Anonymous

Armos: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
27 bytes added ,  9 August 2015
no edit summary
mNo edit summary
No edit summary
Line 29: Line 29:
The Armos has become a staple of the ''Zelda'' series since its debut in the original {{TLoZ}}. These statues, when disturbed, charge and follow [[Link]] at will, and will continue to attack in this fashion until they are defeated or until Link runs a far enough. The weaknesses of the Armos vary in each game, with some Armos being susceptible to merely the [[Sword]], or with the use of stronger weapons such as [[Bomb]]s or the [[Bow]].
The Armos has become a staple of the ''Zelda'' series since its debut in the original {{TLoZ}}. These statues, when disturbed, charge and follow [[Link]] at will, and will continue to attack in this fashion until they are defeated or until Link runs a far enough. The weaknesses of the Armos vary in each game, with some Armos being susceptible to merely the [[Sword]], or with the use of stronger weapons such as [[Bomb]]s or the [[Bow]].


Armos have come in numerous variations across the series, with some incarnations having completely different patterns and strategies. The Armos in ''The Legend of Zelda'' and {{LA}} were similar to humanoid knights in appearance, whereas the Armos in {{ALttP}} and {{OoT}} are more akin to stone statues, and the Armos in {{SS}} resembling mechanical automations. It is likely that all incarnations of Armos may be mechanical in nature, and use their sensory perception of touch and activation as a reference point. In {{TMC}}, they can even be deactivated from inside.
Armos have come in numerous variations across the series, with some incarnations having completely different patterns and strategies. The Armos in ''The Legend of Zelda'' and {{LA}} were similar to humanoid knights in appearance, whereas the Armos in {{ALttP}} and {{OoT}} are more akin to stone statues, and the Armos in {{SS}} resembling automations. It is possible that all incarnations of Armos may be mechanical in nature, and use their sensory perception of touch and activation as a reference point. In {{TMC}}, they can even be deactivated from inside.


{{figurine|TWW|Armos|Habitat: Tower of the Gods<br>Vulnerability: Arrows<br>These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.|[[File:Armos Figurine.png|100px]]}}
{{figurine|TWW|Armos|Habitat: Tower of the Gods<br>Vulnerability: Arrows<br>These small statues shift into autopilot and attack prey. Shoot them in the eyes with an arrow to silence them, then destroy them by hacking their crystal backs.|[[File:Armos Figurine.png|100px]]}}
Line 37: Line 37:
====Humanoid Armos====
====Humanoid Armos====
[[File:Armos Large.png|90px|left]]
[[File:Armos Large.png|90px|left]]
In the early games, Armos were more humanoid and knight-like in appearance.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=TLoZ|page=30}}</ref> In ''The Legend of Zelda'' specifically, when undisturbed, they are impervious to all forms of attack. However, they lose their stone defenses when awakened and move freely, enabling them to be dispelled with all kinds of weaponry.
In the early games, Armos were more humanoid, which was originally explained by them once being people.<ref>{{Cite manual|quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.|game=TLoZ|page=30}}</ref> In ''The Legend of Zelda'' specifically, when undisturbed, they are impervious to all forms of attack. However, they lose their stone defenses when awakened and move freely, enabling them to be dispelled with all kinds of weaponry.


At certain periods, the Armos must be moved in order to reach other areas, usually by pushing them out of the way. This however does carry the threat of also awakening an Armos. In ''Link's Awakening'', Link can slowly push them out of the way without having to awaken them by using his [[Shield]]. Other times, the Armos need to be activated before they will move, such as in the {{OoX}}, where certain Armos will only move after pressing a switch.
At certain periods, the Armos must be moved in order to reach other areas, usually by pushing them out of the way. This however does carry the threat of also awakening an Armos. In ''Link's Awakening'', Link can slowly push them out of the way without having to awaken them by using his [[Shield]]. Other times, the Armos need to be activated before they will move, such as in the {{OoX}}, where certain Armos will only move after pressing a switch.


''The Minish Cap'' Armos can be mechanically activated and disabled. While [[Minish Link|Minish sized]], Link can climb into the statue and flip a switch inside that will deactivate the Armos' sensitivity, and thereby allowing Link to walk past them in normal size, unhindered. The Armos must be activated and deactivated to solve several puzzles, which can be found in the [[Wind Ruins]] area.
''The Minish Cap'' Armos can be manually activated and disabled. While [[Minish Link|Minish sized]], Link can climb into the statue and flip a switch inside that will deactivate the Armos' sensitivity, and thereby allowing Link to walk past them in normal size, unhindered. The Armos must be activated and deactivated to solve several puzzles, which can be found in the [[Wind Ruins]] area.


====Statue Armos====
====Statue Armos====
Line 54: Line 54:


====Two-Faced Armos====
====Two-Faced Armos====
In ''Skyward Sword'', the Armos have a significantly different strategy and appearance, appearing much more mechanical. This variation is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face has shorter, calmer hops while the "angry" face produces longer, more aggressive jumps towards Link. They appear in the [[Lanayru Mining Facility]] and the [[Pirate Stronghold]], and can only be activated when a [[Timeshift Stone]] is nearby. The [[Gust Bellows]] must be used on the spinning device resting above their heads to stun them. This causes the Armos to slowly open its mouths and stick its tongue out to reveal two crystals in each side, both of which must be destroyed in order to fully defeat them.  
In ''Skyward Sword'', the Armos have a significantly different strategy and appearance, appearing much more robotic. This variation is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face has shorter, calmer hops while the "angry" face produces longer, more aggressive jumps towards Link. They appear in the [[Lanayru Mining Facility]] and the [[Pirate Stronghold]], and can only be activated when a [[Timeshift Stone]] is nearby. The [[Gust Bellows]] must be used on the spinning device resting above their heads to stun them. This causes the Armos to slowly open its mouths and stick its tongue out to reveal two crystals in each side, both of which must be destroyed in order to fully defeat them.  


The Sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his Sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause the Armos to quickly change its side and attack Link again.
The Sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his Sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause the Armos to quickly change its side and attack Link again.
Line 89: Line 89:
*Due to a glitch in ''The Legend of Zelda'', Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range without doing any damage, flashing briefly.
*Due to a glitch in ''The Legend of Zelda'', Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range without doing any damage, flashing briefly.
*In ''Ocarina of Time'', the [[Symbols#Race Emblems|Goron Emblem]] appears on the foreheads of inactive Armos Statues.
*In ''Ocarina of Time'', the [[Symbols#Race Emblems|Goron Emblem]] appears on the foreheads of inactive Armos Statues.
*In ''Twilight Princess'', an unused enemy called by fans [[Armos Titan]] resembles traditional Armos Statue, but have no weapons and attack with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one [[Bomb Arrow]] at it.
*In ''Twilight Princess'', an unused enemy called the {{name|[[Armos Titan]]}} by fans resembles a traditional Armos Statue, but has no weapons and attacks with its hands. Unlike other Armos, it has a gem on its chest and can be successfully hit by shooting three Arrows or one [[Bomb Arrow]] at it.


==Gallery==
==Gallery==