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{{Infobox | {{Infobox Interface | ||
|image= | |image= | ||
{{Media | {{Media | ||
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|Screenshot OoS= File:OoS Game Over.png | |Screenshot OoS= File:OoS Game Over.png | ||
|Screenshot OoA= File:OoA Game Over.png | |Screenshot OoA= File:OoA Game Over.png | ||
|Screenshot FS= File: | |Screenshot FS= File:GameOverFS.png | ||
|Screenshot TWW= File:TWW Game Over.png | |Screenshot TWW= File:TWW Game Over.png | ||
|Screenshot TWWHD= File:TWWHD Game Over.png | |Screenshot TWWHD= File:TWWHD Game Over.png | ||
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|Screenshot ST= File:ST Game Over.png | |Screenshot ST= File:ST Game Over.png | ||
|Screenshot SS= File:SS Game Over.png | |Screenshot SS= File:SS Game Over.png | ||
|Screenshot SSHD= File:SSHD Game Over.png | |||
|Screenshot ALBW= File:ALBW Game Over.png | |Screenshot ALBW= File:ALBW Game Over.png | ||
|Screenshot TFH= File:TFH Game Over.png | |Screenshot TFH= File:TFH Game Over.png | ||
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}} | }} | ||
|caption= | |caption= | ||
|game= TLoZ, TAoL, ALttP, LA, OoT, MM, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW | |||
|game= | |other= HW, HWAoC | ||
|other= | |purpose= {{List|Respawning, {{Term|Series|Saving|link}}, Quitting the game}} | ||
|purpose= Respawning | |submenus= | ||
| | |theme= | ||
{{Infobox Game Blocks | |||
|ALttP= {{Term|ALttP|Fairy Fountain Theme|link}} | |||
}} | }} | ||
{{Term/Store|Game Over||Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|Game Over|N/A|LANS}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} also stylized as {{Term/Store|Defeat||HW, HWL, HWDE}},<ref>{{Cite|Defeat|N/A|HWDE}}</ref> | }} | ||
{{Term/Store|Game Over|Game Overs|Series, TLoZ, TAoL, ALttP, LA, LADX, OoT, OoT3D, OoS, OoA, FS, TWW, FSA, TMC, TP, PH, ST, SS, SSHD, ALBW, TFH, BotW}},{{Ref Cluster|<ref>{{Cite|GAME OVER|N/A|TLoZ}}</ref><ref>{{Cite|GAME OVER<br/>RETURN OF GANON|N/A|TAoL}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|LA}}</ref><ref>{{Cite|GAME OVER|N/A|LADX}}</ref><ref>{{Cite|Game Over|N/A|LANS}}</ref><ref>{{Cite|GAME OVER|N/A|OoT}}</ref><ref>{{Cite|GAME OVER|N/A|OoT3D}}</ref><ref>{{Cite|GAME OVER|N/A|ALttP}}</ref><ref>{{Cite|GAME OVER|N/A|OoS}}</ref><ref>{{Cite|GAME OVER|N/A|OoA}}</ref><ref>{{Cite|GAME OVER|N/A|FS}}</ref><ref>{{Cite|GAME OVER|N/A|TWW}}</ref><ref>{{Cite|GAME OVER|N/A|FSA}}</ref><ref>{{Cite|GAME OVER|N/A|TMC}}</ref><ref>{{Cite|GAME OVER|N/A|TP}}</ref><ref>{{Cite|GAME OVER|N/A|PH}}</ref><ref>{{Cite|GAME OVER|N/A|ST}}</ref><ref>{{Cite|GAME OVER|N/A|SS}}</ref><ref>{{Cite|Game Over|N/A|SSHD}}</ref><ref>{{Cite|GAME OVER|N/A|ALBW}}</ref><ref>{{Cite|Game Over|N/A|TFH}}</ref><ref>{{Cite|Game Over|N/A|BotW}}</ref>}} also stylized as {{Term/Store|Defeat||HW, HWL, HWDE}},<ref>{{Cite|Defeat|N/A|HWDE}}</ref> refers both the mechanic of dying and the menu shown when the player dies and or when they fail their quest in {{TLoZ|Series}}. | |||
==Overview== | ==Overview== | ||
==={{TLoZ|-}}=== | ==={{TLoZ|-}}=== | ||
In {{TLoZ}}, whenever {{Term|TLoZ|Link|link}}'s {{Term|TLoZ|Life Gauge|link}} is fully depleted, {{Term|TLoZ|Link}} begins to spin around in circles before fading away completely. The {{Term|TLoZ|Game Over}} screen then appears, giving the player the choice to continue playing or to {{Term|TLoZ|Saving|link|display=Save}} the game and return to the {{Term|TLoZ|File Select|link}} screen. If the player chooses to respawn, {{Term|TLoZ|Link}} will start from the {{Term|TLoZ|Origin|link}} if {{Term|TLoZ|Link}} died in the {{Term|TLoZ|Overworld|link}} or at the beginning of a {{Term|TLoZ|Dungeon|link}} if he was defeated inside one. The game will also count the number of times that the player has {{Term|TLoZ|Game Over}}ed. | |||
