Chamber Dungeon
Chamber Dungeons are Dungeons in Link's Awakening for Nintendo Switch.[name references needed]
Overview
Chamber Dungeons are Dungeons that can be created at Dampé's Shack in Tal Tal Heights. Chamber Dungeons are customized by arranging Chamber panels. These panels decide the layout of the Dungeon as well as the puzzles, enemies, and Sub-Bosses encountered in each chamber. Completed Chamber Dungeons can be saved to amiibo from The Legend of Zelda line, allowing them to be shared with other players to challenge.
There are a number of pre-fabricated Chamber Dungeons challenges that Link can arrange and complete.
List of Chamber Dungeons
| Chamber Dungeon | |
|---|---|
| Level | 1 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | I started this one already. Can you finish it? Make a path from the entrance to the Nightmare's Lair. There's gotta be a stop along the way for the treasure chest. If a chamber's got an exit, you gotta connect it to another chamber. Nobody wants an exit that goes nowhere. |
| Unlock Criteria | Unlocked from the beginning |
| Chamber Dungeon | |
| Level | 1 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | See those tiles with the treasure chest and locked door marks? That's where you put chambers that have that stuff in' em. You get keys to open locked doors outta treasure chests. Be sure you place enough chests to make it through. Sad to see an adventurer run outta keys. |
| Unlock Criteria | Clear "Dungeon Arranging 101" |
| Chamber Dungeon | |
| Level | 1 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | You can't place chambers on those light gray tiles to the upper right. The only way to reach those tiles is with chambers that have stairs. That's what this challenge is about. You'll learn how to use stairs to cross long distances. Or you'll fail. One of the two. |
| Unlock Criteria | Clear "Placing the Basics" |
| Chamber Dungeon | |
| Level | 1 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | It's up to you what chambers to use and how to arrange 'em. Just make sure you fill every single tile in that heart shape with a chamber. Mind how you go connectin' the exits and stairs, now. |
| Unlock Criteria | Clear "A Passage Across" |
| Chamber Dungeon | |
| Level | 2 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | I hear you. The treasure-chest tiles aren't too close to the locks on that one chamber. That's the point. Your job is to make a path usin' all of 'em. Remember to put some other chests in too. Wouldn't wanna lock yourself outta the rest of the dungeon. |
| Unlock Criteria | Clear "A Passage Across" |
| Chamber Dungeon | |
| Level | 2 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | This bomb's primed with a couple of chambers already. Now it's your turn to stuff it with powder...er...chambers. But don't worry. That fuse isn't lit. You got time to figure it out. |
| Unlock Criteria | Clear "Fill Up Your Hearts" |
| Chamber Dungeon | |
| Level | 2 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | The vault needs treasure. Stuff those tiles that have treasure-chest marks with chambers that have chests. I don't gotta tell you how to bridge the gap, right? |
| Unlock Criteria | Clear "A Passage Across" |
| Chamber Dungeon | |
| Level | 2 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | You've done one kinda like this already. This one's the same idea but trickier. |
| Unlock Criteria | Clear "Treasure Vault" |
| Chamber Dungeon | |
| Level | 3 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | So wait. If you put stairs over there, how does that work with the stairs you've got at the start? Maybe if you... But wait, then you'd have to... Ugh. This is why I leave the dungeon arrangin' to you. |
| Unlock Criteria | Clear "Treasure Vault" |
| Chamber Dungeon | |
| Level | 3 |
| Restriction | 3 hearts |
| Pre-set Chambers | —Not Applicable |
| Description | Once you've filled the "bottle" with chambers, you gotta get through the whole dungeon with just three hearts. Now I'm not here to tell you how to arrange the dungeon. But you'll wanna skimp on the monsters. |
| Unlock Criteria | Clear "Stair Decisions" |
| Chamber Dungeon | |
| Level | 3 |
| Restriction | Cannot use Sword |
| Pre-set Chambers | |
| Description | This one's a doozy. You're not gonna be able to swing that sword in the finished dungeon. So don't place any chambers that you can't get through without whackin' something with a sword. And if you do, don't say I didn't warn you. |
| Unlock Criteria | Clear "Heart Shortage" |
| Chamber Dungeon | |
| Level | 3 |
| Restriction | Clear in 5 minutes |
| Pre-set Chambers | |
| Description | You're on the clock with this one. The idea is to get to the boss and beat it in just five minutes. If you ask me, it comes down to how you place the entrance and the Nightmare's Lair. Not that anyone asked me. |
| Unlock Criteria | Clear "Sheathed Sword" |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | The sword's not done until it's all filled in. Start at the bottom left. Then work your way up and to the right. Master arrangin' it and you can have somethin'. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | 5 hearts |
| Pre-set Chambers | —Not Applicable |
| Description | It's a shield 'cause you only get five hearts. for the adventure part. So you gotta defend yourself, see? There's a lotta space you need to fill here too. Makes for a long, tough dungeon. But hey. When it's done, you get to write your name on it. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | Cannot use Sword |
