Weapon Strength: Difference between revisions
From Zelda Wiki, the Zelda encyclopedia
m
Renamed Table Note to List Note
Tags: Mobile edit Mobile web edit |
LD-420 Caleb (talk | contribs) m (Renamed Table Note to List Note) |
||
Line 208: | Line 208: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| [[Golden Sword]]{{ | | [[Golden Sword]]{{List Note|Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.}} | ||
| {{Key|8}}{{#var:8}} | | {{Key|8}}{{#var:8}} | ||
|- | |- | ||
Line 217: | Line 217: | ||
| {{Key|0.5}}{{#var:1/2}} | | {{Key|0.5}}{{#var:1/2}} | ||
|- | |- | ||
| [[Hookshot]]{{ | | [[Hookshot]]{{List Note|The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.}} | ||
| {{#var:NA}} | | {{#var:NA}} | ||
|- | |- | ||
Line 229: | Line 229: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Silver Arrow]]{{ | | [[Silver Arrow]]{{List Note|The Silver Arrows deal less damage (24 times the fighter sword damage instead of 100) to Ganon than targets vulnerable to it.}} | ||
| {{Key|50}}{{#var:50}} | | {{Key|50}}{{#var:50}} | ||
|- | |- | ||
Line 256: | Line 256: | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|- | |- | ||
| [[Lantern]]{{ | | [[Lantern]]{{List Note|The Lantern only deals damage in the [[Game Boy Advance]] version of the game.}} | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|- | |- | ||
Line 265: | Line 265: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{LA|-}}=== | ==={{LA|-}}=== | ||
Line 276: | Line 276: | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|- | |- | ||
| [[Level 2 Sword]]{{ | | [[Level 2 Sword]]{{List Note|Sword Beams from this sword deal the same amount of damage as a direct hit.}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
Line 288: | Line 288: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Magic Rod]]{{ | | [[Magic Rod]]{{List Note|Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| [[Boomerang]]{{ | | [[Boomerang]]{{List Note|The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.}} | ||
| {{#var:NA}} | | {{#var:NA}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{OoT|-}}=== | ==={{OoT|-}}=== | ||
Line 320: | Line 320: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Fire Arrow]]{{ | | [[Fire Arrow]]{{List Note|Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.|name= Arrow}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| [[Ice Arrow]]{{ | | [[Ice Arrow]]{{List Note|name= Arrow}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
Line 353: | Line 353: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{MM|-}}=== | ==={{MM|-}}=== | ||
Line 377: | Line 377: | ||
| 3 | | 3 | ||
|- | |- | ||
| [[Fierce Deity Sword]]{{ | | [[Fierce Deity Sword]]{{List Note|The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.|name=Fierce Deity}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
| 3 | | 3 | ||
|- | |- | ||
| [[Sword Beam|Energy Disk]]{{ | | [[Sword Beam|Energy Disk]]{{List Note|name= Fierce Deity}} | ||
| {{Key|6}}{{#var:6}} | | {{Key|6}}{{#var:6}} | ||
| 2{{ | | 2{{List Note|As dodongos cannot take damage from the Energy Disk this was tested against [[Odolwa]], who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.}} | ||
|- | |- | ||
| [[Goron Link|Goron Spikes]]{{ | | [[Goron Link|Goron Spikes]]{{List Note|These are the spikes that Goron Link has when he is using magic while rolling.}} | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
| 12 | | 12 | ||
Line 393: | Line 393: | ||
| 6 | | 6 | ||
|- | |- | ||
| [[Goron Link|Goron Punch]]{{ | | [[Goron Link|Goron Punch]]{{List Note|A Goron Punch will not damage a [[Chuchu]].}} | ||
| {{Key|3}}{{#var:3}} | | {{Key|3}}{{#var:3}} | ||
| 4 | | 4 | ||
Line 415: | Line 415: | ||
| [[Powder Keg]] | | [[Powder Keg]] | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
| 3{{ | | 3{{List Note|Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.}} | ||
|- | |- | ||