==={{TAoL|-}}=== | ==={{TAoL|-}}=== | ||
In {{TAoL}}, the {{Term|TAoL|Game Over}} screen appears whenever {{Term|TAoL|Link|link}} loses a life. The screen will flash red and {{Term|TAoL|Link}} will turn into a silhouette and then disappear. If {{Term|TAoL|Link}} runs out of all his lives, a different {{Term|TAoL|Game Over}} screen appears, stating that {{Term|TAoL|Ganon|link}} has returned. The player can choose to respawn at the {{Term|TAoL|North Castle|link}} or save and return to the {{Term|TAoL|Title Screen|link}}. If {{Term|TAoL|Link}} dies inside the {{Term|TAoL|Great Palace|link}}, selecting "Continue" will respawn him at from the entrance to the {{Term|TAoL|Great Palace|link}} instead of the {{Term|TAoL|North Castle}}. Getting a {{Term|TAoL|Game Over}} resets {{Term|TAoL|Link}}'s {{Term|TAoL|Experience|link}} to zero. | |||
==={{ALttP|-}}=== | ==={{ALttP|-}}=== | ||
In {{ALttP}}, the {{Term|ALttP|Game Over}} screen appears when {{Term|ALttP|Link|link}}'s {{Term|ALttP|Life Gauge|link}} completely runs out. {{Term|ALttP|Link}} will spin in circles and then collapse face-first onto the ground, then being focused to the middle of the screen and disappearing as the words "GAME OVER" appear with a few options for the player. The menu allows the player to {{Term|ALttP|Saving|link|display=Save}} and continue playing, Save and quit the game, or don't save and respawn from the last saved point.<ref>{{Cite|Save And Continue<br/>Save And Quit<br/>Do Not Save And Continue|Game Over|ALttP}}</ref> Choosing the respawn will make {{Term|ALttP|Link}} respawn in a predetermined location, depending on where {{Term|ALttP|Link}} {{Term|ALttP|Game Over}}ed. If {{Term|ALttP|Link}} died in a {{Term|ALttP|Dungeon|link}}, he will respawn at the entrance to that {{Term|ALttP|Dungeon}}. {{Term|ALttP|Link}} can avoid a {{Term|ALttP|Game Over}} if he has a {{Term|ALttP|Fairy|link}} with him, as the {{Term|ALttP|Fairy}} will appear and heal seven {{Plural|ALttP|Heart|link}} from his {{Term|ALttP|Life Gauge}} after it runs out. If {{Term|ALttP|Link}} died anywhere else in the {{Term|ALttP|Light World|link}}, he can choose to respawn in {{Term|ALttP|Link's House|link}}, the {{Term|ALttP|Sanctuary|link}}, or the {{Term|ALttP|Mountain Cave|link}}. In the {{Term|ALttP|Dark World|link}}, {{Term|ALttP|Link}} will respawn atop the {{Term|ALttP|Pyramid|link}}. The game also counts the number of times that {{Term|ALttP|Link}} has {{Term|ALttP|Game Over}}ed and displays them next to the save file after completing the game. During the credits, a breakdown of how many times {{Term|ALttP|Link}} died at various locations in {{Term|ALttP|Hyrule|link}} is shown. | |||
==={{LA|-}}=== | ==={{LA|-}}=== | ||
When | When {{Term|LANS|Link|link}}'s {{Term|LANS|Life Gauge|link}} is fully depleted in {{LA}}, {{Term|LANS|Link}} will spin in circles and fall. The {{Term|LANS|Game Over}} menu appears and gives the player the options to either {{Term|LANS|Saving|link|display=Save}} and continue playing, respawn without {{Term|LANS|Saving}}, or {{Term|LANS|Saving}} and quitting to the {{Term|LANS|Title Screen|link}}. A secret ending to the game can be earned if {{Term|LANS|Link}} awakens the {{Term|LANS|Wind Fish|link}} without ever getting a {{Term|LANS|Game Over}}. In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', a winged Marin can be seen flying across the screen. In ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', Marin's image appears in the sky and then slowly fades, revealing a Seagull. In ''[[The Legend of Zelda: Link's Awakening (Nintendo Switch)|Link's Awakening]]'' for Nintendo Switch, it's similar to ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', although Marin's image is animated briefly to have her close her eyes and shudder slightly in an apparent giggle before fading away. | ||
