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Magic of The Adventure of Link: Difference between revisions

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Below is a list of all the spells [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the spell will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote= Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Link will learn these 8 spells from wizards in different towns, typically as a reward for a specific task.  
Below is a list of all the spells [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the spell will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote= Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Link will learn these 8 spells from wizards in different towns, typically as a reward for a specific task.  


==Shield Spell==
==Description and effect==
===Shield Spell===
[[File:Sheild.png|left]][[File:Rinku.gif|right|Shield Spell|]]
[[File:Sheild.png|left]][[File:Rinku.gif|right|Shield Spell|]]
The '''Shield Spell''' is an extremely useful spell that creates a magical shield around Link, reducing the damage he takes by half.<ref>{{cite manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= ''Adventure of Link''|page= 43-44}}</ref> Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first spell Link should learn, and can be found in an [[Old Man]]'s house in the town of [[Rauru (Town)|Rauru]].
The '''Shield Spell''' is an extremely useful spell that creates a magical shield around Link, reducing the damage he takes by half.<ref>{{cite manual|quote= Raises Link's life level temporarily. Reduces damage inflicted by the enemy by half.|game= ''Adventure of Link''|page= 43-44}}</ref> Link's tunic turns red to show that it is in effect, and it wears off as soon as Link leaves a room and the scene changes. It is the first spell Link should learn, and can be found in an [[Old Man]]'s house in the town of [[Rauru (Town)|Rauru]].
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==Jump Spell==
===Jump Spell===
[[File:Jump.png|right]]The '''Jump Spell''' makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|page= 43-44}}</ref> He can learn it by claiming the stolen [[trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This spell is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The spell also increases the width span of Link's jumps, which assists in jumping over deadly pits.
[[File:Jump.png|right]]The '''Jump Spell''' makes Link jump twice as high than before, allowing access to areas that would be otherwise unreachable.<ref>{{cite manual|quote= Using this magice increases Link's jumping power. He can even climb to heights he could not reach with a normal jump.|game= ''Adventure of Link''|page= 43-44}}</ref> He can learn it by claiming the stolen [[trophy]] in the [[Tantari Desert]] and taking it to a woman in the [[Town of Ruto]]. This spell is required to get to [[Midoro Palace]], and will surely help the young hero get to other places as well. The spell also increases the width span of Link's jumps, which assists in jumping over deadly pits.
   
   
==Life Spell==
===Life Spell===
[[File:Heart.png|left]]The '''Life Spell''' recovers some of Link's life energy, and it is one of the spells that uses the most magic power. By finding a mirror under a table in a house in the [[Water Town of Saria]], Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this spell. While the Life Spell only recovers approximately three squares of life energy, it will surely save Link's life many times.<ref>{{cite manual|quote= This can recover Link's LIFE points (but only to a certain extent!). You should use this magic before all is lost.|game= ''Adventure of Link''|page= 43-44}}</ref>
[[File:Heart.png|left]]The '''Life Spell''' recovers some of Link's life energy, and it is one of the spells that uses the most magic power. By finding a mirror under a table in a house in the [[Water Town of Saria]], Link can then take it to the woman who lost said mirror. In return, the woman allows him into her house to meet the Old Man who teaches him this spell. While the Life Spell only recovers approximately three squares of life energy, it will surely save Link's life many times.<ref>{{cite manual|quote= This can recover Link's LIFE points (but only to a certain extent!). You should use this magic before all is lost.|game= ''Adventure of Link''|page= 43-44}}</ref>


==Fairy Spell==
===Fairy Spell===
[[File:Fairy.png|right]]The '''Fairy Spell''' is a strange spell that temporarily turns Link into a [[fairy]]. While Link can't attack enemies in his [[fairy]] form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places,<ref>{{cite manual|quote= Magic which makes you a fairy. You can fly by using this.|game= ''Adventure of Link''|page= 43-44}}</ref> and the small size of a fairy will enable him to get through small holes. When he activates the spell in a palace, he can fly through the keyholes of locked doors.
[[File:Fairy.png|right]]The '''Fairy Spell''' is a strange spell that temporarily turns Link into a [[fairy]]. While Link can't attack enemies in his [[fairy]] form and leaves him defenseless to enemy attacks, he'll have some great advantages in it. The ability to fly will help Link get into high places,<ref>{{cite manual|quote= Magic which makes you a fairy. You can fly by using this.|game= ''Adventure of Link''|page= 43-44}}</ref> and the small size of a fairy will enable him to get through small holes. When he activates the spell in a palace, he can fly through the keyholes of locked doors.


In order to obtain this spell, Link must find the Water of Life in a swamp cave to the west of Midoro Palace and bring it to an old woman in the [[Harbor Town of Mido]].
In order to obtain this spell, Link must find the Water of Life in a swamp cave to the west of Midoro Palace and bring it to an old woman in the [[Harbor Town of Mido]].


