Durability: Difference between revisions
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Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability. | Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability. | ||
For weapons, and Lynel Shields, durability isn't consumed when hitting nothing, cutting grass, hitting crystal switches, and hitting trees with a blunt weapon. | For weapons, and Lynel Shields, durability isn't consumed when hitting nothing (unless it is a melee weapon that shoots projectiles, such as a Magic Rod or Master Swords' beams), cutting grass, hitting crystal switches, hitting a wall that is part of the terrain and hitting trees with a blunt weapon. | ||
==={{TotK|-}}=== | ==={{TotK|-}}=== | ||
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does not take damage | For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does not take damage will also consume no durability. | ||