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Din's Fire: Difference between revisions

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In the {{SSBS}}, Din's Fire is Zelda's {{ssb|side special move}}. When performed, Zelda shoots a fireball from her hands, which can travel long distances in a straight or curved line. It can be controlled with the control stick or D-pad while holding the special attack button. When releasing the special attack button, the fireball explodes. The more distance Din's Fire travels, the stronger the explosion.<ref>{{Cite|Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.|Trophy|SSB4}}</ref>
In the {{SSBS}}, Din's Fire is Zelda's {{ssb|side special move}}. When performed, Zelda shoots a fireball from her hands, which can travel long distances in a straight or curved line. It can be controlled with the control stick or D-pad while holding the special attack button. When releasing the special attack button, the fireball explodes. The more distance Din's Fire travels, the stronger the explosion.<ref>{{Cite|Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.|Trophy|SSB4}}</ref>


In {{SSBB}}, the fireball travels much faster than in {{SSBM}}. It also detonates much quicker and does more damage the further the fireball travels. It cannot be reflected, but still can be absorbed by moves such as the {{ssb|PSI Magnet}} and the {{ssb|Oil Panic}}. If Zelda is hit before the fireball is activated, it will fly to its maximum range, then detonate. This can be compared to ''Melee'', where the attack simply vanishes.
In {{SSBB}}, the fireball travels much faster than in {{SSBM}}. It also detonates much quicker and does more damage the further the fireball travels. It cannot be reflected, but still can be absorbed by moves such as the {{ssb|PSI Magnet}} and the {{ssb|Oil Panic}}. If Zelda is hit before the fireball is activated, it will fly to its maximum range, then detonate. This can be compared to {{SSBM|-}}, where the attack simply vanishes.


==={{HW|-}}===
==={{HW|-}}===