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Floor Spikes: Difference between revisions

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{{Images|ALttP|BotW}}
{{Move|Floor Spike}}
 
:''{{Term|CoH|Spike Trap}} redirects here. For the rolling trap, see {{Term|Series|Spiketrap|link}}.''
{{Enemy
{{Infobox Enemy
|name= Floor Spikes
|image=
|image= [[File:Floor Spikes.png|200px]]
{{Media
|caption= Floor Spikes from {{TP|-}}
|Model OoT= File:OoT Floor Spikes Model 2.png
|Model OoT3D= File:OoT3D Floor Spikes Model.png
|Model TWW= File:TWW Floor Spikes Model.png
|Model TWWHD= File:TWWHD Floor Spikes Model.png
|Model TP= File:TP Floor Spikes Model.png
|Model TPHD= File:TPHD Floor Spikes Model.png
|Model PH= File:PH Floor Spikes Model.png
|Model ST= File:ST Floor Spikes Model.png
|Model SS= File:SS Floor Spike Model.png
|Model SSHD= File:SSHD Floor Spike Model.png
|Model TFH= File:TFH Floor Spikes Model.png
|Model BotW= File:BotW Floor Spikes Model.png
|Sprite ALttP= File:ALttP Floor Spikes Sprite.png
|Sprite OoS= File:OoS Floor Spikes Sprite.png
|Sprite OoA= File:OoA Floor Spikes Sprite.png
|Sprite TMC= File:TMC Floor Spikes Sprite.png
}}
|caption=
|race=  
|race=  
|game= {{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{OoA}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{TFH}}<br>{{BotW}}
|game= ALttP, LA, OoT, OoS, OoA, TWW, FSA, TMC, TP, PH, ST, SS, TFH, BotW
|other= {{ZA}}
|other= ZA, CoH
|habitat= [[Dungeon]]s
|habitat= {{Plural|Series|Dungeon|link}}
|member=  
|member=  
|attack=  
|attack=  
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|spoils=  
|spoils=  
|exp=  
|exp=  
|theme music=  
|theme=  
}}
}}
 
{{Term/Store|Floor Spike|Floor Spikes|Series, ST|plural}},{{Exp Game|ST}}<ref>{{Cite|I don't think you can get through these {{Color|ST Light Blue|floor spikes}}, Link. Leave it to me! I'll figure something out!|Princess Zelda|ST}}</ref> also known as {{Term/Store|Spike|Spikes|FSA|plural}}{{Exp Game|FSA}}<ref>{{Cite Guide|game= FSA |publisher= Nintendo |page= 92}}</ref> or {{Term/Store|Spike Trap|Spike Traps|CoH|plural}},{{Exp Game|CoH}}<ref>{{Cite|Defeated By: Spike Trap|Game Over|CoH}}</ref> are recurring traps in {{TLoZ|Series}}.{{Name Ref|ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TP, TPHD, PH, SS, TFH, BotW}} {{Plural|Series|Floor Spikes}} go unnamed in {{TMC}}.
'''Floor Spikes''',<ref>{{Cite|I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!|Princess Zelda|ST}}</ref> also known as '''Spiked Floors''',<ref>{{Cite|1/2 damage from spiked floors|Red Luck Ring description|OoX}}</ref> are recurring traps in {{TLoZ|Series}}.


==Characteristics==
==Characteristics==
==={{ALttP|-}}===
==={{ALttP|-}}===
In {{ALttP}}, Floor Spikes can be avoided by using the [[Magic Cape]], as [[Link]] can walk right over them with no harm done. The Magic Cape is necessary to obtain the [[Cane of Byrna]], as it is preceded by a number of Floor Spikes that Link would be unable to traverse safely otherwise.
{{Plural|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}} in {{ALttP}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Plural|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise.


