[Bow]]{{List Note|Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.|name= Bow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
|-
|-
| [[Iron Bow]]{{Table Note|name= Bow}}
| [[Iron Bow]]{{List Note|name= Bow}}
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
| 5
| 5
|-
|-
| [[Sacred Bow]]{{Table Note|name= Bow}}
| [[Sacred Bow]]{{List Note|name= Bow}}
| {{Key|8}}{{#var:8}}
| {{Key|8}}{{#var:8}}
| 4
| 4
|-
|-
| [[Jar]]{{Table Note|In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.|name= Limited}}
| [[Jar]]{{List Note|In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.|name= Limited}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
| ~50
| ~50
|-
|-
| [[Barrel]]{{Table Note|name= Limited}}
| [[Barrel]]{{List Note|name= Limited}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 25
| 25
|-
|-
| [[Koloktos|Koloktos' Sword]]{{Table Note|The swords Koloktos drops can not be removed from the boss room in which Koloktos resides, but their damage-dealing capacity can be inferred by repeated rounds against Koloktos.}}
| [[Koloktos|Koloktos' Sword]]{{List Note|The swords Koloktos drops can not be removed from the boss room in which Koloktos resides, but their damage-dealing capacity can be inferred by repeated rounds against Koloktos.}}
| {{Key|3}}{{#var:1}}
| {{Key|3}}{{#var:1}}
| ~25
| ~25
|}
|}
{{Table Notes}}
{{List Notes}}


==={{ALBW|-}}===
==={{ALBW|-}}===
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| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| [[Master Sword]]{{Table Note|For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.|name= Master Sword}}
| [[Master Sword]]{{List Note|For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.|name= Master Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Master Sword Lv2]]{{Table Note|name= Master Sword}}
| [[Master Sword Lv2]]{{List Note|name= Master Sword}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| [[Master Sword Lv3]]{{Table Note|name= Master Sword}}
| [[Master Sword Lv3]]{{List Note|name= Master Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Fire Rod]]{{Table Note|The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.|name= Fire Rod}}
| [[Fire Rod]]{{List Note|The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.|name= Fire Rod}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| Nice Fire Rod{{Table Note|name= Fire Rod}}
| Nice Fire Rod{{List Note|name= Fire Rod}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
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| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| Thrown large boulder{{Table Note|Counter-intuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.}}
| Thrown large boulder{{List Note|Counter-intuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
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| {{Key|16}}{{#var:8}}<br/>{{#var:8}}
| {{Key|16}}{{#var:8}}<br/>{{#var:8}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{TFH|-}}===
==={{TFH|-}}===
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| {{Key|2}}{{#var:2}} per fireball
| {{Key|2}}{{#var:2}} per fireball
|-
|-
| {{Term|TFH|Hammer|link}}{{Table Note|The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.|name= Magic Hammer}}
| {{Term|TFH|Hammer|link}}{{List Note|The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.|name= Magic Hammer}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}{{Table Note|name= Magic Hammer}}
| {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}{{List Note|name= Magic Hammer}}
| {{Key|5}}{{#var:4}}{{#var:1}}
| {{Key|5}}{{#var:4}}{{#var:1}}
|-
|-
| [[Boomerang]]{{Table Note|The normal Boomerang can only kill small enemies such as Keese.}}
| [[Boomerang]]{{List Note|The normal Boomerang can only kill small enemies such as Keese.}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
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| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Bomb]]{{Table Note|Bombs deal half the damage to Links that they would to enemies.|name= Bomb}}
| [[Bomb]]{{List Note|Bombs deal half the damage to Links that they would to enemies.|name= Bomb}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]{{Table Note|name= Bomb}}
| [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]{{List Note|name= Bomb}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
{{Table Notes}}
{{List Notes}}


==={{BotW|-}}===
==={{BotW|-}}===
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