==={{OoT|-}}=== | ==={{OoT|-}}=== | ||
In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. He grunts weakly, falling to one knee (both knees in the 3DS remake), before collapsing face-first onto the floor. All other moving objects freeze in place, and the screen darkens so that only {{Term|OoT3D|Link}} and {{Term|OoT3D|Navi}} are visible as {{Term|OoT3D|Link}} collapses. If {{Term|OoT3D|Link}} dies from drowning, he chokes and thrashes about before his body goes limp and floats to the surface of the water (if he is wearing the {{Term|OoT3D|Iron Boots|link}} underwater when he drowns, the standard collapsing death animation is used instead). The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will die as usual, but the {{Term|OoT3D|Fairy}} will appear and restore Link's life, saving him from a {{Term|OoT3D|Game Over}}. | |||
In {{OoT3D}}, the "Game Over" text looks different, featuring simple, white lettering rather than the bolded, fiery text of the original. | |||
==={{MM|-}}=== | |||
In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, which uses the dying animation from Ocarina of Time, and a second where the {{Term|MM3D|Moon|link}} crashes into {{Term|MM3D|Termina|link}}. The "Game Over" text does not appear in either scenario. | |||
For the latter, [[Terminan Apocalypse|a cutscene]] plays that shows the Moon slowly approaching [[Clock Town]] as the clouds in the sky spin uncontrollably, before touching down on the tower and spreading a fiery inferno across all reaches of the land. {{Term|MM3D|Link}} is seen standing in a black void against a dark red sky at the horizon, as the {{Term|MM3D|Fire|link|display=fiery}} shockwave begins to approach him. {{Term|MM3D|Link}} braces himself and is swept away. Afterward, {{Term|MM3D|Majora's Mask (Item)|link}} is shown, followed by someone speaking of {{Term|MM3D|Link}}'s "terrible fate" while the {{Term|MM3D|Happy Mask Salesman|link}}'s laugh is heard in the background. The {{Term|MM3D|Happy Mask Salesman}} then saves {{Term|MM3D|Link}} by resetting the three-day cycle, though all progress he made within the doomed cycle is lost. | |||
{{MM3D}} adds a passage of text, which reads "''And so the angry moon fell from the sky, annihilating this world and its many inhabitants. All items and such gained these last three days are lost."'' | |||
==={{OoS|-}}=== | ==={{OoS|-}}=== | ||
{{Stub|OoS}} | |||
In {{OoS}}, an instant {{Term|OoS|Game Over}} occurs if {{Term|OoS|Link|link}} gets squashed between the closing walls in two of the rooms in the {{Term|OoS|Ancient Ruins|link}}. | |||
==={{OoA|-}}=== | ==={{OoA|-}}=== | ||
The Game Over screen | The {{Term|OoA|Game Over}} screen in {{OoA}} appears whenever {{Term|OoA|Link|link}} depletes his {{Term|OoA|Life Gauge|link}}. An instant {{Term|OoA|Game Over}} can occur if {{Term|OoA|Link}} pesters the {{Term|OoA|Great Moblin|link}} and his flunkies too many times by destroying the structure that they were attempting to build, where the {{Term|OoA|Great Moblin}} will finally notice him and lock him inside the shack as the explosive he set goes off, blowing everything up and leaving only rubble. Staying inside the structure while it blows up results in an instant {{Term|OoA|Game Over}}, which cannot be prevented by a {{Term|OoA|Magic Potion|link}}. | ||
