Floor Spikes

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Spike Trap redirects here. For the rolling trap, see Spiketrap.

Floor Spikes,(STSpirit Tracks)[1] also known as Spikes(ALttPA Link to the Past | TWWThe Wind Waker | FSAFour Swords Adventures | ZAZelda's Adventure)[2][3][4][5] or Spike Traps,(CoHCadence of Hyrule)[6] are recurring traps in The Legend of Zelda series.[name references needed] Floor Spikes go unnamed in The Minish Cap.

Characteristics

A Link to the Past

Spikes can be avoided by using the Magic Cape in A Link to the Past, as Link can walk directly over them without taking damage. The Magic Cape is necessary to obtain the Cane of Byrna, as it is preceded by a number of Spikes that Link would be unable to traverse safely otherwise.

Link's Awakening



Ocarina of Time

Many Floor Spikes are found inside the Water Temple in Ocarina of Time, typically blocking passage until the water level rises. In the Shadow Temple, certain Floor Spikes are invisible, requiring that Link use the Lens of Truth in order to see them. The Hover Boots can also be used to walk above Floor Spikes, momentarily avoiding damage, while the Goron Tunic causes Link to take damage less frequently from them.

Oracle of Seasons

In Oracle of Seasons, in order to defeat Dodongo, the Boss from the Snake's Remains, Link must toss it onto the Floor Spikes found in the center of the room after stunning it with a Bomb.

Oracle of Ages



The Wind Waker

Spikes appear in the Forsaken Fortress and the Wind Temple in The Wind Waker, though in the former they are unable to damage Link and serve only to obstruct his path. In both Dungeons, the Spikes can usually be retracted once a certain puzzle is solved or all Enemies in the area have been defeated.

Four Swords Adventures



The Minish Cap

Floor Spikes appear in Dungeons and other Caves across Hyrule in The Minish Cap, both while Link is regular-sized and Minish-sized. They will damage Link if he touches them, though they can be leapt over by using Roc's Cape.

Twilight Princess

Floor Spikes appear within the Arbiter's Grounds in Twilight Princess, where they emerge from holes in the floor when Link approaches. Several of their locations are also concealed by Quicksand, making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs, Bomb Arrows, and the Ball and Chain.

Phantom Hourglass

Floor Spikes appear inside Dungeons in Phantom Hourglass, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating Enemies and solving puzzles. Phantoms are able to move over Floor Spikes without taking damage. Some Floor Spikes move up and down intermittently, forcing Link to pass over them quickly while they are briefly inactive.

Spirit Tracks

Floor Spikes appear inside Dungeons in Spirit Tracks, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating Enemies and solving puzzles. As Phantoms are unaffected by Floor Spikes, Princess Zelda can also harness this immunity when she gains the ability to possess Phantoms, and use it to cross over the Floor Spikes and help solve puzzles normally out of Link's reach.

Skyward Sword

Floor Spikes appear within a single room inside the Lanayru Mining Facility in Skyward Sword, where they are stealthily concealed by large amounts of sand. They activate quickly when Link draws near. This requires Link to work his way through the maze-like room by using the Gust Bellows to blow away the Sand and find a safe path.

Tri Force Heroes

Floor Spikes appear in the Frozen Plateau level of the Drablands in Tri Force Heroes. Here, fireballs can be bounced across them using the Fire Gloves, which are used to light Braziers and defeat Enemies that are otherwise out of reach.

Breath of the Wild



Floor Spikes are typically found within Ancient Shrines.

Echoes of Wisdom



Floor Spikes appear in Dungeons.

Other Appearances

Zelda's Adventure

The following section is not part of the Zelda canon and should not be taken as such.


Spikes appear in Zelda's Adventure.[where?]

Cadence of Hyrule

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
トゲ床 (Toge Yuka) (TMCThe Minish Cap)[7]Spike Tile
CanadaCanada
FrenchCACanadian
Piège à pieux (CoHCadence of Hyrule)[8] 
The French RepublicThe French Republic
FrenchEUEuropean
Piège à pieux (CoHCadence of Hyrule)[9] 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Stachelfalle (CoHCadence of Hyrule)[10] 
The Italian RepublicThe Italian Republic
Italian
  • Suolo a punte (OoSOracle of Seasons | OoAOracle of Ages)[11][12]
  • Trappola con pali aguzzi (CoHCadence of Hyrule)[13]
  • Floor with spikes
  •  
Latin AmericaLatin America
SpanishLALatin American
Trampa espinosa (CoHCadence of Hyrule)[14] 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Trampa espinosa (CoHCadence of Hyrule)[15] 
This table was generated from Zelda Wiki's translation data.

Gallery

References

  1. I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out! — Princess Zelda (Spirit Tracks)
  2. The Legend of Zelda: A Link to the Past & Four Swords—Prima's Official Strategy Guide, Prima Games, pg. 7(ALttPA Link to the Past)
  3. The Legend of Zelda: The Wind Waker HD PRIMA Official Game Guide, Prima Games, pg. 19
  4. The Legend of Zelda: Four Swords Adventures—The Official Nintendo Player's Guide, Nintendo of America, pg. 92
  5. Zelda's Adventure manual, pg. 8
  6. Defeated By: Spike Trap — Game Over (Cadence of Hyrule)
  7. Nintendo Official Guidebook—The Legend of Zelda: The Minish Cap, Shogakukan, pg. 35
  8. Défaite causée par : piège à pieux — Game Over (Cadence of Hyrule, Canadian French version)
  9. Défaite causée par : piège à pieux — Game Over (Cadence of Hyrule, European French version)
  10. Besiegt von: Stachelfalle — Game Over (Cadence of Hyrule, German version)
  11. Fortuna Rosso
    1/2 danno da suolo a punte
    — Inventory (Oracle of Seasons, Italian version)
  12. Fortuna Rosso
    1/2 danno da suolo a punte
    — Inventory (Oracle of Ages, Italian version)
  13. Causa della sconfitta: Trappola con pali aguzzi — Game Over (Cadence of Hyrule, Italian version)
  14. ¡Fin de la partida! Causa: Trampa espinosa — Game Over (Cadence of Hyrule, Latin American Spanish version)
  15. ¡Fin de la partida! Causa: Trampa espinosa — Game Over (Cadence of Hyrule, European Spanish version)
Recurring Enemies
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