Module:Data Table/Tags
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local File = require("Module:File")
local Franchise = require("Module:Franchise")
local GalleryList = require("Module:Gallery List")
local Sequences = require("Module:Sequences")
local Term = require("Module:Term")
local TermList = require("Module:Term List")
local utilsMarkup = require("Module:UtilsMarkup")
local utilsString = require("Module:UtilsString")
local utilsTable = require("Module:UtilsTable")
local frame = mw.getCurrentFrame()
local playerNameOutput
local function playerName()
return playerNameOutput or frame:expandTemplate({
title = "Player Name"
})
end
local function list(items, bulletList)
if bulletList then
return utilsMarkup.bulletList(items)
elseif #items > 1 then
return utilsMarkup.list(items)
else
return items[1]
end
end
local function value(templateName, hasGameParam)
return function(cell, tableArgs, tagArgs)
local values = utilsString.split(cell, '%s*,[%D+|%s*]')
local amountGame = tableArgs.game or tagArgs[1]
local format = tagArgs[2]
local cellSize = 0
local sortValue
values = utilsTable.map(values, function(value)
local value, info = TermList.separateAdditionalInfo(value)
if #values == 1 then
sortValue = value:gsub(",", "")
end
cellSize = math.max(cellSize, value:len())
local args = {value, format}
if hasGameParam then
table.insert(args, 1, amountGame)
end
local text = frame:expandTemplate({
title = templateName,
args = args,
})
return text..info
end)
local valuesList = list(values)
return {
text = valuesList,
size = cell:len(),
sortValue = sortValue
}
end
end
local function terms(tagName)
return function(cell, tableArgs, tagArgs)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local pages
if tagName == "Term" or tagName == "Plural" then
pages = {cell}
else
pages = utilsString.split(cell)
end
pages = utilsTable.map(pages, GalleryList.stripVariantSyntax)
local termLinks, terms = TermList.termList(tagArgs[1] or tableArgs.game, pages, {
plural = tagName == "Plural",
link = true,
})
local cellSize = 0
for i in ipairs(termLinks) do
local term = terms[i]
cellSize = math.max(term:len(), cellSize)
end
local isBulletList = tagName == "TermList" or tagName == "PluralList"
local list = list(termLinks, isBulletList)
local sortValue
if #termLinks == 1 then
sortValue = terms[1]
end
return {
text = list,
sortValue = sortValue,
size = cellSize
}
end
end
local spanningCell
local spanCount
function computeRowspan(cell)
if not spanningCell then
spanningCell = cell
spanCount = 1
elseif tostring(cell.content) == tostring(spanningCell.content) then
cell.skip = true
spanCount = spanCount + 1
else
spanningCell.rowspan = spanCount
spanningCell = cell
spanCount = 1
end
if cell.isLastRow then
spanningCell.rowspan = spanCount
end
end
local p = {
-- Tags in the source table which should not be automatically brought over to copies of the table
nonCopiedTags = {"Width"},
-- Each function must return a table containing:
-- text (required), the text to display in the cell
-- size (optional), an estimation of the cell's width in characters
-- sortValue (optional), a column sort value — column is unsortable if false, sorted by its content if nil
contentTags = {
[""] = function(cell) -- default: no tags
local text = string.gsub(cell, "%[Player Name%]", playerName())
return {
text = cell,
size = cell:len(),
}
end,
["NotApplicable"] = function(cell) -- special case: cell starts with N/A
local text, info = TermList.separateAdditionalInfo(cell)
local tooltip = utilsMarkup.tooltip("—", "Not Applicable")
text = text:gsub("N/A", tooltip)
return {
text = text,
sortValue = text,
