Anonymous

Indestructible Enemies: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
no edit summary
mNo edit summary
No edit summary
Line 10: Line 10:


==Animals==
==Animals==
{{Main|Animal}}
{{Main|Animals}}
Many of the [[Animal]]s found in the [[The Legend of Zelda (Series)|series]] may be docile animals by nature, but will both attack if provoked. They can be seen as equivalent to Cuccos in this regard.
Many of the [[Animals]] found in the [[The Legend of Zelda (Series)|series]] may be docile animals by nature, but will both attack if provoked. They can be seen as equivalent to Cuccos in this regard.
[[File:Ordon_Goat.png|120px|left]]
[[File:Ordon_Goat.png|120px|left]]
===Goats===
===Goats===
Line 28: Line 28:
{{main|Remlit}}
{{main|Remlit}}
[[File:Remlit Night Transparent.png|left|120px]]
[[File:Remlit Night Transparent.png|left|120px]]
Docile during the day, Remlits are seemingly harmless small creatures that inhabit the floating island of [[Skyloft]]. However, once night falls, they will aggressively attack Link. If enough sword hits are landed on a Remlit, the tiny monster will whimper and retreat, curling itself into a tight ball. Link can continue beating the cowering creature, but it will never be completely destroyed. Even throwing a Remlit off of Skyloft will not kill it. The creature will use its large ears to fly back to solid ground. Although after Link has collected all [[Gratitude Crystals]] and given them to [[Batreaux]], enemies such as [[ChuChu]]s and [[Keese]]s will disappear and the remits will be just as cute both night and day, and won't cause Link any more harm than they would in daytime.{{fact}}
Docile during the day, Remlits are seemingly harmless small creatures that inhabit the floating island of [[Skyloft]]. However, once night falls, they will aggressively attack Link. If enough sword hits are landed on a Remlit, the tiny monster will whimper and retreat, curling itself into a tight ball. Link can continue beating the cowering creature, but it will never be completely destroyed. Even throwing a Remlit off of Skyloft will not kill it. The creature will use its large ears to fly back to solid ground. Although after Link has collected all [[Gratitude Crystal]]s and given them to [[Batreaux]], enemies such as [[ChuChu]]s and [[Keese]]s will disappear and the remits will be just as cute both night and day, and won't cause Link any more harm than they would in daytime.{{fact}}
{{clear}}
{{clear}}


Line 47: Line 47:
Like Remlits, Gorons are typically a docile and friendly people. However, there are many instances in which Gorons will (whether intentionally or not) attack Link. However, it is not possible to destroy a Goron in any game.
Like Remlits, Gorons are typically a docile and friendly people. However, there are many instances in which Gorons will (whether intentionally or not) attack Link. However, it is not possible to destroy a Goron in any game.


===''Ocarina of Time''===
[[File:HotRodderGoron2.png|150px|left]]
[[File:HotRodderGoron2.png|150px|left]]
===''Ocarina of Time''===
When the Gorons refused to relinquish the [[Goron's Ruby]] prior to the events of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', [[Ganon]]dorf blocked the entrance to [[Dodongo's Cavern]], thus cutting the Gorons off from their food supply. In an effort to feed his starving people, a lone Goron repeatedly attempts to roll down [[Death Mountain#Death Mountain Trail|Death Mountain Trail]] with a [[Bomb Flower]] to destroy the rock barrier placed by Ganondorf. Intently focusing on his goal, the Goron will not notice Link as the young hero passes him on Death Mountain Trail, and may slam into the green-clad boy. Link has no way to damage the rolling Goron.
When the Gorons refused to relinquish the [[Goron's Ruby]] prior to the events of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', [[Ganondorf]] blocked the entrance to [[Dodongo's Cavern]], thus cutting the Gorons off from their food supply. In an effort to feed his starving people, a lone Goron repeatedly attempts to roll down [[Death Mountain#Death Mountain Trail|Death Mountain Trail]] with a [[Bomb Flower]] to destroy the rock barrier placed by Ganondorf. Intently focusing on his goal, the Goron will not notice Link as the young hero passes him on Death Mountain Trail, and may slam into the green-clad boy. Link has no way to damage the rolling Goron.