==={{LA|-}}===
==={{LA|-}}===
{{Sectstub|LA}}
{{Stub|LA}}


==={{OoT|-}}===
==={{OoT|-}}===
In {{OoT}}, many Floor Spikes are found inside the [[Water Temple (Ocarina of Time)|Water Temple]], typically blocking passage until the water level rises. In the [[Shadow Temple]], certain Floor Spikes are invisible, requiring that Link use the [[Lens of Truth]] in order to see them. The [[Hover Boots]] can also be used to walk above spikes, momentarily avoiding damage, while the [[Goron Tunic]] causes Link to take damage less frequently from them.
Many {{Plural|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple|link}} in {{OoT}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Plural|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Plural|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them.


==={{OoS|-}}===
==={{OoS|-}}===
{{Sectstub|OoA}}
In {{OoS}}, in order to defeat {{Term|OoS|Dodongo|link}}, the {{Term|OoS|Boss|link}} from the {{Term|OoS|Snake's Remains|link}}, {{Term|OoS|Link|link}} must toss it onto the {{Plural|OoS|Floor Spikes}} found in the center of the room after stunning it with a {{Term|OoS|Bomb|link}}.
[[File:OoS LinkCarryingDodongo.png|thumb|right|Link tossing Dodongo into a Spiked Floor in {{OoS|-}}]]
 
In {{OoS}}, in order to defeat [[Dodongo]], the boss from [[Snake's Remains]], Link must toss it to the Spiked Floor found in the center of the room after stunning it with a [[Bomb]].
==={{OoA|-}}===
{{Stub|OoA}}


==={{TWW|-}}===
==={{TWW|-}}===
In {{TWW}}, Floor Spikes appear in the [[Forsaken Fortress]] and the [[Wind Temple]], though in the former they are unable to damage Link and serve only to obstruct his path. In both [[Dungeon]]s, the spikes can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.
{{Plural|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}} in {{TWW}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Plural|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.


==={{FSA|-}}===
==={{FSA|-}}===
{{Sectstub|FSA}}
{{Stub|FSA}}


==={{TMC|-}}===
==={{TMC|-}}===
{{Sectstub|TMC}}
{{Plural|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other {{Plural|TMC|Cave|link}} across {{Term|TMC|Hyrule|link}} in {{TMC}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}.


==={{TP|-}}===
==={{TP|-}}===
In {{TP}}, Floor Spikes appear within the [[Arbiter's Grounds (Twilight Princess)|Arbiter's Grounds]], where they emerge from holes in the floor only when Link draws near enough. Several of their locations are also concealed by [[Quicksand]], making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs.
{{Plural|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Dungeon)|link}} in {{TP}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by {{Term|TPHD|Quicksand|link}}, making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}.


==={{PH|-}} and {{ST|-}}===
==={{PH|-}}===
In {{PH}} and {{ST}}, Floor Spikes appear inside numerous Dungeons, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. In both games, [[Phantom]]s are able to move over Floor Spikes without injury due to their heavy armor. As such, [[Princess Zelda]] can also harness this immunity when she gains the ability to possess Phantoms in {{ST|-}}, and use it to cross over the spikes and help solve puzzles normally out of Link's reach.
{{Plural|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}} in {{PH}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Plural|PH|Floor Spikes}} without taking damage. Some {{Plural|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive.


{{PH|-}} also introduces spikes that move up and down intermittently, so that Link must be quick to pass over them safely during their brief periods of inactivity.
==={{ST|-}}===
{{Plural|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}} in {{ST}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Plural|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Plural|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach.


==={{SS|-}}===
==={{SS|-}}===
[[File:Gust Bellows SS.png|thumb|right|200px|Floor Spikes in {{SS|-}}]]
{{Plural|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}} in {{SS}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path.
In {{SS}}, Floor Spikes appear within a single room inside the [[Lanayru Mining Facility]], where they are stealthily concealed by large amounts of sand. They activate quickly when Link draws near, similar to {{TP|-}}. This requires Link to work his way through the mazelike room by using the [[Gust Bellows]] to blow away the sand and find a safe path.


==={{TFH|-}}===
==={{TFH|-}}===
In {{TFH}}, Floor Spikes appear in the [[Frozen Plateau]] level of the [[Drablands]]. Here, fireballs can be bounced across them using the [[Fire Gloves]], which is used to light torches and defeat enemies that are otherwise out of reach.
{{Plural|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}} in {{TFH}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach.


