Anonymous

Durability: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
m
m (→‎Tears of the Kingdom: objects that take no damage also not damage the weapon)
Line 26: Line 26:
Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability.
Weapons and shields inhaled by a {{Term|BotW|Rock Octorok|link}} will be spat back out after a short time, which will also fully restore their durability.


For weapons, and Lynel Shields, durability isn't consumed when hitting nothing, cutting grass, hitting crystal switches, and hitting trees with a blunt weapon.
For weapons, and Lynel Shields, durability isn't consumed when hitting nothing (unless it is a melee weapon that shoots projectiles, such as a Magic Rod or Master Swords' beams), cutting grass, hitting crystal switches, hitting a wall that is part of the terrain and hitting trees with a blunt weapon.


==={{TotK|-}}===
==={{TotK|-}}===
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does not take damage (except activate any attached zonai devices or moving it) will also consume no durability.
For the most part, durability is unchanged from {{BotW}}; however, the {{Term|TotK|Fuse|link}} ability can be used to improve the durability of weapons (but not shields). For details on how this works, see [[Fuse#Durability]]. Hitting Zonai devices or any movable object (such as minecart) that does not take damage will also consume no durability.




229

edits