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The Legend of Zelda: Ocarina of Time: Difference between revisions

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===Time Travel===
===Time Travel===
Among the game's particular gameplay mechanics, one of the most noteworthy is the time-traveling system. The game is divided into two periods.These are the two timelines. In the first, the protagonist Link is a child, and his mission is to retrieve sacred stones that are the key to open the [[Door of Time]], where the blade of the evil's bane, the [[Master Sword]], lies. As a child, he explores a peaceful Hyrule, the dangers he faces aren't too concerning, and the dungeons aren't too complex. In the second period, Link is an adult, and has to visit temples to free the ancient Sages whose goal is to seal [[Ganon]] from the world of light. This is because the Gerudo King turned Hyrule into a much fiercer land, thus most regions of it suffer from curses that affect the inhabitants in one or another way. Other differences between these two periods are based on the tools, items and treasures available. Because of this, some parts cannot be accessed by child Link or adult Link, the sidequests vary, child Link cannot use adult-appealed weapons, and adult Link cannot enter on small holes. Both periods, from a point of the game onwards, can be alternated anytime; in fact the only way to clear the game is to properly make the actions corresponding to each version of Link. This is similar to the Dark/Light dichotomy from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', and thanks to its notability in the game, adult Link became for most players a trademark image for the young hero, despite most ''Zelda'' games featuring Link as a child.<ref>[http://trsrockin.com/link.html Link (The Legend of zelda) - Step by Step]</ref>
Among the game's particular gameplay mechanics, one of the most noteworthy is the time-traveling system. The game is divided into two periods. In the first, the protagonist Link is a child, and his mission is to retrieve sacred stones that are the key to open the [[Door of Time]], where the blade of the evil's bane, the [[Master Sword]], lies. As a child, he explores a peaceful Hyrule, the dangers he faces aren't too concerning, and the dungeons aren't too complex. In the second period, Link is an adult, and has to visit temples to free the ancient Sages whose goal is to seal [[Ganon]] from the world of light. This is because the Gerudo King turned Hyrule into a much fiercer land, thus most regions of it suffer from curses that affect the inhabitants in one or another way. Other differences between these two periods are based on the tools, items and treasures available. Because of this, some parts cannot be accessed by child Link or adult Link, the sidequests vary, child Link cannot use adult-appealed weapons, and adult Link cannot enter on small holes. Both periods, from a point of the game onwards, can be alternated anytime; in fact the only way to clear the game is to properly make the actions corresponding to each version of Link. This is similar to the Dark/Light dichotomy from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', and thanks to its notability in the game, adult Link became for most players a trademark image for the young hero, despite most ''Zelda'' games featuring Link as a child.<ref>[http://trsrockin.com/link.html Link (The Legend of zelda) - Step by Step]</ref>


===Music and Transportation===
===Music and Transportation===