==Fire Spell==
===Fire Spell===
[[File:Fire.png|left]]The '''Fire Spell''' is useful when it comes to defeating tough enemies such as [[Tektite]]s. It allows [[Link]] to shoot fireballs out of his [[sword]] from a distance.<ref>{{cite manual|quote= When this button is used you can throw a fireball while swinging a sword using B button.|game= ''Adventure of Link''|page= 43-44}}</ref> The young hero can obtain this powerful spell by taking water from a nearby fountain to a woman who is thirsty. As a reward, she lets him in his house to meet the Old Man in the basement.
[[File:Fire.png|left]]The '''Fire Spell''' is useful when it comes to defeating tough enemies such as [[Tektite]]s. It allows [[Link]] to shoot fireballs out of his [[sword]] from a distance.<ref>{{cite manual|quote= When this button is used you can throw a fireball while swinging a sword using B button.|game= ''Adventure of Link''|page= 43-44}}</ref> The young hero can obtain this powerful spell by taking water from a nearby fountain to a woman who is thirsty. As a reward, she lets him in his house to meet the Old Man in the basement.
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==Reflect Spell==
===Reflect Spell===
[[File:Reflectspell.png|right]]The '''Reflect Spell''' increases the strength of Link's shield. As its name suggests, it is used to reflect spells with the [[shield]],<ref>{{cite manual|quote= A mysterious magic that can bounce back the magic cast by magicians in the palace. Usually shields can only deflect a magician's magic.|game= ''Adventure of Link''|page= 43-44}}</ref> and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this spell from an old man in [[Mountain Town of Darunia]], after retrieving a lost child from [[Maze Island]].
[[File:Reflectspell.png|right]]The '''Reflect Spell''' increases the strength of Link's shield. As its name suggests, it is used to reflect spells with the [[shield]],<ref>{{cite manual|quote= A mysterious magic that can bounce back the magic cast by magicians in the palace. Usually shields can only deflect a magician's magic.|game= ''Adventure of Link''|page= 43-44}}</ref> and also allows the shield to block several otherwise-unblockable attacks such as fireballs, axes, and clubs. Link learns this spell from an old man in [[Mountain Town of Darunia]], after retrieving a lost child from [[Maze Island]].


==Spell Spell==
===Spell Spell===
[[File:Spell.png|left]]The '''Spell Spell''' is one of the most enigmatic spells learned in ''The Adventure of Link''.<ref>{{cite manual|quote= Magic to cast eerie spells. Its effect is still not fully known.|game= ''Adventure of Link''|page= 43-44}}</ref> It is learned near the end of the game in the [[Kasuto|Hidden Town of Kasuto]], and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into [[Bot|bots]].<ref>{{cite manual|quote= It is also said that it'll make the enemy tremble in fear.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from an Old Man in the Hidden Town of Kasuto.
[[File:Spell.png|left]]The '''Spell Spell''' is one of the most enigmatic spells learned in ''The Adventure of Link''.<ref>{{cite manual|quote= Magic to cast eerie spells. Its effect is still not fully known.|game= ''Adventure of Link''|page= 43-44}}</ref> It is learned near the end of the game in the [[Kasuto|Hidden Town of Kasuto]], and seems to have only one plot-related use, which is to open up another building at the edge of the same town. The other use of it is to turn several enemies into [[Bot|bots]].<ref>{{cite manual|quote= It is also said that it'll make the enemy tremble in fear.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from an Old Man in the Hidden Town of Kasuto.
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==Thunder Spell==
===Thunder Spell===
[[File:Thunderspell.png|right]]The '''Thunder Spell''' is one of the most important spells in the game. It is the only way to cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder Spell is also a very powerful spell in general, as it destroys all non-boss monsters on the screen.<ref>{{cite manual|quote= The most powerful of the 8 magics, it can damage all of the enemies on the screen.|game= ''Adventure of Link''|page= 43-44}}</ref> The only drawback is that it is an extremely expensive spell to cast.<ref>{{cite manual|quote= However, Link has to be very strong in order to use it.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from the old man in the Old Town of [[Kasuto]] only after the young hero has increased his [[Magic Meter]] to the highest possible level by finding the four hidden magic containers.
[[File:Thunderspell.png|right]]The '''Thunder Spell''' is one of the most important spells in the game. It is the only way to cause [[Thunderbird]]'s face to appear, which is its weak spot. The Thunder Spell is also a very powerful spell in general, as it destroys all non-boss monsters on the screen.<ref>{{cite manual|quote= The most powerful of the 8 magics, it can damage all of the enemies on the screen.|game= ''Adventure of Link''|page= 43-44}}</ref> The only drawback is that it is an extremely expensive spell to cast.<ref>{{cite manual|quote= However, Link has to be very strong in order to use it.|game= ''Adventure of Link''|page= 43-44}}</ref> Link learns this spell from the old man in the Old Town of [[Kasuto]] only after the young hero has increased his [[Magic Meter]] to the highest possible level by finding the four hidden magic containers.