==={{FS|-}}=== | ==={{FS|-}}=== | ||
{{Stub|FS}} | |||
In {{FS}}, when the {{Term|FS|Life Gauge|link}} of one {{Term|FS|Link|link}} runs out and the group doesn't have enough {{Plural|FS|Rupee|link}} to revive him, the group will {{Term|FS|Game Over}}. The screen will show only the defeated {{Term|FS|Link}} spinning and collapsing, with "{{Term|FS|Game Over}}" appearing on screen. | |||
==={{TWW|-}}=== | ==={{TWW|-}}=== | ||
When | When {{Term|TWWHD|Link|link}}'s {{Term|TWWHD|Life Gauge|link}} is depleted in {{TWW}}, {{Term|TWWHD|Link}} will wobble unsteadily and collapse on his back as the {{Term|TWWHD|Game Over}} screen appears, the letters falling in place one by one, each letter producing a thud as it lands. The menu allows the player to either quit the game, {{Term|TWWHD|Saving|link|display=Save}} and quit, or respawn. If {{Term|TWWHD|Link}} is knocked into {{Term|TWWHD|Water (Terrain)|link}} by the killing blow, he will thrash for air, sink beneath the surface, then slowly resurface face-down and link as the {{Term|TWWHD|Game Over}} screen appears. However, should Link run out of time while swimming {{Term|TWWHD|Link}} will awaken on the shore of an island if he was close enough after drowning, although he will still die if his {{Term|TWWHD|Life Gauge}} is at zero. | ||
{{Term|TWWHD|Link}} has a slightly different animation should he die on the {{Term|TWWHD|King of Red Lions|link}}; he falls down more gently and remains in a sitting position against the gunwale of the boat, and he does not gasp upon hitting the deck. This animation is more easily seen in the [[The Legend of Zelda: The Wind Waker HD|HD remake]], as less attacks will knock Link off the boat than in the original. | |||
==={{FSA|-}}=== | ==={{FSA|-}}=== | ||
{{Stub|FSA}} | |||
A Game Over will occur in {{FSA}} if Link's {{Term|FSA|Life Energy|link}} is fully depleted. | |||
==={{TMC|-}}=== | ==={{TMC|-}}=== | ||
A Game Over will occur in {{TMC}} if Link's {{Term|TMC|Life Energy|link}} is fully depleted, or if the third bell chimes and {{Term|TMC|Vaati|link}} drains the {{Term|TMC|Light Force|link}} from {{Term|TMC|Princess Zelda|link}} while Link battles the {{Plural|TMC|Dark Nut|link}} inside {{Term|TMC|Dark Hyrule Castle|link}}. | |||
==={{TP|-}}=== | ==={{TP|-}}=== | ||
A Game Over will occur in {{TP}} if {{Term|TPHD|Link|link}}'s {{Plural|TPHD|Heart Container|link}} are fully depleted. Upon the last hit, he lets loose a strangled gasp and staggers before he is seen collapsing to the ground accompanied by a mournful choral version of the [[Hyrule Field]] theme. If he drowns or dies while in water, his body will float lifelessly to the top of the water. Dying on {{Term|TPHD|Epona|link}} will result in Link collapsing on her back. Dying in {{Term|TPHD|Wolf Link|link|display=Wolf}} form will result in Link staggering, before letting out a whine and collapsing to the ground while {{Term|TP|Midna|link}} hovers over him, shaking her head. Interestingly, Midna shares the same disappointed reaction even after Link grows on her. | |||
If {{Term|TPHD|Link}} fails to escape {{Term|TP|Barnes|link}}' {{Term|TPHD|Bomb|link}} storehouse, a series of explosions will appear onscreen before a final, larger one covers the player's view, revealing the Game Over screen when it fades away. | |||
