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The gameplay is very similar to Koei Tecmo's ''Dynasty Warriors'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from {{TLoZ|Series}}. As such, it is the most combat-intensive ''Zelda'' game thus far, with hordes of enemies on the screen at once.  
The gameplay is very similar to Koei Tecmo's ''Dynasty Warriors'' series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from {{TLoZ|Series}}. As such, it is the most combat-intensive ''Zelda'' game thus far, with hordes of enemies on the screen at once.  


The player controls various characters throughout the game, called "Warriors", beginning with Link before unlocking the likes of [[Princess Zelda]], [[Impa]] and [[Lana]], and others, through story as well as [[Adventure Mode]] progression. Most of the hordes of enemies are based on weaker enemies, like [[Bokoblin]]s, and often appear alongside greater foes such as [[King Dodongo]], encouraging players to think tactically. Warrior characters also fight alongside regular [[Soldier]]s and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Hyrule that function as battlefields.
The player controls various characters throughout the game, called "Warriors," beginning with [[Link]] before unlocking the likes of [[Princess Zelda]], [[Impa]] and [[Lana]], and others, through story as well as [[Adventure Mode]] progression. Most of the hordes of enemies are based on weaker enemies, like [[Bokoblin]]s, and often appear alongside greater foes such as [[King Dodongo]], encouraging players to think tactically. Warrior characters also fight alongside regular [[Soldier]]s and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout [[Hyrule]] that function as battlefields.


Though there is less of an emphasis on exploration and puzzles and more on combat compared to other ''Zelda'' series games, characters can still use common items from prior games in the series, such as [[Bomb]]s, [[Bow]]s and the [[Hookshot]]. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's [[Spin Attack]], which takes the form of a [[Special Attack]] in ''Hyrule Warriors'' (based on "Musou Attacks"—one of the trademarks of ''Dynasty Warriors''). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies of collecting [[Force Fragment]]s. Another usable technique is called [[Focus Spirit]]. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporarily access to an even more powerful Special Attack.
Though there is less of an emphasis on exploration and puzzles and more on combat compared to other ''Zelda'' series games, characters can still use common items from prior games in the series, such as [[Bomb]]s, [[Bow]]s and the [[Hookshot]]. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's [[Spin Attack]], which takes the form of a [[Special Attack]] in ''Hyrule Warriors'' (based on "Musou Attacks"—one of the trademarks of ''Dynasty Warriors''). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies or collecting [[Force Fragment]]s. Another usable technique is called [[Focus Spirit]]. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporary access to an even more powerful Special Attack.


Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the [[Knight's Sword]], which is part of the [[Hylian Sword]] class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and [[Skill]]s.
Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the [[Knight's Sword]], which is part of the [[Hylian Sword]] class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and [[Skill]]s.
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Warriors can be strengthened and further customized at the [[Bazaar (Hyrule Warriors)|Bazaar]], which offers four markets — the [[Badge Market]], [[Training Dojo]], [[Apothecary]], and the [[Smithy (Hyrule Warriors)|Smithy]]. [[Rupee]]s are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using [[Material]]s received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create [[Mixture]]s that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.
Warriors can be strengthened and further customized at the [[Bazaar (Hyrule Warriors)|Bazaar]], which offers four markets — the [[Badge Market]], [[Training Dojo]], [[Apothecary]], and the [[Smithy (Hyrule Warriors)|Smithy]]. [[Rupee]]s are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using [[Material]]s received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create [[Mixture]]s that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.


Discovering new items and opening [[Treasure Chest|Chests]] is also present in the game; Various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, [[Heart Container]]s and [[Piece of Heart|Pieces of Heart]] to increase their health, or other various items like [[Sealed Weapon]]s.
Discovering new items and opening [[Treasure Chest|Chests]] is also present in the game; various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, [[Heart Container]]s and [[Piece of Heart|Pieces of Heart]] to increase their health, or other various items like [[Sealed Weapon]]s.


===Modes===
===Modes===
[[Legend Mode]] is the game's main story mode and is divided into eighteen chapters called "Scenarios." Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario from Legend Mode to be replayed with any unlocked character.
[[Legend Mode]] is the game's main story mode and is divided into eighteen chapters called "Scenarios." Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario from Legend Mode to be replayed with any unlocked character.


[[Adventure Mode]] is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original {{TLoZ}}. Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a certain number of [[Captain (Hyrule Warriors)|Captain]]s while avoiding devastating attacks. Depending on how well the player performed in the battle, they are given a rank ranging from either A, B, or C. Completing battles with a specified rank unlocks the blocks that would be accessible from that location in ''The Legend of Zelda'', although some also require the path to be found using items like the [[Raft]]. Some blocks award in [[Item Cards]], which are based on items from ''The Legend of Zelda'', like the [[Compass]], [[Candle]], or Bombs. These cards can be used to unlock additional awards in certain blocks of the grid, which will appear as either completion or A-Rank awards alongside the previous ones. New Weapons, as well as new characters, Heart Containers and Pieces of Heart can be unlocked through this mode.
[[Adventure Mode]] is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original {{TLoZ}}. Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a certain number of [[Captain (Hyrule Warriors)|Captain]]s while avoiding devastating attacks. Depending on how well the player performed in the battle, they are given a rank ranging from either A, B, or C. Completing battles with a specified rank unlocks the blocks that would be accessible from that location in {{TLoZ|-}}, although some also require the path to be found using items like the [[Raft]]. Some blocks award in [[Item Cards]], which are based on items from {{TLoZ|-}}, like the [[Compass]], [[Candle]], or Bombs. These cards can be used to unlock additional awards in certain blocks of the grid, which will appear as either completion or A-Rank awards alongside the previous ones. New Weapons, as well as new characters, Heart Containers and Pieces of Heart can be unlocked through this mode.


If network access or the ''Master Quest'' rules are active, the battle could be temporarily replaced with a new battle that will give unique rewards, such as upgrades for the DLC characters or rare drops for Link.
If network access or the ''Master Quest'' rules are active, the battle could be temporarily replaced with a new battle that will give unique rewards, such as upgrades for the DLC characters or rare drops for Link.
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