| Pre-set Chambers | |
| Description | You like this one? Well, don't speak too soon. You don't get to use your sword here. But you've got all that other junk, right? Yeah, you'll be fine. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | Your ocarina gave me an idea for this one. Think of the arrangin' like writing a song. The more you put in, the prettier it is. 'Course, a real ocarina packed with stuff doesn't play... |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | Clear in 3 minutes |
| Pre-set Chambers | |
| Description | There's a bunch of those beefy hinoxes around here. It gets worse too. You've only got 3 minutes to finish the adventure. Don't know how to handle hinoxes? Then keep an eye on your hearts. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | Clear in 5 minutes |
| Pre-set Chambers | |
| Description | When it comes to arrangin' chambers, you get the idea now. Stairs, treasure chests, the whole routine. Couple things about this one, though. One, you only get 5 minutes for the adventure. Two, there's a monster here who makes the time limit tougher than you'd think. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | Cannot use Sword |
| Pre-set Chambers | |
| Description | This is another one where you can't use that sword. Now, that's gonna make some spots tough. Or even impossible. When that happens, you're gonna need a helping hand. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | Seems easy, right? You look at it and say, "I got this figured out." But do you have enough chambers shaped the right way to do it like that? Not so easy now, huh? |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | It's stairs top to bottom here. By the time you fill up that shape with stairs, you won't know whether you're comin' or goin'. Myself, I like downstairs more than up. Easier on my knees. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | —Not Applicable |
| Description | How 'bout all those chests in there? Tempting, huh? Don't drool over the treasure too much. Or you might forget an entrance and Nightmare's Lair. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | You're gonna need most of your chambers for this big guy. Adventurin' through it could take a while, too. |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | |
| Level | 4 |
| Restriction | —Not Applicable |
| Pre-set Chambers | |
| Description | The last challenge is another fill-in job. Why this shape? I just like it. That's all. Use it to make a dungeon I'll like too, OK? |
| Unlock Criteria | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
| Chamber Dungeon | Level | Restriction | Pre-set Chambers | Description | Unlock Criteria |
|---|---|---|---|---|---|
1 | —Not Applicable | I started this one already. Can you finish it? Make a path from the entrance to the Nightmare's Lair. There's gotta be a stop along the way for the treasure chest. If a chamber's got an exit, you gotta connect it to another chamber. Nobody wants an exit that goes nowhere. | Unlocked from the beginning | ||
1 | —Not Applicable | —Not Applicable | See those tiles with the treasure chest and locked door marks? That's where you put chambers that have that stuff in' em. You get keys to open locked doors outta treasure chests. Be sure you place enough chests to make it through. Sad to see an adventurer run outta keys. | Clear "Dungeon Arranging 101" | |
1 | —Not Applicable | You can't place chambers on those light gray tiles to the upper right. The only way to reach those tiles is with chambers that have stairs. That's what this challenge is about. You'll learn how to use stairs to cross long distances. Or you'll fail. One of the two. | Clear "Placing the Basics" | ||
1 | —Not Applicable | —Not Applicable | It's up to you what chambers to use and how to arrange 'em. Just make sure you fill every single tile in that heart shape with a chamber. Mind how you go connectin' the exits and stairs, now. | Clear "A Passage Across" | |
2 | —Not Applicable | I hear you. The treasure-chest tiles aren't too close to the locks on that one chamber. That's the point. Your job is to make a path usin' all of 'em. Remember to put some other chests in too. Wouldn't wanna lock yourself outta the rest of the dungeon. | Clear "A Passage Across" | ||
2 | —Not Applicable | This bomb's primed with a couple of chambers already. Now it's your turn to stuff it with powder...er...chambers. But don't worry. That fuse isn't lit. You got time to figure it out. | Clear "Fill Up Your Hearts" | ||
2 | —Not Applicable | —Not Applicable | The vault needs treasure. Stuff those tiles that have treasure-chest marks with chambers that have chests. I don't gotta tell you how to bridge the gap, right? | Clear "A Passage Across" | |
2 | —Not Applicable | You've done one kinda like this already. This one's the same idea but trickier. | Clear "Treasure Vault" | ||
3 | —Not Applicable | So wait. If you put stairs over there, how does that work with the stairs you've got at the start? Maybe if you... But wait, then you'd have to... Ugh. This is why I leave the dungeon arrangin' to you. | Clear "Treasure Vault" | ||
3 | 3 hearts | —Not Applicable | Once you've filled the "bottle" with chambers, you gotta get through the whole dungeon with just three hearts. Now I'm not here to tell you how to arrange the dungeon. But you'll wanna skimp on the monsters. | Clear "Stair Decisions" | |