Should {{Term|TPHD|Link}} fail to extinguish the wagon's fire while escorting {{Term|TP|Telma|link}}, {{Term|TP|Ilia|link}}, and {{Term|TP|Prince Ralis|link}} to {{Term|TP|Kakariko Village|link}}, a quick shot of the burned wagon in a black void with its inhabitants dead is briefly seen before cutting to the Game Over screen. | |||
If {{Term|TPHD|Link}} jumps into {{Term|TPHD|Lava|link}} while wearing the {{Term|TPHD|Zora Armor|link}}, if he fails to jump off the {{Term|TPHD|Great Hylian Bridge|link}} after it catches fire, or if he is hit by his own {{Term|TPHD|Cannon|link}}, he will lose all his {{Plural|TPHD|Heart|link}}, but will not get a unique death scene. | |||
==={{PH|-}}=== | ==={{PH|-}}=== | ||
When Link dies, | A Game Over will occur in {{PH}} if Link loses all his hearts. When this happens, the music stops and everything freezes, Link gasps and falls on his back as the camera slowly zooms out while the Game Over music plays. If Link or {{Term|PH|Gongoron|link}} dies inside the Goron Temple, the one not being controlled at the time will be seen dying before the Game Over screen appears. If the {{Term|PH|SS Linebeck|link}}'s heart containers are fully depleted, Linebeck will announce that they are sinking and the ship will mostly sink into the sea. If Link has any objects in his hands at the time of death, it will stay in the spot Link was holding it at, making it appear to levitate in the air. | ||
==={{ST|-}}=== | |||
A Game Over will occur in {{ST}} if Link loses all his hearts, or if the {{Term|ST|Spirit Train|link}} takes too much damage, in which it bursts into flames as Zelda as Zelda shouts Link's name. If Link is carrying a passenger and crashes the train, the passenger is the one who says something rather than Zelda. The Game Over screen is shared with {{PH|-}}<nowiki/>'; however, the music is different. The words 'Game Over' also fall between two wisps of smoke. | |||
A Game Over also occurs if {{Term|ST|Link}} fails to prevent {{Term|ST|Carben|link}} from being kidnapped by {{Plural|ST|Pirate Miniblin|link}} while en route to the {{Term|ST|Ocean Sanctuary|link}}. | |||
==={{SS|-}}=== | ==={{SS|-}}=== | ||
A Game Over will occur in {{SS}} if Link's hearts run out, in which he will react in several ways depending on how he died. If he was launched from the front, he will attempt to stand up off his back before expiring and vice versa. If Link is hit by a [[Sky Octorok]] or a [[tornado]], the camera will focus on him falling before cutting to the Game Over screen. Link also has an animation for drowning, but should he drown while crawling through a tunnel, he will use his "Launched from behind" animation instead. | |||
Instant Game Overs include if Link is run over by the {{Term|SS|Boulder|link}} inside the {{Term|SS|Earth Temple|link}}, if Link is touched by lava near the {{Term|SS|Puzzle Key|link|display=Mysterious Crystals}} inside the {{Term|SS|Fire Sanctuary|link}}, if Link is crushed by the statue in the {{Term|SS|Ancient Cistern|link}} after obtaining the {{Term|SS|Blessed Idol|link}}, or if Link allows {{Term|SS|The Imprisoned|link}} to destroy the {{Term|SS|Sealed Temple|link}} by reaching the top of the {{Term|SS|Sealed Grounds|link}}. The former two events yield no unique cinematic but in the case of the Ancient Cistern statue, Link is heard screaming as the statue lands on and crushes him and for The Imprisoned, it advances towards the [[Impa|Old Woman]] while roaring, who despairs that it is too late and all is lost before the screen fades to black. | |||
==={{ALBW|-}}=== | ==={{ALBW|-}}=== | ||
