Module:Cite/TemplateData
From Zelda Wiki, the Zelda encyclopedia
This data is used to auto-generate documentation and validate input for templates backed by Module:Cite.
local Language = require("Module:Language")
return {
Cite = {
description = "Citing in-game text.",
format = "inline",
paramOrder = {1, 2, "plural", 3, "romanization", "translation", 4, "lang"},
params = {
[1] = {
name = "quote",
required = true,
type = "content",
desc = "The text to cite. Generally speaking, one should quote the [[Guidelines:Canon#Version Differences|latest remake]] of a game."
},
[2] = {
name = "source",
required = true,
trim = true,
nilIfEmpty = true,
type = "string",
desc = "The source of the in-game text. Usually this is a speaking character. For written text, cite the source as being text itself if it has a name, otherwise cite its author. A [[:Category:Menus|menu screen]] can also be a source. If the text corresponds to in-game narration, use <code>N/A</code>. If <code>game</code> is a valid game code, then <code>source</code> is treated as a [[Template:Term|term]] subject (unless it's <code>N/A</code>).",
},
[3] = {
name = "game",
required = true,
type = "string",
desc = "A [[Data:Franchise|game code]]. If no such game exists at [[Data:Franchise]] (i.e. any third-party game outside the ''Zelda'' franchise), this field will instead be treated as plain wikitext. In this case, an interwiki link must be used."
},
[4] = {
name = "version",
type = "content",
desc = "Can be used to specify a port, game mode, or localization of the game.",
canOmit = true,
trim = true,
nilIfEmpty = true,
},
plural = {
type = "boolean",
desc = "Typing <code>true</code> in this field causes <code>speaker</code> to be [[Template:Plural|pluralized]], if it is a valid term.",
canOmit = true,
trim = true,
nilIfEmpty = true,
},
translation = {
type = "content",
desc = "A translation of <code>quote</code> if the quote is not in English.",
canOmit = true,
trim = true,
nilIfEmpty = true,
},
lang = {
type = "string",
enum = Language.enum(),
desc = "<p>A language code identifying the game localization cited in <code>quote</code>, if the quote is not from the North American localization.</p><p>Can also be omitted when citing a British localization, but only if that is the only English localization (e.g. {{FPTRR}}).",
canOmit = true,
trim = true,
nilIfEmpty = true,
},
romanization = {
type = "string",
desc = "Romanization of <code>quote</code> if the quote is not written in the Latin alphabet. This is primarily intended for term references and can be omitted when quoting entire sentences. See examples.",
canOmit = true,
trim = true,
nilIfEmpty = true,
},
},
},
}