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Dungeon: Difference between revisions

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[[File:In the Dungeon.jpg|right|thumb|Link exploring a dungeon in ''Link's Awakening'']]
[[File:In the Dungeon.jpg|right|thumb|Link exploring a dungeon in ''Link's Awakening'']]
Present in all Zelda games, the dungeons form the "underworld" of the worlds which Link visits and contain items and treasure to collect, enemies to overcome, and puzzles to be solved.
Present in all [[The Legend of Zelda (Series)|''Zelda'' games]], the dungeons form the "[[underworld]]" of the worlds which [[Link]] visits and contain items and treasure to collect, enemies to overcome, and [[puzzle]]s to be solved.


== Purpose ==
==Purpose==
The main reason for the existence of dungeons is to house a prize that Link must collect.  Throughout the series these items have been different; Link collects fragments of the Triforce in the original ''The Legend of Zelda'', pendants and crystals in ''A Link to the Past'', musical instruments in ''Link's Awakening'', and other items throughout the other games.  In ''The Adventure of Link'', the goal is not to collect, but to return gems to magical statues in the dungeons.
The main reason for the existence of dungeons is to house a prize that Link must collect.  Throughout the series these items have been different; Link collects fragments of the Triforce in the original ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'', pendants and crystals in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', musical instruments in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', and other items throughout the other games.  In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', the goal is not to collect, but to return gems to magical statues in the dungeons.


== Items ==
==Items==
:''See also: [[Dungeon Item List|List of treasure items found in dungeons]]''
:''See also: [[Dungeon Item List|List of treasure items found in dungeons]]''
The dungeons that Link visits are home to valuable items and treasures for Link to collect, ranging from item upgrades to unique tools and weapons. Many of these items will prove to be essential to the completion of Link's goals. With the exception of ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', almost every dungeon that Link encounters contains a set of items usable only in that dungeon. These include a [[Dungeon Map]], which displays the layout of the dungeon (but may still omit certain secret rooms). The original use of the [[Compass]] was to display the location of the boss of the dungeon, but as the games moved into a 3D style it has come to also pinpoint hidden secrets within the dungeon. The [[Key#Boss Key|Big Key]] is used to open specially locked doors (and sometimes chests). It is sometimes called the [[Key#Boss Key|Boss Key]] since its use usually signals that the boss fight is about to occur.
The dungeons that Link visits are home to valuable items and treasures for Link to collect, ranging from item upgrades to unique tools and weapons. Many of these items will prove to be essential to the completion of Link's goals. With the exception of ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', almost every dungeon that Link encounters contains a set of items usable only in that dungeon. These include a [[Dungeon Map]], which displays the layout of the dungeon (but may still omit certain secret rooms). The original use of the [[Compass]] was to display the location of the boss of the dungeon, but as the games moved into a 3D style it has come to also pinpoint hidden secrets within the dungeon. The [[Key#Boss Key|Big Key]] is used to open specially locked doors (and sometimes chests). It is sometimes called the [[Key#Boss Key|Boss Key]] since its use usually signals that the boss fight is about to occur.
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==History==
==History==
===2D Era===
===2D Era===
In ''The Legend of Zelda'', the dungeons retained the same format as the rest of the game: the player, as [[Link]], maneuvers each area from a [[wikipedia:Top-down Perspective|top-down perspective]], facing everything from dead ends to invincible and annoying enemies to complex traps, puzzles, and [[wikipedia:Maze|maze]]-like passages. The first installment in the ''Zelda'' series is one of but a few in the franchise to feature a special [[The Legend of Zelda (Game)#The Second Quest|second quest]] after the challenges of the first one are overcome, or by the player entering "ZELDA" as the file name. In either case, the second quest proves more challenging, offering nine dungeons similar to those in the original quest. However, not only are some of the dungeons' locations mixed up in the second quest, but they are generally more difficult, with a different layout, the items being hidden more carefully and stronger [[:Category:Enemies|enemies]] and bosses introduced sooner. The general layout of [[Hyrule]] remains the same, but the locations of items scattered across the [[wikipedia:Overworld|overworld]] are also hidden in different places.
[[File:Dungeon-Icons.png|left|250px|Icons of the Labyrinths in ''The Legend of Zelda'']]
In ''The Legend of Zelda'', the dungeons retained the same format as the rest of the game: the player, as [[Link]], maneuvers each area from a [[Wikipedia:Top-down Perspective|top-down perspective]], facing everything from dead ends to invincible and annoying enemies to complex traps, puzzles, and [[Wikipedia:Maze|maze]]-like passages. The first installment in the ''Zelda'' series is one of but a few in the franchise to feature a special [[Second Quest]] after the challenges of the first one are overcome, or by the player entering "ZELDA" as the file name. In either case, the second quest proves more challenging, offering nine dungeons similar to those in the original quest. However, not only are some of the dungeons' locations mixed up in the second quest, but they are generally more difficult, with a different layout, the items being hidden more carefully and stronger [[:Category:Enemies|enemies]] and bosses introduced sooner. The general layout of [[Hyrule]] remains the same, but the locations of items scattered across the [[Wikipedia:Overworld|overworld]] are also hidden in different places.


