Gleeokenspiel appears as the Boss of the Temple of Storms. Depending on which order the Dungeons are completed, Gleeokenspiel's color scheme and durability change, but its general characteristics stay the same. (HP values represent as following: 1st/2nd Boss-3rd/4th Boss)
Gleeokenspiel consists of five parts: its four heads and it's body, each part having 6-8 Hearts each. The Boss is on a 16-beat pattern and has two phases: for the first 12 beats in the pattern, during phase 1 the Gleeokenspiel heads attached to the body do one of two things every other beat. Either they jump within a certain distance, or launch a ball of electricity towards the current character. On Beat 13, Gleeokenspiel will charge itself with electricity, telegraphing this when it plays the Glockenspiel on its back with its tail. After three beats, the heads still attached will each shoot a beam of electricity vertically straight ahead of them, and any beams adjacent to a water tile will electrify the pool.
When a head is defeated, it detaches from the body with 2-3 Hearts. Detached heads will jump diagonally on every beat, turning if they cannot jump any further that way, occasionally launching balls of electricity as they do so. When all four heads are defeated, the body starts to move on every other beat, always moving towards the player as it does. However, it still electrifies itself every 13th beat, giving the player time to move away. Upon defeat, Gleeokenspiel leaves behind the Glockenspiel, and one extra Heart Container.
|Names in Other Regions
|鐘琴古里歐克 (Zhōng Qín Gǔlǐōukè)
|钟琴古里欧克 (Zhōng Qín Gǔlǐōukè)
|This table was generated using translation pages.
To request an addition, please a staff member with a reference.
Alternate artwork of Gleeokenspiel
Alternate sprite of Gleeokenspiel
Mural of Gleeokenspiel in the Temple of Storms