| [[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{ | | [[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{List Note|Unlike in {{OoT|-}}, enemies frozen with the Ice Arrows in {{MM|-}} take no damage, not even the damage they would take from a regular Arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
| 6 | | 6 | ||
Line 429: | Line 429: | ||
| 6 | | 6 | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{OoS|-}}=== | ==={{OoS|-}}=== | ||
Line 454: | Line 454: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Magic Boomerang]]{{ | | [[Magic Boomerang]]{{List Note|In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
Line 460: | Line 460: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| [[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{ | | [[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{List Note|Assuming the [[Mystical Seed|Seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other Seeds have non-damaging effects.}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Ember Seed]]{{ | | [[Ember Seed]]{{List Note|Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
Line 481: | Line 481: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{TWW|-}}=== | ==={{TWW|-}}=== | ||
Line 528: | Line 528: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| [[Light Arrow]]{{ | | [[Light Arrow]]{{List Note|The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganondorf]] in his [[Gerudo]] form.}} | ||
| {{Key|5}}{{#var:NA}} | | {{Key|5}}{{#var:NA}} | ||
|- | |- | ||
Line 555: | Line 555: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{TMC|-}}=== | ==={{TMC|-}}=== | ||
Line 586: | Line 586: | ||
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/> | | {{Key|2}}{{#var:2}}<ref name="Shoga 14/> | ||
|- | |- | ||
| {{Term|TMC|Bow of Light|link}}{{ | | {{Term|TMC|Bow of Light|link}}{{List Note|Charging the {{Term|TMC|Bow of Light}} doubles its power, dealing 4 damage.}} | ||
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/> | | {{Key|2}}{{#var:2}}<ref name="Shoga 14/> | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{PH|-}}=== | ==={{PH|-}}=== | ||
Line 610: | Line 610: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Hammer]]{{ | | [[Hammer]]{{List Note|Powering up a strike with the [[Hammer]] doubles the damage dealt.}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
Line 622: | Line 622: | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{ST|-}}=== | ==={{ST|-}}=== | ||
Line 664: | Line 664: | ||
! Weapon !! Strength !! Hits Required | ! Weapon !! Strength !! Hits Required | ||
|- | |- | ||
| [[Practice Sword]]{{ | | [[Practice Sword]]{{List Note|Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful. However, if the game is hacked to equip Link with the Practice Sword, it will indeed take 50 hits to kill a Moblin, double that of the Goddess Sword.}} | ||
| {{Key|0.5}}{{#var:1/2}} | | {{Key|0.5}}{{#var:1/2}} | ||
| 50 | | 50 | ||
|- | |- | ||
| [[Goddess Sword]]{{ | | [[Goddess Sword]]{{List Note|In normal play, for each sword capable of performing it (with the exception of both Master Swords), a [[Skyward Strike]] deals the same amount of damage as a strike from the Goddess Sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.|name= Sword}} | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
| 25 | | 25 | ||
|- | |- | ||
| [[Goddess Longsword]]{{ | | [[Goddess Longsword]]{{List Note|name= Sword}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
| 13 | | 13 | ||
|- | |- | ||
| [[Goddess White Sword]]{{ | | [[Goddess White Sword]]{{List Note|name= Sword}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
| 13 | | 13 | ||
|- | |- | ||
| [[Master Sword]]{{ | | [[Master Sword]]{{List Note|name= Sword}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
| 7 | | 7 | ||
|- | |- | ||
| [[True Master Sword]]{{ | | [[True Master Sword]]{{List Note|name= Sword}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
| 7 | | 7 | ||