''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' saw a major change in the original ''Zelda'' concept, in that, though the top-down perspective remains, it only does so when Link is wandering [[Hyrule Field]]. Most of the action takes place in a [[wikipedia:Side-scrolling video game|side-scrolling]] format, adding other [[wikipedia:Platform game|platforming]] elements (i.e. this is the only ''Zelda'' title to date in which the player can press one button to make Link "jump" without the aid of items or special moves). The side-scrolling element adds difficulty to the overall game (and the dungeons especially), in that certain enemies are much more difficult to defeat than they were in the strictly top-down perspective offered in ''The Legend of Zelda''. On the other hand, the addition of certain abilities—most notably the downthrust technique, which is one that allows Link to jump up in the air and come down sword first—make effective tools in Link's fighting repertoire.
''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' saw a major change in the original ''Zelda'' concept, in that, though the top-down perspective remains, it only does so when Link is wandering [[Hyrule Field]]. Most of the action takes place in a [[wikipedia:Side-scrolling video game|side-scrolling]] format, adding other [[wikipedia:Platform game|platforming]] elements (i.e. this is the only ''Zelda'' title to date in which the player can press one button to make Link "jump" without the aid of items or special moves). The side-scrolling element adds difficulty to the overall game (and the dungeons especially), in that certain enemies are much more difficult to defeat than they were in the strictly top-down perspective offered in ''The Legend of Zelda''. On the other hand, the addition of certain abilities—most notably the downthrust technique, which is one that allows Link to jump up in the air and come down sword first—make effective tools in Link's fighting repertoire.
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After a five-year absence on the market, the ''Zelda'' series returned with its fifth installment, titled ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Its series-new [[wikipedia:3D computer graphics|3D graphics]] allow the game's dungeons to be far more individual, and more unusual settings are used, such as the humongous insides of both a tree and a giant fish. The game also introduces another first in the series: an optional dungeon, the Gerudo Training Ground, in which, if he completes the challenges therein, Link will obtain the [[Ice Arrow|Ice Arrows]]; however, the Ice Arrows are not necessary for completion of his quest.
After a five-year absence on the market, the ''Zelda'' series returned with its fifth installment, titled ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. Its series-new [[wikipedia:3D computer graphics|3D graphics]] allow the game's dungeons to be far more individual, and more unusual settings are used, such as the humongous insides of both a tree and a giant fish. The game also introduces another first in the series: an optional dungeon, the Gerudo Training Ground, in which, if he completes the challenges therein, Link will obtain the [[Ice Arrow|Ice Arrows]]; however, the Ice Arrows are not necessary for completion of his quest.


Though not included in the original release of the game for the [[Nintendo 64]], the [[Nintendo GameCube|GameCube]] release of ''Ocarina of Time'' carries a [[The Legend of Zelda: Ocarina of Time#Master Quest|Master Quest]], which is a similar revisiting of the game to that of the [[The Legend of Zelda (Game)#The Second Quest|second quest]] from the original ''[[The Legend of Zelda (Game)|Legend of Zelda]]''. One major difference of note between the second quest and the "Master Quest" (from ''Zelda'' and ''Ocarina of Time'', respectively) is that, in the second quest from ''The Legend of Zelda'', both the [[wikipedia:Overworld|overworld]] ''and'' dungeons undergo radical changes, but in ''Ocarina of Time Master Quest'', only the dungeons change, offering new puzzles and traps, as well as different locations for the items within and stronger enemies introduced sooner.
Though not included in the original release of the game for the [[Nintendo 64]], the [[Nintendo GameCube|GameCube]] release of ''Ocarina of Time'' carries a [[The Legend of Zelda: Ocarina of Time#Ports and Remakes|Master Quest]], which is a similar revisiting of the game to that of the [[Second Quest]] from the original ''[[The Legend of Zelda (Game)|Legend of Zelda]]''. One major difference of note between the second quest and the "Master Quest" (from ''Zelda'' and ''Ocarina of Time'', respectively) is that, in the second quest from ''The Legend of Zelda'', both the [[Wikipedia:Overworld|overworld]] ''and'' dungeons undergo radical changes, but in ''Ocarina of Time Master Quest'', only the dungeons change, offering new puzzles and traps, as well as different locations for the items within and stronger enemies introduced sooner.


''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' employs the same game engine used for ''Ocarina of Time'', but so far has not offered a second quest. In fact, the game's dungeons were fewer than in previous titles of the series. However, they have become more complex in various aspects, and they're thematically unique (the third dungeon, for example, serves as a waterwheel factory). One of the new aspects is the game's time-based gameplay device, which make the dungeons resettable, meaning that all the puzzles solved, enemies defeated and keys obtained are reverted every time Link travels back in time. However, when cleared for the first time, they allow Link to confront directly the bosses through the warp spots that activate in the dungeons' entrance rooms. Likewise, [[Stray Fairy|stray fairies]] can be collected in these dungeons so that Link can return them to the fountains they belong to, in exchange for special rewards. It's also worth mentioning that the game's first three dungeons require Link's new respective forms (Deku, Goron and Zora) to be conquered, while in the fourth one Link makes use of all of them to reach the temple's boss.
''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' employs the same game engine used for ''Ocarina of Time'', but so far has not offered a second quest. In fact, the game's dungeons were fewer than in previous titles of the series. However, they have become more complex in various aspects, and they're thematically unique (the third dungeon, for example, serves as a waterwheel factory). One of the new aspects is the game's time-based gameplay device, which make the dungeons resettable, meaning that all the puzzles solved, enemies defeated and keys obtained are reverted every time Link travels back in time. However, when cleared for the first time, they allow Link to confront directly the bosses through the warp spots that activate in the dungeons' entrance rooms. Likewise, [[Stray Fairy|stray fairies]] can be collected in these dungeons so that Link can return them to the fountains they belong to, in exchange for special rewards. It's also worth mentioning that the game's first three dungeons require Link's new respective forms (Deku, Goron and Zora) to be conquered, while in the fourth one Link makes use of all of them to reach the temple's boss.