Wallmasters,(TLoZThe Legend of Zelda | ALttPA Link to the Past | OoTOcarina of Time | MMMajora's Mask | OoSOracle of Seasons | OoAOracle of Ages | FSAFour Swords Adventures | TMCThe Minish Cap | ALBWA Link Between Worlds | TFHTri Force Heroes | NWCNESNintendo World Championships: NES Edition)[1][2] also known as Wall Masters,(TMCThe Minish Cap | ZAZelda's Adventure)[3][4] are recurring Enemies in The Legend of Zelda series.[name references needed] Wallmasters go unnamed in Link's Awakening for Nintendo Switch.
Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and Dungeons,[5] attempting to grab Link. If they grab him, Link will be taken back to the beginning of the Dungeon or the specific room.[6]
With the exception of The Legend of Zelda, Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Link.
The Legend of Zelda
Descriptionshide ▲
The Legend of Zelda instruction booklet
Wall Master
A monster hand that appears out of the labyrinth wall. If it catches Link, it takes him back to the entrance to the labyrinth.
Wallmasters appear in A Link to the Past in the Skull Woods and Ganon's Tower. Here, they drop down from the ceiling and try to grab Link. If they succeed, they take him back to the beginning of the Dungeon. If they miss, they return to the ceiling and try again. Defeating a Wallmaster will just result in a new Wallmaster attacking as if nothing happened, so defeating Wallmasters isn't effective at keeping them away.
From this game onwards, Wallmasters will retain their falling attack in later titles.
Link's Awakening for Nintendo Switch
Wallmasters appear as a +Effect Panel that can be placed in any Chamber inside Chamber Dungeons in Link's Awakening for Nintendo Switch. When they appear, they drop down and bring Link back to the beginning of the Dungeon. Once Link first enters the chamber with the Wallmaster effect panel, it will follow him for the rest of the dungeon, only avoiding the starting chamber and boss chambers.
Wallmaster Watch out for its shadow on the floor. Destroy it before it goes back up to the ceiling!
Navi warns Link upon entering an area with Wallmasters in Ocarina of Time.[8] When a Wallmaster is about to fall upon Link, their shadow appears beneath him, slowly growing bigger as it prepares to fall. If a Wallmaster misses Link and hits the floor, it will crawl away before returning to the ceiling. Should Link defeat them before they escape, he will be rewarded with multiple Blue Rupees and Red Rupees. They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time. Wallmasters will stop targeting Link if he enters first-person view or climbs a ladder.
It's a Wallmaster! Keep an eye out for it by watching for its shadow on the floor. Get it before it goes back up to the ceiling.
Wallmasters reappear in Majora's Mask, appearing in some rooms Beneath the Well and Beneath the Graveyard, specifically the room where Dampé searches for treasure. Wallmasters behave and appear nearly identically to their appearance in Ocarina of Time, with the only differences being that Tatl will not warn Link if he enters a room with one, and that they will not respawn shortly after being defeated without Link changing rooms.
Oracle of Seasons
Wallmasters appear in Sword & Shield Maze and Hero's Cave in Oracle of Seasons. Much like in A Link to the Past, they fall from the ceiling to try and grab Link, sending him to the start of the dungeon, and defeating one just makes another drop down shortly after.
Wallmasters appear with a red coloration in this game to differentiate from the game's Floormasters.
Oracle of Ages
Wallmasters appear in Spirit's Grave and Hero's Cave in Oracle of Ages. Much like in A Link to the Past, they fall from the ceiling to try and grab Link, sending him to the start of the dungeon, and defeating one just makes another drop down shortly after.
After defeating Veran in her true form atop the Black Tower, a Wallmaster suddenly appears outside the tower and takes Link back to Veran for one final battle against her.
Wallmasters appear with a red coloration in this game to differentiate from the game's Floormasters.
Four Swords Adventures
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Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Dodge them as they fall, then attack.
Wallmasters appear in the Fortress of Winds and Dark Hyrule Castle in The Minish Cap. Unlike their Floor Master counterparts, they hang from the ceilings of rooms, invisible except for their growing shadow before dropping down onto Link. If a Wallmaster touches Link, it will not deal any damage, but will return him to the beginning of the Dungeon. Wallmasters will not fall down if Link is shrunken down to Minish size.
Dark Hyrule Castle has a unique case of two Wallmasters attacking Link in a single room, a very rare occurrence last seen in The Legend of Zelda.
A Link Between Worlds
Link can Wall Merge to avoid their attacks in A Link Between Worlds, which will stun the Wallmaster as it slams into the floor. Unlike past appearances, Wallmasters remain visibly floating above Link as they follow him. Link can also hide under an overhang to avoid getting grabbed as the Wallmaster falls. Unlike previous games, enemies can be crushed and defeated if a Wallmaster falls on top of them, which Link can use to defeat enemies that are out of reach above him.
Tri Force Heroes
Wallmasters in Tri Force Heroes only appear as special enemies during the "Evade the Wallmaster!" Drablands Challenge. When one appears, it will choose a Link to follow and, after a period of time, will slam down onto its target. If one slams down onto a Link, it will result in an instant KO and a loss of a Fairy for all the Links. Destroying a Wallmaster will delay its attempts to grab a Link, reappearing moments later. The effect of a Wallmaster's slam can damage other enemies, flip Terrorpins, and cause damage to brittle ice floor panels. Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the Hammer, while close to the ground. They also appear in the Coliseum if only two Links are fighting. Their behavior there is the same as in the Drablands Challenges.
The following section is not part of the Zelda canon and should not be taken as such.
