Music: Difference between revisions
From Zelda Wiki, the Zelda encyclopedia
m
→Enemies and bosses inherently weak to music: My bad
(→Music as a puzzle device: Added new sections) |
m (→Enemies and bosses inherently weak to music: My bad) |
||
Line 31: | Line 31: | ||
*[[ReDead]] (in ''Ocarina of Time'', the [[Sun's Song]] paralyzes it). | *[[ReDead]] (in ''Ocarina of Time'', the [[Sun's Song]] paralyzes it). | ||
*[[Gibdo]] (in ''Ocarina of Time'', the [[Sun's Song]] paralyzes it; in ''Majora's Mask'', the [[Farewell to Gibdos]] melody keeps them away). | *[[Gibdo]] (in ''Ocarina of Time'', the [[Sun's Song]] paralyzes it; in ''Majora's Mask'', the [[Farewell to Gibdos]] melody keeps them away). | ||
*[[Sharp]] (in ''Majora's Mask'', his curse is lifted with the [[Song of Storms]]. | *[[Sharp]] (in ''Majora's Mask'', his curse is lifted with the [[Song of Storms]]). | ||
*[[Pols Voice]] (only in ''Phantom Hourglass'', where the player can blow through the mic of the [[Nintendo DS]] to stun them. In the Japanese version on ''The Legend of Zelda'', they're vulnerable to sound from the built-in mic of the Famicom). | *[[Pols Voice]] (only in ''Phantom Hourglass'', where the player can blow through the mic of the [[Nintendo DS]] to stun them. In the Japanese version on ''The Legend of Zelda'', they're vulnerable to sound from the built-in mic of the Famicom). | ||
*[[Snurgle]] (in ''Spirit Tracks'', it's distracted with the sounds of the horn of the [[Spirit Train]]). | *[[Snurgle]] (in ''Spirit Tracks'', it's distracted with the sounds of the horn of the [[Spirit Train]]). |