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Magic of The Adventure of Link: Difference between revisions

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[[File:Magic.png|right|Link and some of his spells|]]
Below is a list of all the [[Magic]] (sometimes known as '''Spells''') that [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote=Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task.  
Below is a list of all the [[Magic]] (sometimes known as '''Spells''') that [[Link]] can learn in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. In most cases, the effect of the magic will wear off as soon as Link leaves to another room or the scenery changes.<ref>{{cite manual|quote=Magic wears off if the display changes to another.|game= ''Adventure of Link''|page= 43-44}}</ref> Each [[Magic Container]] holds 16 Magic Points, and each magic uses a different amount of Magic Points. Link will learn these eight magical powers from [[Old Man|old men]] in different towns, typically as a reward for a specific task.