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Armos Knight: Difference between revisions

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Text replacement - "''Four Swords Adventures''" to "{{FSA|-}}"
m (Text replacement - "''A Link to the Past''" to "{{ALttP|-}}")
m (Text replacement - "''Four Swords Adventures''" to "{{FSA|-}}")
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{{figurine|TWW|Armos Knight|Habitat: Tower of the Gods<br>Vulnerability: Bombs<br>These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.|[[File:TWW Armos Knight Figurine Model.png|70px]]}}
{{figurine|TWW|Armos Knight|Habitat: Tower of the Gods<br>Vulnerability: Bombs<br>These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.|[[File:TWW Armos Knight Figurine Model.png|70px]]}}


===''Four Swords Adventures''===
==={{FSA|-}}===
[[File:ArmosKnightFSA.png|right]]
[[File:ArmosKnightFSA.png|right]]
This variation of the Armos Knight appears in the [[Desert Temple (Four Swords Adventures)|Desert Temple]], the second stage in the [[Desert of Doubt]] in {{FSA}}. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular [[Armos]], but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by Swords or Arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from {{ALttP|-}}, although they will not actively attack the four Links. The room itself also has [[Beamos]] throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using Arrows, the Armos Knights will be destroyed.
This variation of the Armos Knight appears in the [[Desert Temple (Four Swords Adventures)|Desert Temple]], the second stage in the [[Desert of Doubt]] in {{FSA}}. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular [[Armos]], but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by Swords or Arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from {{ALttP|-}}, although they will not actively attack the four Links. The room itself also has [[Beamos]] throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using Arrows, the Armos Knights will be destroyed.
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File:LAarmosknight.jpg|Armos Knight in {{LA|-}}
File:LAarmosknight.jpg|Armos Knight in {{LA|-}}
File:Armos Knight(FSA).png|An Armos statue in ''Four Sword Adventures''
File:Armos Knight(FSA).png|An Armos statue in ''Four Sword Adventures''
File:DesertTemple1.png|The watchman statue in ''Four Swords Adventures''
File:DesertTemple1.png|The watchman statue in {{FSA|-}}
File:DesertTemple4.png|Two inactive Armos Knight statues in ''Four Swords Adventures''
File:DesertTemple4.png|Two inactive Armos Knight statues in {{FSA|-}}
File:ArmosKnightManga.png|Link facing the Armos Knight in the {{ALttP|-}} manga
File:ArmosKnightManga.png|Link facing the Armos Knight in the {{ALttP|-}} manga
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