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{{Dungeons
{{Infobox Dungeon
|name = Lanayru Mining Facility
|image= {{Media
|image = [[File:LanayruMiningFacility.png|250px]]
|Screenshot SS= File:SS Lanayru Mining Facility.png
|caption = One of the rooms in the dungeon
|Screenshot SSHD= File:SSHD Lanayru Mining Facility.png
|location = [[Lanayru Desert]]
|game = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
|item = [[Gust Bellows]]
|mini-boss =
|boss = [[Moldarach]]
|quest = [[Goddess's Harp]]
|element = {{Element|Desert}}{{Element|Electric}}
|theme music =
}}
}}
|caption=
|location= {{Term|SS|Lanayru Desert|link}}
|game= SS
|item= {{Term|SS|Gust Bellows|link}}
|mini-boss=
|boss= {{Term|SS|Moldarach|link}}
|quest=
{{List|
{{Term|SS|Goddess's Harp|link}},
{{Term|SS|Heart Container|link}},
}}
|theme=
}}
{{Term/Store|Lanayru Mining Facility||Series, SS}} is the third {{Term|SS|Dungeon|link}} in {{SS}}.<ref>{{Cite Book|quote= '''Lanayru Mining Facility'''|book= HH |publisher= |page= 54}}</ref> It seems to be a refinery or a factory of some kind for {{Plural|SS|Timeshift Stone|link}}.
==Entrance to the {{Term|SS|Lanayru Mining Facility|display= Facility}}==
The {{Term|SS|Dungeon|link}} is located within {{Term|SS|Lanayru Desert|link}}, at first sunken beneath the large pool of {{Term|SS|Sand|link}} in the east frontier of the ancient {{Term|SS|Temple of Time|link}}. It was the main industrial complex of an unnamed civilization or corporation that had died out. The {{Term|SS|Dungeon}} is full of {{Term|SS|Sand}} that has built up over time.


'''Lanayru Mining Facility''' is a dungeon in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
{{Term|SS|Link|link}} initially proceeds to the location of the {{Term|SS|Temple of Time}}, only to discover that the entrance is blocked. He then learns from an {{Term|SS|Ancient Robot|link}} that the {{Term|SS|Lanayru Mining Facility}} and the {{Term|SS|Temple of Time}} are connected underground. To unveil the {{Term|SS|Lanayru Mining Facility|display= Facility}}, {{Term|SS|Link}} proceeds to activate three power nodes placed strategically in the areas close to its entrance. Two power nodes are located inside caches, and one is hidden behind a bombable statue. In all cases, the nodes can only be activated when a {{Term|SS|Timeshift Stone|link}} is activated nearby, and to do so {{Term|SS|Link}} stabs at the center of each of them so he can proceed to rotate the pointer up to a certain angle. Each pointer has a symbol: a {{Term|SS|Lightning|link}} bolt, a {{Term|SS|Water|link}} droplet, and a {{Term|SS|Flame|link}}. When all three nodes are activated, {{Term|SS|Link}} goes to the {{Term|SS|Power Generator|link}} that is in front of the {{Term|SS|Lanayru Mining Facility}}'s resting area, and proceeds to input its three pointers in an order that is indicated by the order of placement of the symbols, which in turn is based on the position of the original power nodes (this can be seen on the map, where the three symbols are shown). The {{Term|SS|Lanayru Mining Facility|display= Facility}} is then revealed, and {{Term|SS|Link}} proceeds to enter.


==Entrance to the Facility==
==Themes and Navigation==
The dungeon is located within [[Lanayru Desert]], at first sunken beneath the large pool of sand in the east frontier of the [[Temple of Time]]. It was the main industrial complex of an unnamed civilization or corporation that had died out. The dungeon is full of sand that has built up over time.  
[[File:Windmill Switch.jpg|thumb|right|280px|{{Term|SS|Link|link}} blowing a windmill with the {{Term|SS|Gust Bellows|link}} before a moving cart with a {{Term|SS|Timeshift Stone|link}}]]
Compared to previous {{Plural|SS|Dungeon|link}}, {{Term|SS|Lanayru Mining Facility}} shows a significantly more advanced technology, such as artificial lights and luminous platforms and stairs. It also contains a large number of {{Plural|SS|Timeshift Stone}} that were mined from the earth, as well as many ruined and disused systems that come to life when the {{Plural|SS|Timeshift Stone}} are activated.


