Gleeokenspiel: Difference between revisions

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{{Ambig}}
{{Ambig}}
{{Boss
{{Infobox Boss
|type=  
|type=  
|image=  
|image=  
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|pronunciation=  
|pronunciation=  
|title=  
|title=  
|race= {{Term|CoH|Gleeok}}
|race= {{Term|CoH|Gleeok|link}}
|gender=  
|gender=  
|game= {{CoH}}
|game= CoH
|other=  
|other=  
|dungeon= {{Term|CoH|Temple of Storms|link}}
|dungeon= {{Term|CoH|Temple of Storms|link}}
|habitat=  
|habitat=  
|health=  
|health=  
|attack= {{List|Electricity {{Small|(1 {{Term|CoH|Heart}})}}, Contact {{Small|(1/2 {{Plural|CoH|Heart}})}}}}
|weakness=  
|weakness=  
|reward= {{Term|CoH|Glockenspiel|link}}
|reward= {{List|{{Term|CoH|Glockenspiel|link}}, {{Term|CoH|Heart Container|link}}}}
|exp=  
|exp=  
|theme music=  
|theme=  
|strategy=  
|strategy=  
|voice actor=  
|voiceactor=  
}}
}}
{{Term/Store|Gleeokenspiel||Series, CoH}} is a boss in {{CoH}}.<ref>{{Cite|{{Big|Gleeokenspiel}}|N/A|CoH}}</ref>
{{Term/Store|Gleeokenspiel||Series, CoH}} is a {{Term|CoH|Boss|link}} in {{CoH}}.<ref>{{Cite|{{Big|Gleeokenspiel}}|Game Screen|CoH}}</ref>


==Characteristics==
==Characteristics==
{{Term|CoH|Gleeokenspiel}} appears as the {{Term|CoH|Boss|link}} of the {{Term|CoH|Temple of Storms|link}}. Depending on which order the {{Plural|CoH|Dungeon|link}} are completed, {{Term|CoH|Gleeokenspiel}}'s color scheme and durability change, but its general characteristics stay the same. (HP values represent as following: 1st/2nd Boss-3rd/4th Boss)
{{Term|CoH|Gleeokenspiel}} consists of five parts: its four heads and it's body, each part having 6-8 {{Plural|CoH|Heart|link}} each. The {{Term|CoH|Boss}} is on a 16-beat pattern and has two phases: for the first 12 beats in the pattern, during phase 1 the {{Term|CoH|Gleeokenspiel}} heads attached to the body do one of two things every other beat. Either they jump within a certain distance, or launch a ball of electricity towards the current character. On Beat 13, {{Term|CoH|Gleeokenspiel}} will charge itself with electricity, telegraphing this when it plays the {{Term|CoH|Glockenspiel|link}} on its back with its tail. After three beats, the heads still attached will each shoot a beam of electricity vertically straight ahead of them, and any beams adjacent to a water tile will electrify the pool.
When a head is defeated, it detaches from the body with 2-3 {{Plural|CoH|Heart}}. Detached heads will jump diagonally on every beat, turning if they cannot jump any further that way, occasionally launching balls of electricity as they do so. When all four heads are defeated, the body starts to move on every other beat, always moving towards the player as it does.<!-- Not sure how to remove the use of "the player" here --> However, it still electrifies itself every 13th beat, giving the player time to move away. Upon defeat, {{Term|CoH|Gleeokenspiel}} leaves behind the {{Term|CoH|Glockenspiel}}, and one extra {{Term|CoH|Heart Container|link}}.


==Nomenclature==
==Nomenclature==
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<gallery>
<gallery>
File:CoH Gleeokenspiel Artwork 2.png|Alternate artwork of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Artwork 2.png|Alternate artwork of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Sprite 2.png|Alternate sprite of {{Term|CoH|Gleeokenspiel}}
File:CoH Gleeokenspiel Mural Sprite.png|Mural of {{Term|CoH|Gleeokenspiel}} in the {{Term|CoH|Temple of Storms}}
</gallery>
</gallery>


==See Also==
==See Also==
* {{Term|Series|Gleeok|link}}
* {{Term|Series|Gleeok|link}}
* {{Term|CoH|Glockenspiel|link}}
* {{Term|Series|Glockenspiel|link}}


{{Ref}}
{{Ref}}
[[Category:Bosses in Cadence of Hyrule]]
 
{{Categories
|Champions, Dragons, Enemy Champions, Electricity-Related Enemies, Gleeoks
|bosses= CoH
}}
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