Master Mode: Difference between revisions
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{{Mode | {{Infobox Mode | ||
|image= File:BotW Master Mode Home Select Screen.png | |image= File:BotW Master Mode Home Select Screen.png | ||
|caption= Master Mode main menu | |caption= Master Mode main menu | ||
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{{Term/Store|Master Mode||Series, BotW}} is a mode in {{BotW}} included in [[ | {{Term/Store|Master Mode||Series, BotW}} is a mode in {{BotW}} included in {{TMT}} [[DLC]] Pack.<ref>{{Cite|{{Big|Master Mode}}|N/A|BotW}}</ref> | ||
==Overview== | ==Overview== | ||
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Revision as of 23:28, 17 March 2022
Master Mode is a mode in Breath of the Wild included in The Master Trials DLC Pack.[1]
Overview
In Master Mode, most enemies and bosses are powered up by one level, can detect Link's approach easier and regain health over time; however, there is a limit to their health recovery. Stronger, golden versions of enemies are also introduced. Some enemies, such as Lynels, also appear in more areas, including the Great Plateau. Enemies and Treasure Chests may also appear floating in the sky on planks being held by Sky Octoroks,[2] usually containing strong and rare weapons such as the Royal Guard set.
There is ordinarily a mechanism preventing Link from getting killed in one hit by powerful attacks, leaving him alive with a quarter Heart instead. This protection is not present in Master Mode.
While playing Master Mode, a small Triforce will appear on the bottom left of the screen. Save data for Master Mode is kept separately from Normal Mode.[3] In contrast to Normal Mode, there is only one Autosave slot available.
Trivia
- The Master Mode was originally called Hard Mode during the Expansion Pass announcement.[4]
Nomenclature
Gallery
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Link fighting powered up Bokoblins in the Great Plateau
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Floating Moblin and Treasure Chest
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Master Mode loading screen
See Also
References
- ↑ "Master Mode" — N/A (Breath of the Wild)
- ↑ Template:Cite web
- ↑ Template:Cite web
- ↑ Template:Cite web