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Shrine of Fire: Difference between revisions

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==Themes and Navigation==
==Themes and Navigation==
The Shrine of Fire is set inside the cave veins of a fiery volcano. Its walls and floors are a scalding red, and numerous fire pits and pools of lava can be found within. The cave is guarded by the dragon Warbane, who had previously ran a locksmith forge with a [[Characters in Zelda's Adventure#Town Merchant|couple]] from [[Great Wimbich]].<ref>{{Cite|For thirty suns my husband and I ran the great locksmith forge for Warbane. Then Ganon came and pressed Warbane into service for his own evil plan.|Town Merchant|ZA}}</ref> After joining Ganon's service, Warbane had built his own lair, which became the Shrine of Fire.<ref>{{Cite|The forged was closed! Warbane built a fortified retreat of his own, somewhere off in the Forest of Canvula to the north.|Town Merchant|ZA}}</ref> Warbane's lair doubles as a forge, and a number of malicious Blacksmiths work there, who will attack Zelda on sight. The dungeon is the shortest of the Shrines in Tolemac, and follows a single, straight-forward line.
The Shrine of Fire is set inside the cave veins of a fiery volcano. Its walls and floors are a scalding red, and numerous fire pits and pools of lava can be found within. The cave is guarded by the dragon Warbane, who had previously ran a locksmith forge with a [[Characters in Zelda's Adventure#Town Merchant|couple]] from [[Great Wimbich]].<ref>{{Cite|For thirty suns my husband and I ran the great locksmith forge for Warbane. Then Ganon came and pressed Warbane into service for his own evil plan.|Town Merchant|ZA}}</ref> After joining Ganon's service, Warbane had built his own lair, which became the Shrine of Fire.<ref>{{Cite|The forged was closed! Warbane built a fortified retreat of his own, somewhere off in the Forest of Canvula to the north.|Town Merchant|ZA}}</ref> Warbane's lair doubles as a forge, and a number of malicious Blacksmiths work there, who will attack Zelda on sight.<ref>{{Cite|Begone! I, Blacksmith, have my work to do! No time for intruders!|Blacksmith|ZA}}</ref> The dungeon is the shortest of the Shrines in Tolemac, and follows a single, straight-forward line.


At the beginning, the Shrine's tunnel leads to a pair of rooms containing numerous anvils, where the enemy Blacksmiths do their work. One of them will drop the [[Compass]] after being defeated. A group of dragon-like enemies in the following cavern leave behind the dungeon's [[Map]]. Another group of these enemies must be defeated to clear a barrier of flames, leading to a tunnel where fire balls propel themselves at Zelda.
At the beginning, the Shrine's tunnel leads to a pair of rooms containing numerous anvils, where the enemy Blacksmiths do their work. One of them will drop the [[Compass]] after being defeated. A group of dragon-like enemies in the following cavern leave behind the dungeon's [[Map]]. Another group of these enemies must be defeated to clear a barrier of flames, leading to a tunnel where fire balls propel themselves at Zelda.
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Eventually Zelda enters the second half of the dungeon, after defeating a swarm of [[Loccasin]]s to dispel another barrier. Here she encounters Warbane next to some withered trees. He threatens her before disappearing, leaving behind the [[Spells of Zelda's Adventure#Hammer|Hammer]] [[Spells of Zelda's Adventure|Spell]]. Following the rest of the dungeon, Zelda continues to fight more enemies to remove their fire barriers - which includes a Kannis and two Bollas in two separate rooms.
Eventually Zelda enters the second half of the dungeon, after defeating a swarm of [[Loccasin]]s to dispel another barrier. Here she encounters Warbane next to some withered trees. He threatens her before disappearing, leaving behind the [[Spells of Zelda's Adventure#Hammer|Hammer]] [[Spells of Zelda's Adventure|Spell]]. Following the rest of the dungeon, Zelda continues to fight more enemies to remove their fire barriers - which includes a Kannis and two Bollas in two separate rooms.


Towards the end of the Shrine, the volcano's fiery tunnels transition into a steel chamber with metallic flooring. Zelda fights the Shrine's mini-boss, [[Maxus]], in a room of moving [[Floor Spike]]s. The Floor Spike blocking the entrance to the boss room is removed after he is defeated. After fighting and defeating Warbane, Zelda moves to collect the final Celestial Sign, but is stopped by Ganon who then sends her falling into his realm in the Vision Henge.
Towards the end of the Shrine, the volcano's fiery tunnels transition into a steel chamber with metallic flooring. Zelda fights the Shrine's mini-boss, [[Maxus]], in a room of moving [[Floor Spike]]s. The Floor Spike blocking the entrance to the boss room is removed after he is defeated. After fighting and defeating Warbane, Zelda moves to collect the final Celestial Sign, but is stopped by Ganon who then sends her falling into his realm in the Vision Henge.<ref>{{Cite|Zelda, life is always one order more horrifying than you expect. The great evil Ganon spoiled your victory. Make haste! Do not let him out of your sight.|Gaspra|ZA}}</ref>


==Minor Enemies and Traps==
==Minor Enemies and Traps==
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