Line 692: | Line 692: | ||
| 3 | | 3 | ||
|- | |- | ||
| [[Bow]]{{ | | [[Bow]]{{List Note|Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.|name= Bow}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
| 7 | | 7 | ||
|- | |- | ||
| [[Iron Bow]]{{ | | [[Iron Bow]]{{List Note|name= Bow}} | ||
| {{Key|6}}{{#var:6}} | | {{Key|6}}{{#var:6}} | ||
| 5 | | 5 | ||
|- | |- | ||
| [[Sacred Bow]]{{ | | [[Sacred Bow]]{{List Note|name= Bow}} | ||
| {{Key|8}}{{#var:8}} | | {{Key|8}}{{#var:8}} | ||
| 4 | | 4 | ||
|- | |- | ||
| [[Jar]]{{ | | [[Jar]]{{List Note|In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.|name= Limited}} | ||
| {{Key|0.5}}{{#var:1/2}} | | {{Key|0.5}}{{#var:1/2}} | ||
| ~50 | | ~50 | ||
|- | |- | ||
| [[Barrel]]{{ | | [[Barrel]]{{List Note|name= Limited}} | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
| 25 | | 25 | ||
|- | |- | ||
| [[Koloktos|Koloktos' Sword]]{{ | | [[Koloktos|Koloktos' Sword]]{{List Note|The swords Koloktos drops can not be removed from the boss room in which Koloktos resides, but their damage-dealing capacity can be inferred by repeated rounds against Koloktos.}} | ||
| {{Key|3}}{{#var:1}} | | {{Key|3}}{{#var:1}} | ||
| ~25 | | ~25 | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{ALBW|-}}=== | ==={{ALBW|-}}=== | ||
Line 727: | Line 727: | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|- | |- | ||
| [[Master Sword]]{{ | | [[Master Sword]]{{List Note|For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.|name= Master Sword}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Master Sword Lv2]]{{ | | [[Master Sword Lv2]]{{List Note|name= Master Sword}} | ||
| {{Key|3}}{{#var:3}} | | {{Key|3}}{{#var:3}} | ||
|- | |- | ||
| [[Master Sword Lv3]]{{ | | [[Master Sword Lv3]]{{List Note|name= Master Sword}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
Line 760: | Line 760: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Fire Rod]]{{ | | [[Fire Rod]]{{List Note|The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.|name= Fire Rod}} | ||
| {{Key|1}}{{#var:1}} | | {{Key|1}}{{#var:1}} | ||
|- | |- | ||
| Nice Fire Rod{{ | | Nice Fire Rod{{List Note|name= Fire Rod}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
Line 790: | Line 790: | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|- | |- | ||
| Thrown large boulder{{ | | Thrown large boulder{{List Note|Counter-intuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.}} | ||
| {{Key|3}}{{#var:3}} | | {{Key|3}}{{#var:3}} | ||
|- | |- | ||
Line 802: | Line 802: | ||
| {{Key|16}}{{#var:8}}<br/>{{#var:8}} | | {{Key|16}}{{#var:8}}<br/>{{#var:8}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{TFH|-}}=== | ==={{TFH|-}}=== | ||
Line 840: | Line 840: | ||
| {{Key|2}}{{#var:2}} per fireball | | {{Key|2}}{{#var:2}} per fireball | ||
|- | |- | ||
| {{Term|TFH|Hammer|link}}{{ | | {{Term|TFH|Hammer|link}}{{List Note|The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.|name= Magic Hammer}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}{{ | | {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}{{List Note|name= Magic Hammer}} | ||
| {{Key|5}}{{#var:4}}{{#var:1}} | | {{Key|5}}{{#var:4}}{{#var:1}} | ||
|- | |- | ||
| [[Boomerang]]{{ | | [[Boomerang]]{{List Note|The normal Boomerang can only kill small enemies such as Keese.}} | ||
| {{Key|0.5}}{{#var:1/2}} | | {{Key|0.5}}{{#var:1/2}} | ||
|- | |- | ||
Line 855: | Line 855: | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Bomb]]{{ | | [[Bomb]]{{List Note|Bombs deal half the damage to Links that they would to enemies.|name= Bomb}} | ||
| {{Key|2}}{{#var:2}} | | {{Key|2}}{{#var:2}} | ||
|- | |- | ||
| [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]{{ | | [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]{{List Note|name= Bomb}} | ||
| {{Key|4}}{{#var:4}} | | {{Key|4}}{{#var:4}} | ||
|} | |} | ||
{{ | {{List Notes}} | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== |