A Game Over will occur in {{ALBW}} if Link's heart meter runs out. He will spin around and subsequently fall to the ground, similarly to {{ALttP|-}}, before the screen fades to black and the words 'Game Over' appear. If Link was renting any tools from {{Term|ALBW|Ravio|link}}, they will appear beside him before {{Term|ALBW|Sheerow|link}} grabs them and flies away. | |||
Link will respawn in {{Term|ALBW|Ravio's Shop|link}}, unless the Game Over occurs in a dungeon, in which case the option will be presented to spawn in said dungeon or inside his house. Death in {{Term|ALBW|Lorule|link}} that occurs before Link has traveled back to Hyrule via a {{Term|ALBW|Fissure|link}} will result in Link respawning inside the {{Term|ALBW|Blacksmith|link|display=blacksmith's house}}. | |||
Because {{Term|ALBW|Sheerow}} collects {{Term|ALBW|Link}}'s {{Plural|ALBW|Item|link}} and forces him to buy them again, and because {{Term|ALBW|Ravio}} asks him if he is all right afterwards, it is implied that running out of hearts does not cause {{Term|ALBW|Link}} to die in this game; rather, {{Term|ALBW|Ravio}} (in {{Term|ALBW|Hyrule|link}}) or the {{Term|ALBW|Blacksmith|link}} (in {{Term|ALBW|Lorule|link}}) drag {{Term|ALBW|Link}} back to their respective {{Plural|ALBW|House}} upon his defeat. | |||
==={{TFH|-}}=== | ==={{TFH|-}}=== | ||
A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{ | A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{Plural|TFH|Links|link}} have run out of {{Plural|TFH|Fairy|link}} and deplete their {{Term|TFH|Life Gauge|link}} or fail at a {{Term|TFH|Drablands Challenge|link}}. Failing a time-based {{Term|TFH|Drablands Challenge|display=Challenge}} leads to a {{Term|TFH|Game Over}} regardless of how many {{Plural|TFH|Fairy}} remain. However, a {{Term|TFH|Game Over}} in {{TFH|-}} is functionally the same as when a {{Term|TFH|Level|link}} is completed; no penalty is accrued and the amount of {{Term|TFH|Game Over|display=Game Overs}} is not recorded. Any accumulated {{Plural|TFH|Rupee|link}} and screenshots taken with the {{Term|TFH|Camera|link}} are kept, progress is [[Saving|saved]] automatically, and the {{Plural|TFH|Links}} return to the lobby in {{Term|TFH|Hytopia Castle|link}}. A disconnection from a [[Multiplayer]] game is handled in the same manner, except the "Game Over" text and accompanying music do not appear. | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== | ||
In {{BotW}}, a Game Over will occur when Link runs out of hearts. If he is hit by a strong enough attack, his body will ragdoll before the Game Over screen appears. If he is hit by a weak attack, he goes through a prerendered animation of him stumbling before he collapses. | |||
Getting a Game Over presents the options to either continue the game from the most recent save, or to quit and return to the main menu. The 'Game Over' text will usually appear in red, however it can appear in blue or yellow if Link dies as a result of drowning or freezing or if Link dies from an electricity-based source, respectively. | |||
If {{TMT}} DLC is installed | If the base game has been updated or {{TMT}} DLC is installed and enabling the [[Hero's Path Mode]], it will display areas where Link has died with a red cross and "R.I.P." text when hovered over. Reaching a death marker while viewing {{Term|BotW|Link}}'s journey results in an impact noise and the sound of Link falling into an abyss as his marker disappears, before it swiftly reappears where he respawned. In all versions of the game, the "R.I.P." marker will permanently appear on the map where Link last died; a new marker replacing the old with each death. | ||
