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Htwretched (talk | contribs) (A few minor additions/fixes. MM+MM3D re-added to Media since the "Moonfall" scene counts.) |
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|Screenshot OoT= File:OoT Game Over.png | |Screenshot OoT= File:OoT Game Over.png | ||
|Screenshot OoT3D= File:OoT3D Game Over.png | |Screenshot OoT3D= File:OoT3D Game Over.png | ||
|Screenshot MM= File:MM Game Over.png | |||
|Screenshot MM3D= File:MM3D Game Over.png | |||
|Screenshot OoS= File:OoS Game Over.png | |Screenshot OoS= File:OoS Game Over.png | ||
|Screenshot OoA= File:OoA Game Over.png | |Screenshot OoA= File:OoA Game Over.png | ||
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==={{OoT|-}}=== | ==={{OoT|-}}=== | ||
In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will fall face-first on the ground like a normal {{Term|OoT3D|Game Over}}, but the {{Term|OoT3D|Fairy}} will appear and heal {{Term|OoT3D|Link}} just before death, saving him from a {{Term|OoT3D|Game Over}}. | In {{OoT}}, {{Term|OoT3D|Link|link}} gets a {{Term|OoT3D|Game Over}} after his {{Term|OoT3D|Life Gauge|link}} is fully depleted. The {{Term|OoT3D|Game Over}} menu has the options to either {{Term|OoT3D|Saving|link|display=Save}} the game and respawn, respawn without {{Term|OoT3D|Saving}}, or to save and go to the {{Term|OoT3D|Title Screen|link}}. {{Term|OoT3D|Link}} can avoid death if he has a {{Term|OoT3D|Fairy|link}}, where after losing all the {{Plural|OoT3D|Heart|link}} in his {{Term|OoT3D|Life Gauge}}, he will fall face-first on the ground like a normal {{Term|OoT3D|Game Over}}, but the {{Term|OoT3D|Fairy}} will appear and heal {{Term|OoT3D|Link}} just before death, saving him from a {{Term|OoT3D|Game Over}}. | ||
In {{OoT3D}}, the "Game Over" text does not appear on-screen. | |||
==={{MM|-}}=== | ==={{MM|-}}=== | ||
In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, and a second | In {{MM}} there are two {{Term|MM3D|Game Over}} scenarios: one when {{Term|MM3D|Link|link}}'s {{Term|MM3D|Life Gauge|link}} depletes fully, and a second where the {{Term|MM3D|Moon|link}} crashes into {{Term|MM3D|Termina|link}}. The "Game Over" text does not appear in either scenario. For the latter, a cutscene plays that shows {{Term|MM3D|Link}} standing in a black void against a dark red sky at the horizon, as a {{Term|MM3D|Fire|link|display=fiery}} shockwave engulfs all of {{Term|MM3D|Termina}} and {{Term|MM3D|Link}} is swept away. Afterward, {{Term|MM3D|Majora's Mask (Item)|link}} is shown, followed by someone speaking of {{Term|MM3D|Link}}'s "terrible fate" while the {{Term|MM3D|Happy Mask Salesman|link}}'s laugh is heard in the background. The {{Term|MM3D|Happy Mask Salesman}} then saves {{Term|MM3D|Link}} by resetting the three-day cycle, and the {{Term|MM3D|Game Over}} is not counted. | ||
==={{OoS|-}}=== | ==={{OoS|-}}=== | ||
{{Stub|OoS}} | {{Stub|OoS}} | ||
In {{OoS}}, an instant {{Term|OoS|Game Over}} occurs if {{Term|OoS|Link|link}} gets squashed between the closing walls in two of the rooms in the {{Term| | In {{OoS}}, an instant {{Term|OoS|Game Over}} occurs if {{Term|OoS|Link|link}} gets squashed between the closing walls in two of the rooms in the {{Term|OoS|Ancient Ruins|link}}. | ||
==={{OoA|-}}=== | ==={{OoA|-}}=== | ||
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==={{FS|-}}=== | ==={{FS|-}}=== | ||
{{Stub|FS}} | {{Stub|FS}} | ||
In {{FS}}, when the {{Term|FS|Life Gauge|link}} of one {{Term|FS|Link|link}} runs out and the group doesn't have enough{{Plural|FS|Rupee|link}} to revive him, the group will {{Term|FS|Game Over}}. The screen will show only the defeated {{Term|FS|Link}} spinning and collapsing, with "{{Term|FS|Game Over}}" appearing on screen. | In {{FS}}, when the {{Term|FS|Life Gauge|link}} of one {{Term|FS|Link|link}} runs out and the group doesn't have enough {{Plural|FS|Rupee|link}} to revive him, the group will {{Term|FS|Game Over}}. The screen will show only the defeated {{Term|FS|Link}} spinning and collapsing, with "{{Term|FS|Game Over}}" appearing on screen. | ||
==={{TWW|-}}=== | ==={{TWW|-}}=== | ||
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==={{TFH|-}}=== | ==={{TFH|-}}=== | ||
A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{Term|TFH|Links|link}} have run out of {{Plural|TFH|Fairy|link}} and deplete their {{Term|TFH|Life Gauge|link}} or fail at a {{Term|TFH|Drablands Challenge|link}}. However, | A {{Term|TFH|Game Over}} occurs in {{TFH}} when the {{Term|TFH|Links|link}} have run out of {{Plural|TFH|Fairy|link}} and deplete their {{Term|TFH|Life Gauge|link}} or fail at a {{Term|TFH|Drablands Challenge|link}}. Failing a time-based {{Term|TFH|Drablands Challenge|display=Challenge}} leads to a {{Term|TFH|Game Over}} regardless of how many {{Plural|TFH|Fairy}} remain. However, a {{Term|TFH|Game Over}} in {{TFH|-}} is functionally the same as when a {{Term|TFH|Level|link|display=Level}} is completed; no penalty is accrued and the amount of {{Term|TFH|Game Over|display=Game Overs}} is not recorded. Any accumulated {{Plural|TFH|Rupee|link}} and screenshots taken with the {{Term|TFH|Camera|link}} are kept, progress is [[Saving|saved]] automatically, and the {{Term|TFH|Links}} return to the lobby in {{Term|TFH|Hytopia Castle|link}}. A disconnection from a [[Multiplayer]] game is handled in the same manner, except the "Game Over" text and accompanying music do not appear. | ||
==={{BotW|-}}=== | ==={{BotW|-}}=== |