==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, Floor Spikes can usually be found around some enemy camps. They block Link's path alongside enemies, damaging him on contact. Spikes are usually made of wood, thus, they can be burned with [[Fire Arrow]]s, an elemental weapon, or any other fire source.
{{Stub|BotW}}
{{Plural|BotW|Floor Spikes}} are typically found within {{Plural|BotW|Ancient Shrine|link}}.


==Other Appearances==
==Other Appearances==
==={{ZA|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
==={{ZA|-}}===
{{Stub|ZA}}
{{sectstub|ZA}}
{{Plural|ZA|Floor Spikes}} appear in {{ZA}}.{{Where}}
Floor Spikes appear in {{ZA}}.
{{Noncanon|End}}
{{Noncanon|End}}
==={{CoH|-}}===
{{Ambig|Start}}
{{Stub|CoH}}
{{Ambig|End}}


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja=
|jaM=
|esS= Suelo de pinchos {{Exp Game|ST}}
|esSM=  Floor of Spikes
|esL= Suelo de púas {{Exp Game|ST}}
|esLM= Floor of Spikes
|frF=
|frFM=
|frC=
|frCM=
|de=
|deM=
|it= Pavimento appuntito
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:FloorSpikesOoTWT.png|Floor Spikes from {{OoT|-}}
File:OoT Floor Spikes Model.png|Invisible {{Plural|OoT|Floor Spikes}} from {{OoT|-}}
File:FloorSpikesOoTST.png|Invisible Floor Spikes from {{OoT|-}}
File:OoS Floor Spikes Sprite 2.png|Side view of {{Term|OoS|Floor Spikes}} from {{OoS|-}}
File:OoX Floor Spikes.png|Spiked Floor in the ''Oracle'' series
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Plural|OoS|Floor Spikes}} from {{OoS|-}}
File:FloorSpikesWW.png|Floor Spikes from {{TWW|-}}
File:Gust Bellows SS.png|{{Plural|SS|Floor Spikes}} from {{SS|-}}
File:TMC Floor Spikes.png|Floor Spikes from {{TMC|-}}
File:TFH Floor Spikes.jpg|{{Plural|TFH|Floor Spikes}} from {{TFH|-}}
File:Floor spikes PH.png|Floor Spikes in {{PH|-}}
File:ZA Floor Spikes Sprite.png|{{Plural|ZA|Floor Spikes}} from {{ZA|-}}
File:Floor spikes ST.png|Floor Spikes in {{ST|-}}
File:CoH Spike Trap Sprite.png|{{Plural|CoH|Floor Spikes}} from {{CoH|-}}
File:TFH Frozen Plateau.png|Floor Spikes in {{TFH|-}}
File:BotW Floor Spikes Model.png|Floor Spikes in {{BotW|-}}
File:ZA Floor Spikes.jpg|Floor Spikes in ''Zeldas Adventure''
</gallery>
</gallery>


{{Ref}}
{{Ref}}


{{Enemies}}
{{Categories
{{Traps}}
|Traps
 
|enemies= ALttP, LA, LADX, LANS, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, TFH, BotW, ZA
[[Category:Objects]]
}}
[[Category:Enemies in A Link to the Past]]
[[Category:Enemies in Link's Awakening]]
[[Category:Enemies in Ocarina of Time]]
[[Category:Enemies in Oracle of Seasons]]
[[Category:Enemies in Oracle of Ages]]
[[Category:Enemies in The Wind Waker]]
[[Category:Enemies in Four Swords Adventures]]
[[Category:Enemies in The Minish Cap]]
[[Category:Enemies in Twilight Princess]]
[[Category:Enemies in Phantom Hourglass]]
[[Category:Enemies in Spirit Tracks]]
[[Category:Enemies in Skyward Sword]]
[[Category:Enemies in Tri Force Heroes]]
[[Category:Enemies in Breath of the Wild]]
[[Category:Enemies in Zelda's Adventure]]
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