Link pushing Princess Zelda into a Wallmaster to keep her safe outside
Wallmasters also make an appearance in the The Legend of Zelda comics by Valiant Comics published by Valiant Comics. They first appear in "The Power", where Link pushes Princess Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon.[9] They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Princess Zelda has died,[10]Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap.[11] Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Princess Zelda is still alive.[12] In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.
The following section is not part of the Zelda canon and should not be taken as such.
Wallmasters appear as non-moving enemies that appear in certain Stages in The Faces of Evil, often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue Link. If they move close to him, it will grab and damage him, however the Wallmaster will not attempt to drag him outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.
The following section is not part of the Zelda canon and should not be taken as such.
Wall Masters only appear in the Shrine of Illusion in a single room later in the dungeon in Zelda's Adventure. Like their canonical incarnations, they drop down from the ceiling, but will not actively pursue Princess Zelda and instead fall at random. They will damage Princess Zelda if they touch her.
The following section is not part of the Zelda canon and should not be taken as such.
Wallmasters serve a helpful purpose in Freshly-Picked Tingle's Rosy Rupeeland. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside Dungeons, and a Wallmaster will grab Tingle and toss him outside the Dungeon. This is actually helpful, as the game can only be saved at Tingle's House. Tingle cannot use his Balloon to return home unless he is outside the cavern.
The following section is not part of the Zelda canon and should not be taken as such.
Wallmasters appear as enemies in Cadence of Hyrule, possessing a functional eye on the back of its palm unlike its other designs. Wallmasters can be found in Temple of Storms and Hyrule Castle (Dungeon). Unlike modern depictions, Wallmasters do not fall from above to grab the player; rather, they act similarly to their first incarnation in The Legend of Zelda. Wallmasters hide in walls, occasionally revealing its eye to check its surroundings. When Cadence, Link, Yves, or Zelda step near the Wallmaster's hiding spot, it will emerge from the wall one beat later and chase after the heroes, moving once every beat. If the Wallmaster reaches the player, they will capture them and try to return to the wall. The player can attack while grabbed and try and destroy the Wallmaster to free themselves, but if unsuccessful and dragged into the wall, the player will respawn at a seemingly random point at the current room.
Trivia
In The Legend of Zelda, Oracle of Seasons, and Oracle of Ages, Wallmasters appear with only four fingers.
Wallmasters in The Minish Cap behave like the Floormasters from The Wind Waker. They also take their design and appearance from the art style of The Wind Waker; however, The Minish Cap's Wallmasters are red as opposed to the Floormaster's purple.
An unused Wallmaster model exists in the files for Captain Rainbow,[13] indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.[14]
Death grabber; from Todes (death) and Grapscher (grabber).
The Italian Republic
Italian
Mano Rapace(TLoZThe Legend of Zelda | ALttPA Link to the Past | OoTOcarina of Time | MMMajora's Mask | OoAOracle of Ages | FSAFour Swords Adventures | ALBWA Link Between Worlds)[26][26][26][26][26][26][26]
Mano rapace(OoT3DOcarina of Time 3D | MM3DMajora's Mask 3D | CoHCadence of Hyrule)[27][28][29]
↑If Link defeats 10 Enemies without getting hit or teleporting with the Recorder, then the 10th Enemy defeated will drop five Rupees. However, if the 10th Enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 Enemies without getting hit or teleporting, then the 16th Enemy will drop a Fairy. After the 16th Enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.[7]
References
↑Encyclopedia, Dark Horse Books, pg. 211 (TLoZThe Legend of Zelda | ALttPA Link to the Past | OoTOcarina of Time | OoT3DOcarina of Time 3D | MMMajora's Mask | MM3DMajora's Mask 3D | OoSOracle of Seasons | OoAOracle of Ages | FSAFour Swords Adventures | TMCThe Minish Cap | ALBWA Link Between Worlds | TFHTri Force Heroes)
↑S2-22: Twee Wall Masters (geesthanden) proberen Zelda te grijpen. (S2-22: Two Wall Masters (ghost hands) try to grab Zelda.) (CD Interactief, HUB Uitgevers, January/February/March 1999, pg. 7)
↑A monster hand that appears out of the labyrinth wall. (The Legend of Zelda manual, pg. 36)
↑If it catches Link, it takes him back to the entrance to the labyrinth. (The Legend of Zelda manual, pg. 36)
↑ n.a., Forced Drops , redcandle.us, published n.d., retrieved August 17, 2017.
↑Watch for the shadows of monsters hanging from the ceiling. — Navi (Ocarina of Time)
↑That Wall Master will put you outside where it's safe! I'll take a raincheck on the kiss! (The Legend of Zelda (Valiant Comics), Valiant Comics, pg. 3)
↑A Wall Master! He was lying...trying to make me mad enough to attack him! That means Zelda is still alive! (The Legend of Zelda (Valiant Comics), Valiant Comics, pg. 10)
↑Hyrule Historia, Les Éditions Soleil, pg. 141 (TLoZThe Legend of Zelda)
↑La Main Fais bien attention à son ombre sur le sol. Détruis-la avant qu'elle ne retourne au plafond ! — Navi (Ocarina of Time 3D, European French version)
↑ 33.033.133.233.333.433.5Wallmaster Wallmasters are devious creatures who rely on the element of surprise. They crawl along the ceiling or inside dungeon walls, waiting to grab their prey. Since they are nothing more than large hands, they are perfectly designed to carry their victims away. In some regions, the term "Clutch" is used to refer to these creatures. — The Great Hyrule Encyclopedia , Zelda.com (archive), retrieved January 22, 2022.