==Other Appearances== | ==Other Appearances== | ||
==={{HW|-}}=== | ==={{HW|-}}=== | ||
{{Noncanon|Start}} | |||
When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in [[Adventure Mode]]). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears. | When a warrior loses all of their health in battle, they will scream and fall to the floor as the word "Defeat" appears in purple writing. A remix of the game over music from Ocarina of Time and Majora's Mask will play during this. This screen can be skipped with the + button. The player can then choose to continue from their last save point (or restart the whole battle in [[Adventure Mode]]). Interestingly, the character being controlled is seen breathing after being defeated, implying that they are not dead but their forces simply had to withdraw due to being unable to take on the mission without them able to fight. If a vital character that isn't playable is forced to flee, this can cost the battle. The player can also lose if a mission-critical base is taken over by enemy forces. In Legend/Free mode, a support character will lament this before the screen appears. | ||
{{Stub|HW}} | {{Stub|HW}} | ||
{{Noncanon|End}} | {{Noncanon|End}} | ||
Line 125: | Line 137: | ||
==Nomenclature== | ==Nomenclature== | ||
{{Nomenclature}} | {{Nomenclature}} | ||
==Trivia== | |||
*During the fight against {{Term|OoT3D|Ganondorf|link}} or {{Term|OoT3D|Ganon|link}} in {{OoT}}, if the player ever {{Term|OoT3D|Game Over}}s, they have technically acquired one of the game's endings, which leads into the "{{Term|OoT3D|Downfall Timeline|link}}." However, there is no unique cutscene or cinematic for this. This makes {{OoT|-}}'s {{Term|OoT3D|Game Over}} screen the only one in {{TLoZ|Series}} to be considered [[Zelda Timeline|Canon]]. | |||
*The Game Over/communications error screens in [[The Legend of Zelda: Four Swords|Four Swords]] are reminiscent of that found in the [https://earthbound.fandom.com/wiki/Mother_(series)?so=search EarthBound] series, where each respective protagonist appears in a dark void under a spotlight. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:MM3D Game Over 2.png|{{Term|MM3D|Link}} before being swept away by a fiery shockwave in {{MM3D|-}} | |||
File:HWDE Defeat.png|The message shown when the {{Term|HWDE|Warrior}} dies or fails the objective in {{HW|DE|-}} | File:HWDE Defeat.png|The message shown when the {{Term|HWDE|Warrior}} dies or fails the objective in {{HW|DE|-}} | ||
File:HWDE Defeat 2.png|The screen that | File:HWDE Defeat 2.png|The screen that appears after the "{{Term|HWDE|Defeat}}" message while playing in {{Term|HWDE|Adventure Mode}} or {{Term|HWDE|Challenge Mode}} in {{HW|DE|-}} | ||
File:HWDE Defeat 3.png|The screen that | File:HWDE Defeat 3.png|The screen that appears after the "{{Term|HWDE|Defeat}}" message while playing in {{Term|HWDE|Legend Mode}} in {{HW|DE|-}} | ||
File:BotW Game Over Yellow.png|The screen that appears after {{Term|BotW|Link}} dies to an {{Term|BotW|Electricity}}-based source in {{BotW|-}} | |||
File:BotW Game Over Blue.png|The screen that appears after {{Term|BotW|Link}} dies to an {{Term|BotW|Ice}} or {{Term|BotW|Water}}-based source in {{BotW|-}} | |||
</gallery> | </gallery> | ||
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{{Categories | {{Categories | ||
| | |Interface | ||
|mechanics= TLoZ, TAoL, ALttP, LA, LADX, LANS, OoT, OoT3D, MM, MM3D, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, SSHD, ALBW, TFH, BotW, HW, HWL, HWDE, CoH, HWAoC | |||
}} | }} |