To unveil the facility, Link proceeds to activate three lecterns placed strategically in the areas close to its entrance. Two lecterns are located inside caches, and one is hidden behind a bombable
Inside, the {{Term|SS|Sand|link}} proves as difficult to navigate as outside, requiring plenty of {{Term|SS|Stamina|link}} to dash across the various {{Term|SS|Sand}}-filled rooms. Also found inside the {{Term|SS|Lanayru Mining Facility}}'s walls are a number of minecarts and conveyor systems that have fallen into disrepair. The use of {{Plural|SS|Timeshift Stone}} allow {{Term|SS|Link}} to restore these systems and help him trigger {{Plural|SS|Switch|link}} in order to further proceed into the {{Term|SS|Dungeon}}. However, {{Term|SS|Link}} must evade the rugged piles of unrefined minerals and electric barriers as he navigates the conveyor belts. {{Plural|SS|Stamina Fruit|link}} are occasionally dropped, allowing {{Term|SS|Link}} to continue running across the belts. The past also contains several mechanical sentries, powered by ancient and relatively unknown technology, which {{Term|SS|Link}} must defeat in order to proceed.
statue. In the three cases, the lecterns can only be activated when a [[Timeshift Stone]] is activated nearby, and to do so Link stabs at the center of each of them so he can proceed to rotate the pointer up to a certain angle. Each pointer has a symbol: a thunder, a water drop, and a flame. When all three lecterns are activated, Link goes to one that is in front of the facility's resting area, and proceeds to input its three pointers in an order that is indicated by the order of placement of the symbols, which in turn is based on the position of the original lecterns (this can be seen on the map, where the three symbols are shown). The facility is then revealed, and Link proceeds to enter.


==Themes and Navigation==
Large piles of softer {{Term|SS|Sand}} frequently appears alongside the dangerous {{Term|SS|Sinksand|link}}, and although they rarely impede movement, one of them blocking a door, the piles frequently hide {{Plural|SS|Switch}}, {{Plural|SS|Treasure|link}}, or {{Plural|SS|Enemy|link}}. {{Term|SS|Link}} must use the {{Term|SS|Gust Bellows}} to blow away the {{Term|SS|Sand}} and reveal what it hides. {{Term|SS|Link}} will have to continue activating {{Plural|SS|Timeshift Stone}} and use the {{Term|SS|Gust Bellows}} as he travels deeper into the {{Term|SS|Dungeon}}. Several mechanical platforms must be moved by using the {{Term|SS|Gust Bellows}}, and some {{Plural|SS|Switch}} are triggered in this fashion as well. {{Plural|SS|Timeshift Stone}} on moving minecarts have to be used at some points, meaning the young hero must move quickly and precisely to ensure that tasks they need to do in the small past area are completed.
Compared to the previous dungeons in the game, and the majority of the dungeons in the ''Zelda'' franchise, Lanayru Mining Facility shows a significantly more advanced technology within. Neon lights and luminous platforms and stairs are only some examples. The facility also contains a large number of [[Timeshift Stone]]s that were mined from the earth, as well as many ruined and disused systems that come to life when the [[Timeshift Stone]]s are activated.


Inside the facility, the sand proves as difficult to navigate as outside, requiring plenty of stamina to dash across. Also found inside the facility's walls are a number of minecarts and conveyor systems that have fallen into disrepair. The use of [[Timeshift Stone]]s will allow Link to restore these systems to life and help him trigger switches in order to further proceed into the dungeon. However, Link must evade the rugged piles of mined minerals and electrical walls as he navigates the conveyor belts. Stamina fruits are occasionally dropped, allowing Link to continue running across the belts. The past also contains several mechanical sentries, powered by ancient and relatively unknown technology, which Link must defeat in order to proceed.
Interestingly, this {{Term|SS|Dungeon}} doesn't have a {{Term|SS|Mini-Boss|link}}, and the {{Term|SS|Boss|link}} doesn't directly guard any quest reward other than a {{Term|SS|Heart Container|link}}. Instead, after {{Term|SS|Link}} defeats it, he crosses a railroad that takes him to a scene at the {{Term|SS|Temple of Time|link}} where he has to protect {{Term|SS|Princess Zelda|link}} and {{Term|SS|Impa|link}} from {{Term|SS|Ghirahim|link}}'s reaches, and receives from his childhood friend the {{Term|SS|Goddess's Harp|link}}.


