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Morpha: Difference between revisions

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As Link enters the boss room, [[Princess Ruto]] warns him that the water in the room "isn't normal."<ref>{{Cite|Link! Look out! That isn't normal water over there!|Ruto|OoT}}</ref> As he jumps onto one of the four pillars standing in the pool of water, a cutscene shows the view of a creature lurking in the water. It slowly makes its way to Link and emerges from the water behind him. The hero looks back at one of Morpha's tentacles before it vanishes, and the battle commences.
As Link enters the boss room, [[Princess Ruto]] warns him that the water in the room "isn't normal."<ref>{{Cite|Link! Look out! That isn't normal water over there!|Ruto|OoT}}</ref> As he jumps onto one of the four pillars standing in the pool of water, a cutscene shows the view of a creature lurking in the water. It slowly makes its way to Link and emerges from the water behind him. The hero looks back at one of Morpha's tentacles before it vanishes, and the battle commences.


Morpha is a very mobile boss, meaning Link must keep moving during this battle, especially towards the end, if he is to survive. The nucleus churns the water below and rises within the center of one of its created tentacles. While the amoebic liquid is impossible to penetrate when in large concentrations in the pool, whenever a single arm rises and latches upon the land, the liquid becomes thin enough to pierce with the spike of the [[Longshot]]. Link must hook the nucleus, and slash at it while it is on land during its [[Critical Point]], the time in which it is entirely vulnerable and clear of any amoebic fluid. Morpha eventually adapts to the battle and grows a second tentacle, using it to distract Link from latching on to itself again. Just like with the single tentacle, the second one can grab Link, swing him about, then chuck him at the spikes at the edge of the arena, causing surplus damage. It is also notable that if one stays in the corner of the arena, between the spike panels, Morpha will be unable to successfully grab Link. Though the battle becomes a bit more urgent as the second tentacle grows, the technique used to defeat Morpha remains the same: Link must continue to hook the nucleus and smash it, continuously, while it is bouncing about on land. After injuring Morpha's nucleus several times, the core bursts in a spray of water. The tentacle clings to life as long as it can by using up all the water in the central pool, and by attempting to drain and escape through the ceiling. Once it sucks up all the water in the pool, the tentacle culminates in a single water droplet on the ceiling and drops to the floor, splattering in all directions.
Morpha is a very mobile boss, meaning that Link must keep moving during this battle, especially towards the end, if he is to survive. The nucleus churns the water below and rises within the center of one of its created tentacles. While the amoebic liquid is impossible to penetrate when in large concentrations in the pool, whenever a single arm rises and latches upon the land, the liquid becomes thin enough to pierce with the spike of the [[Longshot]]. Link must hook the nucleus, and slash at it while it is on land during its [[Critical Point]], the time in which it is entirely vulnerable and clear of any amoebic fluid. Morpha eventually adapts to the battle and grows a second tentacle, using it to distract Link from latching on to itself again. Just like with the single tentacle, the second one can grab Link, swing him about, and then throw him at the spikes at the edge of the arena, causing surplus damage. It is also notable that if Link stays in the corner of the arena between the spike panels, Morpha will be unable to successfully grab him. Though the battle becomes more urgent as the second tentacle grows, the technique used to defeat Morpha remains the same: Link must continue to hook the nucleus and slash it repeatedly while it is bouncing about on land. After injuring Morpha's nucleus several times, the core bursts in a spray of water. The tentacle clings to life as long as it can by using up all of the water in the central pool, and by attempting to drain and escape through the ceiling. Once it absorbs all of the water in the pool, the tentacle culminates in a single water droplet on the ceiling and drops to the floor, splattering in all directions.


Link's rewards for his victory are a [[Heart Container]] and the [[Water Medallion]] from Ruto.<ref>{{Cite|You received the Water Medallion! Ruto awakens as a Sage and adds her power to yours!|N/A|OoT}}</ref>
Link's rewards for his victory are a [[Heart Container]] and the [[Water Medallion]] from Ruto.<ref>{{Cite|You received the Water Medallion! Ruto awakens as a Sage and adds her power to yours!|N/A|OoT}}</ref>