Trapdoor

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This article is about the recurring trap in The Legend of Zelda series. For other uses, see Trap Door (Disambiguation).

Trapdoors are recurring traps in The Legend of Zelda series.(FSAFour Swords Adventures)[1][name references needed]

Location and Uses

The Wind Waker



Trapdoors are used by Rats in the Jail Maze. If Link crawls onto one, a nearby Rat will use a bell pull to activate the Trapdoor, ejecting Link out to the northwestern end of Windfall Island.

Four Swords Adventures

Trapdoors are indistinguishable from normal ground until activated, at which point they become Holes leading to lower levels.

The variant found in the Cave of No Return activates when a Link steps within its area, while the variant in The Field Shadow Battle arena is activated using a Star Tile.

Phantom Hourglass

Trapdoors appear in various Dungeons in Phantom Hourglass, including the Temple of the Ocean King, the Temple of Fire, and Mutoh's Temple. They are invisible panels on the ground that swing open when Link approaches them, sending the hero falling and taking damage if he is not careful to avoid them. After several seconds, the traps automatically close themselves.

In the Temple of Fire, a Map hanging on the wall shows the locations of several Trapdoors, represented by black squares, in the room ahead.

Spirit Tracks



Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

References

Traps
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