size = cell:len(),
}
end,
-- Tags
["Amounts"] = function(cell, tableArgs, tagArgs)
local text = frame:expandTemplate({
title = "Amounts",
args = {tableArgs.game, cell}
})
local cellSize = 0
local amounts = utilsString.split(cell, '%s*,[%D+|%s*]')
for i, amount in ipairs(amounts) do
local item = string.gsub(amount, "$[%d,]+ ", "")
local subject, info = TermList.separateAdditionalInfo(item)
cellSize = math.max(cellSize, subject:len())
end
return {
text = text,
size = cellSize,
sortValue = false,
}
end,
["Defense"] = value("Defense", true),
["Description"] = function(cell, tableArgs, tagArgs)
local text = string.gsub(cell, "%[Player Name%]", playerName())
text = "\n"..text.."\n" -- bullet lists don't work without the newlines
return {
text = text,
size = cell:len(),
sortValue = false,
}
end,
["Effect"] = value("Effect", false),
["HeartAmount"] = function(cell, tableArgs, tagArgs)
local text = frame:expandTemplate({
title = "HeartAmount",
args = {cell, "true"}
})
return {
text = text,
size = 12,
sortValue = cell
}
end,
["IconList"] = function(cell, tableArgs, tagArgs)
local cellSize = 0
local listItems = utilsString.split(cell)
for i, listItem in ipairs(listItems) do
cellSize = math.max(listItem:len(), cellSize)
end
local iconList = frame:expandTemplate({
title = "Icon List",
args = {tableArgs.game, cell}
})
return {
text = iconList,
size = cellSize,
sortValue = false,
}
end,
["Image"] = function(cell, tableArgs, tagArgs)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local entries = GalleryList.parseEntries(nil, tableArgs.game, {cell}, {
useTerms = false,
fileType = tagArgs[1] or Franchise.graphics(tableArgs.game) == "2D" and "Sprite" or "Icon",
})
local image = File.image(entries[1].file, {
size = tagArgs[2] or "64x64px",
})
return {
text = image,
size = 20,
sortValue = false,
}
end,
["List"] = function(cell, tableArgs, tagArgs)
local listItems = utilsString.split(cell, '%s*,[%D+|%s*]')
local cellSize = 0
for i, listItem in ipairs(listItems) do
cellSize = math.max(cellSize, listItem:len())
end
local list = list(listItems, true)
return {
text = list,
sortValue = false,
}
end,
["Mon"] = value("Mon", false),
["Name"] = function(cell, tableArgs, tagArgs)
local cellSize = cell:len()
local text = string.gsub(cell, "%[Player Name%]", playerName())
text = GalleryList.stripVariantSyntax(text)
return {
text = text,
}
end,
["Plural"] = terms("Plural"),
["PluralList"] = terms("PluralList"),
["Rupees"] = value("Rupee", true),
["SortValue"] = function(cell, tableArgs, tagArgs)
cell = string.gsub(cell, "%[Player Name%]", "Link")
local sortValue = Sequences.sortValue(tableArgs.game, nil, cell)
local termLink = Term.link(cell, tableArgs.game)
return {
size = cell:len(),
text = termLink,
sortValue = sortValue,
}
end,
["Term"] = terms("Term"),
["Terms"] = terms("Terms"),
["TermList"] = terms("TermList"),
["Transcript"] = function(cell, tableArgs, tagArgs)
local text = string.gsub(cell, "%[Player Name%]", playerName())
text = "\n"..text.."\n" -- bullet lists don't work without the newlines
return {
text = text,
size = cell:len(),
sortValue = false,
}
end,
},
attributeTags = {
["ID"] = function(cell, tableArgs, tagArgs)
cell.id = string.gsub(cell.raw, "%[Player Name%]", "Link")
end,
["Nowrap"] = function(cell, tableArgs, tagArgs)
cell.content:addClass("data-table__cell-content--nowrap")
end,
["Rowspan"] = function(cell, tableArgs, tagArgs)
computeRowspan(cell)
end,
["Unsortable"] = function(cell, tableArgs, tagArgs)
cell.sortValue = nil
end,
["Width"] = function(cell, tableArgs, tagArgs)
cell.styles = cell.styles or {}
cell.styles["width"] = tagArgs[1]
end,
}
}
return p