Anonymous

Sand: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
20 bytes removed ,  4 June 2018
m
Text replacement - "''Ocarina of Time''" to "{{OoT|-}}"
No edit summary
m (Text replacement - "''Ocarina of Time''" to "{{OoT|-}}")
Line 14: Line 14:
Sand is the signature characteristic of certain kinds of locations, such as [[Desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various desert dungeons built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.
Sand is the signature characteristic of certain kinds of locations, such as [[Desert]]s and beaches, and it's thus associated with hot environments. As in the case of other elements, such as [[fire]] and [[Water (Terrain)|water]], sand is symbolically represented by the various desert dungeons built in [[Hyrule]] and other landmarks of the [[World of The Legend of Zelda]]. In particular, the [[Spirit Temple]] from {{OoT}} is dedicated to the [[Desert Colossus#The Goddess of the Sand|Goddess of the Sand]], to whom it shows tribute not only through the exterior, but also within the central and biggest room. The Spirit Temple itself is also guarded by the Sage of Spirit (by the moment the events of the game take place, [[Nabooru]] fulfills this role, and also guards the [[Spirit Medallion]] until she gives it to Link), and the [[Requiem of Spirit]] gives its player instant access to its whereabouts. Other landmarks in the series, such as the [[Sand Sanctuary]] and the [[Sand Temple]], both from {{ST}}, follow a similar trend.


Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in ''Ocarina of Time'', and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.
Unlike the other natural elements, there is no definite race that is associated with deserts or sandy areas, with some exceptions (such as the [[Gerudo]] race in {{OoT|-}}, and the [[Zuna]] tribe in {{FSA}}). The majority of these places, in fact, are devoid of any civilization, and are instead overrun by enemies, some of which even use the sand as a refuge to hide from Link's attacks, as well as to attack him in turn from strategic spots. [[Leever]]s, [[Lanmola]]s and [[Ergtorok]]s are only some examples.


===Sand as an obstacle===
===Sand as an obstacle===
Line 20: Line 20:
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.
As mentioned before, sand is used in favor of the enemies that are native of deserts and other places. In some cases, however, it's the sand itself that hinders Link's navigation. Sometimes, if Link stops moving, his feet will gradually sink within the sandy platform, which will damp his motion significantly; in some games, sand will always slow Link's motion. '''Quicksand''' is a more extreme obstacle that will instantly suck Link within and make him lose health.


In the [[Haunted Wasteland]] (''Ocarina of Time'') and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of ''Spirit Tracks'', only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
In the [[Haunted Wasteland]] ({{OoT|-}}) and the whereabouts of [[Twinmold]] ({{MM}}), sand also makes sight more difficult due to the [[wind]] blowing it. In both cases, Link must keep an eye for where he is heading to, in order to avoid falling accidentally into quicksand. In the case of ''Spirit Tracks'', only quicksand will sink Link, but all [[Phantom]]s (including those possessed by [[Princess Zelda]]) are vulnerable to all types of sand, likely due to their weight.
{{Clear|left}}
{{Clear|left}}


19,332

edits