There are two Gorons rolling in [[Goron City]] as well: [[Hot Rodder Goron]] in Child Link's time, and the Goron named [[Link_(Goron)#Ocarina_of_Time|Link]] in Adult Link's time. These two Gorons roll continuous laps around the circular Goron City, and they must each be stopped by exploding a [[bomb]] in their path.<ref>{{Cite|If you can stop my wild rolling, you might get something great. -Hot Rodder Goron|A sign in [[Goron City]]|OoT}}</ref> However, like the Gorons on Death Mountain Trail, they may damage Link by crashing into him.
There are two Gorons rolling in [[Goron City]] as well: [[Hot Rodder Goron]] in Child Link's time, and the Goron named [[Link_(Goron)#Ocarina_of_Time|Link]] in Adult Link's time. These two Gorons roll continuous laps around the circular Goron City, and they must each be stopped by exploding a [[bomb]] in their path.<ref>{{Cite|If you can stop my wild rolling, you might get something great. -Hot Rodder Goron|A sign in [[Goron City]]|OoT}}</ref> However, like the Gorons on Death Mountain Trail, they may damage Link by crashing into him.


{{clear|left}}
===''Twilight Princess''===
[[File:TPGoron.png|130px|right]]
[[File:TPGoron.png|130px|right]]
===''Twilight Princess''===
Due to an order from [[Gor Coron]], all outsiders were prohibited from infiltrating the Goron tribe's home in Death Mountain.<ref>{{Cite|These lands ahead belong to the Goron tribe! The elder said no humans may pass!|Goron|TP}}</ref> The Goron guards will roll at Link, attempting to force him back to [[Kakariko Village]]. The only way to get past these foes is to equip the [[Iron Boots]] and wrestle the attacking Goron to the ground.
Due to an order from [[Gor Coron]], all outsiders were prohibited from infiltrating the Goron tribe's home in Death Mountain.<ref>{{Cite|These lands ahead belong to the Goron tribe! The elder said no humans may pass!|Goron|TP}}</ref> The Goron guards will roll at Link, attempting to force him back to [[Kakariko Village]]. The only way to get past these foes is to equip the [[Iron Boots]] and wrestle the attacking Goron to the ground.


Line 81: Line 82:
[[File:Bow-Wow.png|70px|left]]
[[File:Bow-Wow.png|70px|left]]
{{main|Chain Chomp}}
{{main|Chain Chomp}}
These creatures, later adopted by the Mario series, exist as a malicious, aggressive ball on a chain attached to some central point. This point is typically a block or a torch, though the point is [[Chain Chomp#Four Swords|occasionally]] a [[Links|Link]]. They are not an enemy in all games they appear in, notably ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', in which Link must rescue a pet Chain Chomp named BowWow.<ref>{{Cite||Hey buddy! It's serious! Yeah, really serious!! Yeah, it is! The Moblins came to the village! Yeah, that's right! A whole gang of Moblins! Then... It's for real! They all went to the house... Yeah, that house, and then they did something at BowWow's house!! It was a really bad scene, with the M-m-moblins! So, I mean, ahh! ... ... ... ... ... ... ... ... It might be faster to find out for yourself what happened!|Quadruplets|Link's Awakening}}</ref>
These creatures, later adopted by the Mario series, exist as a malicious, aggressive ball on a chain attached to some central point. This point is typically a block or a torch, though the point is [[Chain Chomp#Four Swords|occasionally]] a [[Links|Link]]. They are not an enemy in all games they appear in, notably ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', in which Link must rescue a pet Chain Chomp named BowWow.<ref>{{Cite|The Moblins came to the village! Yeah, that's right! A whole gang of Moblins! Then... It's for real! They all went to the house... Yeah, that house, and then they did something at BowWow's house!! It was a really bad scene, with the M-m-moblins! So, I mean, ahh! ... ... ... ... ... ... ... ... It might be faster to find out for yourself what happened!|Quadruplets|Link's Awakening}}</ref>


{{clear|left}}
===''A Link to the Past''===
===''A Link to the Past''===
[[File:BowWow ALttP.png|right|100px]]
[[File:BowWow ALttP.png|right|100px]]
Line 107: Line 109:
Appearing in every game except for ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.
Appearing in every game except for ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', Blade Traps have threatened every known incarnation of Link. They damage the green tunic-wearing hero by simply gliding into him. Some have motion-sensor capabilities, meaning they wait for Link to appear before launching, whereas others continuously follow a set path. No attack can be used to damage these enemies, except for an axe smash from a statue controlled by the [[Dominion Rod]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''.


===Chaser===
[[File:Chaser_FS.png|50px|left]]
[[File:Chaser_FS.png|50px|left]]
===Chaser===
{{main|Chaser}}
{{main|Chaser}}
Chasers appear in a number of games. They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.
Chasers appear in a number of games. They are similar to Blade Traps in that they will chase Link if he crosses their path in one of the four cardinal directions. They move slower than Blade Traps however, and will not return to their original position once reaching a wall. They will instead stop at their new position, and "chase" Link from there. As to be expected, Chasers are often found in narrow corridors where they are harder to dodge.