3 | Cannot use Sword | This one's a doozy. You're not gonna be able to swing that sword in the finished dungeon. So don't place any chambers that you can't get through without whackin' something with a sword. And if you do, don't say I didn't warn you. | Clear "Heart Shortage" | ||
3 | Clear in 5 minutes | You're on the clock with this one. The idea is to get to the boss and beat it in just five minutes. If you ask me, it comes down to how you place the entrance and the Nightmare's Lair. Not that anyone asked me. | Clear "Sheathed Sword" | ||
4 | —Not Applicable | The sword's not done until it's all filled in. Start at the bottom left. Then work your way up and to the right. Master arrangin' it and you can have somethin'. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | 5 hearts | —Not Applicable | It's a shield 'cause you only get five hearts. for the adventure part. So you gotta defend yourself, see? There's a lotta space you need to fill here too. Makes for a long, tough dungeon. But hey. When it's done, you get to write your name on it. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | |
4 | Cannot use Sword | You like this one? Well, don't speak too soon. You don't get to use your sword here. But you've got all that other junk, right? Yeah, you'll be fine. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | —Not Applicable | Your ocarina gave me an idea for this one. Think of the arrangin' like writing a song. The more you put in, the prettier it is. 'Course, a real ocarina packed with stuff doesn't play... | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | Clear in 3 minutes | There's a bunch of those beefy hinoxes around here. It gets worse too. You've only got 3 minutes to finish the adventure. Don't know how to handle hinoxes? Then keep an eye on your hearts. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | Clear in 5 minutes | When it comes to arrangin' chambers, you get the idea now. Stairs, treasure chests, the whole routine. Couple things about this one, though. One, you only get 5 minutes for the adventure. Two, there's a monster here who makes the time limit tougher than you'd think. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | Cannot use Sword | This is another one where you can't use that sword. Now, that's gonna make some spots tough. Or even impossible. When that happens, you're gonna need a helping hand. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | —Not Applicable | —Not Applicable | Seems easy, right? You look at it and say, "I got this figured out." But do you have enough chambers shaped the right way to do it like that? Not so easy now, huh? | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | |
4 | —Not Applicable | —Not Applicable | It's stairs top to bottom here. By the time you fill up that shape with stairs, you won't know whether you're comin' or goin'. Myself, I like downstairs more than up. Easier on my knees. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | |
4 | —Not Applicable | —Not Applicable | How 'bout all those chests in there? Tempting, huh? Don't drool over the treasure too much. Or you might forget an entrance and Nightmare's Lair. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | |
4 | —Not Applicable | You're gonna need most of your chambers for this big guy. Adventurin' through it could take a while, too. | Clear all 12 Level 1, 2, and 3 Chamber Dungeons | ||
4 | —Not Applicable | The last challenge is another fill-in job. Why this shape? I just like it. That's all. Use it to make a dungeon I'll like too, OK? | Clear all 12 Level 1, 2, and 3 Chamber Dungeons |
Rewards
The rewards you earn are given in a set order for each of the different level groups of challenges, regardless of what order the challenges are completed for that level group. Rewards range from additional chambers to use for dungeon arranging to Pieces of Heart and Rupees
| Group | First | Second | Third | Fourth |
|---|---|---|---|---|
| Level 1 | Secret Seashell | |||
| Level 2 | Piece of Heart | |||
| Level 3 |
A Heart Container is rewarded for completing all three levels of challenges.
All Level 4 challenges reward 300 Rupees when cleared.
In addition to these rewards, an additional reward can be earned by completing a specific challenge:
| Challenge | Reward |
|---|---|
| Bombs Away! | +Bombs Effect |
| Heart Shortage | Fairy Bottle |
| Sheathed Sword | +Hearts Effect |
| Ticking Clock | +Wallmasters Effect |
Trivia
- The design of the Dungeon and the description given for the "Skull Arrangement" challenge reference the design of Level 9 in The Legend of Zelda's First Quest.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| Chamber Dungeon | ||
| パネルダンジョン (Paneru Danjon) | Panel Dungeon | |
| 嵌板迷宮 (Qiànbǎn Mígōng) | ||
| Chamber Dungeon | ||
| Donjon-mosaïque | ||
| Donjon-mosaïque | ||
| Kammer-Labyrinth | Chamber Labyrinth | |
| Labirinto a tessere | Cards labyrinth | |
| 던전의 패널 (Deonjeon-ui Paeneol) | Panel Dungeon | |
| Chamber Dungeon | ||
| Chamber Dungeon | ||
| Панельное подземелье (Panel'noye podzemel'ye) | Panel dungeon | |
| Mazmorra de salas | ||
| Mazmorra de salas | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
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Icon of an entrance in the Chamber Dungeon
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Icon for time in the Chamber Dungeon