Large piles of softer sand frequently appears alongside the dangerous sinksand, and although they rarely impede movement (one of them blocks a door), the piles frequently hide switches, treasures, or enemies. Link must use the [[Gust Bellow]] to blow away the sand and reveal what it hides. [[Link]] will have to continue to activate Timeshift Stones and use the Gust Bellows as he travels deeper into the dungeon. Several mechanical platforms must be moved by using the Gust Bellows to make them move, and some switches are triggered in this fashion as well. Timeshift Stones on moving minecarts have to be used at some points, meaning the young hero must move quickly and precisely to ensure that tasks they need to do in the small past area are completed.
===Minor {{Plural|SSHD|Enemy}}===
{{Gallery List|Enemies
|SS= Aracha, Armos, Beamos, Electro Spume, Froak, Sentrobe, Sentrobe Bomb, Staldra, Thunder Keese, Yellow Chuchu
}}


Interestingly, this dungeon doesn't have a miniboss, and the boss ([[Moldarach]]) doesn't directly guard any [[:Category:Quest Items|quest reward]] other than its [[Heart Container]]. Instead, after Link defeats it, he crosses a railroad that takes him to a scene where he has to protect [[Princess Zelda|Zelda]] and [[Impa]] from [[Ghirahim|Ghirahim's]] reaches, and receives from his childhood friend the [[Goddess's Harp]].
==Trivia==
*The {{Term|SS|Lanayru Mining Facility}} is [[Eiji Aonuma]]'s favorite {{Term|SS|Dungeon|link}} in {{SS|-}}.<ref>{{Cite Person|quote=There is a part where you use an item called the Timeshift Stone that enables you to switch between the past and present. I think that this is something that can only be done in games and I believe it utilises the interactive quality of games brilliantly.|name=[[Eiji Aonuma]]|url=http://www.officialnintendomagazine.co.uk/33721/aonumas-best-zelda-skyward-sword-dungeon-revealed/|title=Aonuma's best Zelda Skyward Sword dungeon revealed}}</ref>
*The railroad leading to the {{Term|SS|Temple of Time|link}} is linked to the {{Term|SS|Lanayru Mining Facility}} via a turntable, which is located underneath the {{Term|SS|Sand|link}} of the {{Term|SS|Boss|link}} room. Surrounding the turntable are several closed tunnels, which could lead to other parts of the {{Term|SS|Lanayru Province|link}}.
*This is the only {{Term|SS|Dungeon}} in {{SS}} which doesn't include a {{Term|SS|Mini-Boss|link}}.


==Enemies==
==Nomenclature==
{{sectstub}}
{{Nomenclature}}
*[[Aracha]]
*[[Armos]]
*[[Beamos]]
*[[Spume#Electro Spume|Electro Spume]]
*[[Froak]]
*[[Sentrobe]]
*[[Sentrobe|Sentrobe Bomb]]
*[[Staldra]]
*[[Keese#Thunder Keese|Thunder Keese]]
*[[Chuchu|Yellow Chuchu]]
<br>
{{Names
|English=
|Japanese=
|Spanish=
|Spanish(LA)= {{exp|Lanayru Refinery|Refinería de Lanayru}}
|Spanish(SP)=
|French= Raffinerie de Lanelle
|German= Ranelle-Steinwerk
|Italian= }}


{{Skyward Sword Dungeons}}
{{Ref}}


[[Category:Dungeons]]
{{SSNavMap}}
[[Category:Places in The Legend of Zelda: Skyward Sword]]
{{DungeonNav2|SS}}
{{Categories
|Lanayru Province
|dungeons= SS, SSHD
}}
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